The Project CARS Video Thread

  • Thread starter Ameer67
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Night to day @Azure Coast




Utterly stunning! Sublime! The car sounds are like honey to my ears! Fantastic job SMS! :drool:


I notice the big jump is gone.

So has the reverberation in the tunnels, I think it went several builds back. I hope they bring it back, but with a longer & more realistic reverb tail. Before, the reverb would just cut off dead as you exited the tunnels.
 
I remember seeing a large jump on the Pacific Coast Road awhile back. I think that jump can be removed as well; large jumps don't really fit with the type of game Project CARS is aiming to be. The PCH and Azure Coast roads themselves I'm excited to give a try, but I wouldn't miss the large jumps.
 
Real world road engineers don't necessarily take into consideration whether a crest would allow a car to catch air at 150mph. :) I like the idea of players assuming responsibility for preventing a catastrophe themselves. It's more interesting than going flat-out over the same stretch without consequence.
 
Real world road engineers don't necessarily take into consideration whether a crest would allow a car to catch air at 150mph. :) I like the idea of players assuming responsibility for preventing a catastrophe themselves. It's more interesting than going flat-out over the same stretch without consequence.
Personally, when I hot lap at Eiger in GT I like to reduce the car speed so I don't get too much air, as I like to be realistic and sympathetic to the car. If it's a Supercar I make it so I get no air, in a rally car, more air. I wouldn't go jumping a Zonda on real life, after all :)
 
Ford Mustang Boss 302R1 2013 at Donington Park.
Awesome place to take a spin new Boss. Track looks simply stunning.
And voice commands looks cool!



Ford Mustang Boss 302R1 2013 at fabulous Road America.
It's not my fav track in other games, but here just shines!

Unfortunately i was casualty of accident, and finished by KO ;)
 
70 Cars and 80+ Tracks at launch, as good as that is, how the hell are they going to get those 10 or so more tracks done from now til the game goes gold?

 
80+ tracks or 80+ layouts? I hate it when developers count layouts of the same track as a track. PD and T10 is doing this.

"Hot" chicks in the background :D
 
Real world road engineers don't necessarily take into consideration whether a crest would allow a car to catch air at 150mph. :) I like the idea of players assuming responsibility for preventing a catastrophe themselves. It's more interesting than going flat-out over the same stretch without consequence.
here is a good example of that,
 
hi

New video "driver eye" simulates the view of a pilot and I add movement and various filters to make it look as real as possible, in the lotus 49 Nordschleife circuit.



a greeting

amazing wish i could afford a oculus
 
Project CARS comparison between two builds with 2 years of difference between them, the build 249 of July 2012 and build 782 of today, 6th August 2014. The track chosen for the comparison is California Highway and the BAC Mono as car.

 
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