The Project CARS Video Thread

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Hello people of GTPlanet, do any of you have access to the game? If so, what is the current state of pits stops, pit strategies, adjusting pit strategies on the fly, etc? I've linked a recent video showing some pretty horrendous pit stop animations.

For the record I am very excited for this title. This is not a negative post, I'm just looking to get some insight into where the development team stands with features I consider extremely important.

Thanks!

 
Hello people of GTPlanet, do any of you have access to the game? If so, what is the current state of pits stops, pit strategies, adjusting pit strategies on the fly, etc? I've linked a recent video showing some pretty horrendous pit stop animations.

For the record I am very excited for this title. This is not a negative post, I'm just looking to get some insight into where the development team stands with features I consider extremely important.

Thanks!



Yeah thats Work In Progress for you, a few months ago it was just the Driver skins moving like robots on roller blades.
 
Yep. Although they're awful looking I'm not really concerned with the animations, the video just made me realize how few videos we see with actual pit stops, strategies, etc. I've watched numerous multiplayer vids and they never utilize pit stops. My main query is whether or not pits, not the animations, are totally bonked at this point?
 
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Return to Brands Hatch with stunning graphics on all Ultra has been added and different views so you can appreciate the quality.



a greeting
 
Most interesting/entertaining interview I have yet to see, gave me a good laugh...

(Skip the first 10 seconds)






I try to follow this game as it progresses but sometimes I miss things. Did I hear correctly in that interview that all the cars come tuned and ready to race? No buying parts and add ons??? No suspension tuning?
I kinda dig this idea. Drivers talent over how well you can tune a car. However, I would miss tuning, regardless of how crappy I am at it.
Thanks for the info in advance.
 
@Boston77 -- What he means is that any racecar or race-prepped model simply is what it is. For example, the E30 M3 is the Group A racecar, and that's it. Meanwhile, roadcars are stock, OEM only. Tuning is very much present, but it's based upon what's realistic for the vehicle you're driving. Racecars will offer more settings, while roadcars will be restricted to simpler things like tire pressure.
 
Hello guys, been a while.



Is it mandatory that these trailers always have to have Orchestral scores? Maybe its just me, but I find this constant use of that music solely for these trailers just...unappealing. I feel like as a Racing sim, its all about action so it should have a soundtrack that matches this. Not at all am I suggesting Dubstep (because thanks to these unimaginative kids and their lack of creativity on youtube with there videos, it too is just as tiring), but something more...active (for lack of a better word).

Galileo power (not my vid):



Shame the vid is not in full 1080p.


Two things:

1. Is this car modeled with the Nissan Powerplant or the Judd Powerplant? Its been awhile so I'm sorta need a refresher on things.

2. Why in the world is that shift animation there? There is no current LMP car with a stick shift so what in the world is that doing there?
 
Is it mandatory that these trailers always have to have Orchestral scores? Maybe its just me, but I find this constant use of that music solely for these trailers just...unappealing. I feel like as a Racing sim, its all about action so it should have a soundtrack that matches this. Not at all am I suggesting Dubstep (because thanks to these unimaginative kids and their lack of creativity on youtube with there videos, it too is just as tiring), but something more...active (for lack of a better word).

The scores for the videos are original compositions made the audio director, Stephen Baysted. It's this kind of music that he excells at, so it's what he feels he is able to match to the video/video match to the music. What would you prefer (bearing in mind that it has to be non-commercial)? Dub step is done to death, rock or metal makes no sense without vocals, and unfortunately Mr Baysted doesn't have the time to createa hole song like that from scratch. I believe, don't quote me though, that they are some pieces of music he had left over from spending some time in a recording studio.

Two things:
1. Is this car modeled with the Nissan Powerplant or the Judd Powerplant? Its been awhile so I'm sorta need a refresher on things.

2. Why in the world is that shift animation there? There is no current LMP car with a stick shift so what in the world is that doing there?

My understanding is that it has the Nissan powerplant in the back. The stick shift animation has been borrowed from a GT3 car, it will be fixed.
 
The scores for the videos are original compositions made the audio director, Stephen Baysted. It's this kind of music that he excells at, so it's what he feels he is able to match to the video/video match to the music. What would you prefer (bearing in mind that it has to be non-commercial)? Dub step is done to death, rock or metal makes no sense without vocals, and unfortunately Mr Baysted doesn't have the time to createa hole song like that from scratch. I believe, don't quote me though, that they are some pieces of music he had left over from spending some time in a recording studio.

I agree and I even acknowledge that Dubstep is overused (hence the "these unimaginative kids and their lack of creativity" comment). I find it odd that this is all he does as this is the same person he who composed these tracks:






My understanding is that it has the Nissan powerplant in the back. The stick shift animation has been borrowed from a GT3 car, it will be fixed.

Ok, just looked strange to me.
 
Here's some more fresh gameplay :P (made the vid for a custom camera test, but on the second lap you can also see some mechanical damage taking effect..)




edit,

just for fun, here's the settings :)

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Looks like IGN released a video of some of the gamescom gameplay, the video has a lot of dislikes (95/62) with a lot of people criticizing the game...

 
The dislikes seem to be aimed at the terrible quality of the vid compared to the lavish uploaded and promoted vids IGN did for the rest of the rabble rather than the 14 year old DriveClub casuals that want to drift their Fewarwi around like a yobo
 
The dislikes seem to be aimed at the terrible quality of the vid compared to the lavish uploaded and promoted vids IGN did for the rest of the rabble rather than the 14 year old DriveClub casuals that want to drift their Fewarwi around like a yobo

No instant gratification - dislike and negative comment. I doubt they can manage anything more than a 5 lap race, let alone race long enough to make a pit stop or to see a weather change... Here the game shines with all of its features.
 
PROJECT CARS IS THE ULTIMATE DRIVER JOURNEY...

Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet

People are expecting the best. Even if that footage isn't captured in an ideal way it doesn't show the most beautiful racing game on the planet. Couple that with the hundreds of recent subpar videos you can find online and it's no wonder people are underwhelmed.

Will all of this mean anything come release day when folks are playing it at optimal settings? No. Will it be the most beautiful racing game on the planet? I hope so, but I have my doubts.
 
Wow, this is pitiful by ISR. I mean there was no better footage? I understand you're on the gamepad and they're not ued to it but being sim racing guys I think they should have figured it out by the 2nd or 3rd race.

 
Wow, this is pitiful by ISR. I mean there was no better footage? I understand you're on the gamepad and they're not ued to it but being sim racing guys I think they should have figured it out by the 2nd or 3rd race.


Really??? We are still blaming the players for this?
 

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