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- fortbo
- fortbo
I think tomorrow.When does the Fanatec wheel get revealed again?
I think tomorrow.When does the Fanatec wheel get revealed again?
okei thanksI think tomorrow.
Is there a way to disable flare? No need for the overdone flare since this is a Sim
Is there a video with good challengeing AI?
For example, this event in AC was so much fun
Someone uses the pits around the seven minute mark, but you can't see what happens in this video.
They might as well come here
*coughcough*SHIFT*coughcough*
You did notice that he hit the curbing at the same time he tried the throttle right? That was just a little wheel spin. He didn't even attempt to take that corner seriously.From which build is this video? If it's like this on release day I won't even touch it. This was really irritating on Shift and Shift 2.
The car was sliding even before he entered the corner. This kind of oversteer is characteristic of NFS Shift. I'm kinda disappointed since PCARS was doing fine until some builds ago, they didn't need to go and do this.You di
You did notice that he hit the curbing at the same time he tried the throttle right? That was just a little wheel spin. He didn't even attempt to take that corner seriously.
If you call that sliding. Still, that so called "pendulum effect" didn't happen until he hit that curb. That would upset any car; especially something as rear heavy as the Rufs. I didn't see any exaggerated floating on the corner before; nor in the vid @Timppaq just posted. Which happens to be the same car.The car was sliding even before he entered the corner. This kind of oversteer is characteristic of NFS Shift. I'm kinda disappointed since PCARS was doing fine until some builds ago, they didn't need to go and do this.
Well, I hope you're right. PCARS holds a lot of potential, I'd hate to see it ruined by something by the time it releases.If you call that sliding. Still, that so called "pendulum effect" didn't happen until he hit that curb. That would upset any car. Especially something as rear heavy as the Rufs. I didn't exxagerated floating on the corner before nor in the vid @Timppaq just posted. Which happens to be the came car.
Well, I'd the chase cam not to be so stiff, it looks like it's attached to a pole that's attached to the rear bumper of the car. GT has a camera like that and It's just so distracting.Guys the "pendulum effect vid" basically just shows a badly setup chase cam (believe it or not). It sadly is able to give really wrong impression of what's happening.. that is the exact reason me & others are testing some changes to the camera.. No need to worry!
So, if you want to help with this (now is the chance and time to comment - not after release ) tell in detail what you like & what you don't like in a chase cam, for example.
one more
I found a good vid for my case:Is there a good chase cam in some game (vid?) for you? (honest question )
one more
I'm kinda disappointed since PCARS was doing fine until some builds ago, they didn't need to go and do this.
From which build is this video? If it's like this on release day I won't even touch it. This was really irritating on Shift and Shift 2.
Are people actually planning on playing a racing sim in chase view ?
Are people actually planning on playing a racing sim in chase view ?