The Project CARS Video Thread

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I just hope on consoles people use it and dont get upset when forced to use it :cheers:
I don't like cockpit view as it creates unnecessary blindspots. I always use bumper cam, and I never figuered out why people would deliberately reduce their FOV by 20-30% by using cockpit view. :odd: It's like covering one of your eyes with your hand.

Yeah, I know it may be more immersive, but limiting your visibility in a game where knowing what's happening around you is one of the most important things, seems odd.
 
I don't like cockpit view as it creates unnecessary blindspots. I always use bumper cam, and I never figuered out why people would deliberately reduce their FOV by 20-30% by using cockpit view. :odd: It's like covering one of your eyes with your hand.

Yeah, I know it may be more immersive, but limiting your visibility in a game where knowing what's happening around you is one of the most important things, seems odd.
You're not scaling down your FOV, it's the same but you just see the dash and the A pillars no?
Reason = realism, you don't sit in front of you car neither when you drive :D
 
I don't like cockpit view as it creates unnecessary blindspots. I always use bumper cam, and I never figuered out why people would deliberately reduce their FOV by 20-30% by using cockpit view. :odd: It's like covering one of your eyes with your hand.

Yeah, I know it may be more immersive, but limiting your visibility in a game where knowing what's happening around you is one of the most important things, seems odd.
this is why I don't use cockpit view in Driveclub. I can't see anything! but I'd say the camera is a little too far back in the seat in that game, plus the weather effects don't help. bonnet cam for me in that game.

think I'll roll with the helmet cam in PC. looks so good!
 
I'm with @talkin_2_me on this one. With one screen, I have to use either bumper cam, or cockpit view that's the 'wrong' FOV.

I went through the FOV calculator today and converted it for GT6... and the results were appalling. Completely unusable. Like I said before, it's like driving whilst looking through a bog roll. Not only that, but the image is distorted and you can't really tell where you are on the track.

Bumper cam is perfect. Dials sit through the wheel rim (I can see half of the gear number but that's ok) and the view is perfect for one screen. Can see the exactly where the car needs to go.

I'm all for realism, but without the two screens filling your peripheral vision, this can't work... not for me.
 
I'm with @talkin_2_me on this one. With one screen, I have to use either bumper cam, or cockpit view that's the 'wrong' FOV.

I went through the FOV calculator today and converted it for GT6... and the results were appalling. Completely unusable. Like I said before, it's like driving whilst looking through a bog roll. Not only that, but the image is distorted and you can't really tell where you are on the track.

Bumper cam is perfect. Dials sit through the wheel rim (I can see half of the gear number but that's ok) and the view is perfect for one screen. Can see the exactly where the car needs to go.

I'm all for realism, but without the two screens filling your peripheral vision, this can't work... not for me.
is it true that on top of the set viewpoints we'll also be able to adjust the camera within them? moving closer to the dashboard or higher in the cockpit, so to speak? if so, that'll be a massive help
 
is it true that on top of the set viewpoints we'll also be able to adjust the camera within them? moving closer to the dashboard or higher in the cockpit, so to speak? if so, that'll be a massive help
Yes. On PC for sure, most likely on console too, but as you know we can't be 100% certain.
 
I'm with talkin2me too. For better lap times I switch to bumper. I can enter corners much better... For realism and fun I use cockpit cam.
 
A proper FOV and cockpit view works best when you are very close to the screen. If I was 6 feet from my screen I probably would use a wider FOV and go back to hood view like I used in GT and other games. I too used to think it limited my vision and that I would be slower but I have found that isn't the case. I am just as fast if not faster now that I've made the switch to cockpit + close to proper FOV. I measure myself in AC against a certified alien from GT and I'm closer to him in AC than I was in GT when I exclusively used the hood cam.

To each his own of course, you have to do what works for you.

Very interesting. I'm going to watch the comments section of that video:sly: He's basically saying it's a more forgiving version of iRacing and I suspect the iRacing fanboys will be up in arms over that. Maybe I'll get the ball rolling with a comment of my own:dopey:
 
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A proper FOV and cockpit view works best when you are very close to the screen. If I was 6 feet from my screen I probably would use a wider FOV and go back to hood view like I used in GT and other games. I too used to think it limited my vision and that I would be slower but I have found that isn't the case. I am just as fast if not faster now that I've made the switch to cockpit + close to proper FOV. I measure myself in AC against a certified alien from GT and I'm closer to him in AC than I was in GT when I exclusively used the hood cam.

To each his own of course, you have to do what works for you.

Very interesting. I'm going to watch the comments section of that video:sly: He's basically saying it's a more forgiving version of iRacing and I suspect the iRacing fanboys will be up in arms over that. Maybe I'll get the ball rolling with a comment of my own:dopey:
It's all to do with the tyre model once you exceed maximum grip. On the WMD portal there was an awful lot of debate about this.
Ultimately. Anyone who's invested 200 dollars in a game and has a sim rig would be a bit frustrated if they realised for 60 dollars they could get the same experience and many cars and tracks with out paying any additional fee.
 
It's quite funny to see some of the baseless assumptions being debunked in the comments of that thread:
  • iRacing sounds better!
    • Greg Hill is working for PCars too!
  • iRacing has superior laser scanned tracks
    • Brands Hatch is laser scanned too and the other tracks look/feel exactly the same
  • Brands Hatch in iRacing is more smooth because they have "more precise" laser scans!
    • Every Bump in the PCars rendition has been demanded by the Pro Drivers that actually know the track
 
From my time lurking around in the sim racing world, I keep thinking that so many people believe that a 'realistic' simulator are the ones that are the hardest to drive.

Now, I haven't played iRacing. I've had a few hours on Assetto Corsa and a few hours on RaceRoom on a mates PC and wheel. To me, the road cars in Assetto are far too slippery. I've never driven a Ferrari before, but I would expect the car to grip a dry road at 40mph. Everyone who jumps in a Ferrari in real life would have died by now otherwise. My trusted friend also agrees, and has played iRacing and thinks that's even worse in some cases.

Driving shouldn't be difficult. Driving is easy. Cars don't slide around under 60mph on a dry road, unless there's something fundamentally wrong with them. Getting the best out of a car on a track however, that's the difficult bit only a few of us can ever achieve.

ps. I ended up 99th in the UK in the last GT Academy qualifier... and I'm certainly not one of them!!
 
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It's quite funny to see some of the baseless assumptions being debunked in the comments of that thread:
  • iRacing sounds better!
    • Greg Hill is working for PCars too!
  • iRacing has superior laser scanned tracks
    • Brands Hatch is laser scanned too and the other tracks look/feel exactly the same
  • Brands Hatch in iRacing is more smooth because they have "more precise" laser scans!
    • Every Bump in the PCars rendition has been demanded by the Pro Drivers that actually know the track

In the interest of fairness:

"Greg Hill is working on PCars too!"
iRacing has better doppler/environmental effects IMO (but yes, Greg has done good with pCARS engine notes as well)

"Brands Hatch is laser scanned too and the other tracks look/feel exactly the same"
They're close enough that it will be fine for most people, but for some the differences will be very noticeable and laser scanned tracks will always feel better.

Third one I've never heard anything of that sort, but it could well be true. Though, I would imagine most of the differences between the two versions of the track would have to do with being laser scanned at different times (pCARS version is newer).
 
laser scanned tracks will always feel better

I have a track record of being really open and interested in all racing sims and i own most of them, including iRacing. I have never said iRacing is "bad" or PCars is "better" than the other. That's a claim i leave to fanb0is all around. In fact, i have my gripes with all of them, but we must separate useless, uneducated chit chat from actual facts to be able to form educated opinions:

It is completely irrelevant for the "feel" of a track if its based on laser scans or not. Every track is visually modelled by the hand of track artists in a CG Software such as 3D Max or Maya and has no direct connection to the noisy point cloud used to get initial measurements. There are more methods than laser scanning available to aquire these inital properties (elevation, banking, width) of a track and every studio, including iRacing, uses highly simplified 3D geometries to keep the frame rate up.

On top of that, a invisible bump map is manually created to feed bumps and track properties into the tire simulation. The resolution of that bump map is just as hilariously rough compared to a real track surface as the 3D Geometry is (for every single racing game). The Quality/Realism of this Bump Map is equally dependent on the talent of the artist as the quality of the visual model is. Thats why input from drivers is important, it will add the important, recognizeable bits and bumps for realism to the simulation.

Laser scanning is one of the good, but slow and expensive methods to aquire real life reference data. For iRacing, it really is more of a marketing bullet point to convince people that their "Simulation Service" must be worth it. And it is, in the same sense "World of Warcraft" is worth every penny to the players paying for it. Users are confident this must be the only available real deal out there and are therefore happy to pay top dollar for outdated (Silverstone, Brands Hatch) or unfinished (Long Beach) tracks.

I'm really looking forward to the Assetto Corsa dream pack and will enjoy the "Laser Scanned" Nordschleife just as much as the ones from GT and PCars. And next time i take a skippy around Mid Ohio in iRacing, i will enjoy it too, mildly looking over all the flaws that come with it :-)
 
From my time lurking around in the sim racing world, I keep thinking that so many people believe that a 'realistic' simulator are the ones that are the hardest to drive.
Difficulty is the only reference point people can use to brag, seeing almost all of us are just guessing how a specific car would behave in real life on a track. I'd put more trust in a game developed alongside people that are actually racing drivers, and did race the real life counterparts, than what any of us perceive as 'realistic'.
 
Difficulty is the only reference point people can use to brag, seeing almost all of us are just guessing how a specific car would behave in real life on a track. I'd put more trust in a game developed alongside people that are actually racing drivers, and did race the real life counterparts, than what any of us perceive as 'realistic'.
Wonderfully put fella! :cheers:👍
 
Difficulty is the only reference point people can use to brag, seeing almost all of us are just guessing how a specific car would behave in real life on a track. I'd put more trust in a game developed alongside people that are actually racing drivers, and did race the real life counterparts, than what any of us perceive as 'realistic'.
I absolutely 100 percent agree with this. Right on man.👍
 
Phew. As i was scrolling down this page I was getting more and more worried we'd fall deeper and deeper into my fake digital cars are better than your fake digital car territory.

I'll play the games with you, I'll discuss the games... as individual entities. But I've no interest in arguing over which one is this or that. That's time taken away from actually getting to play them. An the older I get... that time is dwindling enough on its own! :cheers:
 
Also remember.. the default setups are not (sadly imo) made for the absolute best laptime. Some things have needed to be adjusted to be a bit more approachable for pads (diff for example on many cars) .. No worries though, once you get a proper setup pcars does feel a lot more "on the edge"..
 
Also remember.. the default setups are not (sadly imo) made for the absolute best laptime. Some things have needed to be adjusted to be a bit more approachable for pads (diff for example on many cars) .. No worries though, once you get a proper setup pcars does feel a lot more "on the edge"..
Do the default diffs run low acceleration and high braking settings?
 
From my time lurking around in the sim racing world, I keep thinking that so many people believe that a 'realistic' simulator are the ones that are the hardest to drive.

Now, I haven't played iRacing. I've had a few hours on Assetto Corsa and a few hours on RaceRoom on a mates PC and wheel. To me, the road cars in Assetto are far too slippery. I've never driven a Ferrari before, but I would expect the car to grip a dry road at 40mph. Everyone who jumps in a Ferrari in real life would have died by now otherwise. My trusted friend also agrees, and has played iRacing and thinks that's even worse in some cases.

Driving shouldn't be difficult. Driving is easy. Cars don't slide around under 60mph on a dry road, unless there's something fundamentally wrong with them. Getting the best out of a car on a track however, that's the difficult bit only a few of us can ever achieve.

ps. I ended up 99th in the UK in the last GT Academy qualifier... and I'm certainly not one of them!!
I've driven a 458 & 430 round a track and they do grip to the road just fine. Of course i never had them on the limit or anywhere near but was up at 140 and they were just fine they were also fine going round corners. The hardcore sim heads are strange in that they think cars are near impossible to drive.
 
I've driven a 458 & 430 round a track and they do grip to the road just fine. Of course i never had them on the limit or anywhere near but was up at 140 and they were just fine they were also fine going round corners. The hardcore sim heads are strange in that they think cars are near impossible to drive.

Thankyou for stating this. :cheers:

Also, I'm not jealous in any way :D
 
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