I repeat: no scapes allowed...
What are you talking about? Those aren’t scapes!I repeat: no scapes allowed...
It were some pretty great scapes, you can post them here!What are you talking about? Those aren’t scapes!
Yikes, sorry again. I need to curb my enthusiasm! Fixed.
Thank you for your patience and kindness. Posted! 😊It were some pretty great scapes, you can post them here!
Damn son.Best Motoring series
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I think there were two threads, as far as I remember; the realistic thread, and the most realistic thread, with the later having the restriction of only posting other people's work.Back in the ps3 day's I would browse here without an account and remember the realistic photo threat had a basic rule , You could not submit your own pictures, only pictures from some one else on the fourm . This cut down on people randomly uploading pictures they felt were good, but were not realistic.
I couldn't tell you. But screenshot size is different and raytracing vs no raytracing is obvious differences, among other bits. Better reflection resolution maybe? Since we're in a no-scape zone there are bound to be more differences here than the scape threads.Do we know if there's any different processing done for photo-mode between the machines? (Aside from speeding up rendering)
Doesn't the game just offload the rendering to the CPU and raytrace regardless, as it has since GT4?