The Things That Annoy You

  • Thread starter ScottPuss20
  • 2,423 comments
  • 204,983 views
So I spent some time reviewing the replays from both of my EU and NA races over the last few weeks. I not only watched my personal races but spent time watching the 1st and last place racer's race as well to see if I could learn something. Here is some observations:

1. Class C (and above) is going to have some competition in the future once some of us D class drivers find our speed. I saw very consistent lap times (usually within 0.5 seconds for each lap). The TOP D class drivers (yes there are top D class drivers) race clean and I believe in the spirit of the S safety rating.

2. Then there is the other side of the class. Here is a short list of things I saw which need dramatic improvement:

a. Try not to overdrive the cars. I saw several racers who consistently miss apexes leading to an off track adventure. Missed braking points, too fast entering and\or incorrect lines through corners. Practice needed? Then practice!

b. Too much reliant on ghosting. Now I am not sure if racers actually rely on the ghosting as they intentionally drive through people in the corners or it they just drive through accidentally as the system ghosts drivers. What happen to giving room for cars in front of and\or around you? For the record I hate ghosting and don't believe it should be in the game.

c. Some need to learn how to return to the racetrack without wrecking another's race. I saw this on several occasions and probably relates to the over driving issue talked about above.

Finally I am not calling out specific drivers (because apparently some frown on this) but their childish behavior just sucks. I found a few and wrote down names for future races but PD needs to develop a better way to report childish driving. I am sure most can tell the difference between inexperienced drivers or general mistakes and this behavior. When a car is going down a straight constantly driving into another car it is sort of obvious. Not turning into a corner or dive bombing braking are more examples. Watching a replay usually proves this after the race.

My rant is complete for now, I need to practice for Bathurst.
 
People that think they can force you to follow them. How does “I like and follow you = you follow me”?
Sounds a lot like the old sub4sub from back in the day. Things never changed :lol:

I've also seen this sort of behavior from (digital) artists too, and it was usually for sharing information, boosting their chances of selling a commission, having successful raffles, more word of mouth etc. Sometimes they do become friends and do things with each other for the hell of it, so its not all transactional, but somebody's got to be the one to reach out first.

Probably a similar situation, except to get more eyes on their photos/liveries and not money.
 
I really start to get annoyed by the sheer amount of annoying things in this game!

Let me explain: I really like this game, yes I do! But unfortunately there are so many things that ruin your experience. Often rather small things, that would be easily fixable. And I just don't get why PD doesn't see this. Or just doesn't care.

So I just bought a Nismo R32 from the UCD. I applied a nice livery, did all upgrades and drove the car around La Sarthe.
Damn, what a nice car! The engine is so powerful (even at lower revs), the car feels incredible good to drive, it's easy on tires and has great milage!
I dare to say that this is one of the best tuned road cars I've driven so far in this game!

And still, I will probably never drive it again.
Why? Well: Ding Ding, Ding Ding, Ding Ding.....

Seriously, why the hell would any manufacturer do this??
And, supposed this is indeed what Nissan did, why would PD replicate this in the game? Why would they think that anyone would not be annoyed by a almost constant chime?? And what is it even supposed to mean? Looks like it's just always there when you do more then 100km/h? I just don't get it....at least provide an option to disable things like that!


PS: Can anyone pls tell me if the Nismo 400R has this "feature" also?
 
Last edited:
I am the type of person that can be really annoyed by this kind of "feature" and I did not noticed it in the 400R
Thanx! I'm already pissed I spend about half a million on the R32, would be even more pissed if it were 1.8kk.


edit I checked now what this even is and it seems to be a warning chime for exceeding a japanese speed limit.
So why did they replicate this in the game? Because of realism? While there are so many other unrealistic things? Nah, I really don't get it.... And BTW, this is a car bought used, so as far as realism goes I think if you would buy this car used there's a high chance that the previous owner would already have deactivated this warning chime.
 
Last edited:
Weekly races are, except for the rare occasion of a special event, just recycled content.

Edit: adding insult to injury :mischievous:
Weekly Race 6* Parts Ticket just rewarded me with a Carbon Propshaft for a Toyota Crown Safety Car.
 
Last edited:
A few minor niggles -

The RX-7 Spirit R has a different (and worse, IMO) cockpit view perspective than the RE Amemiya RX-7. It's too high. Maybe it's realistic and accounting for different seats, but the road car feels annoyingly high because of it, like you are sitting on the car rather than in it.

Both the Spirt R and Amemiya RX-7 both sound pretty good, but the sample has some uncharacteristic (for a rotary) grittyness in the sound, which makes it sound like the cars have an exhaust leak. It sounds rather exactly how I remember my FB sounding when it had an exhaust leak. :lol: Please correct this PD.

I feel like both of these things could be easily fixed and to be clear they aren't that bad - the problems with the FD RX-7 are far worse in that other game...

Circuit Experience - Why can't we just hotlap the circuit continuously until hitting gold and/or feeling proficient? The sectors being individual goals makes sense, but the full lap should just be a hotlapping session, IMO, and it would be more real world/race applicable because sometimes the fastest way to finish a lap may not be the fastest way to start a lap.
 
Last edited:
One thing that annoys me about GT7 is specifically the fact they didn't take the approach to endurance events they had in GTSport and expand on it.

Look at this series for instance, there's multiple endurance races under 1 event. That's insane!
The only problem in GT Sport was that they only had 4 endurance events like this and of course GT Sport didn't have variable time/weather as a feature.
1705033748425.jpeg


One thing I was expecting out of GT7 was to see a lot of events like that. A series of endurace races for Gr.2 cars, a series for vintage race cars, a series for Group C race cars, and so on.


But what we got instead was...this:

A series of races with just one race per category instead of the series that GT Sport had on offer. and you can only earn credits from them ONCE! This is underwhelming.

1705034010058.jpeg


There's also the WTC 800 and this would be great, if there were more of these 1 hour events. But there just isn't and PD hasn't shown any interest in adding more at all.
Screenshot 2024-01-11 at 22-35-45 Gran Turismo 7 Best Credit Farming Methods.png


The closest we can get with what I had in mind is the custom race mode, but I really don't think we should just be accepting that as a solution. Custom Race Modes should be treated as additional bonus to the career mode, not the replacement for it.
 
Here’s my list. Again. Lol

1-Tune Sharing, screenshots aren’t ideal, other sims, share a tune in 5 seconds
2-Not displaying which tires are currently installed on each vehicle
3-No AI in online lobbies
4-In car settings, show if it’s widebodied, rim size, tire width and offset
5-Display the same info between car settings and tuning shop (weight/power)
6-Increase lobby payouts, don’t force me to play alone to earn proper credits
7-Increase all races so they payout equal for time
8-Give us a working clutch, not a neutral switch
9-Let me save multiple liveries for same car and load several into a custom race
10-Let lobby host kick while in race, not having to back out of race to kick
11-Let lobby host punch in numbers for room settings instead of sliders
12-White lettering tires like the trans am for all muscle cars
13-Slot mags, 500 modern wagon wheels but only 5 vintage mags selection?
14-Let us group decals in livery editor for batch colour changes
15-Give us a colour picker in the livery editor
16-Let lobby host put up several cars to choose from for races instead of everyone just picking anything that meets PP and tire requirements.

Some weeknights I feel like I’m the worst driver ever, I force settings to make it so people have to use a specific car, even list which car with stock settings because I limited not only the PP and tires but the HP and Weight. Those that do stick around and we’re cleaning my clock in the previous races are suddenly not so fast. There are times I wish this game was only car setup, no tuning to get everybody onto a level playing field. Because tuning definitely has some glitch advantages. Hence the reason if the host can supply the cars to choose from. I’d like to spend endless hours setting up a batch of cars for particular track to run almost identical lap times and have the lobby run those cars only.

But I’m good if they just fix the first 15 in my list. Lol. And give us a lot more tracks.

I forgot, let us have a customizable HUD or at least toggle it on and off.
 
Last edited:
The closest we can get with what I had in mind is the custom race mode, but I really don't think we should just be accepting that as a solution. Custom Race Modes should be treated as additional bonus to the career mode, not the replacement for it.
Seriously, people on Twitter kept pushing this and the stupid Mission events as solutions like they make for a great replacement for GT Sport's kind of endurance events. The nerve!

--------------

With that said, I'm going to make a new list that's going to repeat a few things.
  • Carbon Fiber still not being paintable to separate parts for no good reason.
  • Career mode is still underwhelming in every aspect. I'm not looking for a career mode that's a copy/paste of a past GT title from the golden days granted, but I would like something that actually has the same length you can get in those. Recently, I just played a mod of Gran Turismo 2 and the career mode with its slight changes was more compelling to me than what GT7 has.
  • Custom race mode after 2 years still doesn't allow you to pick any car in the game as A.I. opponents, only if they're a car you have in your garage.
  • Even after Spec 2.0, the daily excercise bonus is pre-determined and not truly random.
  • The manufacture invitation only used for launch cars, PD has made no effort to improve or expand on this feature. It feels like they gave up.
  • Music Rally is a fun idea, buuuuut they only made it an offline thing only while loading the game. It should've been something to do in career mode.
  • Still no vinyl groups.
  • More legend cars in 2023 joining the 20 million credit club. Makes me glad I bought those cars when I did before that.
  • Used Car & Legends dealership refreshing in real-time instead of in-game time. Stupid!
  • Not allowing players to use garage cars in offline mode.
  • Making arcade mode's cars only accessible in offline play when servers are down or something.
 
Smoking tyres during hard cornering. I don’t need to see the AI car smoke trails, at Northern Isle. Trying to have a little bit or reality in my classic Stock Car race.
 
The game runs flawlessly on my PS5, but on the PS4 the chances of random freezes and crashes are pretty much 100%. It's awful.

Also, why does the game have to reset the connection every time I swap consoles? This takes so long. Another console is attempting to connect? That's funny. The other console is shut off. Why sell a PS5 copy that includes the PS4 copy if they fight each other like this? I have a few online games on both PS4 and PS5 and none of them behave this way.
 
So this is not "annoying" exactly but it is an inconvenience . . . I play World of Tanks when not racing and something that game offers is a recap of your daily activities. Would it be too hard for PD to give us a window that recaps all of our activity over a 24 hour period?
 
… the length, width and height information, is nowhere to be found, once we buy a car. I’d like to a look at full vehicle dimensions in my garage, than have to always go to one of the dealerships.
 
The post above reminded me of something that constantly happens to me:

I take my car to GT Auto and install a wing. I want to have the wing the color of the car but I don't know the name of the color. Going back to the garage doesn't help because as soon as you install a wing it doesn't show color anymore. So I have to check at Brand Central or, if it's a car not available there, on the net.
Would it really be too much to show the name of the current paint in GT Auto?
Also, why can't we choose the current car for the preview in the paint shop?
 
The post above reminded me of something that constantly happens to me:

I take my car to GT Auto and install a wing. I want to have the wing the color of the car but I don't know the name of the color. Going back to the garage doesn't help because as soon as you install a wing it doesn't show color anymore. So I have to check at Brand Central or, if it's a car not available there, on the net.
Would it really be too much to show the name of the current paint in GT Auto?
Also, why can't we choose the current car for the preview in the paint shop?
Seriously need a colour picker in livery editor. Wouldn’t think it’d be that hard to implement.
 
Ok, I just shared a tune with somebody via stepping them thru it over a chat party.

Widebody…install these aero parts, roll cage, these tires, weight reduction, etc etc etc etc, go to garage, set your suspension to these specs, now the lsd, transmission etc etc

Started walking them thru the tune at 10:27pm, finished at 10:40pm,. In my opinion this is totally unacceptable. In project cars 2 you can share a setup in under a minute, more like five seconds.

Select setup>send to _____________
Accept setup>apply>cost to install parts>yes

BOOM! Done! THAT’S HOW IT SHOULD BE. it’s 2024!!!!! For crying out loud.
 
Most annoying thing for me:

The game breaking down when I try to safe a new livery, when I change settigs for a custom race grid or while rendering a a racing photo(it happens in approximately 10% of the cases I do one of those 3 things...)

Is that just a problem for PS4 users or does that also happen on the PS5
 
Makes very little sense to not be able to buy paint chips (and preview them) inside the livery editor, the place where you're applying the paints.
The whole GT Auto experience could use some work. It doesn't seem to be organized around a lot of logic. For instance, why is the wide body conversion in the "maintenance section" instead of the "modification" section? The process of buying and applying paint is the biggest concern, however.
 
The lack of immersion due to poor cockpit view, HUD and FoV...
From a racers perspective; i think it's just a waste of resources and time to model interiors, since 99% of racers use either bonnet- or hood cam.

Edit: None of the cars feel unique, when you're forced to use 'video game view'
 
Last edited:
The lack of immersion due to poor cockpit view, HUD and FoV...
From a racers perspective; i think it's just a waste of resources and time to model interiors, since 99% of racers use either bonnet- or hood cam.
That's something I just can't understand. I'm pretty sure that in real racing 100% of the race drivers are driving in cockpit view. Do 99% of virtual racers really prefer a (much) more unrealistic view just because of a small advantage?
OFC there are other examples of this in gaming also. Like PUBG, first person vs. 3rd person. But I guess it's much more balanced there. Also, you can't use 3rd person in a first person lobby because of the advantages the view gives you.
 
i think it's just a waste of resources and time to model interiors, since 99% of racers use either bonnet- or hood cam.
Wake up, it's not 2009 anymore
Edit: None of the cars feel unique, when you're forced to use 'video game view'
And how is a car supposed to feel unique without an interior?
 
Last edited:
Do 99% of virtual racers really prefer a (much) more unrealistic view just because of a small advantage?
What i meant is that, they/i use it because the cockpit view handicaps you so much it's not worth it... It's basically unusable.
And how is a car supposed to feel unique without an interior?
The point i tried to make is that the cockpit view is so terrible that almost no one uses it, hence wasted resourcers (unless you're VR user)

Edit: Which is a shame since, IMO GT fails to capture the "immersion/feeling" what other games does so much better.
 
Last edited:
What i meant is that, they/i use it because the cockpit view handicaps you so much it's not worth it... It's basically unusable.
I play in cockpit view since I got the game, so I wouldn't call it "unusable". I can only remember one occasions where I switched to another view, that was on the Spa 60 minutes race with the Mazda LM55. At night, with rain, it was indeed hard to see anything. But overall most cockpits are fine IMO.
But I guess you're talking about online races and I understand that you may have a handicap here in cockpit view. Simple solution to this would be a mandatory view for races.


edit This made me curious so I created a poll
 
Last edited:
Back