Please explain this, it does not make sense to meThe carried over annoyance of the driver light for the Super GT GT500 cars. Instead of programming the lights to switch each time the player pits, players have to spend 800,000Cr. for the light.
There are primary and secondary drivers in Super GT GT500. An amber light in the top left hand corner of the windscreen denotes the first driver and after pit stop/driver change, it changes to blue to indicate the second driver is now driving the car. We have to buy both available “liveries” to try and simulate this. Yet, we can’t switch those cars during a pit stop. It just negates the purpose of simulating the Super GT series. PD didn’t even bother to at least program the lights to change during pit stops. It was bad in GT Sport and just bad in GT7. Just a minute change would eliminate this.Please explain this, it does not make sense to me
wow that would be perfect. i drive without hud mostly, however, in races when i need to view fuel, weather and lap count, i HATE having to pause and change the settings each time. to be able to have a button to pop in to view and check things quickly and then back off AS I CONTINUE TO RACE would be amazing.It annoys me immensely that HUD on/off cannot be assigned to a button.
Yeah I’ve been saying this since GT5. It seems like an absolute no brainer, but maybe that’s the problem, whoever is in charge of the HUD… jk lolwow that would be perfect. i drive without hud mostly, however, in races when i need to view fuel, weather and lap count, i HATE having to pause and change the settings each time. to be able to have a button to pop in to view and check things quickly and then back off AS I CONTINUE TO RACE would be amazing.
It just negates the purpose of simulating the Super GT series.
It annoys me immensely that HUD on/off cannot be assigned to a button.
Not sure that’s fair. Thing is, they never did this before GT SPORT where we had to buy the same livery for a driver name and different light. They experimented in GT6 with the Base Model as a way to trial Livery Editor by way of the Paint Chips. We used to get multiple Super GT GT500 liveries of the same car(maybe ten liveries per car?). Sure, licensing probably stopped that, but the logic of paying 1.6mil for the same car that only changes a light and doesn’t even switch the driver names around in the livery, I dunno. Super GT drivers share the same car. It’s not like buying an LMH that’s #7 & #8.To be fair to them, they never did this
If it’s assignable it should matter, assign it to the touch pad or something. In my opinion at the very least they should give us that option. The game looks so good with nothing but car (cockpit view) and track on screen.I can just see it now, hordes of controller users flicking their HUD on and off involuntarily when gripping the pad too tight 😆
Edit: merge posts
I sometimes do this with windscreen wipers as I have the mapping assigned to L3. So if you see me turning on my windscreen wipers mid-corner you know what's going onI can just see it now, hordes of controller users flicking their HUD on and off involuntarily when gripping the pad too tight 😆
am I missing something?
The lack of incentive
Apart from the fact I don't find the drawn out rolling start races that much fun in comparison to the big payout races anyway (variety is the only leg they stand on) and much rather the difficult Pepper Races, Custom Races or driving by myself (which doesn't net anything) when not about the credits. You need the big cash to build up more cars to use, especially when pressured by a Legends car you want or the Invitational.How about having fun?
This has gone off track and not understanding my actual problem, which I guess boils down to how FOMO the game gets@Com Fox you really are hitting a philosophical quandary here.
Normally, if I'm playing a videogame and I run out of fun things to do, I'll shelve the game in question, try another one or even go outside and do something else instead.
Some games manage to offset the excitement plateau by presenting a steep challenge, on the promise that good fun will lie ahead once you've got onto that difficulty spike and progressed.
In the case of Gran Turismo, it seems the "challenge" is exactly what you said... To acquire all the cars.
But then what?
What's the reward?.."owning" the cars?
And what's the purpose of that?
To photograph them, to race them, tune them?
If you've finished all of the Single Player content (even the 'slow car' races, you know, some of them are actually quite fun), including Missions, Circuit Experience and Licences then what's next?
I mean you have a Garage full of cars by now, right?
Well, each and every one of those machines represents multiple opportunities to have fun, maybe some of those opportunities won't get you a reward of credits that you yearn for, but you don't need those anymore.
Edit: that's without even mentioning the steep challenge of Online Races and Time Trials!
This has gone off track and not understanding my actual problem, which I guess boils down to how FOMO the game gets
For me I want the cars to drive and custom races opens a lot of possibilities to use them not only to race but as opponents and I love the freedom custom
Garage is stacked especially when you burn through the used car dealership but due to how GT7 is designed you miss a lot of Grouped Race Cars and non Grouped Race Cars since the cafe doesnt give you any outside of rally cars
It isnt the fact I run out of fun things to do, I still get enjoyment in this game but a lot of fun stuff is still behind some walls. I just want to pick different races to drive for cash without feeling like Im wasting time because the easier less difficult pay way more for their time investment and just want the post game races to pay the same so I feel like I can do more stuff and not miss out. Nothing at all about what you are referring too...
Depends how you get the cars then? If every car is then a prize car from them instead it arguably would be a better system in general and would make me try more events which you kinda have to since the non pepper GT7 races offer very little in the first place. Which in turn is a similar solution to just have the races pay the same in terms of scale, ability to branch out and do different ones instead of the same 4 until you get enough cars to make interesting races or just get on a good drive or decide to do the harder Pepper races for the challenge.What I'm really getting at is...
Imagine a world where every race in the game pays zero credits. Now what do you do?
There is absolutely no reason this does not exist. At least have it as a configurable view option that you can switch on/off depending on preference.Hood camera not having a mirror option.
That's where I am at currently, I am at 100,000,000 credits and not getting any more. I get 0 credits each and every race.Imagine a world where every race in the game pays zero credits. Now what do you do?
At that point you just buy more "worthless" 20m cr vintage cars and "bank" them to resell if you ever do run out of money for something.That's where I am at currently, I am at 100,000,000 credits and not getting any more. I get 0 credits each and every race.
I bought that 2016 NSX for the time trial a few weeks ago and it took a good five or six rotations of it in the dealership before I realised why there were two different colours you could buy.There are primary and secondary drivers in Super GT GT500. An amber light in the top left hand corner of the windscreen denotes the first driver and after pit stop/driver change, it changes to blue to indicate the second driver is now driving the car. We have to buy both available “liveries” to try and simulate this. Yet, we can’t switch those cars during a pit stop. It just negates the purpose of simulating the Super GT series. PD didn’t even bother to at least program the lights to change during pit stops. It was bad in GT Sport and just bad in GT7. Just a minute change would eliminate this.
I more dont like how most pit stops have the cars teleport unlike in the older GT games, hard to judge when and where cars come in and out like you could in the older gamesThe fact that I can’t change view during pit stops. It kills the immersion.
Ideally we should be able to switch automated pits stops off entirely.