mykem
Premium
- 1,260
Guys, the reason I do want good quality graphics is because of the fact that it is easier to visually recognize the braking and turn in points or see how corners bend when you look almost flat over the road surface (like coming out of an uphill part with a low seated car, LMP?).
The sharper the graphics the more easily it will become to visually recognize certain points on the track ....
If you're talking good depth of field- being able to see far- then sim like rFactor (both of them), nKP, iRacing and GT5 don't use controlled or selective DOF in game/driving mode like SHIFT and now C.A.R.S are using. Although CARS (**** the dots) ain't as bad as SHIFT, it still uses them. You can see that anything in the distance in those two games appear either hazy or blurred (slightly in CARS but still).
I've brought this up on NGR forum for Ian Bell to answer- his opinion is that it's a legitimate style that they've chosen. Sure it looks pretty but despite the fact that the screen is indeed two dimensional, our eyes are still able to focus on specific objects/(pseudo) distance. For me, third person controlled focusing has no place in a good driving game/sim (even if it means I have to deal with slightly uneven frame-rates or screen tears).