The WTC 600 in Tokyo done without exploits is genuinely one of the hardest races in single player in gt7 - share your setups, tips, and cars

  • Thread starter The_It_Jojo
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Shift at 7k rpm. That's all I did.
Really, that's it? Seems so easy! Do you lift and coast much or just flat out all the way??
@MidnightRun85
DP-100 really only works with manual shifting. you can do it with automatic, i did too, but it's no fun ride. i had to use FM1 on straight to reach higher gears and then FM6 on the rest, to save fuel. can't recommend with AT. :D
I'm a manual player (on controller) so short-shifting is all good. I just couldn't get it to run the full distance on FM1 and my lap times were much slower (but I'm a slower driver I guess!).
 
i only had 1 or 2 non glitch cars that did <27 min, but then again, i'm not that good.
I've posted setups for the following sub 27 minute cars:
DP-100 26 mins ish, not used for a long time
Celica '94 26:18
Aventador '11 26:18
918 Spyder '13 26:37
McLaren SLR 26:40
McLaren F1 26:43
Atenza Gr.4 26:44
NSX '17 26:47
MP4-12C 26:48
AMG VGT 26:55
Cayman '16 26:59

Those were all glitch free setups. I don't generally post any setups that are over 27 minutes as a lot of people are slower than me at the driving (though I'm quite a bit slower than the aliens), so I can't really recommend anything slower than that for people to use who might be significantly slower than me.
 
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Is that an engine swap?
 
The '20 GR Supra RZ is one of my top 5 cars ever. It ticks all the boxes for me. The body shape and exterior, the interior and dash board, the engine and exhaust sound.....I just love everything about it. It's also pretty fast and that 8 speed tranny keeps you pretty busy on the shifting side.
 

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I've posted setups for the following sub 27 minute cars:
DP-100 26 mins ish, not used for a long time
Celica '94 26:18
Aventador '11 26:18
918 Spyder '13 26:37
McLaren SLR 26:40
McLaren F1 26:43
Atenza Gr.4 26:44
NSX '17 26:47
MP4-12C 26:48
AMG VGT 26:55
Cayman '16 26:59

Those were all glitch free setups. I don't generally post any setups that are over 27 minutes as a lot of people are slower than me at the driving (though I'm quite a bit slower than the aliens), so I can't really recommend anything slower than that for people to use who might be significantly slower than me.
Keen to see your tunes for MP4-12C and Cayman. Are they somewhere in this thread or do you have a tuning thread??
 
@MidnightRun85
you can search for his posts and the carname. Easier than checking 38 pages.

but thats pre 1.23 so it is over 600 now It's pre 1.25, might be over 600 now.

this one is pre patch 1.23 :)
 
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how can you see the tune? video is not working for me.

@MidnightRun85
DP-100 really only works with manual shifting. you can do it with automatic, i did too, but it's no fun ride. i had to use FM1 on straight to reach higher gears and then FM6 on the rest, to save fuel. can't recommend with AT. :D
I couldnt get it to work from here so watched it on youtube,click on the`watch on youtube`message.
 
@MidnightRun85
you can search for his posts and the carname. Easier than checking 38 pages.

but thats pre 1.23 so it is over 600 now It's pre 1.25, might be over 600 now.

this one is pre patch 1.23 :)
Awesome. I didn't know you could search like that so precisely! I have bookmarked those tunes for when I get round to using those cars. The Cayman was on my list for sure, the MP4-12C is such an unused car I was wondering if there was any need for it - this might be the place for it!
 
Decided to change it up today and used the nerfed Escudo on CH tires. Finished the race in 26:15, with a 2:06.5 fastest lap. This a decent bit quicker than I was managing with the R8. The tires easily last the whole race and I could probably do a no stop if I ran leaner fuel mix. Was using 1 and 2 the whole way.

Tried this again today with some fuel savings and did it no-stop. Carved 10 seconds off total race time down to 26:06, and best lap down to 2:05.6 with this strategy. This is with the difficulty on Hard.
 
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Awesome. I didn't know you could search like that so precisely! I have bookmarked those tunes for when I get round to using those cars. The Cayman was on my list for sure, the MP4-12C is such an unused car I was wondering if there was any need for it - this might be the place for it!
The MP4-12c is such a good car on tokyo,better value than the F1,the only thing is having to fuel save for a couple of laps to get to the first pitstop,FM4 for about 2 or 3 laps.Its got excellent top speed,200mph if you mess with the gearing,and feels very good through the twisty bits.I added high rpm turbo but theres not really any need,add 50 kg of ballast and tinker with power to get under the pp,no weight reduction,on SH tyres.Or add ballast/reduce power to run on SM.Im easy on tyres,no lap record times,so on SH and SM i can make them last the whole race and just pit for fuel end of lap8.You can run custom susp or stock susp,its good out of the box.
 
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The MP4-12c is such a good car on tokyo,better value than the F1,the only thing is having to fuel save for a couple of laps to get to the first pitstop,FM4 for about 2 or 3 laps.Its got excellent top speed,200mph if you mess with the gearing,and feels very good through the twisty bits.I added high rpm turbo but theres not really any need,add 50 kg of ballast and tinker with power to get under the pp,no weight reduction,on SH tyres.Or add ballast/reduce power to run on SM.Im easy on tyres,no lap record times,so on SH and SM i can make them last the whole race and just pit for fuel end of lap8.You can run custom susp or stock susp,its good out of the box.
Awesome, sounds good! I'll definitely add it to the list of must-drives!

I've just run the TTS with a modified Praiano tune. Again I skipped the Weight Reduction and Wide Body mods to favour power mods and it's now 486hp/1246kg. Fastest lap was a low 2:11 and I won by around 8s. Wasn't huge margins in it (only took the lead on lap 11...) but it was fun chasing down the guys up front.

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Oh and I gave it a harlequin livery based on the YouTuber with the harlequin R8...

Now to try the older TT and see how that gets on.

EDIT: The old TT is capable of a no-stop on SH with FM4 the whole way, a little bit of coasting and some drafting along the way help too. Lap times were fairly slow though, best being a 2:15 in my hands.
 
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I have bookmarked those tunes for when I get round to using those cars. The Cayman was on my list for sure, the MP4-12C is such an unused car I was wondering if there was any need for it - this might be the place for it!
My MP4-12C setup from an old game version is actually 597 PP now, so it can have a bit more power added, and it's now down around 26:40 for a 1 stop with SM.
 
Got my best result total time today 23:39.339. :D
Suzuki Cappuccino with Engine Swap and Ultra-High-RPM Turbo, setup based on Praiano's.
Almost perfect run for me but had some trouble with traffic and lost a few seconds because of that.
I guess 23:25 time could be possible. Even had 1:51.5 fastest lap in my run before but there's just a small gap between nailing a corner perfect and getting some damage. :bowdown:

Cappuccino Tokyo.jpg
 
Got my best result total time today 23:39.339. :D
Suzuki Cappuccino with Engine Swap and Ultra-High-RPM Turbo, setup based on Praiano's.
Almost perfect run for me but had some trouble with traffic and lost a few seconds because of that.
I guess 23:25 time could be possible. Even had 1:51.5 fastest lap in my run before but there's just a small gap between nailing a corner perfect and getting some damage. :bowdown:

View attachment 1205611
Awesome time, but this thread is for cars "without exploits".

Your post belongs here...
'WHO'S GOT THE FASTEST ROTTUCCINO on Tokyo Grind?' https://www.gtplanet.net/forum/thre...ottuccino-on-tokyo-grind.413323/post-13868912
 
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As far as i know, the swapped cappucino is no exploit, is it?
Full race time of 23:39 is only possible with extreme wall riding i.e. utilising an exploit. Hence "nailing a corner perfect" should be read in context.

Whilst the Rottuccino is not directly an exploit, there's no doubt that it's a massive PP miscalculation by PD, and with it's recent dominance in the Daily A race, I reckon it might get "adjusted" in the next patch. So in that regard it's the use of the obvious PP miscalculation that precludes it from the "without exploits" intention of this thread.
 
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Any car can wallride,i wouldnt call it an exploit,if pd alter the race for penalties again in the next update so be it.The Honda beat engine swap is a rocket but a little unstable on the brakes.
You say the pp`miscalculation`is a glitch,there are a few cars with big hp but under 600pp but i wouldnt call them glitches.I ran an R34 with 800hp,on CM.Tricky but fun blasting past the ai on the straight. :lol:
 
Another fun challenge would be to build a production car like the Bathurst 6H. The price cap for those cars are $120,000AUD. Yet, some Teams have added about $75,000AUD worth of upgrades. However, there was a suggestion that the price cap be lowered to $90,000AUD.
Put a price cap of 90,000 Cr. on a car and see where it finishes.

Just some basics:

Real Production cars with four or five seats, 2009->2023
Total parts cost 30,000 Cr.
  • Engine that comes with the car only
  • SM tyres
  • Roll cage must be available(for regulation reasons ;) )
  • maximum of Semi-Racing parts only
  • no widebody, no front aero and no rear GT wings

I’ll try it myself, just for something else to do.
 
there are a few cars with big hp but under 600pp but i wouldnt call them glitches
yup, like the mustang boss, which is incredible strong for 600pp, but i wouldn't call that a glitch. For me, glitches are cars that would be over 600pp, but because of some strange calculations, it drops a lot pp on a specific setting. like that NSX 17 tune. or the A220.

Also, wallriding is an exploit imo, because it's not meant to be like that. of course, anyone can do anything while grinding, but legit racing is without those things. Engine swaps are something that depend on perspective. the BMW M3 engine swapped is a nice car for tokyo, the cappucino or honda might be a bit overpowered, but as long as they have non glitch tunes and PD just sets them under 600pp, it seems ok for me.

Otherwise, this thread would be "stock only" tunes. Or only tuning parts you can buy, no RNG stuff.

In the end though, it's a game. and as long as it is offline play, fun is most important. so whatever makes fun, is great.
 
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Here's a challenge.... Can you win in the Arbath 500?

View attachment 1205640View attachment 1205641

No wall riding!!
Hah, that timing. I posted an Abarth 500 win in the other Tokyo 600 thread last night, about 90 minutes before you. :D

27:21 though, damn. I know I made a couple mistakes but nowhere near 10 seconds worth. What was your strategy? I'm struggling to imagine how on earth that car could be pushed that much harder!
 
yup, like the mustang boss, which is incredible strong for 600pp, but i wouldn't call that a glitch. For me, glitches are cars that would be over 600pp, but because of some strange calculations, it drops a lot pp on a specific setting. like that NSX 17 tune. or the A220.

Also, wallriding is an exploit imo, because it's not meant to be like that. of course, anyone can do anything whilge grinding, but legit racing is without those things. Engine swaps are something that depend on perspective. the BMW M3 engine swapped is a nice car for tokyo, the cappucino or honda might be a bit overpowered, but as long as they have non glitch tunes and PD just sets them under 600pp, it seems ok for me.

Otherwise, this thread would be "stock only" tunes. Or only tuning parts you can buy, no RNG stuff.

In the end though, it's a game. and as long as it is offline play, fun is most important. so whatever makes fun, is great.
I still cant make my mind up wether removing the 5 sec penalty was intentional or an accidental bug.lol.I still drive`carefully`so when/if they add the penalty again its no biggie,we`ve had ro drive with the 5 sec penaltys for so long why change that habit. 👍
 
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Yes, i also still try to avoid touching the walls, it's just great, that i don't have to start all over, if i do.

It depends, maybe it was too strong from the begining, and "light" penalties were meant to be the damage on the car. And if it is a bug, they probably would have made a hotfix by now. So my thinking is, it may stay like that. But i don't know if i like it. Takes a bit thrill away from the race, but also frustration, lol.
 
I still cant make my mind up wether removing the 5 sec penalty was intentional or an accidental bug.lol.I still drive`carefully`so when/if they add the penalty again its no biggie,we`ve had ro drive with the 5 sec penaltys for so long why change that habit. 👍
Yes, i also still try to avoid touching the walls, it's just great, that i don't have to start all over, if i do.

It depends, maybe it was too strong from the begining, and "light" penalties were meant to be the damage on the car. And if it is a bug, they probably would have made a hotfix by now. So my thinking is, it may stay like that. But i don't know if i like it. Takes a bit thrill away from the race, but also frustration, lol.
Surely it would be relatively easy, after a car touches a wall, to check the overall corner time, as a percentage of the AI leader's corner time, and give a penalty if it's above 105%. Therefore, if you hit a wall and it slows you down, no penalty, but if you charge in like a maniac, and benefit from wall contact (hit or ride) you get a relative penalty.

Hah, that timing. I posted an Abarth 500 win in the other Tokyo 600 thread last night, about 90 minutes before you. :D

27:21 though, damn. I know I made a couple mistakes but nowhere near 10 seconds worth. What was your strategy? I'm struggling to imagine how on earth that car could be pushed that much harder!

OMG that's awesome that we were tuning the same car at the same time. What are the chances!!!

My struggle was exactly the same as you mentioned, but my tune is a little different. Slight fuel saving is required; basically change at 7,000 rpm, slipstream on the straight whenever possible (including let one pass then tuck in) and use light fuel mix at the end of the straight (particularly if you catch the AI when slipstreaming).

I see you are using the Low rpm Turbo, which is probably a good idea, but the anti-lag uses too much fuel IMO.

Screenshot_20221105_022254.jpg

Gear ratios are critical, and after lap two I used a higher gear through the curves to save fuel, and found that it can be quicker, if everything else is ideal (good entry, no opponents etc). With the standard ratios, the first gear is basically useless, so I increased the Final ratio to make my 1st gear similar to what your 2nd gear is. Then the other gears can be closer to keep the little engine close to it's peak power.

I experimented with the diff & camber settings for front stability/speed/tyre wear, and downforce/toe/camber for rear stability/speed and found something that worked ok for me. I see your Toe on the rear is completely neutral, which I found to be unstable, but maybe because my suspension setup is firmer and my rear downforce is less (to help top speed).

Ride height : check your replay, and pause for a photo under full braking & turn. For sure your front tyres are scrubbing on the chassis, which greatly affects the handling.

There's probably still some improvement to be made because I lost several seconds in the last few laps due to tyre wear (completely gone)..... Meh!

Also the tuning sheet calculation shows your car accelerates quicker, with less horsepower. Maybe mine has higher top speed or better handling. Neeed to test!!

I saved the replay, if you want to see the video. Anyway, here's the tune...

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Edit: See improved tune in following post...

@Zorz
Well it seems to me that the fastest result comes from combining our tune philosophies.

27:02 and Fastest Lap!!!
 
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you can do this too, if you have contacnt for several seconds like when wallriding and not only one time like in a crash.
Yes, this would also make the calculation easy, in addition. On some tracks a well timed "bounce" off the wall can also be quicker.
 
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