I still cant make my mind up wether removing the 5 sec penalty was intentional or an accidental bug.lol.I still drive`carefully`so when/if they add the penalty again its no biggie,we`ve had ro drive with the 5 sec penaltys for so long why change that habit. 👍
Yes, i also still try to avoid touching the walls, it's just great, that i don't have to start all over, if i do.
It depends, maybe it was too strong from the begining, and "light" penalties were meant to be the damage on the car. And if it is a bug, they probably would have made a hotfix by now. So my thinking is, it may stay like that. But i don't know if i like it. Takes a bit thrill away from the race, but also frustration, lol.
Surely it would be relatively easy, after a car touches a wall, to check the overall corner time, as a percentage of the AI leader's corner time, and give a penalty if it's above 105%. Therefore, if you hit a wall and it slows you down, no penalty, but if you charge in like a maniac, and benefit from wall contact (hit or ride) you get a relative penalty.
Hah, that timing. I posted an
Abarth 500 win in the other Tokyo 600 thread last night, about 90 minutes before you.
27:21 though, damn. I know I made a couple mistakes but nowhere near 10 seconds worth. What was your strategy? I'm struggling to imagine how on earth that car could be pushed that much harder!
OMG that's awesome that we were tuning the same car at the same time. What are the chances!!!
My struggle was exactly the same as you mentioned, but my tune is a little different. Slight fuel saving is required; basically change at 7,000 rpm, slipstream on the straight whenever possible (including let one pass then tuck in) and use light fuel mix at the end of the straight (particularly if you catch the AI when slipstreaming).
I see you are using the Low rpm Turbo, which is probably a good idea, but the anti-lag uses too much fuel IMO.
Gear ratios are critical, and after lap two I used a higher gear through the curves to save fuel, and found that it can be quicker, if everything else is ideal (good entry, no opponents etc). With the standard ratios, the first gear is basically useless, so I increased the Final ratio to make my 1st gear similar to what your 2nd gear is. Then the other gears can be closer to keep the little engine close to it's peak power.
I experimented with the diff & camber settings for front stability/speed/tyre wear, and downforce/toe/camber for rear stability/speed and found something that worked ok for me. I see your Toe on the rear is completely neutral, which I found to be unstable, but maybe because my suspension setup is firmer and my rear downforce is less (to help top speed).
Ride height : check your replay, and pause for a photo under full braking & turn. For sure your front tyres are scrubbing on the chassis, which greatly affects the handling.
There's probably still some improvement to be made because I lost several seconds in the last few laps due to tyre wear (completely gone)..... Meh!
Also the tuning sheet calculation shows your car accelerates quicker, with less horsepower. Maybe mine has higher top speed or better handling. Neeed to test!!
I saved the replay, if you want to see the video. Anyway, here's the tune...
Edit: See improved tune in following post...
@Zorz
Well it seems to me that the fastest result comes from combining our tune philosophies.
27:02 and Fastest Lap!!!