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The PP calculations for ballast factor in the weight balance and distribution of the car. If you add weight where it is favorable for handling improvements or improve traction to the drive wheels then it will increase PP rating, add it where it makes it worse and it’ll decrease PP, for the most part. I say for the most part because the PP calculations for ballast are broken just like everything else. Sometimes moving downforce 1 tick in either direction will yield drastically different calculations than 1 tick more or 1 tick less should. I believe PD tried to make the PP system so complex it doesn’t even understand itself…or they just can’t figure out how to fix it, so this is what we get.The PP calculation does appear to be uh... "weird" about the ballast, shifting it around causes un-intuitive changes to PP and sometimes adding more can increase the PP of the car?
Like if I have 31 kg ballast at -8, it comes out to 600.06. If I add a kg, it goes to 600.82 PP.
AMG GT Black Series (glitched tune)
race time: 24:35 (2 stops, no wall ride)
fastest lap: 1:54
may be you could retune the suspension. it tries to kill you during hard braking.Say what???? I have that car in my garage. Time to get me some of that glitch.
I'm not good at tuning, but I'm giving your tune a try. If I find it has the same problem I'll see if it can be dialed out.may be you could retune the suspension. it tries to kill you during hard braking.
yup 1 stop is slower but not much, i did 24:42 on 1st try as you need to save tires and a bit of fuel.Okay, well the AMG black is a crazy car. I tried it on a 1 stop strategy but that was a terrible idea because the rear tires really only last 4-5 laps. Lap 12 I did several pirouette on both the main straight and through the back side of the track.
I didnt notice any strange braking anomalies. I tried the brake balance controller at -2 rear and -4 front and the car still would brake in a fairly controlled and straight line. I think it is just the sheer speed this car has that requires you to brake just a bit earlier than your regular braking points. I used the first flashing light on the right side of the track for the first corner and just a hair after the 200m board for the braking zone in to the hairpin.
The car is rather unstable and has a real fine line of getting the suspension loaded up and when it wants to break the rear end loose, and not in a good way.
Overall it was my fastest overall race time and I still got the clean race bonus right on my first try. No where close to your time @engrmariano but I think with some practice I can get close to your time.
AMG GT Black Series (glitched tune)
race time: 24:35 (2 stops, no wall ride)
fastest lap: 1:54
I don't think so, because in one race, Hizal turned into me at the hairpin and I grazed some walls and I didn't get the CRB, while in the second race, I was able to avoid touching anyone but still grazed the wall a few times and got the CRB. Hitting the walls have never gotten rid of the CRB in the past afaik.A couple of days ago i tried the new honda ra272 in tokyo.
Beated while hitting the wall and light touching suswillo. Got the crb.
Did PD corrected the crb for tokyo wtc600?
(Btw honda ra272 is an amazing farm car, worth every cent it costs. I fully recommend buying it before they give it the escudo treatment on the lcd.)
So I did some tests to try to get more stability around the fast bends on the back side of the track. I think I have something that works, but I still haven't tried it in the actual race. My fastest test lap on a dry track was 1:53.838.yup 1 stop is slower but not much, i did 24:42 on 1st try as you need to save tires and a bit of fuel.
for the braking, i'm still jam braking (still learning how to modulate), will try that one.
the car is rear heavy even though it's FR, so suspension setup should be similar to MR i guess.
AMG GT Black Series (glitched tune)
race time: 24:35 (2 stops, no wall ride)
fastest lap: 1:54
Most laps yes.Did you wall ride to get those times?
AMG GT Black Series (glitched tune)
race time: 24:35 (2 stops, no wall ride)
fastest lap: 1:54
This is the wrong thread for glitched tunes and wall riders.Most laps yes.
I think you're right, and there's a weird sporadic glitch related to ballast. I have a tune where moving 1 kg of ballast to a different position caused a 60-point swing in PP!Is there a trick to this Cayman setup? I applied all the same parts and ballast and positioning and it came out at 600.32 PP. The PP calculation does appear to be uh... "weird" about the ballast, shifting it around causes un-intuitive changes to PP and sometimes adding more can increase the PP of the car?
Like if I have 31 kg ballast at -8, it comes out to 600.06. If I add a kg, it goes to 600.82 PP.
This is not a glitch nor is it specific to the ballast, this is just how the PP valuation system works. It does this with downforce adjustments also and used to do it with several of the suspension settings when that was factored into PP.I think you're right, and there's a weird sporadic glitch related to ballast. I have a tune where moving 1 kg of ballast to a different position caused a 60-point swing in PP!
If you only it is not a glitch because the reason is PD didnt make the calculations any good, then I would argue this definitly a glitch for how much PP is lost for a minor change and because PD cant make it work as any player would expect.This is not a glitch nor is it specific to the ballast, this is just how the PP valuation system works. It does this with downforce adjustments also and used to do it with several of the suspension settings when that was factored into PP.
PD didn’t do a very good job with the PP calculations and after an entire year of it being that way doesn’t seem like it’s on their lis of priorities to fix it.
This a poor design rather than a glitch based on the definition of the word ‘glitch’ in this scenario and context. Glitches are malfunctions or irregularities and usually temporary. Given that this is common, expected (though you don’t know exactly where as it varies from car to car) and it has been present since release of the game with no mentions of it being a known issue they intend to address, this is much more a poor design rather than a glitch.If you only it is not a glitch because the reason is PD didnt make the calculations any good, then I would argue this definitly a glitch for how much PP is lost for a minor change and because PD cant make it work as any player would expect.
A move of a slider of 1 step shouldnt be worth as much as the difference between comfort and racing tyres, but instead only small PP values like it is the case for most of the single step slider adjustments.
I would say the AMG Black Tune definitely qualifies as a "glitch" tune. There was a Supra '97 tune posted recently that falls in the same category. As you said, when very small movements in ballast or downforce have disproportionate very large lowering of PP that's a glitch. The glitch can be from bad design, a bad algorithm, or whatever, but "glitch" is the appropriate term IMHO.What should be classified as a "glitch" tune? Sure there are occasionally cars that have a big shift in PP by a small adjustment to the ballast or aerodynamics, but what is the cut off that says one is okay and the other is a glitch?
Something I find strange is that the game may say the car is under 600pp, but if Iook at my ranking board under the time trial and sort it by PP level, the car will show it in a class well above its stated PP. For example, the AMG Black tune that was just recently brought up is called a "glitch" tune. I have mine tuned to 599.98pp, but if I go to my time trial rankings, the car doesn't show up until I go to the 700pp level. It's as if the game knows this is a 700pp car, but the tuning settings can be adjusted in such a way that the measurements come out lower.
I then have to ask about the Celica that we have been talking about lately. Is that a glitch build? Its 599.92PP calculation should put it in the 500 or 600pp range on the time trial ranking but, nope, it's in the 700pp rankings. So is this a glitch build now because the game views it as a 700pp car but the tuning settings were adjusted in such a way that dropped the PP level in a drastic way?