- 2
- Australia
That's what they need to removeWithout PP exploits, just a standard Huracan road car can comfortably win it, and the Aston Martin VGT absolutely crushes it (against hard AI).
That's what they need to removeWithout PP exploits, just a standard Huracan road car can comfortably win it, and the Aston Martin VGT absolutely crushes it (against hard AI).
None of us is and everything is based on speculation and observation.I'm not an expert on how the AI works in this game by any means
Which permanent tunes (widebody/engine/bodywork) did you install? Bolt-ons?I've been finding it very satisfying to take the Chevelle, massage it up to just under 600PP on SH tires, and use it to farm credits at this race. It's ended up being a much closer race than what I experienced with the Alfa 8C and my original farming car, the '16 Camaro SS. I've put almost 800miles on the Chevelle doing this race.
For the Chevelle, I've taken Praiano's suspension and tranny settings. Had to fiddle the final gear to get the thing to do 177MPH w/o draft on the front straight. Have yet to see if I can one stop it. Don't think it'll carry enough speed to make up the difference.
I noticed, prior to using the Chevelle here, the AI fast laps were usually in the 2:09s with an occasional 2:08 here and there. Since the Chevelle, they've run in the 2:11 range more often than not.
I mighta' went a little light on it when I first starting putting the parts on it. May try your idea on another one and see how it drives.Which permanent tunes (widebody/engine/bodywork) did you install? Bolt-ons?
I've found for most cars on Tokyo 600, keeping the weight as high as possible is good for tuning on this race, the points are better spent on power, and holding the car down with aero hurts the lap time too mich on the straight.
Yeah, this car is a bit tricky to get tuned for Tokyo 600. Tried leaving the weight on without downforce, and it'll spin out in 4th. Added ballast and it chewed through the SH tires by lap 4. Removed ballast and added some downforce, and it was controllable, but still was doing lap 6 and 12 with zero rear tires.I mighta' went a little light on it when I first starting putting the parts on it. May try your idea on another one and see how it drives.
Here's the sheets for it in its present form.
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This build will out pull all but 3 opponent cars to 170mph. With a tight draft it'll run about 184mph down the front straight. I usually beat Kokubun by 5-10 seconds, if he doesn't pit on lap 9 like he did the last run I did. It does have trouble getting away at the double right hairpin before the front straight. Took me about 7 runs to settle on this tune and I've been getting reliable wins running just about 27.5 minutes total race time. I'm sure someone with more talent than I, there are many, can make it faster.
Wide body, I think 18" wide wheels, wide offset. Only ever pit for fuel never for tires. None of the builds I've done have eaten the tires. I'm slow I reckon. No ballast added on any build.Yeah, this car is a bit tricky to get tuned for Tokyo 600. Tried leaving the weight on without downforce, and it'll spin out in 4th. Added ballast and it chewed through the SH tires by lap 4. Removed ballast and added some downforce, and it was controllable, but still was doing lap 6 and 12 with zero rear tires.
Pretty sure some weight reduction is necessary for tire management, and downforce is needed for stability. Tough to balance for sure though. Maybe weight reduction 1 with medium downforce and a bit of ballast to the rear?
Are you using wide body on yours? What tire size/width/offset?
If you win with that car you are not at all slow...Wide body, I think 18" wide wheels, wide offset. Only ever pit for fuel never for tires. None of the builds I've done have eaten the tires. I'm slow I reckon. No ballast added on any build.
I'm also using no assists, so tire wear might be greater even if I'm not exxxtreme drifting. Lighter car might be a huge difference though.Wide body, I think 18" wide wheels, wide offset. Only ever pit for fuel never for tires. None of the builds I've done have eaten the tires. I'm slow I reckon. No ballast added on any build.
If you win with that car you are not at all slow...
The results of the online TTs @half_sourly keeps would disagree to some extent.I'm also using no assists, so tire wear might be greater even if I'm not exxxtreme drifting. Lighter car might be a huge difference though.
You're definitely not slow. I had a fairly clean race besides 2 laps with 0% rear tires, and was 15 seconds behind Kokobun...
Tune is here. Fuel map 1 entire race.@Dragonwhisky Thats a tidy result, im pretty gentle on tyres too.I tend to go for the`slow and steady wins the race`approach.
Can you post your tune and what fuel map did you run?
Suswillo got 2nd? That's unusual. What happened to Kokobun and Gallo?
This usually happens when you get kokobun chasing you for a bit and he uses up the SS tires too quick. He'll pit early and end up pitting twice.Suswillo got 2nd? That's unusual. What happened to Kokobun and Gallo?
I have no clue, I didnt recognize it at time to be interested enough to watch how it played it like that.Suswillo got 2nd? That's unusual. What happened to Kokobun and Gallo?
This could propably be the case, but I dont think I "triggered" the flag for it to happen.This usually happens when you get kokobun chasing you for a bit and he uses up the SS tires too quick. He'll pit early and end up pitting twice.
After I got the hang of Tokyo 600, I proceeded to test out 20+ cars on it and have been having a blast. Tried to go back to Sarthe 700 and had my race ruined by a massive storm moving in while I was first to pit.Ok, I should run more Tokyo WTC600 and less Sarthe WTC700...
Try the E-Type 61, this car really has significant cornering at the cost of eating tyres for being such a lightweight.The high speed turns, ducking around the AI on the brakes or planning out a pass on the exit of the turns.
I have fallen asleep at LeMans, but never at Tokyo.Le Mans is boring. And you can’t make it go any faster. It’s always 30 minutes. Tokyo can be done in hundreds of different cars and you can get the race down to the 24 minute range if you choose some crazy glitch builds. Plus it’s actually fun. The high speed turns, ducking around the AI on the brakes or planning out a pass on the exit of the turns. Le Mans is just long straights with small sections of mid speed turns thrown in between them.