Then where's all the people boycotting PCs, and where's the public outcry about that? (Before you respond, yes, I have seen it, but not in the scale I see it about consoles, and I've also seen that it's had very little effect on sales) People largely seem content to use Steam, which means that most/all of their games have DRM, but then the second anyone mentions DRM on console games, they're up in arms. It's an infuriating double-standard.
They saw the cents when the consumer bought the game.
Name me another industry where the original creator gets a sell-on fee for every private consumer-consumer transaction. Or will you be paying your car's manufacturer a stipend when you sell it on, so the developers aren't ripped off by someone else's right to drive their car "for free"?
Fair enough. And let me just say, I don't necessarily agree with DRM or with devs getting used game proceeds, but since no one else seems willing, I'm just trying to show the other side.
The car industry is a poor parallel for the game industry; I know it was just an example, but still. It's not like its the EAs and the Activisions who are hurt by used games, it's smaller devs who maybe don't recoup their production costs because the game doesn't launch well.
Now, obviously, that's life, tough 🤬 right? And right, I agree, if a product fails, it fails. The problem (if you think there is one) is that such a must-succeed environment leads to what has been happening for awhile now: New IPs are dying out, and everything is just the same game with new skins.
Attaching a fee to used games that passes back to the dev can help to cut the loss that a less-popular game puts on a dev. If a game (like say, SO:TL) doesn't launch well, but gets good used sales once a few people play it & tell their friends to play it, then the dev gets some cash that might keep them alive to make another game.
I see where the issue comes, but at the same time, I see the upside for the industry. What I don't see is how this is a make-or-break issue for a console. Unless you buy 90% of your games used, this really doesn't affect you that much. And if you
do buy 90% of your games used, you're not doing a lot to help your own cause, because the devs see you as someone freeloading on their work.