The Xbox One Thread - One X & One SXBOne 

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RACECAR, I have all the love and respect in the world for you, dude, but this is the kind of things that just demands a source. 👍

I've been trying to find confirmation on it, but nothing so far. I've heard about it twice, once from IGN (before the Sony Conference) and then read about elsewhere. Of course I'd like to stress that its a rumor as far as I know so for the moment I can't confirm how true it is.
 
It's because of their full disc installs and no need to have the disc in the drive. If they did that and then had no online checks people could obviously play games for free.
Surely they could set it up so the console will play a game offline if the matching install disc is in the drive? The online check would be much more palatable if it only applied to disc-free game access.
 
Maybe the console could imprint something on the disc like its serial number, I dunno. Some sort of imprinting that is recognized by one console only.
 
Eks
Maybe the console could imprint something on the disc like its serial number, I dunno. Some sort of imprinting that is recognized by one console only.

How would it do that?
 
How would it do that?

By "imprinting," I didn't mean literally stamping discs, if that's what you were thinking. :lol:

I meant that the Xbox One's laser could write something to a disc, like a randomly generated code that was "assigned" to that console, and when you try to put a disc in that has been put in to another console, the codes wouldn't match and you'd have to pay $60 or whatever they're doing with used games.
 
Eks
Maybe the console could imprint something on the disc like its serial number, I dunno. Some sort of imprinting that is recognized by one console only.

Maybe something like this :

MS can still do without the online checks, a cross check on the disc ID + console ID + account used to install on the console should prevent multiple install on different console - this should not need constant daily login check - just one mandatory online check when installing a game disc to make sure it's not currently tied to any console/account.

I think the used game scheme uses Disc ID to identify owner of the game disc for the purpose of selling to the authorized retailers. Registered disc id will be deleted from previous owner ( console + account ) before it can be sold again by used game retailer. At least that's how I comprehend these restrictions so far.

The console will only need to read a unique disc id, then pair it with console + account and saved onto online server for authentication and future reference for used games mechanism + safety measure to prevent multiple console install from one particular disc.
 
Eks
Maybe the console could imprint something on the disc like its serial number, I dunno. Some sort of imprinting that is recognized by one console only.

Yeah. They should have a readable area on the DVD or blu-ray(after all they have a drive that can read blu-ray) that writes a special code that it writes and reads to check that your copy is assigned to the particular console. That's better than all of this online pass "feature".
 
That would mean they would need a read/write drive in the consoles.

Also when something is burned on to a disc isnt it closed to anymore burning?
 
Ridox2JZGTE
There's no need to write anything, a special code on the disc can be read then paired with console id + account, then authenticated online.

That was directed to Eks.
 
That would mean they would need a read/write drive in the consoles.

Also when something is burned on to a disc isnt it closed to anymore burning?

True.

Hmm, I don't know. Maybe the idea Ridox suggested with the console/disc ID matching. Game IDs on the disc would be read by the laser and stored on the console, I dunno.
 
Eks
True.

Hmm, I don't know. Maybe the idea Ridox suggested with the console/disc ID matching. Game IDs on the disc would be read by the laser and stored on the console, I dunno.

The matching data authenticated and kept on the server + console, maybe with a checksum.
 
That would mean they would need a read/write drive in the consoles.

Also when something is burned on to a disc isnt it closed to anymore burning?

Not if the DVD or Blu-Ray is a rewritable disc. I mean it would fix their used sales market here if they allowed a user to deactivate a DVD to allow them to sell on the used market. Then someone else just has to reactivate their bought used game on their console.
 
nick09
Not if the DVD or Blu-Ray is a rewritable disc. I mean it would fix their used sales market here if they allowed a user to deactivate a DVD to allow them to sell on the used market. Then someone else just has to reactivate their bought used game on their console.

Regardless of the type of disc the consoles would still need a burner to write data even if its just a id code.

Edit: nevermind I know what your saying

I took my dumb pills this morning.
 
Not if the DVD or Blu-Ray is a rewritable disc. I mean it would fix their used sales market here if they allowed a user to deactivate a DVD to allow them to sell on the used market. Then someone else just has to reactivate their bought used game on their console.

As the Disc ID remains constant, there's no need for rewritable disc, each of the game media would only need unique id printed when they were pressed at factory. The unique id then matched with console id + account when installed for the 1st time, in order to play - the user goes online to authenticate with MS servers - to check it the disc if tied to any console/account, if the disc is new, then the account + console + disc id will be registered. In theory, this only need to be done once, as both console + MS servers will have a matching data, there's no need for regular 24H check.

When the user decide to sell the game, he/she goes to the used game retailers, where the disc will be read, and ( online authentication ) the server's data regarding the matching console + account erased ( only authorized retailer can do this ). For safety, the shop owner can ask the seller for account name in which it was 1st installed, to make sure legitimacy of the seller as owner. The user receives money for the game sold, and retailer has the game disc recorded/tagged as "USED" on MS servers ( empty registration ) ready to be sold again.

I'm guessing this is what MS is doing :D
 
Ridox2JZGTE
As the Disc ID remains constant, there's no need for rewritable disc, each of the game media would only need unique id printed when they were pressed at factory. The unique id then matched with console id + account when installed for the 1st time, in order to play - the user goes online to authenticate with MS servers - to check it the disc is tied to any console/account, if the disc is new, then the account + console + disc id will be registered.

When the user decide to sell the game, he/she goes to the used game retailers, where the disc will be read, and the server's data regarding the matching console + account erased ( only authorized retailer can do this ). The user receives money for the game sold, and retailer has the game disc recorded/tagged as "USED" on MS servers ( empty registration ) ready to be sold again.

I'm guessing this is what MS is doing :D

Well that would go far towards stopping pirates.
 
Well that would go far towards stopping pirates.

Indeed, I am still confused, why would MS requires user to login every 24 hours ? What is the real reason behind it ?

Even if they allow multiple install from one disc ( this can be traced ), say up to 10 different console, MS would have database to keep track all these. There would still no need for constant online checks.
 
Quite simply you can play games for a maximum of 24 hours offline. If you don't connect after 24 hours your games won't work, at all. As soon as you do connect, games will work again.

That's a load of horse-🤬. You're telling me that if for some reason my ISP goes down for a few days I can't play my games? Microsoft is full of mother:censored: idiots. I hope this system fails, and fails hard.

That's all I got to say about that.
 
That's a load of horse-🤬. You're telling me that if for some reason my ISP goes down for a few days I can't play my games? Microsoft is full of mother:censored: idiots. I hope this system fails, and fails hard.

That's all I got to say about that.

This is not a joke, sadly.
 
This is not a joke, sadly.

I know....MS has literally condemned themselves. No backing out now. They might as well file for bankruptcy while they are head because Sony just won themselves several billion customers.
 
Slashfan
I know....MS has literally condemned themselves. No backing out now. They might as well file for bankruptcy while they are head because Sony just won themselves several billion customers.

Lol exaggerate much?

Xbox One could not sell a single unit and MS would still not go into bankruptcy. Let alone that the 360 & PS3 combined didn't sell "several billion" units...
 
There are many benefits for MS with this scheme :

MS knows all your purchased + installed games
MS knows when you play, your playing habits and your gameplay statistics
MS knows how often you sell your games
MS knows how you look like, how you sound like, how you prefer to play ( kinect/controller/wheels/ stick )
MS knows what sort of games you like, your console main activities ( music, browsing, chatting, movies etc )

They trace all this daily, every 24 hours, a very detailed data, very useful for market research or for sale to other companies.

I can see even NSA will be very interested in these datas or have access to Kinect cam/mic.
 
thelvynau
Of course its an exaggeration its the best way to get a point across.
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