You confuse something.I'm not saying I believe it but based on TFLOPS alone, I've seen people ranging the XBO GPU to a HD7970 and the PS4's to a HD 7850.
GPU - By going with AMD chips, the comparisons are much more narrow. It may be due to licensing that Sony may have developed the better graphics chips than MS, but we won't know that until the consoles are actually released.
Its not a better gpu chip, it just has more GNC cores, 6 more. There is no licensing from Sony to use more cores, they can use as many as they want to pay for.. Microsoft's APU has more transistors, the 32mb of sdram takes up a alot of die space, they may have had to cut 6 GNC cores to not have a gigantic cpu. Or they reserved 6 GNC cores for compute processing only, the OS, cable box decoding, Kinect processing.
How many GPU cores does Xbone and PS4 have ? How do you know this ? The RAM alone makes quite a difference, 5GB available on Xbone vs 7GB available on PS4. I read somewhere that PS4 has 1152 shaders while Xbone only have 768 shaders. Killzone Shadow Fall demo uses close to 5GB of RAM, run it on Xbone, it would dangerously used up all of the RAM. IMO PS4 have better GPU, better package, and it also have dedicated modules to offload CPU+GPU.
I'm pretty sure KZ: Shadowfall was built around ~3GB RAM. Somewhere around 3700MB.
Killzone is utilizing various high end graphics settings like Ambient Occlusion, Realtime Reflections, and Depth of Field. These all are confirmed straight from Guerilla Games in a document intended for game developers. Also, the Killzone demo at the Sony event was using 874 shaders on the GPU - out of 1152. To put that into perspective, Xbox One does not even have 874 shaders - it has 768. Because the GPU architectures are so similar (AMD GCN architecture based on the 7000 series), it's very easy to compare these back to back, and see that quite blatantly, Xbox One could not run that Killzone demo in its current state. Another interesting piece of information that comes from this document is that the demo used a surprising 3072MB of RAM on graphics, 1536 on the CPU, and 128MB shared between the two. That totals 4736MB of RAM - out of 7GB available on PS4 for games. To put that into perspective, the Xbox One has 5GB of its 8 available for games to use. Thus, Killzone in its current state would be nearly maxing out the available RAM Xbox One has to work with.
Either way, it is still no excuse for Titanfall to not support Windows 7. Video cards are forwards compatible for a reason, and limiting it to only one OS on PC is a load of 🤬.
Something to add: I'm willing to bet that the OS check is a added layer of DRM.
How many GPU cores does Xbone and PS4 have ? How do you know this ? The RAM alone makes quite a difference, 5GB available on Xbone vs 7GB available on PS4. I read somewhere that PS4 has 1152 shaders while Xbone only have 768 shaders. Killzone Shadow Fall demo uses close to 5GB of RAM, run it on Xbone, it would dangerously used up all of the RAM. IMO PS4 have better GPU, better package, and it also have dedicated modules to offload CPU+GPU.
Wow, Microsoft seem to be changing their stance and 24 Hour Online check seems to have gone: Link
I tried the link, took a very long time to load then there was no text on the page just a link to go back and the standard menu iconsWow, Microsoft seem to be changing their stance and 24 Hour Online check seems to have gone: Link
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
An internet connection will not be required to play offline Xbox One games After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
Trade-in, lend, resell, gift, and rent disc based games just like you do today There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
Nope, I read it on IGN articles about Killzone :
Killzone is utilizing various high end graphics settings like Ambient Occlusion, Realtime Reflections, and Depth of Field. These all are confirmed straight from Guerilla Games in a document intended for game developers. Also, the Killzone demo at the Sony event was using 874 shaders on the GPU - out of 1152. To put that into perspective, Xbox One does not even have 874 shaders - it has 768. Because the GPU architectures are so similar (AMD GCN architecture based on the 7000 series), it's very easy to compare these back to back, and see that quite blatantly, Xbox One could not run that Killzone demo in its current state. Another interesting piece of information that comes from this document is that the demo used a surprising 3072MB of RAM on graphics, 1536 on the CPU, and 128MB shared between the two. That totals 4736MB of RAM - out of 7GB available on PS4 for games. To put that into perspective, the Xbox One has 5GB of its 8 available for games to use. Thus, Killzone in its current state would be nearly maxing out the available RAM Xbox One has to work with.
Will it now be called Xbox 180?
Forget One X1 XB1 and XBone
Will it now be called Xbox 180?
Forget One X1 XB1 and XBone
I stand corrected. Interesting to know. 👍
The PS4 1152 gpu shader cores XB1 has 768 like you posted. These are in blocks of GNC cores/units. 64 shader cores per GNC compute unit.
The leaked info about the systems from developers were true about PS4 but Microsoft haven't addressed any of those spec rumors nor denied them.
So what does the above mean for multiplatform games a few years from now?