There is no damage repair bill!! Read post #1

  • Thread starter TiZzla
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this feature is good , for only noobs. no more raaaaaam cars ! thahaha Noobs Owned !

Harry Hogge: Cole, you're wandering all over the track!
Cole Trickle: Yeah, well this son of a bitch just slammed into me.
Harry Hogge: No, no, he didn't slam you, he didn't bump you, he didn't nudge you... he *rubbed* you. And rubbin, son, is racin'.
 
From what I've found, it is limited to a percentage of the original (new) cost of your car. For my FC RX-7 it's staying at 12k (although I haven't been hit many times since) but for my FT-86 concept I think it quickly got up to around 200k because of some stubborn AI ramming me.
 
Ok, after some study I found this:

1 - The amount of driving or damage does not affect the amount of money to be paid. As soon as you have driven a car you have the option to refresh the rigidity and it will be for a fixed price.
2 - The rigidity fix of all cars bought at the dealerships will cost half the price of the car (Volvo C30, price: 42k, fix: 21k; M3 coupe, price: 92k, fix: 46k
3 - All chromeline cars can be fixed for 500 credits, probably a friendly gesture to all who bought special editions.
4 - There is no indication yet about whether or not (or at which point) the lack of body rigidity will become an issue. But you probably don't have to refresh before you've driven a few k of miles.
5 - I'm not yet sure what the price is for second hand cars, but I'm sure that's related to the price of the car aswell.


edit: I don't know how people came to think it was related to damage. I haven't found any indication of this as of yet.
This seems very reasonable
 
I think its hilarious that we r complaining about this...lol We have been harping about damage and this is one way PD is telling us not to crash our cars. Imagine if they made it to where if u crash then ur car goes to the junkyard and can't be repaired...haha
 
Imagine if they made it to where if you crash then your car goes to the junkyard and can't be repaired...haha

That I would find fun. However, other people wouldn't, I'd be driving around in a cheap car writing off exotic cars left, right and centre. :)
 
I think its hilarious that we r complaining about this...lol We have been harping about damage and this is one way PD is telling us not to crash our cars. Imagine if they made it to where if u crash then ur car goes to the junkyard and can't be repaired...haha
It's a game, not a real-world simulator. If you have to get penalised for crashing or getting rammed beyond your control, you should just lose a bit of cash at the end of the race like you do in Forza 3.
 
That would make sense why my Civic can't drive past 65mph in 3rd gear possibly? And why I am reading other people having issues starting of the line? There must be somewhere in the game that hows how badly the car is damaged???

I think we found our mechanical damage right here guys!!! ^
 
It's a game, not a real-world simulator. If you have to get penalised for crashing or getting rammed beyond your control, you should just lose a bit of cash at the end of the race like you do in Forza 3.

Naw, we want a simulator, not a game. That's what we've been going on about the last million and a half weeks. Besides, you do lose a bit of cash at the end. When you go and restore the rigidity.
 
I bought a used Mini 1.3i '98 and after two races the oil light was on and it wasn't going half as quick as it should have done.

Took it for an oil change and an engine rebuild which fixed it right up.
 
Well, my stealth SLS AMG is not going any higher than 500 credits and I just rolled it at trial mountain in my previous race. I'm not sure if it's cause it's a stealth car or if it's the chassis reinforcement.
 
Well, my stealth SLS AMG is not going any higher than 500 credits and I just rolled it at trial mountain in my previous race. I'm not sure if it's cause it's a stealth car or if it's the chassis reinforcement.

Engine and Body was 500 cr each for me, so it's probably capped at 500 because of being a bonus car.
 
And so it happened to me, took my new 817bhp murcielago to a few high speed craches on SSR7 and got $195,000 repair bill. How the hell am I ever going to afford that? :P
 
Not trying to troll or bait here but Forza 3's damage costs were far reduced from Forza 1 and 2's (which were pretty damn high and could mean you made NO money from a race quite easily).
 
Well, my stealth SLS AMG is not going any higher than 500 credits and I just rolled it at trial mountain in my previous race. I'm not sure if it's cause it's a stealth car or if it's the chassis reinforcement.

Yeah someone mentioned the "chrome and stealth" cars are fixed 500cr rigidity fix, probably as gratuity or a thank you from PD.

Could be a one time thing also...to be determined.


@Scotracer Yeah I remember Forza 1 damn it was hard to earn money there because of the stupid AI.
 
Yeah someone mentioned the "chrome and stealth" cars are fixed 500cr rigidity fix, probably as gratuity or a thank you from PD.

Could be a one time thing also...to be determined.


@Scotracer Yeah I remember Forza 1 damn it was hard to earn money there because of the stupid AI.

Yeah, so glad I got at least one of them now. My civic has cost me 5x to repair what it costs. A few small bumps from the AI, which is for most part pretty bad, and I have a 9500 bill at the end of every race.

The more you drive, the higher the repair..?

I think each car has a ceiling where the price stops going up. The premium EK civic is 9500 it seems.
I'm scared to drive most of my cars cause getting bumped by someone in my FT86 would mean 200000 repair bill.
 
Think of it this way: Every time you contact the wall or another vehicle, the bill will escalate.

I try to drive as carefully as possible at the beginning of A-Spec races and pass when the field spreads so the rick of collision is less. I also repair my rigidity after nearly every race that significant contact occurs. I paid out $9,500 on the Mazda roadster, and $17,500 to repair the Corvette C5 after I rear-ended a few AI cars in braking zones.

Drive carefully People!


....And practice driving in Arcade mode!
 
My Veyron went a little too airborne on Cape :P
500000 in repairs.

And so it happened to me, took my new 817bhp murcielago to a few high speed craches on SSR7 and got $195,000 repair bill. How the hell am I ever going to afford that? :P

Yeah, so glad I got at least one of them now. My civic has cost me 5x to repair what it costs. A few small bumps from the AI, which is for most part pretty bad, and I have a 9500 bill at the end of every race.



I think each car has a ceiling where the price stops going up. The premium EK civic is 9500 it seems.
I'm scared to drive most of my cars cause getting bumped by someone in my FT86 would mean 200000 repair bill.

Think of it this way: Every time you contact the wall or another vehicle, the bill will escalate.

I try to drive as carefully as possible at the beginning of A-Spec races and pass when the field spreads so the rick of collision is less. I also repair my rigidity after nearly every race that significant contact occurs. I paid out $9,500 on the Mazda roadster, and $17,500 to repair the Corvette C5 after I rear-ended a few AI cars in braking zones.

Drive carefully People!


....And practice driving in Arcade mode!

Folks, damage caused during a race DOES NOT incur a repair bill. Rigidity Restoration behaves the same way as it did in GT4. It is not a cumulative damage repair bill. It is something that will only be needed after you've driven many, many miles in a given car. This has been blown way out of proportion. The following user speaks the truth also:

Ok, after some study I found this:

1 - The amount of driving or damage does not affect the amount of money to be paid. As soon as you have driven a car you have the option to refresh the rigidity and it will be for a fixed price.
2 - The rigidity fix of all cars bought at the dealerships will cost half the price of the car (Volvo C30, price: 42k, fix: 21k; M3 coupe, price: 92k, fix: 46k
3 - All chromeline cars can be fixed for 500 credits, probably a friendly gesture to all who bought special editions.
4 - There is no indication yet about whether or not (or at which point) the lack of body rigidity will become an issue. But you probably don't have to refresh before you've driven a few k of miles.
5 - I'm not yet sure what the price is for second hand cars, but I'm sure that's related to the price of the car aswell.


edit: I don't know how people came to think it was related to damage. I haven't found any indication of this as of yet.

End of discussion as far as I am concerned. So please race and enjoy your cars and do not worry about damage. Besides, I doubt many of you worried about Rigidity Restoration in GT4 that much.
 
this is the same price for repair rigidity, half the price or the car, whether the car have few or hudges damages , even with a lot of contact on my car I didn't feel any differences, did you notice or fell something during the race that tell you that your rigidity is wreck ?
 
NihilismOnToast: I was incurring about the same amount of damage each time and seeing the same cost, so I misunderstood the system. Thanks for clearing it up:tup:
 
Just tested this with a Countach I just bought and the Restore Body bill did not increase after I repeatedly crashed it (not on purpose unfortunately).

NihilismOnToast and iLex are correct. Unless it works differently at higher levels (I'm at 13) it's a set amount for each car and not related to damage.
 
I don't think this actually does strongly effect the cars handling at the moment, but I just had a though.

If some manufacturers get upset over their cars being damaged, wouldn't they be far more upset about them handling badly yet looking brand new and having the driver be potentially unaware that there is a problem with the car. To me this is why there needs to be SOME visual damage too, or a message at the end of the race. Otherwise, as it is now if the damage were more realistic but you were still not made properly aware of it then people would just think certain cars are worse than they are.

Anyone else agree with this?

EDIT: Never mind, I had a feeling the system had nothing to do with damage after I realised it was at a capped price last night.
 
Dumb question but can damage be turned off? Please don't attack me, I'm not planning to do so if it can be. I'm just curious if it can be turned off.
 
I have tested the following cars on the engine and body overhaul, 63' Alfa Giulia Sprint Speciale; 69' Camaro SS; 99' Celica zzt231.

All 3 cars had body reinforcement installed with engine and body overhaul before i take them out for a clean one race in A-spec. Clean i meant not hitting wall at all and no crash with AI.

As i hope by doing a clean race will help reduce the cost on overhauls, it isn't helping at all. overhauls are needed again right after a race at a fix cost.

Somehow i feel this is a design bug of the game than what it suppose to be a damage system and its quite annoying as body overhaul is quite costly.

I do have to point out something seems no one is taking too much concern of, engine rebuilt seems to make much more performance difference than body. the 63' Alfa before engine rebuilt is super slow in the race and can never catch up with 1st Ai car, once the engine is rebuilt, it easily pass every car in same race.
 
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