There is no damage repair bill!! Read post #1

  • Thread starter TiZzla
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If you purchase a racing modification your new chassis repair bill will be half of what the RM cost, not half of the vehicle's new cost. This explains why my civic's repair bill was 55,000. I paid 110,000 for the RM.
 
I added rigidity bars to all my cars and after 10 races with the sls (lots of crashes as well as I let my friend have a go), 5 with the lambo and 3 with maserati none of them need repairing.
 
Bought a lambo last night done one race never touched a thing and the chassis needed over 47000 to fix, this is just stupid i could understand it if i had hit anything but didn't and after only one 5 lap race.
 
I've been reading as much as possible about car damage and such seeing what to do about repairing or not. I know when you buy a used car the car repair bill is always as much as the car is worth. Same goes with the engine rebuild. Atleast the engine repair brings back HP and such back. I do not see what repairing the car brings back for it. Just a waste of money. I was driving my Dodge Challenger SRT8 08' and I purposely wrecked it to see what the damage physics are. It rolled like 20 million times and a few places on the car were deformed >_> well the bill was 21k to fix that. So I did that. Well I made it into a race car and tried it out at Daytona speedway. Didn't wreck at all. Did some doughnuts and such. Well samething to fix what didn't happen. 21k repair bill. I got the Ford Focus rally car and was doing the advanced rally event and i bumped into the barriers and other cars but it didnt even say my engine or car needed any work. My Pre-order McLaren race car gets like a 500cr engine rebuild and car repair after every race. Seriously whats up with that? Should not bother with the car repair at all then?
 
Thing is,car doesnt handle as well if you dont fix chassis,so question is when do we fix it?After how many miles or races?So crashing a car has no effect on chassis repair cost?

I don't know, can you really feel a substantial difference in handling? The price of fixing it appears as soon as you drive the car once so it definately won't affect the handling after one drive..
 
I've been reading as much as possible about car damage and such seeing what to do about repairing or not. I know when you buy a used car the car repair bill is always as much as the car is worth. Same goes with the engine rebuild. Atleast the engine repair brings back HP and such back. I do not see what repairing the car brings back for it. Just a waste of money. I was driving my Dodge Challenger SRT8 08' and I purposely wrecked it to see what the damage physics are. It rolled like 20 million times and a few places on the car were deformed >_> well the bill was 21k to fix that. So I did that. Well I made it into a race car and tried it out at Daytona speedway. Didn't wreck at all. Did some doughnuts and such. Well samething to fix what didn't happen. 21k repair bill. I got the Ford Focus rally car and was doing the advanced rally event and i bumped into the barriers and other cars but it didnt even say my engine or car needed any work. My Pre-order McLaren race car gets like a 500cr engine rebuild and car repair after every race. Seriously whats up with that? Should not bother with the car repair at all then?

nvm
 
No, the cost to restore rigidity is always half the cost of the car.

The option becomes available after your first race in a new car or after you have restored rigidity. You only really need to do this though to used cars or after you have put a lot of racing miles on your car since your last rigidity restore,
 
I love this. You can get an used car, change the oil, restore the engine and rigidity and essentially return the old car to it's original status. It's nice. Unlike GT4 where you'd buy an used car with like 100hp less than stock, you can now bring back any lost horsepower in used cars.
 
PD really neds to include instructions for these things,what they expect us to figure everything out?lol.
Instruction manuals for games now a days is a joke.Yeah I know there is in game manual but it still fails to explain important things.
 
Just to add was this even mentioned in the Apex manual that was included in the CE and SE versions? Then really those with the special edition have a advantage over those without the manual saving megabucks on credit.
 
I'm not sure about this, when we talk about repair bills are we talking about the restore body rigidity option in GT Auto? I think you can do that to *any* used car straight out of the dealership, which is understandable, but I am beginning to wonder about premiums also, will check when I get my next one (though that really wouldn't make sense)

Also cosmetic damage at least seems to kick in a lot earlier than level 40, unless that was only referring to mechanical damage. I scuffed my old merc in the Beginner AMG challenge, then managed to bend the front of my used Charger well out of shape in the first muscle car event and i'm only at level 14

I hope someone manages to figure this all out but i'm thinking it might be a while!
 
I took my Veyron out and tried using it on the Nurburgring racei n the GT World Championship, that thing is nearly impossible to control with S3 tires. That was the first race it had ever been in and after it I had a $500,000 rigidity restore fee. :ouch:
 
The biggest fail of this whole posting in this thread is the lack of research to engine rebuilds. Crash 2 times with yr front into a wall, time to go rebuild the engine...
 
I just finished reading this thread. Thank you for the clarification about the chassis restore. This will save me a lot of $$$.
 
When I got my Veyron I ran it and hit a wall pretty hard. I checked the damage, 500k. I was not happy. My PS3 then froze. When I got back on luckly the damage hadn't been saved. I will be driving my Veyron like a grandma.
 
I took my 458 italia to the track right after I bought it and had a few minor crashes, I went to GT Auto and the cost to restore the chassis was 141,500cr. Before I bought my 458 I completed the tarmac rally challenge with my FT-86 concept and had no crash, I went into GT Auto to check the chassis maintenance and a message pop up saying I don't need to fix it. So I think the chassis maintenance has something to do with the damage. Correct me if I'm wrong but it seems to be like that to me right now.
 
My murcielago (and other cars, for that matter) runs as good as new, despite the massive "restore rigidity" bill. As long as the engine outputs 800hp, i don't really care about restoring. I do race nice with it, but retarded AI makes it difficult, they just keep banging in it.
 
Every time you crash your car in GT life mode the cost of the body rigity repair increases. I just bought a brand new premium car and smacked into the wall twice and now the body rigidity costs $20k.

I wouldn't have had any idea if i didn't read about a player smashing their car up for fun and then seeing the body rigidity fee of $400k+!! https://www.gtplanet.net/forum/showthread.php?t=133361

This may only affect the practice mode but i think it's important people become aware of this before it's too late.

Also i'm not sure exactly how much the body rigidity affects the cars performance. Regardless i think they should have left this out as it's both unrealistic and pretty damn stupid if your racking up a huge repair bill without knowing it.

If this has already been properly covered somewhere please lock the thread.

The mystery has been solved:


So basically it seems like it's not related to damage at all. It's like a "restore car to brand new condition" option. Nobody has reported any corresponding performance change, and it IS half the original price of the vehicle. Case closed?
Can you explain why my car (Skyline/GTR) costs 78k to fix then.....?
 
Can some1 help me. I recently bought a YB with 44k miles. Rebuild the engine for 70k and took the baby for a quick "Sunday Cup" Race/Drift. After 3 laps I went back to the garage. Now I have to rebuild the engine for 70k again !? wtf - after 3 rounds? Is this normal ?
 
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