Things in GT6 you want "fixed". (Please read bold first)

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Wish we could use the standard manual shifter on any car, with the exception of the F-1 cars of course, I like the challenge of popping the clutch & shifter dead on, and if not you pay the consequences for the early or late shift, now thats what I call real live driving.
 
What's with some cars not having any clutch and H-pattern stick option (when in real life that's what they have), or you upgrade to an adjustable transmission (with the "dog clutch") and you can no longer use the stick and clutch? In both cases you can either use the paddles or sequential stick.

I bought the NOMAD Diablo, and it only comes with an adjustable transmission. The stick and clutch work fine.

However, I also bought the Sauber C9, which has a manual transmission (real car). In GT6, It only comes with the adjustable transmission as well, but I can only either use the paddles or sequential stick--no H-pattern stick and clutch. I am VERY disappointed about this. The Sauber C9 is an awesome car, and I can drive it with stick and clutch in GT5 and Forza 4, but not in GT6 apparently.

I also updgraded a Honda S2000 to an adjustable transmission. Before the upgrade, I could use the H-pattern stick and clutch, but after, only sequential worked.

THIS is a problem. So far it seems inconsistent. Most cars allow stick and clutch, but a few apparently don't.
No Kidding, I love the realism every car should have a shifter/clutch option except the F-1 cars of course, but nothings more real then having the challenge of popping the clutch & shift it perfectly into gear, if not one pays the consequences for an early or late shift, now that is what I call real racing SIMULATION.
 
Basically everything OP said.

Tuning menus are more difficult than before. Changing transmission settings is a pain. No default settings? Harder to tell where the power band is. Brake balance is difficult to figure out i.e. 5/5 doesn't equal 50/50 balance and that scale should be more sensitive: instead of 1 to 10 it should be like 1 to 30.

I hate having to turn off TC before every race.

Every race is the same catch-the-rabbit crap. Really old and annoying.

They made damage worse. Really? Just get rid of it altogether.

Sounds seem worse to me, as do graphics in a way. Tire screeching is super annoying. Car interiors look flatter/ less realistic than in GT5

Shuffle races! That was instant fun, now it's gone. Why?

Can't see online room settings until you join i.e. tire type, pp, etc.. Online menus are more cumbersome now too.

The PP system is totally broken. It doesn't account for braking power, aerodynamics, downforce, chassis/ handling. It's purely power/ weight ratio. My 600hp Daihatsu Mira has 622 PP but competes at a 400 PP level.

List goes on. I can't really play the game as it is right now, mostly because the sounds drive me crazy and it's no fun on mute. Hope they keep their word and release some good updates.
The game is so far from complete, it's a joke. Congratulations, you finally released a game on time. Unfortunately, it's only 3/4 done.
Amen brother.
 
Tested this yesterday with a noticeable amount of racers, as the assumption arised during our 2,5h race at Le Mans last Sunday:

The first set of tires installed on a car when entering the track in an online lobby has a significant higher grip level than all other sets you get after that in the pits. For MH cars this means a way better lap time starting from tire set #2 (reduced grip level at the front improves MH cars handling with v1.01). Vice versa for all FH cars = slower lap times starting from tire set #2. On tracks like Nürburgring GP we are talking of seconds, so the effect is really strong.

You can easily test this for yourselves if you are in any doubt by getting into a Audi R8 race car (standard set, any compound will do, race soft will help you make it through the first lap) at Nürburgring GP e.g. Exit the pits, go one lap realizing how unstable MH cars are at the moment with GT6 and standard set, enter pits again. New tires are installed, car exits the pits. You will realize the difference in the first corner for sure.

For online championships this is a very annoying bug that should be fixed asap.

Keep Racin'

I have observed that after any pit-stop where Racing Hard (may be others too) tires go onto the car, the car then squeals and I look backwards and there is smoke constantly 'puffing' out of the rear tires. After 5 minutes of racing the rear tires are destroyed. It is clearly a pit-stop issue of sorts (again). My first set of laps with Racing Hards lasted 15 minutes in a 24 min race with 50% left on the rears. Pretty much lost me the race after 23 minutes :(

They clearly didn't test this game before release :P
 
Not sure if there's an official way to report bugs but I like the list so I'm going to keep adding what I find.

Just found this:
R1 and L1 on controller not working since last update. I can do the same thing with the paddles on my steering wheel (I have a G25 connected to USB port 1 and my controller (DS3) set to controller 1)

The Ferrari 458 cone challenge never ends.

And I previously brought up that the AI is allowed to use Turbo cars in NA events.

Would love to see the three added to the list.
 
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Because more downforce lowers your top speed and increases handling whereas less downforce negatively impacts handling but give you greater top speed. The trade-off is built in. I don't think PP should be altered.
 
I have observed that after any pit-stop where Racing Hard (may be others too) tires go onto the car, the car then squeals and I look backwards and there is smoke constantly 'puffing' out of the rear tires. After 5 minutes of racing the rear tires are destroyed. It is clearly a pit-stop issue of sorts (again). My first set of laps with Racing Hards lasted 15 minutes in a 24 min race with 50% left on the rears. Pretty much lost me the race after 23 minutes :(

They clearly didn't test this game before release :P
I agree
 
While there are many improvements in GT6, there are also some shortcomings.

I'd like this thread to stay on the topic of things that are in the game that you feel are either bugged, glitched, broken, changed in a negative way from a previous game, etc. with the hopes that Polyphony will recognize some of the issues and resolve them.

This is NOT for the obvious things that have been stated a million times (I want more premiums, a livery editor, better car sounds, etc.). This is NOT a whining/wish list.

These things come to the top of my head. I will add more as I continue playing the game.
(Hopefully not too many more :irked:)

These are in no particular order and is more of a personal list, however, if a user posts an issue that is quite bothersome, I may add it to the list. If issues on this list are fixed in an update, I will cross them out.
  1. Cannot copy vehicle settings from one tab to another.
  2. Power limiter does not update PP/HP figures while adjusting making it time consuming and difficult to judge amount needed. (Edit: same situation with ballast.)
  3. Tire screech on comfort tires is horrendous.
  4. Cannot remove wings from some cars (e.g. Supra RZ, no reason you shouldn't be able to).
  5. There is automatic traction control, regardless of grip settings, in areas off the course, making it impossible to drift some of the best sections in the game.
  6. Power curve graph is somehow worse than in GT5. How do you expect us to tune accurately PD?
  7. "Reset to default" option seems to be gone from adjustable parts (transmission, suspension, etc.).
  8. The RA function for adjusting vehicle aids during a race is gone, why? (Edit: Seems to be enabled for DFGT wheels only).
  9. Cannot, from what I can tell, disable specific tracks from the in-game soundtrack (Like in GT5). Individual track options are under the gallery function.
  10. Using your real name online should be optional (it kinda is, you can put a fake name, regardless the option should still be there). Your PSN Name is now used online as of v1.02.
  11. Auto replay after race is annoying.
  12. There's no shuffle racing... wow
  13. The top speed value no longer changes when adjusting final gear (like in GT5).
  14. Nitrous doesn't give relative power increase value. What does "x"% nitrous add to the HP/TQ?. (it's probably a percentage of overall power)
  15. A regular fully customizable transmission (not dog clutch) seems to be removed from quite a few MANY too many cars, making it impossible to use H-Pattern shifter.
  16. Karts cannot be used on tracks that have weather making some of the best tracks for karting unusable.
  17. Having to hit the "cancel entry" every time you leave track to edit your tune/change car is tedious.
  18. While looking at car stats in an online lobby, it does not tell you what rev your max HP/Torque is at. This is compounded by the terrible transmission editor and power curve graph.
  19. The "Next" option while doing license tests is gone. Bring it back. (Would also be useful for Goodwood/events with same regulations)
  20. Cannot re-size map.
  21. You can apparently use any word for your first/last name. I've seen some interesting names online. Fixed v1.02
  22. Cannot customize on screen HUD to the same extent as in GT5 e.g. remove time from HUD. (Would like even more options as well, movable time/map/gauges/etc.)
  23. You can no longer see to what extent a lobby is restricted anymore. No PP value, no HP limit, no tire restriction, only the highlight where it indicates it has been restricted.
  24. Having to change driver aids after every event is very tedious. (There should be a global default option menu)
  25. Driving aids shouldn't be forced on, like SRF with Goodwood events/license tests.
  26. E-brake now has some input delay. (Whether or not this is intentional I do not know.)
  27. There are some very noticeable dips in performance, frame rate needs improved, especially for cockpit view. Drift lobbies are typically very laggy, often suffering from non-stop screen tearing due to the smoke.
  28. Lobby music still apparently has it's own playlist from what I can tell, and I can't edit it. (Same thing in GT5, still extremely frustrating, at least for me.)
  29. Light dispersion, both headlight and tail lights, is quite poor for AI cars. (Haven't checked online races yet) Online is quite poor as well.
  30. There's no online/friends leaderboards for A-Spec events/mission races/coffee break challenges/one make/Goodwood/Lunar Rover. Why not? In fact, why not make all A-Spec events a type of playlist online as well?
  31. Still cannot do vehicle maintenance online. (At least let us change the oil.)
  32. Cannot filter online lobbies by other useful parameters like other driver aids/tire restriction/pp limit/hp limit/weight limit/NASCAR/gt300/gt500/rally/stock/karts/one make/drag etc, etc, etc. SHUFFLE (IF WE HAD IT) There should also be a "race type" option for each of these, or at the very least rally/drag/kart, instead of only having "race for fun, race for real, drift and free run."
  33. Driving line seems to randomly turn on while online. (Seems to be due to changing some settings on your car)
  34. Frame rate stutters when somebody enters course.
  35. FFB response for wheel users disappears for a second when somebody enters course. (Might be caused by #34)
  36. Tires/wheels can glitch at slow speeds, looking like they're spinning or burning out.
  37. Cannot see what track others have voted for while you're deciding.
  38. Unlike in single player, during online lobbies, if you have on different tires/aids than what the host designated, it does NOT switch them automatically for you.
  39. Some variations of Silverstone do not produce tire smoke.
  40. Players get removed from track even if the host looks at the settings without changing them, or changes a setting that does not affect the physics (number of laps for instance).
  41. PP system seems more arbitrary now. Aerodynamic changes do not affect the PP value, and adding/decreasing weight only slightly affects it. Tires/suspension/drivetrain/nos still don't affect the value.
  42. While solo qualifying, the blindside indicator still registers the other opponents.
  43. The clutch is still terrible.
  44. The stockyard seems to be bugged, which can result in deleted cars.
  45. Considering you can use paint chips infinitely, it would be useful to know which paint chips you've already obtained, while buying a car.
  46. It's much more difficult going through your garage of cars and tuning them. Now you need to go through about 5 menus and must switch to a car before you tune it.
  47. NOS indicator continuously and erratically flashes after the first button press.
  48. Replay view options for roof forward/reverse do not work while spectating live, or while watching a replay. Seems to be fixed.
  49. Cars that have been de-winged still produce a shadow as if they still have a wing.
  50. Your best time is no longer saved into track history during a free run. (Like in GT5)
  51. Give us an option for standing/rolling start in every mode.
  52. The credit payout curve is indeed terrible. It seems like credit payouts have been altered in some way to make microtransactions more appealing. :yuck: (May have been fixed with login bonuses introduced with patch v1.02)
  53. There are no sign in bonuses anymore. As of patch v1.02 we now have login bonuses. (I still miss the free paint chips)
  54. PP values for opponents is not shown in any single player events (arcade, a-spec).
  55. Change oil and engine rebuild options no longer tell you how much power you gain.
  56. During a replay, live or saved, it still shows what song is currently playing even if you have music disabled.
  57. Smoke seems to be more dense and lingers longer than in GT5 even with low hp/tq cars.
  58. Saved replays do not work in some cases, freezing the system.
  59. Player names are now forced on at all times during a replay.
  60. Rewind function during a replay does not seem to work properly.
  61. Can no longer use L1 and R1 with a DS3 to navigate menus if you have a wheel plugged in. (At least with a G27)

Opinions (There is some whining here):

I miss some of the old community features, uploading pictures, uploading custom courses, (obviously we couldn't do that yet anyway) message board, friends stats/cars, car sharing, etc. I have a strong feeling however that some of these features will be returning in a future update.

I also have a strong dislike towards auto viewer after buying a vehicle (I know it's tradition) and the "completing work" after vehicle maintenance. I simply would like an option to skip those animations. I wont put that on my list because I know PD would never remove them and it's more of a wish than anything.

It makes NO sense to me when game developers take out fully functional, working, useful, sometimes critical elements of a game from a sequel. This absolutely infuriates me. I realize PD are under deadlines/stretched thin, but come on. Some of these things are elementary to the genre. How can I efficiently tune my my car when I can't tell the values? What am I supposed to do, eyeball it?
I would LOVE when were drive testing a car or in practice mode where one can stop and tune any settings transmission etc. with out back out of the track watch it reset then reload then back again, it's very time consuming and very frustrating really 15 years in the game, figured this would of been thought of by now. Thanks a great post here.
 
The pit crew just screwed up lol

Haha just wait till you see how your pit crew handle a 'safe release' another car is entering the pit bay infront of you....... oh gawd. Kaz must be mates with the AI and pitcrew programmers because at any other corp. they would have been fired by Prologue! :D
 
Because more downforce lowers your top speed and increases handling whereas less downforce negatively impacts handling but give you greater top speed. The trade-off is built in. I don't think PP should be altered.

Statement is true only if your speed/acceleration is mathematically balanced with the amount of grip increase from aero, which currently, I dont believe it is. (Audi R18 with max aero = killer go kart :D)
 
Wish we could use the standard manual shifter on any car, with the exception of the F-1 cars of course, I like the challenge of popping the clutch & shifter dead on, and if not you pay the consequences for the early or late shift, now thats what I call real live driving.
install everything on the NSX R 02 including all of the ground effects. The HP at 550pp is appx. 388. Then delete the flat floor the horsepower increases to 458 at the same 550pp. This is telling us that a change from flat floor to stock increases 70hp, a serious error.
 
brake balance has already been discussed- totally wrong. try extreme settings, you'll see that even at 0/10 balance you can only lock front never rear.
As was explained in the FITT reverse engineering thread, affects controller response- front or rear brakes effective earlier while braking. Unrealistic and silly
 
Small error, but with Garaiya gt300 base car and likely some other racing models, painting wheels is available, and you will be charged, system will go through process of applying color, but no color change happens.
 
After patch 1.01, my game was much improved, and after 1.02, my game freezes mid-race for a second or two (I'm guessing by it trying to search for music when I have it turned off), and I'm not not able to return to the main menu. After every race so far, X1 Junior Championship + Hudson Time Trial, it freezes while trying to load/gets stuck in an infinite load loop.
 
The custom rims bug needs to be fixed badly.
There's so little in the way of customizing cars already, now you're even stuck with stock rims if you don't want to wreck the handling...

^ +1

I set out to Apricot Hill earlier today with my Cizeta. After a handful of borderline uncontrollable laps with the larger wheels, I re-equipped the factory wheels. On my first lap with the stock wheels I ran a full 2.5 seconds faster.

There's a couple threads discussing this issue and they have some pics as well.

Custom wheels give all 4 tyres the same width....changes grip and balance

Ruf's and Tire Physics?

gemasolar-jpg.89548
 
It is quite odd that so many obvious enhancement in GT 5 didn't make it to GT 6. Lack of PP auto adjusting/displaying, information about a/the race prior to selecting it, shuffle racing, little to no reward cars or meaningful rewards of any kind, etc.

So many little things that rounded the edges of GT 5 2.0... It really makes me wonder if they were using an early code branch of GT 5 to construct GT 6...

No real sub 450pp events beyond the few prior to Ib really limits the desire to explore some of the best cars in the game... But that's a different gripe for a different thread.
 
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1.No B spec, thus making grinding more tedious.
2.No "proper" enduracne races-24 minutes at Le Mans WTF?
3.Tire wear and fuel depletion just awful for the the game's poor excuse for "endurance" races. eg Nissan R92CP runs out of fuel on just 3rd lap of La Sarthe, in GT4 and GT5 it was 5th lap before running out.
4.Every race has a PP limit, why are there no races in the game where we can really turn a car loose with its maximum PP? Whats the point in buying Red Bull and Formula Gran Turismo if their PP is too high to be used in any actual race?
5.No "single race" option, this was also missing from GT5, in games 1-4 there was a single race option, 1 race, no limits on car type or HP, just simple short 2 lap race on any track you choose, with a small amount, perfect if you just want a quickfire simple race with complete freedom on car and track.
6.No Bathurst 1000, while its great this track is finally in the game, it seems cruel not to be able to do the Bathurst 1000.(161 laps)
 
1. slipstream must be fixed for offline racing. or gives us the option to choose
2. better ai car selection.group c/lmp1 + gt + nascar + rally + road cars on the same grid ?
3.fix headlights
4.16 cars in arcade mode
5. option to turn on fuel/tire simulation in arcade mode
6."normal" start of the race
7.be able to adjust cars settings on the fly when all screen texts are turned off
8.bring back telemetry data
9.all color paints available
10. option for ai difficulty for carreer mode
...
 
Been playing in my own room with a couple of mates and one of them keeps getting booted off
there is no lag or quality problems, Does any one else have any problems like this
 
24 hours instead of 24 minutes in Super level endurance races, this is very disappoitend. The championships its only 5 races without pit stop, what a shame! in gt3 professional level champions have 10 races with 15 laps each race! I want this exciting races back in gt6! Kaz you must read this! lol
 
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