Things you DON´T WANT to see in GT6.

This time let´s try the oposite. What things you wouldn´t like to see from the earlier GT games in the new GT6?

What i don´t want:
- Lower quality models (the standard cars).
- Opera (or any kind of Classic Music) in the soundtracks.
- Gran Turismo TV. Mostly because it was very poorly implemented on GT5.
- Another fake online car dealership.
- This clumsy Drift Mode with flawed scoring scheme, forcing everyone to use the Speed 12 in CS tires.

What about you, guys?

Lack of A-spec events that made GT5 very boring.
 
Here's my list:
[...]
Comfort tyres (Can't see the point in having these. Have standard car tyres when a car is bought new & keep the sports & racing selection)
[...]

If you prefer to drive on tires that are analogous to what most high performance production cars come with, you'd have to equip the vehicle with Comfort Medium (to Comfort Soft) tires and no more. According to Polyphony Digital, Comfort Medium would be analogous to grip characteristics appropriate for tires on a high performance vehicle.

Perhaps, at most, the Sport Hard tires might be representative of the more intensely track-focused DOT approved tires (Pilot Sport Cups, Proxes R888, P Zero Corsa, R6, R1, Advan A048, etc.), however, anything beyond that and you're quickly in territory approaching slick tires with highly exaggerated grip from what normal production, non-race performance cars would typically be equipped with.
 
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- Mandatory B-spec needs to go
- Test track should be included not DLC
- No more limited UCD
- NO CREDIT CAP (dumbest change they made)
 
-no more mandatory b-spec mode (I don't like b-spec mode but is really helpful because I don't like endurance races)
-no more standard cars (all standard models models turned into premium without removing cars)
-no classic music (I don't like to sleep in front of the tv playing at night)


I think they lost to many time with ****y details like racing suits and racing modification to some cars.

I just want all standard cars to be premium thats all
 
-no more mandatory b-spec mode (I don't like b-spec mode but is really helpful because I don't like endurance races)
-no more standard cars (all standard models models turned into premium without removing cars)
-no classic music (I don't like to sleep in front of the tv playing at night)


I think they lost to many time with ****y details like racing suits and racing modification to some cars.

I just want all standard cars to be premium thats all

There's a time when you grow face hair and start appreciating classical music
 
#1 thing I want to see go? Cars that are expensive as the money cap. There are a whole slew of solutions, but PD fails to even see that there is a problem.
 
-Standards.

-B-Spec, unless it's taken back like it was in GT4.

-XP Points. Other GT's didn't have it and it didn't ruin the progression, even if you grinded a lot to get a super car in your first days. The problem is that Liscenses are of no use anymore. Bring them back how they were.

-Usless grinding. Again, due to the broken progression system and poor A-Spec.

-"Chase the rabbit" racing "system."

-Museum cards.

-One-time Special Events.

-Rally, if it's going to be like it is now. Of what use is the WRC license if they are going to be used for one-time events? GT4 had a FAR superior rally system despite not being "point-to-point" events since it was rewarding to do them over and over. Don't get me wrong, I love rally.

-Gran Turismo TV. I've now seen it and it seems to be a waste of time.

-Rotating UCD. All cars should be in their respective dealerships no matter the year.

-Carwash. Useless how it is right now. I'd love to see cars getting dirty so this feature is really useful.

-Chassis rebuild. I really can't notice the handling difference between a car that has it and a car that doesn't, plus, it's rediculously expenssive. It seems to be an over-thought feature that at the end it doesn't really do anything, and takes the place of other things that could've been added.

-Nonesense repetitions of a car (*caugh* Skyline GTR R34). V-Spec, M-Spec, GTR, GTR M.N.P, V-Spec II, V-Spec-II N1, M-Spec Nur, you know what I mean. And I don't care if people think these cars are different, because in-game they hardly make a difference. ONE! street Skyline GTR R34, PD. And a couple of tunned and race versions, of course.

-Nonsense excuses of "new" cars like the Renault Lutecia which are not even represented correctly.

-Exhaust sounds done in a completely random and unprofessional way. Come on, PD! You have been in the business almost 15 years now.

-RM cars, especially if they are sold as DLC. A simple but effective customization system could enable us to do our own RM cars. It doesn't need to be something rediculous like NFS. A modest selection of body kits, wings, a simple pre-rendered livery selection and a default stripped interior unique for each model will do. Almost ALL car games have been doing it since the PS2 era.

-Racing Suits and Helmets. I mean, they are cool, but it really doens't add to the gameplay. Instead of this, why not giving the cars some customization love like my point above?

-Paint chip system. PD doesn't even have to add a color wheel as long as the chips are infinite. Just one per color that you can use over and over. Still not what it should be, but it adds to the collectible factor of the game.

-Cars that can't equip parts like the Tank Car and the much needed transmission. All parts should be available for all cars, with some exceptions, of course (you're not going to put a racing exhaust in a Tesla Roadster).

-Credit limit.

I could mention NASCAR, F1 and such, but cars are cars and they deserve a place in GT. The problem is the lack of effeort put in these series. If they put them in the game, at least give them a more extend use.
 
- Lazy pass x amount of cars in x amount of lap missions. Replace them with reenactments of real life racing moments. For example, let us reenact the 3 AM battle at Le Mans 2008 between the R10 and 908. Give us 5 laps to hull in the single 908 in the darkness with rain.

- Forced B-Spec Make B-Spec 100% optional. Allow us to use B-Spec on any A-Spec event AFTER we get gold in that event with A-Spec. This is done to prevent someone from completing the game with B-Spec only like in GT4. Does not include longer endurance races.

- Finite Paint chips. Allow us to permenantly add them to our livery editor color collection on top of the 0-255 color wheel.

- Puny B-Spec credit payout. At the very least B-Spec should pay out 50% as many credits as A-Spec.

- Randomly Generated B-Spec driver names. Let us name them.

- Random used car lot. Every single car should be available every single moment (except maybe a few prize cars) if you have enough credits.

- Open Game saves. They need to be locked like when GT5 was first released or credits and car collections will be pretty much useless.

- Incorrect lineups for Endurance races. Sportscars at the Indy 500? LeMans prototypes at the Nurburgring 24 hours? :ouch:

- 5 lap A-Spec Races. At the highest levels of A-Spec racing the races should be long enough to require a pit stop.
 
- standart cars
- used car dealer. i know alot people like it...but i want to start at 0km with every car to see how much i drove with them.
 
Silly cars like the Jay Leno Tank Car, The X2010, or those bloody awful really old army-type trucks.
 
I dont want to see

- standard cars
- the aweful and bad paint system
- Concept cars. In my opinion they should focus on race series or new cars.

- People in online gaming who thinks crashing is cool.

- the bad damage and tyre model. Both need huge improvments

Earth
- Randomly Generated B-Spec driver names. Let us name them.

- Random used car lot. Every single car should be available every single moment (except maybe a few prize cars) if you have enough credits.

- Incorrect lineups for Endurance races. Sportscars at the Indy 500? LeMans prototypes at the Nurburgring 24 hours? :ouch:

- 5 lap A-Spec Races. At the highest levels of A-Spec racing the races should be long enough to require a pit stop.

This 👍
 
RikkiGT-R
Silly cars like the Jay Leno Tank Car, The X2010, or those bloody awful really old army-type trucks.

What's wrong with the schwimmwagen und kublewagen? jay leno tank car isnt silly, he drives it every day!
 
kieran177
What's wrong with the schwimmwagen und kublewagen? jay leno tank car isnt silly, he drives it every day!

They don't have premium cars to compete with. PD could have created 2-3 premium DTM cars instead.

In the past the DTM had only 2 cars.
 
Things I don't want to see:
- Rally: if PD wants to make a rally game: Why not ! but Gran Turismo should focus on its roots. It will allow to increase the number of non-rally tracks and reduce development cycle
- Karting: same logic ! PD can make a Kart game if they want but Gran Turismo should be more focussed
- Drift: same logic again
- A carreer mode so badly set-up that you have to re-do races dozens of times to unlock the next ones even if you already won everything.
- Tyre damage set-up so badly that using the softest ones allowed is always the best strategy
- Arcade mode cars limited to less than 10% of the cars available in carreer mode
 
Seems the vast majority of opinions on here just want rid of all the things that make GT5 diverse and want to turn it into "just another racing sim". Honestly there's nothing wrong with things like the Tank Car and the Red Bull X series as long as they get implemented properly. Jay Leno Tank Car Cup and Red Bull X Series in Xtreme Events? Yes please.

Same with the drifters. Now for one I don't understand why people are so worked up about them or draggers. But it has to be properly implemented. Keep the Kubelwagens and Schimmwagens, they're brilliant. Standard cars - you're never going to see everything premium unless you cut a large segment of the cars, don;t be unrealistic. Same with Karts, NASCAR, and hell, Ferrari F1. Nothing wrong with them as long as they are implemented properly.

On topic a bit more:

No auto B Spec names, I want to name my own.

No to the ugly current design of your garage and paint chips - cumbersome to navigate.

No to Arcade car limits.

No to buying every car and then having to make them available to use - I remember GT4 buying a Honda S2000 LM in Red and by default its in Arcade ready to go in all other colours.

And no to LM's at the Nurb, get someproper class-based racing in! And non-robotic AI!
 
Standard cars

Difference in qualities between tracks

Repeated textures and cross polygon trees

Terrible sound

Lack of access to all cars in arcade mode

Only being able to buy cars when they finally turn up in the UCD, although I still like the UCD from former games

Car washes that are completely pointless

Rant over. :)
 
I must say I have had plenty of fun with GT5 !!
But it has some major and minor flaws.

My negative wishlist would probably be:

1. Paint-chips ---> Paint store with a colour wheel and different special settings (Matte, Colourshift, Polarized etc) and a Firm section with colours from all ingame Manufactures to obtain exactly the Rosso Corsa for example. Saves huge amount of space on BR and gamesave.

2. Museum --> waste of space make a Manufacturer Info button in the NCD so you can read the important things of the Manufacture History.

3. B-Spec and 24h races (and races above 4h´s) --> Come on !! I didn´t like the B-Spec in GT4 and still despise it. They drive awefull and can´t be trained for a Track, Car or a Track-Car-Combo (In GT4 you could do the training, I know.).
24h races --> They are cool in Real life but leaving the Console running for 24h´s (96h for all 4 Races !!!) at these days (climatic change etc.) is just plainly ignorant and just pure BS.
Having more 1-4 hour races on various Tracks with various classes//pp-ranges would be better.
==> drop the 9hours, 1000miles and the 24h races. (Although we have the save option I´m still thinking drop those loooooong races)

4. Drop the Skid Recovery Force. It isn´t a aid for beginners it´s a cheat. If you start with a sim (GT5 isn´t realy a sim but is close to it) you know you are "bad" at it. TCS, ASM was and is enough. After you get experienced you can turn them off even when you are a casual gamer.

5. A limited amount of RM-able cars or do following example:
The S2000 LM Race Car is standard. Make it premium but only for RM-ing. You buy a S2000 and you go to GT-Auto press RM and you perform a Rac-Mod for it in different ways.
1. S2K LM
2. Spoon S2k Race Car
3. PD plain white RM.

=> 3 premium S2K´more but only attainable through RM-ing. (Just modle the changes to be made for the Stock S2k to be RM´d instead of doing all from scratch)

===> This way you limit the base Car amount but still have the possible huge Car-Number.


6. Same AI, Same Seasonal AI (!!!!!!!) and rolling starts for all events (For Oval-racing
it´s a must-have). A bit more "racing-brain": Trying to get the draft, try to keep the position (change the d-line pre brakeing turn (Nürb T1 for example)) and just be a bit faster due to standing starts ;).

Well there is something mor but this is it for the moment.

€dit:
7. Same penalty system: For know you can sometimes dive-bomb someone and the other one gets a ramming penalty for your move because he steered in normally.
Seperate options: Both (Ramming and cutting), Only cutting.
=> this would leave room for BTCC style racing (a bit tougher and harder) but with proper cutting rules and directly penelisation.

Change the way a penalty is handed out. Not drive 50kph for X-seconds (can be outdone with pressing clutch or the Handbrake to get lowest RPM), instead hand out a drive-through penalty next time you drive by the pits (at the last turn you loose control and the Car drives through pit and at petexit you control the car again).

8. Same way to limit the bhp in your lounge//lobby:
At the moment you only can limit in steps (305 next limit is 315), make it closer or even a number you want (like done with weight).
 
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-V12s that don't sound like V12s or any other engine/sound combo for that matter. 'Looks at the Audi TTS that sounds like the 3.2.'

The Murcielagos and Aventador looked perfect in every way and even had the right startup noise!

-Specific menu music at the dealerships, tune-up shop or pre-race menus. Nothing wrong with the stuff that plays elsewhere and GT Auto's tune is fine and somewhat comedic.

-Severe quality inconsistencies in premium car modeling and their interior instruments.

-Inability to unlock unmodified cars for use in arcade mode.

-Forced B-spec rather than optional. I greatly preferred GT4's version and its fast-forward feature.

-A lack of top speed proving grounds at game launch.

-The awful low speed tire slippy-ness. Insta-stall (tm) for clutches as well.

-Premium 'duplicates' without significant styling/technical differences like the Swift and Cappo. The former could have been the 3 door version at least...

-The standard vinyl roof trim on the '70 Challenger.

-The Ferrari California with its roof down all the time. At least make a consistent stand on convertibles!
 
Paint chips. Just give us a freaking paint shop with Livery Editor.

Experience points.

Auto B Spec names. Who cares if kids are crude? Do you refuse to go to the mall??

Having to own cars and then make them available to use in Arcade Mode.

Limited Race Mod car list. Make all or most cars available.

Poor graphic issues, like nasty particle effects, glitchy shadows and screen tearing.

Barack Obama, and his silly green agenda. Okay, just kidding. Slightly.

I guess that's my big list.
 
Silly cars like the Jay Leno Tank Car, The X2010, or those bloody awful really old army-type trucks.

Like they're going to remove Premium cars like the Kubel/Schwimmwagen...
What's so wrong with oddball cars like those and the Jay Leno Tank Car (which I love to drive) according to many?
Does every car included have to fit some default criteria I'm not aware of and therefor be largely the same in what they offer?
I could understand some of the criticism when they added them in the limited Premium carlist of GT5 (even though I welcomed it, love driving them too) but in GT6 they'll just be 2 of many more Premium cars.

To a certain degree I can understand people getting annoyed by the X2010 even though the only thing that annoys me about that car is the fact I can't gold that darn Vettel challenge and am reminded of that every time I see it...

What I personally don't want in GT6 is Standard content, a separate B-Spec mode and I could do without the whole collector aspect with regard to paintchips/horns/gear, etc. (just make them readily available in a shop).
Other than that, I just want more stuff, not remove current gen content which is ridiculous.
Oh, and I don't need Museum Cards too, Wikipedia does that job almost equally as good without filling up HDD space, and I hope the R35 GT-R becomes 'just another car' again so I can start to appreciate it again for being an incredible piece of machinery instead of feeling it's the teacher's pet.
 
KingSakery
3. B-Spec and 24h races (and races above 4h´s) --> Come on !! I didn´t like the B-Spec in GT4 and still despise it. They drive awefull and can´t be trained for a Track, Car or a Track-Car-Combo (In GT4 you could do the training, I know.).
24h races --> They are cool in Real life but leaving the Console running for 24h´s (96h for all 4 Races !!!) at these days (climatic change etc.) is just plainly ignorant and just pure BS.
Having more 1-4 hour races on various Tracks with various classes//pp-ranges would be better.
==> drop the 9hours, 1000miles and the 24h races. (Although we have the save option I´m still thinking drop those loooooong races)

No.No.No. You may notice that you can save between the 9h-24h races and shut down the console.

24h races are important in my opinion. They just need to make them more realistic.
 
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