Things You Want To See In GT6 Besides Vehicles and Tracks

  • Thread starter Earth
  • 5,059 comments
  • 353,525 views
Also, how about a rewind option while racing like Forza has it? I for one would love that because I am the only person who goes through an entire 24 hr Le Mans race and ***** up in the last few minutes....
There were one or two threads about it once and it ended in a huge disgraceful cockfight if I remember right. Let me search for it...

EDIT:
https://www.gtplanet.net/forum/showthread.php?t=120703
https://www.gtplanet.net/forum/showthread.php?t=265498

This. Furthermore, when taking a picture, more camera angles... (helicopter)

iQyXIyIInCXLz.gif
 
Last edited:
15506-gran-turismo-2-playstation-screenshot-welcome-to-gran-turismoville.jpg


Dear P.D.I :

Think about this game when making GT6 and make sure you follow this perfection as much as possible.
 
^Yes, that's what I hope for GT6 to turn out to be. I want it to be like GT2, maybe better if possible.

Like a small open world to be GT6''s new GT Life mode? :)

Then again, I like sparkytooth idea of wanting GT6's menu to be like GT2's menu of the map again. That's I hope for as well. :D
 
Like a small open world to be GT6''s new GT Life mode? :)

Then again, I like sparkytooth idea of wanting GT6's menu to be like GT2's menu of the map again. That's I hope for as well. :D
You didn't like GT4's menu?
 
Like a small open world to be GT6''s new GT Life mode? :)

Then again, I like sparkytooth idea of wanting GT6's menu to be like GT2's menu of the map again. That's I hope for as well. :D

What sparky tooth said, the entire game! I want everything that made GT2 awesome to be in GT6; it's vast car selection where the amounts of cars from each country was well-balanced, the course selection, the simple menu navigation, and the car dealership system that was in GT2.
 
What sparky tooth said, the entire game! I want everything that made GT2 awesome to be in GT6; it's vast car selection where the amounts of cars from each country was well-balanced, the course selection, the simple menu navigation, and the car dealership system that was in GT2.
Precisely but with all the GT5 cars and tracks. And the improvements seen over GT2's career progression system in other GT games.
 
You didn't like GT4's menu?

I do, however it was kinda annoying how big the map was, and when you move to mouse it moves the screen. It should be soild at least. :)

I didn't necessarily mean the menu.

The entire effin' game

What sparky tooth said, the entire game! I want everything that made GT2 awesome to be in GT6; it's vast car selection where the amounts of cars from each country was well-balanced, the course selection, the simple menu navigation, and the car dealership system that was in GT2.

Oh, that's what he meant, didn't know. lol :P
 
Stop being lazy. People always complain about how far things were and are. But geez its just a game and it seems like most American Gamers are just lazy.
 
What sparky tooth said, the entire game! I want everything that made GT2 awesome to be in GT6; it's vast car selection where the amounts of cars from each country was well-balanced, the course selection, the simple menu navigation, and the car dealership system that was in GT2.

Car selection was actually far more biased towards Japan in GT2 than in GT5. GT5 has the most balanced list yet actually. But the rest I agree on.
 
Car selection was actually far more biased towards Japan in GT2 than in GT5. GT5 has the most balanced list yet actually. But the rest I agree on.

TBH, I disagree with your first statement still. I will admit that GT2 still had a good majority of japanese cars, but GT5 was way worse imo with that. Especially since GT5 had mostly japanese duplicates while GT2's japanese cars had little to no duplicates featuring in the game.
 
sparkytooth
Ok. Did I just end the thread?

Seems like you did :)

I liked GT2's menu system, so simple yet so deep. Like the manufacturers. Had they changed the position of South Europe and America we'd have a world map right there. Races as well, divided into GTA ((inter)national championships, Special Events (class-specific), Endurance and rally events so you'd easily find the event you're looking for. The whole atmosphere was just great, though I have to say if GT6 must look at another GT menu-wise it must be GT3, the simplest menu yet to be beaten 👍
 
One more thing I'd like to see gone: Those stupid 100-200+ HP boosts for Group C cars, 90s GT1 machines like the Mercedes and Nissan, and earlier LMPs up to 2005. It's just unnecessary. They have a gonzo-high performance advantage over the more current prototypes because of this, and that's not really fair.
 
One more thing I'd like to see gone: Those stupid 100-200+ HP boosts for Group C cars, 90s GT1 machines like the Mercedes and Nissan, and earlier LMPs up to 2005. It's just unnecessary. They have a gonzo-high performance advantage over the more current prototypes because of this, and that's not really fair.
Hello world? Group C cars simply had more power, what's the deal?
Fair? Reality hits you hard bro!
 
TBH, I disagree with your first statement still. I will admit that GT2 still had a good majority of japanese cars, but GT5 was way worse imo with that. Especially since GT5 had mostly japanese duplicates while GT2's japanese cars had little to no duplicates featuring in the game.

Your opinion doesn't matter, factually there is a smaller percentage of Japanese cars in this game than GT2 BY FAR.

GT5 is the most balanced game so far, whether you think so or not. Factually and statistically, this is more balanced.
 
Your opinion doesn't matter, factually there is a smaller percentage of Japanese cars in this game than GT2 BY FAR.

GT5 is the most balanced game so far, whether you think so or not. Factually and statistically, this is more balanced.

Okay, pardon my ignorance. Anyway, do you have any sources to prove that like a chart or something? It's not that I don't believe you, it's just I like to see proof behind anyone stating a fact.
 
Last edited:
Okay, pardon my ignorance. Anyway, do you have any sources to prove that like a chart or something? It's not that I don't believe you, it's just I like to see proof behind anyone stating a fact.

Famine posted all the stats in some thread a while back. I have no idea which thread it was so I'm gonna have trouble finding it, but it was all percentages showing how GT had consistently become more balanced each game.
 
Famine posted all the stats in some thread a while back. I have no idea which thread it was so I'm gonna have trouble finding it, but it was all percentages showing how GT had consistently become more balanced each game.
I tell you they've been crappy at balancing it out over the years post-GT2 with all the variants of the same car, Alfa, Fiat and even Mercedes have been guilty of it since GT4.
 
Ok, this will have probably been mentioned in the pile of posts with suggestions; but, to those of us that went through this kind of progression in the game in the past probably will understand this better than any:

Bring back the license requirements BACK to the career progression and (might anger the ones who like to just jump right into an online instead of actually going out and playing the game through itself) put in some kind of license requirement for online play.

It makes a lot of sense (to me, and maybe others might agree) that if you actually put the effort in with a set of benchmarks in front of you, you just might actually have a better feel of progressing and improving as you go along.........and you are able to adjust much better than having jumped in with little to no progress whatsoever and expecting to do quite well.

I could see having a level requirement necessary to start a particular license and opening up progression to the next license (no problem there); but, to me, with the way it was built in GT5, the licenses virtually have NO impact on gameplay progression and (to me) online progression, also. All it seemed to be was a glorified way of just earning some extra cars without having a career progressing impact (no, extra exp doesn't mean diddlypoo, imo).

Also, with that said, adding in an extra license set (progression as follows: C, B, A, IC, IB, IA, S) in order to add a Time Trial component as the IA licensing before progressing onto the Super License tests would make an extra challenge as it was a fun challenge to try and do a fast hot lap cleanly knowing one bad move would force you to start all over again. I liked how the Super Licenses were set up and having a Time Trial component to help progress you into a 'Driving School' graduation (as that is how I deemed the Super License test in GT5) would seem to be a fair and excellent way to progress.
 
I wouldn't mind a rotary tachometer instead of the standard bar that we currently get. The bar makes it pretty hard to judge revs, I have to rely on my hearing to gauge if I'm in the right gear.
 
I wouldn't mind a rotary tachometer instead of the standard bar that we currently get. The bar makes it pretty hard to judge revs, I have to rely on my hearing to gauge if I'm in the right gear.
That's how it's done mate, you normally don't look at the revs. Which view do you use? Some views do have a propper rev counter.

Hood/roof view I guess?
 
I wouldn't mind a rotary tachometer instead of the standard bar that we currently get. The bar makes it pretty hard to judge revs, I have to rely on my hearing to gauge if I'm in the right gear.
Why not have a custom tach for each car?

Example: The LFA and it's glowing green tach that turns red when it redlines and it's time to shift. The FT-86 and G-Sports concepts pink tach complete with numbers and the track map as seen in the interior.
 
How can the car list be balanced when Kaz clearly stated he went over board with the japans cars? Yes the list has become more round but balanced not.
 
How can the car list be balanced when Kaz clearly stated he went over board with the japans cars? Yes the list has become more round but balanced not.

It's a step into the right direction.
 
Improved online racing to correct following issues:

- compatibility issues preventing some users to see each other in lobbies;
- difference in online clock between faster connections and between wheel/ds3 users;

General for online:
- easier ways to find races / better matchmaking system

Leaderboards
- More leaderboard filter options (abs on/off, tcs on/off, and so on..)
 
I'd like to see a Forza-style Autovista mode that allows you to walk around the car, open up the engine bay, look around the interior and so on. Also include a brief overview of the cars narrated by a celebrity voice like Clarkson did in Forza 4. Finally make it applicable to all the premium cars rather than a select few.
 
Back