Things You Want To See In GT6 Besides Vehicles and Tracks

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^Love that song! 👍
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What I'd like to see in GT6 is a functioning flag system and realistic mechanical damage, as well as a realistic tire model allowing the game to have multiple tire brands with detailed/unique characteristics.
 
Simple question
Has anyone noticed that suspension arms aren't even modeled on the Premium models (expect for the open wheeled cars). Take a look at the vintage Volkswagens. The high ride height makes it really obvious. The car is just kind of floating above its wheels. ANd those wheels aren't connected to anything. It is like the automotive equivalent to Rayman with his floating hands and feet.

I hope Polyphony stops relying on model cars for modelling. As well. That whole Mine's Skyline GT-R BNR34 incident was pretty embarrassing.
 
100+ pages with some good ideas,

I just want a game thats a Game Changer, something unexpected, fresh or a fresh perspective, BRILLIANT, modern yet classic, has everything but only the important things, caters to everyone but only the people that matter, has a personality of a friend not act like the enemy, looks to die for not looks that were resurrected from time.

Needs to be this side of the 21st century barrier, not making the same mistakes and a decent feedback system (not a box but full pages to get proper detail - and so the whingers couldn't be both to just complain).
 
THIS

-All races from simulation mode also include QUALIFY SESSION that GT5 did not have.

(From the very first post)
 
@Astro

And to make rally racing more important. GT4 had rally racing and was definitely a stand-out thing to take part it. Everybody would and would do it over and over because it was fun. But there are a large some on GT5 that have never even touched the dirt.
 
I would like to see some PP limits and tire specs for A-spec games (or at least a suggested PP/tires), like they do in seasonal events. I know they have "typical opponents", but it's not really the same
 
@Astro

And to make rally racing more important. GT4 had rally racing and was definitely a stand-out thing to take part it. Everybody would and would do it over and over because it was fun. But there are a large some on GT5 that have never even touched the dirt.
Not as if it weren't possible in GT5
 
Ahh great, just bad that PD would need another 100 years to remodel all cars for such stuff.
 
Ability to Export replays to video formats, decent cars tuning, better physic, more tracks, better AI , more multiplayer stability ... thats all I hope and need!

Gooooo Kazuuuuu!
 
This is going to be probably the dumbest comment on my history here at GTPlanet but...I would love to see Kangaroos at Bathurst!

(there are some not so cool moments in this video be advised...I mean outside the track in the game not for this)



We have Nessie, Monkeys, Jenkins, the dog (can´t remember its name), "bobette"...why not?

(I feel so dumb now...)
 
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I couldn't care less about damage modelling, seriously.


Better weather implementation, especially snow and rain. Rain feels lacking in GT5, in both presentation and physics. Snow was fun, but still could've done better.

better track surface collisions, especially dirt and wet surfaces.

Wind/air resistance, especially with non-racing cars.

A much, much better A-spec. I realize that a career in racing isn't exactly as fun as any mission or goal-oriented video game, but let's be real here. Gran Turismo is still a video game, therefore a constant race-after-race in A-spec is sometimes no fun. The transition between Beginner to Expert should go above and beyond a simple car change, if PD desperately wants to mimic real life. It goes against A-spec sim, but since we aren't really getting Arcade/Sim separation in A-spec, at least have some bonus objective-based game modes like "Try to finish at EXACTLY 3rd place" or some oddball that could be considered "fun" in terms of it being a video game, i.e. "Can only use brakes 5x in race.", "Speed limit of 200km/h for all cars", "Only lowlights during night race", etc.

Remove NASCAR. Just, remove it. Some people find the fun in infinite left turn high-speed racing but I'd rather take dynamic circuits with elevation changes and whatnot.

Expand on F1, drifting, Rally.

Add bike racing. Motor bikes, Dirt bikes.

uneven wet surfaces. Some areas should be wetter than others, after a rain/drizzle.

optional ANNOUNCER voices during race, just as for any other sports video game out there.

Car creator, barring the nuances like aerodynamic design or whatnot. More about aesthetic than performance.

More intuitive UI. Less clunky and crowded. GT has always been about sophisticated, even concrete feel of the UI but sometimes people want to be funky or hippy or whatever fits their mood.

Live radio stations while driving (disguised using an internet stream like Shoutcast, since PS4 has another chip for Download/upload).

Better car sounds.

Trim the number of cars. Seriously, just trim 'em.

Smaller, tighter tracks for the slower cars.
 
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