- 1,142
- Hedmark
- lspredator
I like your ide
NFS U3 and PS4 Graphic and GT5 handling
NFS U3 and PS4 Graphic and GT5 handling
Ok, I know, I just tink turn signals would be cool for cruising lobbies
Not really.
O.K. if you want to be argumentative of the fact that this is a Real Driving Simulator over a Racing Simulator, just because the name states it.
Why is it not used to teach people to drive on real roads, considering all roads are race circuits (rally tracks just incase you want to pull me up on that point) There are no real world situations, no built up towns, school crossings complete with lollypop ladies, back streets complete with speed bumps,
There are no real world driving rules, no speed limits/cameras, no pedestrians potentially stepping out into the road.
No chance of being pulled by the police, never having to move out of the way of the emergency services.
No tractors on long country lanes,
No level crossings.
Never having to give way at T-junctions, Roundabouts or stop at Traffic Lights.
I'm failing to see how this is possibly a Real Driving Simulator and not a Racing Simulator, just because the name says so.
SimonKGT5 a racing simulator? Yeah righ, it has no racing rules just as much as it doesn't have rules of the road, it doesn't have proper damage, it has very few championships, no qualifying, nothing. A racing game maybe but it most definitely does not simulate real world racing.
By the way you don't need all of that stuff to simulate driving a car, you simply need a car and somewhere to drive it. Bam, simulating driving a car.
YoungunRight on the money, the only thing close to real racing simulator is Project Cars with the correct series, progression and practise/qualifying/race. (F1 was close I felt)
This. Great post SimonK. But you didn't mention the AI in GT that behaves like traffic.
YoungunA lot of ideas so far. I would like the ability to select the cars mode, as many modern cars have pre set program's ferraris have a few knobs, Lambo have the Corsa button, BMWs have the M button, nobles (if there in) has road/track/race, Astons also have a road/track/race switch, I'm guessing American cars do too.
heingerickeWow, definitely. That way we drive as the manufacturer intended, no more fiddling about under the car if you don't want to. Menu comes up during pause is the interior of the dash board/wheel etc and the driver pushes the buttons accordingly, selected by you via thumbpad/stick etc.
You can already do that (sort of), just go to the ballast settings and add in your weight.- Ability to add my own weight in the driver's seat
But it's spread out evenly from left to right. I want to add it in the spot where I would be sitting
I'd like a wider range of events. I've found that, in the past, it's possible to complete substantial portions of the game with only one car, and that you only swap into another for a select few races and then never use the car again. You could really miss out ona lot of stuff if you didn't go looking for it.
I'd also like to see replayability in events, so I think randomised championships would be the way to go. Once you complete a series the first time with a fixed set of events, you can go back in and choose the option to randomise things, though this would probably depend on the algorithm used to determine which circuits are used and when.
And a more user-friendly interface would go a long way. I think GT2 and GT4 were the closest to getting it right.
That's probably a little bit more complex than what I had in mind, and I'm struggling to follow it.Completely agree. I think A-spec needs to be anywhere from 3 to 5 times the size that is was.
Ideally, I'd like to see three tiers of A-Spec, each broken down further in a similar way the current A-spec is. Each tier would be simple:
I still think your whole system of tiers and level tiers is too complex.I'll boil it down.
I'd love to see "Oh Yeah" by Yello again.
I still think your whole system of tiers and level tiers is too complex.