Things You Want To See In GT6 Besides Vehicles and Tracks

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The environment should be more interactive. If there are pine trees or oak trees on the side of the track, there should be pine needles/leaves accumulating on the track underneath them. When cars go by, the debris would get tossed around. If it is raining, those leaves would stick on the track and cause a slick spot. Also, if it is raining and you're directly behind another car and he goes off the track (two wheels or one) it will spit up mud/wet grass and stick on your windshield. If this happens a lot you're gonna have a bad time until you get to the pits to have it wiped off.

The crowds need lots of work (mainly talking about endurance here, but it could work for all). They should be more dynamic. Start/Finish should have the highest concentration of fans, if it's raining they should thin out and be using umbrellas. You should see random people walking around, kids on bikes, dads lifting kids on their shoulders, people that react to crashes and good passes.....

All of that sort of thing is not going to be possible on current gen hardware.
 
I'm sure this has been mentioned. A track maker where you have 100% control of how the track actually comes out, so you can replicate real world tracks to some degree that aren't featured in the game. Perhaps even a feature to add famous turns/corners etc from existing tracks in the game to your made up one, where you select it like a music/video editor/snipper from |<A to B>|, but instead of the easier way of doing it on a map, instead you drive one of the trucks with the track scanning equipment that have been spotted recently at Silverstone and famously Bathurst a short while ago.
 
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Sorry but I had to.
 
More photo locations! Like this one for instance:
WRC2001Peugeot206WRCofGillesPanizziMarcusGronholmandDidierAuriolatTourdeCorse2001corsica.jpeg
 
Speaking of photomode locations, it would be nice if they gave us more freedom to explore the environments, like being able to go inside specific buildings.
 
take forza 4, upgrade graphics, take the tracks from gt5 because they are real, take the cars from gt5 because lets face it gt5 has the best cars ever, add some more cars, take the customization from forza, add some more American tracks (like walkins glen or sears point or VIR), add at least one short track oval, revamp penalties so when u run a little off course u dont get a riduculous amount of time that u can never make up (1 sec is sufficient enough in cases where u just run off track but if u cut track and gain time I think 3 secs is sufficient). and there you go GT6
 
All of the american muscle cars, to actually sounds like a v8... and better quality exhausts to make cars sound deeper.

Able to blow up engines if over-reving or giving the engine a hard time, poor maintenance, etc...
 
All of the american muscle cars, to actually sounds like a v8... and better quality exhausts to make cars sound deeper.

Able to blow up engines if over-reving or giving the engine a hard time, poor maintenance, etc...
Lol the Subaru WRX sounds nothing like the real one aye.
 
TheExtremist
Interactive cars for example, the Nissan GTR's multifunction control screen you should be able to scroll through the different menus!

And be allowed to select sport track and normal modes in cars.
 
I really hope they get rid of this "favorite" crap, if I own a car, I should be able to use it in arcade mode, no questions asked.
 
I really hope they get rid of this "favorite" crap, if I own a car, I should be able to use it in arcade mode, no questions asked.
The favourites system makes absolutely no sense at all. What's the point of limiting yourself to only 100 cars to use in Arcade mode? Though it has to be said PD should already be aware that it is in fact a pointless addition to the game, as they ditched the system for Online mode.

I seriously can't see PD's reasoning behind why they added it.
 
The favourites system makes absolutely no sense at all. What's the point of limiting yourself to only 100 cars to use in Arcade mode? Though it has to be said PD should already be aware that it is in fact a pointless addition to the game, as they ditched the system for Online mode.

I seriously can't see PD's reasoning behind why they added it.

I can: because I compete in Online Racing Series, (World Motorsports Association races, for example) I like "favourites" because it lets me find my cars quicker. All of the cars in there, are cars that I use online.



Certainly, I think that the Arcade Mode shouldn't be limited to Favourites, but, leave Favourites.


The Favourites is one thing that helps me, when I'm balancing the BoP on cars for racing series I run. I make all of the cars in my series (ITCC, for example) into the Favourites list. Then, I go online, set up the lobby, and run through ONLY the cars in the lobby, and no other cars.
 
If that's the case, I don't see why they don't have a favourites tab separate from your full garage list. As in:

Select Car -->
Favourites
Garage
Arcade Mode Garage​

Just goes to show how much time there was for PD to fine tune their game.
 
I'm sure this has been mentioned. A track maker where you have 100% control of how the track actually comes out, so you can replicate real world tracks to some degree that aren't featured in the game. Perhaps even a feature to add famous turns/corners etc from existing tracks in the game to your made up one, where you select it like a music/video editor/snipper from |<A to B>|, but instead of the easier way of doing it on a map, instead you drive one of the trucks with the track scanning equipment that have been spotted recently at Silverstone and famously Bathurst a short while ago.

You answered you already why we probably don't have full control.
You can't duplicate a real life track without the licence for it.
 
You can technically duplicate real-life tracks as long as you don't call them by the same name - see Brianza and Nuerburg in rFactor for example. Besides, with the same logic we can't have a livery editor because it could be used to duplicate real life liveries without a licence.
 
You answered you already why we probably don't have full control.
You can't duplicate a real life track without the licence for it.

A game like ModNationRacers has full control so the license issue is probably irrelevant.
Right now you could theoretically stumble upon a track which coincidentally resembles a real life track, and then name it after that real life track, so no license required there.
 
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