I like this guy's thinking.
You actually read that wall of text without any punctuation?
I like this guy's thinking.
I understand not wanting to read the OP, but at least read the title. (Besides Cars and Tracks)
Edit: @avens
Also, all tracks need Day to Night transitions and weather.
It is done great in GT5 (visually, physically there is work with weather to be done), but it is only available for a few places
Ebisu south drift circuit, and drag mode with the Christmas tree and everything
I'm not going to read the OP (lol) so I'll just write that I hope GT6 returns to having tracks in sunset instead of sunny cloudy day.
That's "the post apocalyptic feel" of deep forest. I call it not being dull, and it applies to lots of tracks that in gt1/2/3/4 had charisma but now are boring.
How about an event maker, so in arcade I won't be tasked with the impossible when selecting a slow vehicle. In other words. Make it so when I select a DeLorean in arcade, I don't have to race against a bunch of Veyrons/Tuscan Speed 12s/Nardos.
for Endurance Races section why not have it that when you have the two Le Mans, one without the chicanes and one with, the one that has no chicanes should only have cars from 1989 and before and the one with should have cars from 1990 to present day.
We need a rewards system that not only utilizes the current method of using a calculation to determine how many bonus credits you get based upon how much slower your vehicle was than the AI opposition in the seasonal events, but also takes a page out of the book of Forza, and allows even more credits to be earned determined by the difficulty settings you choose.
There should be no difficultu setting in GT6. It should progress harder as usual and thats what makes it an amazing game. Difficulty settings are for :censored:ys!
There should be no difficultu setting in GT6. It should progress harder as usual and thats what makes it an amazing game. Difficulty settings are for :censored:ys!