Things you would like to see in GT5 other than cars?

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Gingiba
That's not exactly what I meant. I mean, the '95 Eclipse has a spoiler, but it's only for the looks, I guess.
But a Saleen, Pagani, and such, they all have visible spoilers, and i'm sure they're not simply for looks. I mean, a Pagani has 600 HP stock, so it pretty much needs a spoiler to stay on the road. What I meant is, that on cars with "real" spoilers (not thick plastic that only creates drag), you should either be able to adjust the downforce, or atleast attach a new spoiler (or buy a specific upgrade, something like "adjust spoiler downforce", only available for those cars), so those supercars won't handle worse than a 200HP civic.

The supercars probably do actually create downforce in the game, but in real life the wings are likely fixed so they aren't adjustable. So they don't show the downforce in the settings screen. The downforce probably is there.
 
Ebiggs
The supercars probably do actually create downforce in the game, but in real life the wings are likely fixed so they aren't adjustable. So they don't show the downforce in the settings screen. The downforce probably is there.

It is not, as far as I know. From where do I know this? I've been buying alot of cars, and recently also a '05 Ford GT. The GT, as far as I know, does generate dowforce, and it is NOT adjustable - a 20 points downforce on the rear. When attaching a spoiler, you get 50 maximum. However, on the Saleen, the Pagani, and some others, you can't attach anything, but it still won't show you the downforce there is...
 
I think what he was trying to say was that even tho you can't purchase or see the numbers. Doesn't mean PD didn't implement it's down force. I'm pretty sure it's there tho. I hope or that would be negligent.:nervous:

They should have at least displayed numbers or it's specs as far as what level the down force would be. Then we would feel allot more comfortable with whats going on and have more control. There's allot of things in GT4 that gives me the same feeling. I hope GT5 addresses these problems.
 
Dunno.. Thing is, one doesn't "feel" the downforce there, as opposed to other cars. On that ford, when I ran it with similar power (Saleen and ford are both NA, at 850HP), the Ford always slid less, be it with or without that extra spoiler. You could actually feel the sliding getting less when you drove faster. At slow speeds, both slided like hell (with 850 horses, it's no wonder), but at fast speeds, the GT started to become more "attached" than the S7 (or the Zonda)
 
By the way, what does posting a link to a video have to do with "Things you'd like to see in GT5 other than cars"??

I think Famine needs to eat something, gee whiz. :P
 
I'm woried about GT5. I have seen the screenshots and they look preety much the same as the GT4 screenshots.

I want DETAILS in GT5. I want to see the driver and stuff in another car when passing. I want trees to look like trees, not like two sheets of paper. I want a big rock that looks like a big rock. I want people in rally stages there where they really would be, I want them to sit on a hill like they do, not just standing there cheering. It's a shame to see these new screenshots and the houses have completely flat walls with windows. Make the road look like it should, with little rocks and dust, not just flat, grey surface.

I want BETTER SOUND. I hate the fact that many cars have the same engine sound. I want the sound of the engine behind the wheel to sound just like that. I want to feel as if I was driving. I also cannot stand the sound of squeeling tyres. It's the same sound from GT1, awful. Not all tyres squeel at the same speed and not the same sound the same.

I want much, much more detailed modifying corner in GT5. Not like NFS garbage, but with real bodykits and accesories from real makers (like the Riding Gear in Tourist Trophy) for popular modifying cars. I want a paintshop and a custom interior, but, again, not like the NFS with a million speakers in the boot.

I want 20+ cars in a race.

I want a much, much better AI.

I want the cars to have reliability factor. I want engine and gearbox damage. I want to hear the standard cluch blow up when the car is fitted with a big turbo and then raced.

I want a camera (view) from the inside.



Realistic crashing is not something I am expecting in GT5 or GT6. Maybe flipping the car, but no visible damage.

The GT developing crew got a little lazy. They didn't do anything spectacular since the GT2, so I am very sceptic about all this, but when GT5 comes out it should be absolutely amazing and be the standard for many years to come. I won't be satisfied if it's going to be just another driving game.
 
roncica
I'm woried about GT5. I have seen the screenshots and they look preety much the same as the GT4 screenshots.
Thats becase they're not from GT5. The Vision GT and GT:HD demo's are all just GT4 running on the PS3 with a few tweaks so that PD had something to show, they arn't GT5 and Kaz made that very clear at E3.
 
Gingiba
It is not, as far as I know. From where do I know this? I've been buying alot of cars, and recently also a '05 Ford GT. The GT, as far as I know, does generate dowforce, and it is NOT adjustable - a 20 points downforce on the rear. When attaching a spoiler, you get 50 maximum. However, on the Saleen, the Pagani, and some others, you can't attach anything, but it still won't show you the downforce there is...

Some cars also do not have torque. Doesn't mean that it is not there, however. Could be the same thing. It could have something to do with being able to add downforce. If you can add downforce and the car creates it stock, it shows.
 
The latest Ford GTs have rear diffusers (those used by F1 cars and the Dodge Viper GTS-R Concept) and unlike most wings, diffusers are not adjustable but -

"However, a substantial amount of downforce is provided by using a rear diffuser which rises from the undertray at the rear axle to the actual rear of the bodywork" (talking about an F1 car)

The principle would be the same for the diffusers on a GT. So whilst not adjustable, there is downforce on a Ford GT. Whether it makes any actual difference to it's performance in GT4, I don't know myself, not done any extensive testing.

As to other cars with wings that can't be adjusted, chances are they do create it, just not in any real noticable difference.

That's my 2 cents.
 
I would like to see:
Tred marks
track creator (i think that would be the coolest feature)
engine swaping
night time/day time
rain, snow, sleet, etc.
more detailed parts (and more parts)
better sounding engines (IE: i think that all of mazda's cars sound the same with the same amount of parts into them, or its just my tv?)
damage
better A.I X999999
improved tuning/dyno IE, actually pay money for things that you would have to pay for in RL.
overall more tracks.
=)
 
I vote for someone on this board to gather all the ideas from all 62 pages of this thread and create one big list.



Things you would like to see in GT5 other than cars.
x
x
x
x
x
x

The same would apply for the other similar threads.
That way things don't get repeated over and over.
What do you guys think?
I would but just don't have the time right now.:nervous:
 
Sonzilla
I vote for someone on this board to gather all the ideas from all 62 pages of this thread and create one big list.
:


Hahah, yeah I tried to put everything I could on mine, on page 50 something. But they were my thoughts without even thinkin of others.
 
Ebiggs
Some cars also do not have torque. Doesn't mean that it is not there, however. Could be the same thing. It could have something to do with being able to add downforce. If you can add downforce and the car creates it stock, it shows.

What do you mean, "Don't have torque"? Sure they do. A car without torque can't really move its 1000-2000KG ass, right?

<_Spike_>
The latest Ford GTs have rear diffusers (those used by F1 cars and the Dodge Viper GTS-R Concept) and unlike most wings, diffusers are not adjustable but -

"However, a substantial amount of downforce is provided by using a rear diffuser which rises from the undertray at the rear axle to the actual rear of the bodywork" (talking about an F1 car)

The principle would be the same for the diffusers on a GT. So whilst not adjustable, there is downforce on a Ford GT. Whether it makes any actual difference to it's performance in GT4, I don't know myself, not done any extensive testing.

As to other cars with wings that can't be adjusted, chances are they do create it, just not in any real noticable difference.

That's my 2 cents.

I noticed those diffusors - maybe not visually, but they add an unchangeable amount of 20 downforce, which you can actually feel at high speeds. Just like those on the LMPs, DTMs and JGTCs, only weaker. However, on the Saleen and the Pagani, you can't feel it. Even F-spec Fod can't handle them good enough...
 
Sonzilla - Good idea...but I'm not gonna do it lol, I'd get half way through, stop and come back to it hours later...by which time someone else will have done it.

...eh what the hell I'm bored...I'll do it.

Gingiba - Trouble is what can that idiot of a b-spec driver ever handle well with more then 200BHP
 
Well, mine does. He handles most cars pretty good - except for 850-1000HP mosters with NO downforce. However, 1200 HP monsters with downforce are no problem, even around twisty tracks at speed 4.
 
I noticed that the Body modding, custom tuning and GT5 Thread is pretty similar to this thread.
I could work a list from that thread and combine it with yours. Then the board can put this up in the stickies. I think that would be cool to see. Call it the GT5 Wishlist And have a rule so that everyone looks at the list before they post. Great idea for getting us to brainstorm and create new ideas.

For a step further if anyone has access to PD we can send the list as a request. I mean we are a strong majority and they may take our list seriously. :nervous:
 
It should be just like this one the board just created. GT5 Track Wishlist V2.0

Call it GT5 Other than Cars and Tracks Wish List V1.0 or something like it..lol
 
Gingiba
What do you mean, "Don't have torque"? Sure they do. A car without torque can't really move its 1000-2000KG ass, right?



I noticed those diffusors - maybe not visually, but they add an unchangeable amount of 20 downforce, which you can actually feel at high speeds. Just like those on the LMPs, DTMs and JGTCs, only weaker. However, on the Saleen and the Pagani, you can't feel it. Even F-spec Fod can't handle them good enough...

Then how does the Amuse S2000 GT1 move its 1180kg ass? It also has no displacement from a DOHC L4. If there is no displacement, then how does 535hp get created at no RPM?




You read that exactly the way you are reading the downforce. Check out the Amuse S2000 GT1 for yourself. Should explain lots.

Edit: <insert joke about Hondas not having torque here> :lol:
 
Ebiggs
Then how does the Amuse S2000 GT1 move its 1180kg ass? It also has no displacement from a DOHC L4. If there is no displacement, then how does 535hp get created at no RPM?

You read that exactly the way you are reading the downforce. Check out the Amuse S2000 GT1 for yourself. Should explain lots.

Edit: <insert joke about Hondas not having torque here> :lol:

<Joke Inserted. Probably no torque because of the bike-heritage>

It is simply "untested". Just like on many cars. However, I'd like that to be changed too. I want to know how much power my car has, what drivetrain it is, and how much torque it produces. I have many cars in my garage, where even the drivetrain is a "--" (what's this? no engine to no wheels?)

But concerning the downforce - try it yourself. You'll see 'em slip and slide alot more than a car with downforce.


EDIT: Just remmembered something I'd REALLY like to see in GT4. Could even be that it's been said, or that even I said it. But I want a more detailed B-spec mode.
Something like being able to tell the driver to automatically pit earlier/later - say, every 1 lap of the 'ring (on R3s with the PD Formula), instead of every 2.
Also, being able to sit around and think of new suspension-setups for the car while he drives, and then, the crew will change it (at the cost of some extra time).
I'd also love to be able to tell him more things than just general altitude and overtaking: I want to tell him, take this corner easy (like that hairpin in Opera Paris, where the AC 427 always crashes in 1000 Miles!), push it on this one, stick to the AI here, when to draft and where, what he should be aware of, and where he shouldn't overtake. Of course, this could all be optional - if you don't want it, just tell him a general speed (like in GT4) and the PS3 will figure everything out for you.
Plus, it'd be nice if they'd teach him more sophisticated tecniques of overtaking. I'm getting sick of having a good car for him, and loosing just because he can't overtake on this straight/curve, because he always takes the perfect line - and crashes into the AI. Then he tries to overtake from the side, but he's never smart enough to do this...
 
This might have already been said but im to lazy to look at all 62 pages
Ive always wanted to kno how much Gs a race car gets. The meter in GT4 only goes to 2g. Usually in race cars, the dot just goes to the 2 and stops. Im not sure how much the g meter should be rasied but enough so that the FGT dosent have its meter staying still at the end. This way u can have tire comparisons and see how much G ur car is really pulling. It might be useless but still one of those little extras
 
i would love if they had more track visuals, such as you can the warmth of the track (you know when you can see the heat waves when u watch on the tv?) How about the steam pouring out of the exhaust or the engine when its really cold? I would like to see the birds fly away when your race past, and the trees move when its windy.

Sure Hondas dont have much torque but when V-tec kicks in then your in trouble. Hondas kill around the track.
 
Nah, it was a joke... I said, if you can't see the downforce amount, it's not there, so Ebiggs took the Amuse S2000 GT-1 as an example where you don't know the torque and horsepower when you buy it, therefore you can never know how much torque you have - even though it's still there.
 
Looking at some screenhots of Gran Turismo HD, it looks like there will be 4+ cars in 1 rally race, thats crap, there should be a set time to beat in rallies.
 
George Morley
Looking at some screenhots of Gran Turismo HD, it looks like there will be 4+ cars in 1 rally race, thats crap, there should be a set time to beat in rallies.

That'd be good, especially in point-to-point rally races. But on the non-point-to-point races, multiple cars would be good for some 'rallycross' action. It wouldn't hurt to have time trial races on all tracks (rally/non-rally), though.
 
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