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I'd like to see more hats.
Actually it would be good if in the enduro races we could have a random reliability issue thrown into the pot. It could have a knock-on effect of laying oil on to certain areas of the track which are initially slippy until you have a pace car situation and the 'marshals' can cover it with cement dust to soak it up. I wouldn't want the reliability to stop you from finishing, but i would like it to let you cruise around back to the pits to fix any issues, longer for the more serious ones. Add reliability to dynamic weather, bigger grids, damage, a flag system and you've got yourself a pretty realistic racing sim.
I'd love it. It can also be car- and driver-dependant - a pushing driver will get more chances of problems, just like a driver with a 900BHP Skyline without an engine-rebuild. Plus, it'd be great if you could then warn B-spec Bob (or S-pec Sod) of oily surfaces...