Things you would like to see in GT5 other than cars?

  • Thread starter Inkil
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Hey, Thanks for the support Fantaman, Shabba, and Gingiba!
I was wondering though, did you guys get a chance to view the 2 attachments at the bottom of my post^^? The attachments are WORD files and pretty much list the type of races, the name of the circuits, and the type of weather, time of day, prizes . . . etc. . . starting form the Beginner Hall, to Amateur Hall, Professional Hall . . . etc.
 
I've just had a read thorugh your attachments, what I do like is the varied events you've created, the idea of winning more than just prize cars and the idea of racing at different times of the day with some events being held at night only and so on.

With regards to the event prizes, in order for the game to be balanced each event for each license level needs to have a similar time taken/payoff ratio, if one event is 5 races 5 laps each race and you come out with 5000 credits total, and another event takes just as long and you get just as much but you get a car worth another 5000 credits if you sell it, then guess which event people will ignore more. You need to spend more time balancing the prizes for the events. Also you need to give each event individual entry conditions rather than the hall their in. What you you have done is you've given the entire hall one set of restriction to enter it for example the S license and all golds in the beginner and amature halls are needed to enter tha Japanese hall. While I can see having the beginner hall needing to be cleared to open the amature hall, and the amature hall needing to be cleared to open the professional hall and the professional hall needing to be cleared to open the extreme hall as being a good core structure of races and events to form a kind of structured progression through the game without making the game linear, I don't think it should apply to other halls such as the European hall, Japanese hall and American hall. The same should go for manufacturer races, some should be open at o near the start, others should open later in the game as you become a pro.

What I would like to see is sometimes the same event repeated across two or three halls but with different race lenths, license and power requirements and opponents. For example in GT3 we had the beginner FF races, the amature FF races and the professional FF races, this was good imo because it meant that weather I had a low powered FF car, medium powered FF car or high powered FF car there was always somewhere to race it, which was imo a big problem with many of the cars in GT4, there was just nowhere to race some of them properly. As for damage I wouldn't want it changing during the course of playing, I'd want it consistent throught my game, ie I wouldn't want to enter one race series and be able to go all buper cars on everyone and then do another series and the first big crash put me out of the race. That isn't consistent. Rather there should be an opition somewhere to choose how you want the damage, you can alter it during the game if you want to and the more realistic you set the damage, the higher potential winnings become, but you have to pay for the repairs, so ultimatey an average driver with damage on will earn roughly the same as a good driver with damage off. A great driver with damage on will likely earn more than a great driver with it off, but your getting bigger rewards for taking bigger risks.

The other thing is I noticed you had set different locations for the same tracks, ie a Japanese Trial mountain and an American trial mountain ect, i wouldn't like this because it's not realistic or even attempting to be as realistic as is feasable. Each location should be it's own track. You don't see American versions of Silverstone or Brand Hatch. However having a track like say Grand Valley, adding more layouts to the track ie a set of chicanes down one straight would be good, then some races there you would take the chicanes thers you wouldn't that sort of thing would be good imo.

Other ideas you've had like having an actual racing team around you, hiring the crew ect are pretty close to ideas I've had in the past. I had this whole concept about using the B-Spec as a seciond team driver and being able to race with him if you had two cars that both meet the requiremnets for a race should you want to field two cars, or to switch driver in the pits or just let him race like in GT4.

One area I would like to see opened up in a way that it's no longer structured is the tuning (part 2 is better than 1, part 3 is better than 2 ect). I'd like to see each part alter the weight of the car, each part should have and estimated lifespan too, the harder you use that part the sooner it will need replacing. I'd like to see not just 4 turbo's increasing in power output but 40 turbo's, where some are quite similar, I'd like to be able to add or remove a turbo from any car, I'd like to be able to install a twin, tri or quad turbo setup should I want to, I'd like the choice of one huge turbo, two medium ones or 4 small ones to get 1000bhp out of my Skyline. I'd like to see different tune shops all offering parts that vary slighty in effect and price and so on, I'd like the tuning to really be opened up.
 
Whew, long one. The last paragraph has some typos (100BHP out of a skyline? Treble turbo?)...

I started thinking about the whole "The team around you" thingy...
How about putting a new mechanic together with the professional ones, and he improves his skills faster than if he worked alone? Kinda like B-spec Bob needs a tight field and a tight race to get more points in GT4.
Plus, I've had this idea about AI racing... If there's a car, say, the Toyota 7, which the AI can't control (and Bob too), so how about planning each and every stage of the race? I mean, you'd be "sitting" with Bob, planning pit-strategies, telling him where and how to overtake, what lines and speeds to take, and actually improve him through close guiding? Or taking him riding shotgun, and then watch him learn from your driving. Then, you could enter, say, the Le Mans 24Hrs, each with his own, say, Audi R10 (Let's hope it'll be in), and get both the prizes for 1st, and, if lucky, 2nd place? Which reminds me...
Instead of having just one Le Mans 24Hrs, how about having 6 or more, with the different class-restrictions? Or even better: Make it just one, but all the classes run at the same time, with class-dependant scores and prizes. Then, B-Bob would enter, say, the GT1 class, while you'd be running LMP2 and B-Bob No.2 would run LMP1. With a good flag-system it could work. And you'd have to make place for the class above you to pass (Letting B-Bob pass? Never!)

And Live4Speed, I agree about the tuning. I'd like more options, too. Only I'd make 1200BHP out of MY Supra, not 100BHP :sly:
 
I've changed the 100bhp to 1000 👍, and for ease of reading the treble to tri. It is better grammar anyway to describe it as a tri turbo setup anyway. Which isn't found often but they can be and are done. I'd like to choose the turbo's indvidually as well, so a twin turbo setup would require you buy two turbo's and they don't have to be the same size. For example you could have one bigger turbo and one small one and set it up so that the small one spools the bigger one up faster and thus reduces the lag from the bigger turbo or create other setups like that, or not like that as the case may be. You could even have a turbo charger and supercharger combo, that would be cool, I don't know how much fine tuning you need to do to get thoes setups to work but whatever ammount needs doing should be needed to be done in the game to so that not just any Tom, Dick and Harry can create the best forced induction setups out there yet have very little understanding of how it works.
 
I've just had a read thorugh your attachments, what I do like is the varied events you've created, the idea of winning more than just prize cars and the idea of racing at different times of the day with some events being held at night only and so on.

The other thing is I noticed you had set different locations for the same tracks, ie a Japanese Trial mountain and an American trial mountain ect, i wouldn't like this becasue it's not realistic, each location should be it's own track. You don't see American versions of Silverstone or Brand Hatch. However having a track like say Grand Valley, adding more layouts to the track ie a set of chicanes down one straight would be good, then some races there you would take the chicanes thers you wouldn't that sort of thing would be good imo.


I just started working on this during my lunch breaks last week--just for the hell of it. But the more I wrote, the more ideas started to hit me. And one of them is having different versions of Trail Mountain, Deep Forest, etc. Yeah, it makes perfect sense to have Silverstone in England and Spa Francorchamps in Belgium and all that. But the fantasy tracks are beasts of a different nature, I think. One of my favorites is Trail Mountain and it'd be great to see different versions of it. For instance, the back stretch after you emerge from the tunnel, is long and fast--what about throwing in a chicane, and naming it the "North American" Trail Mountain?
Or . . . let's say Trail Mountain is a real circuit; how many racers would drive on a circuit with rocky crags literally sticking out all around you? I don't know how many times I've bounced off those walls thinking, 'if this Trail Mountain was real, how many drivers would it claim in a year?' They'd have to shut it down. That led me to think that the rocky out-croppings should be pushed further back, maybe get rid of most, if not all of the tunnels. Imagine if you crunched it in one of those tunnels in real life. If the impact into the wall didn't get you, the smoke inhalation would.
At least the tunnel in Monaco, Cote D' Azur, has safety workers and fire extinquishers inside of it.
Then I started thinking that there should be different versions of Trail Mountain. Have version without any tunnels, have one with the rocky wall pushed several hundred feet away from the racing surface, have a version with a chicane along the back stretch, etc.
What it do, IMO, is bring racers back to those circuits . . . it'd be something 'different' to Gran Turismo like Spa Francrochamps would be something different.
Not to mention racing Trail Mountain at night, or during periods of fog, or with wet patches along certain areas etc. . .
Long story short, it'd be nice to see some old favorites, like Grand Valley, or Apricot Hill reworked a little. . . maybe throw in a surprise or two.
 
I'm not up for having the track given with different themes, like the North American one, I can see your point but something like that is a total immersion killer to me. From another angle the time taken to recreate different models of each track is imo better spent on just creating all new tracks instead, whereas it takes a hell of a lot less time to create one model of the track that has a chicane open or not open variation. Like I said, just have a chicane barriered off as you leave the tunnel, and in some races make you take the chicane, in others you just go straight, I have no problem with something like that, but immersion is a big, big factor for me. As for the weather and times of day, I'm very up for that, I'd love to race the ring at night in GT, with real time headlight effects in place ofcourse. I race the ring at night quite often in RFactor and GTLedgends and it's one of the best experiences you can have in a sim racer. Usually against over 50 AI cars.
 
I'm not up for having the track given with different themes, like the North American one, I can see your point but something like that is a total immersion killer to me. From another angle the time taken to recreate different models of each track is imo better spent on just creating all new tracks instead, whereas it takes a hell of a lot less time to create one model of the track that has a chicane open or not open variation. Like I said, just have a chicane barriered off as you leave the tunnel, and in some races make you take the chicane, in others you just go straight, I have no problem with something like that, but immersion is a big, big factor for me. As for the weather and times of day, I'm very up for that, I'd love to race the ring at night in GT, with real time headlight effects in place ofcourse. I race the ring at night quite often in RFactor and GTLedgends and it's one of the best experiences you can have in a sim racer. Usually against over 50 AI cars.

Okay, I see what you're saying. . . Trail Mountain is just Trail Mountain, but some races may or may not have a chicane inserted into the back strecth . . . cool.
As for night races in general . . . MAN! I don't have GT Legends--my computer's a little on the crusty side--but it'd be something to experience! I hope GT5 could implement day/night transitions, weather, the whole deal.
 
Amen to that, I did a 2 hour race in RFactor at the Ring, I had 64 cars on the grid (myself included) and it was a newly released variation of the ring that included the GP track, so it was the full shebang. I set the time scale so that I would go through day and night in the 2 hours and it was awesome, After a few laps it started getting dark and I had to put the lights on, I was lapping a few people in slower cars as it got into the night, and by the time the suns tarted rising again it was into the second hour of the race. I finshed 7th, some cars were DNF's, crashed too much, but following the tail lights of the car infront of you, barely able to see the track if at all in some places while travelling at 180mph is a thrill I'd like to see GT5 emulate.
 
I've changed the 100bhp to 1000 👍, and for ease of reading the treble to tri. It is better grammar anyway to describe it as a tri turbo setup anyway. Which isn't found often but they can be and are done. I'd like to choose the turbo's indvidually as well, so a twin turbo setup would require you buy two turbo's and they don't have to be the same size. For example you could have one bigger turbo and one small one and set it up so that the small one spools the bigger one up faster and thus reduces the lag from the bigger turbo or create other setups like that, or not like that as the case may be. You could even have a turbo charger and supercharger combo, that would be cool, I don't know how much fine tuning you need to do to get thoes setups to work but whatever ammount needs doing should be needed to be done in the game to so that not just any Tom, Dick and Harry can create the best forced induction setups out there yet have very little understanding of how it works.

👍 I'm in on that.

By the way: Volkswagen already offers a car (can't remmember which) that produces 180HP out of a small engine, by using a turbo-supercharger combo - one for the low RPMs, one for the higher ones.
 
I'm glad to see the interest is still there for these ideas. Thundercat has some excellent suggestions.

I would prefer though to see GT5 (as well as GT Series/HD/Vision) progress with Career Mode as a separate mode entirely, so that you'd have selections like this when you start up the new Gran Turismo on the PS3:

Arcade Mode
Gran Turismo Mode
Career Mode

And I'd throw in a Season Mode too, like I proposed in my own thread. The reason for this is that you would have a Gran Turismo which would please everyone. The people who were used to Arcade and the traditional GT Mode, where you race for cash as well as prize cars, would find the Gran Turismo experience they were familiar with. They may not be looking to play a game with a lot of racing sim flavor. Frankly, I'd like the traditional modes to always be a part of Gran Turismo. It's a lot of fun and immediately rewarding.

Then when you want to take it to the next level, Career Mode (and Season Mode) is waiting for you. Now you find yourself dealing with the real life issues of a race car driver, and the elements which attract people to games like GTR and Colin McRae. Now your rewards are what you'd expect in real motorsports, as you race for cash prizes, championship points and to gain sponsors. I would have a separate Season Mode because I want Career Mode to be as open ended as real life in the racing world, where each year presents you with a brand new season with brand new challenges. And I'd prefer that Career Mode begin you at the very start, as a young guy (or girl) buying a sports car to get into something like America's SCCA enthusiast racing league, and working your way through the levels of the hobby and semi-pro challenges to get into the professional racing league of your choice (Rally, Touring Car, Formula 1, etc).

Downloadable content would figure into these modes in a big way, because Polyphony could take into account additional tracks used in the leagues, racing rules and restrictions, news cars, and so on. I'd also like Season and Career Mode to involve a roster of named teams and drivers (fantasy or real) to compete against, each with their own unique racing personalities, traits and tactics. The Forza team has said that the bot drivers are going to include these features in Forza 2, so I'm hopeful that Polyphony includes this aspect as well. This may be the first time that Polyphony could include a difficulty level, where on the hardest level, the drivers are the most skilled and agressive, and issues such as car failures show up the most often, such as blown tires and engine failure. I should dig up links to my threads because they would make decent discussion fodder. In fact, I'll dig up the other guy's thread links too!

With the Playstation 3 growing closer, I'm hoping interest in these wishlist threads keeps growing.
 
I'm glad to see the interest is still there for these ideas. Thundercat has some excellent suggestions.

I would prefer though to see GT5 (as well as GT Series/HD/Vision) progress with Career Mode as a separate mode entirely, so that you'd have selections like this when you start up the new Gran Turismo on the PS3:

Arcade Mode
Gran Turismo Mode
Career Mode

And I'd throw in a Season Mode too, like I proposed in my own thread. The reason for this is that you would have a Gran Turismo which would please everyone. The people who were used to Arcade and the traditional GT Mode, where you race for cash as well as prize cars, would find the Gran Turismo experience they were familiar with. They may not be looking to play a game with a lot of racing sim flavor. Frankly, I'd like the traditional modes to always be a part of Gran Turismo. It's a lot of fun and immediately rewarding.

I think this is one of the biggest problem areas Polyphony may have to face with the upcoming GT5 . . . how do you attract the Arcade fans who only want to immediately dive right in and race--to hell with intelligent A.I. and damage, while appealing to those of us who want to live the life of a racer progressing through a career in a realistic, yet entertaining manner? I say 'entertaining' because coming in last place race after race wouldn't be any more fun than totally dominating your opponent race after race. I've always liked the idea of a Career Mode. With my earlier post with the attachments, I just decided to use the existing GT4 format and include the so-called 'Career Hall'.
I could envision players already used to the 'traditional' GT flavor to be able to hop right in, buy a ride, and start racing in Beginner Hall--but a Beginner Hall that's 3 to 4 times larger than the 'Beginner Hall' in GT4. When they do this, 'Professional Hall' and the meatier 'Career Hall' will be locked. But as the player get's used to racing A.I. cars cleaner, get's used to dealing with potential damage, get's used to turning lap after lap, just to get that proper racing line . . . then they can move into 'Professional Hall' and start to live the life of a 'character'by going to race events, slowly building up his or her garage, buying tools, making additions to the shop, buying extra tires, parts, etc. . . because when they graduate into the 'Career Hall' that's where no quarter is given--it's when a player has weeks of GT time and can handle the machine of their choice like a true racer.
Now throw in changing weather conditions, day and night transitions . . . whew!!!
But, if you enter 'Career Mode' from the start . . . now we're talking about an idea that's so radical that it literally goes against the GT formula.
Do you think they'd take a step that bold?
 
I was thinking about that while I was searching for posts and threads. This sim mode might be wide open like Arcade and Gran Turismo Modes, or maybe it could be locked. I don't know. When I fired up GT4, I went right to Gran Turismo Mode and didn't look at Arcade for some time. If I was staring at GT HD in my PS3, I think I'd be hesitant to dive into Career Mode or Hall before I did some manual reading. Besides, I'd rather do something as much for fun as to get used to the game, so I'm more likely to spend a lot of time in GT Mode anyway. I like GT Mode and collecting cars. I'd put off Career Mode/Hall until I felt like taking on the world in a virtual racing life.

But suppose someone wanted to dive headlong into Career Mode? Should they have to unlock that capability, or leave the door open? My preference is to have it as open as the other modes. For one thing, you would be completely stuck with the racing structure and calendar. You couldn't go to any track with any old car you wanted. You'd have to take the thing from the beginning, one race at a time, and work your way up. You wouldn't be getting hundreds of thousands of credits to go car collecting, in fact much of your income would go into maintenance and upgrading of the one or two cars you owned. This would be a tedious, day to day grind, and the only real rewards would be ones you'd get from racing in real life: some cash, points, and if you're successful, offers from sponsors.

I do think Gran Turismo Mode would offer plenty of rewards, because winning those prize cars is quite a thrill, so it will always have its own attractiveness. But if this is implemented in some form, and I expect one of these GTs it will, Polyphony will make us happy. Most of us anyway.

Oh, here are some links.

My concept for Career Mode (TenaciousD)
http://gtplanet.net/forum/showthread.php?t=81538

My thoughts about what should be in GT5 (MINICOOPER120)
http://gtplanet.net/forum/showthread.php?t=82639

Gran Turismo mode for GT5 (live4speed)
http://gtplanet.net/forum/showthread.php?t=81593

What is Your Idea of a Brand-New GT? (JohnBM01)
http://gtplanet.net/forum/showthread.php?t=81697
 
Quote:
Originally Posted by Tenacious D
I think you, me and JohnBM01 should be on a game design team somewhere.

_________________________________



CONCUR!!! But who has the capital to get it going?
 
Man, talk about some wicked ideas! (Wicked as in awesome). I really like the thoughts voiced here about different race series and such. I remember games like V8 Supercars and Juiced - I loved the calendar mode in Juiced. You could enter or set up casual races in the blank days, and attend the official events on the days.

I also liked the team-manager system of Juiced - and the way you could theme your cars. I'd be all for an actual race team, especially if you can theme your cars with team colours. Imagine a race like the El Capitan 200 with a grid of 24 cars - three or four of them yours. You would have the option of driving a car the whole race and having all of your drivers out, or sit back and do the change/swap thing like you do with B-spec Billybob Wally in GT4.

I love the idea of changing weather/conditions. Imagine going from light overcast to torrential rain and heavy fog. That would test pit strategies, especially if the tyre wear and grip were realistic to weather conditions (Ice skating without skates, anybody? Just drive with slicks in the rain...)

I think for the arcade fans who just want instant action, GT2 had a good setup - two discs, one with GT mode, one with arcade mode. Maybe they could be sold separately as well as a two disc pack.

It would be interesting if you had to start as a privateer and try to score driving contracts with manufacturers/race teams, and then later on start your own racing team - score sponsorships, hire drivers and pit-crew, buy and set up cars, etc. It would add a lot of time and depth to the game, but maybe it could be optional (as in you could just stay a lone driver and run through the game).

I think you could have GT mode and Career mode together - the limitation on Career mode being the calendar. Even then, you could schedule in advance what events you want to attend.

As for working out pit strategy, that's one thing that annoys me about B-spec Billybob Wally and endurance races - unless you sit there and tell it to pit, it will run until out of fuel or on red tyres. Not good. I think it would be good to be able to tell the team drivers when to pit. For example, I ran the RX8 concept race car on El Capitan 200, and found that if I pitted every 10 laps, it gave the best run between tyre wear and pit strategy. I had to sit there and tell Wally to pit in every ten laps, or else he'd keep going and end up on red tyres on a nasty, twisty track. Grr!
 
How about sponserships? E.g like if you had a honda civic and you have been racing for a while, winning races gaining experiance and respect and then a tuning company like spoon sports will come up to you and ask if you would like a sponsership. This would mean you have to wear their company stickers with pride, race in the races they want you to, they let you test out their tuning cars, you enter racing battles between different tuning companies, you get parts cheaper etc. What do you think?
 
I definitely think that in some sort of sim mode like Career Mode that you would be restricted like you would be in real life. So if you got a prime Spoon or HKS sponsorship, you would be "encouraged" to feature that logo prominently on your car. I would really like to see the serious ideas kicked around in these threads get implemented in GT5.

On that note, it seems that Polyphony is gaining some breathing room to work on Gran Turismo 5 by releasing GT HD in DECEMBER?! Oh my lord, I didn't see that coming. But giving us a taste of things to come with its two modes of play, one completely built with the GT5 engine for the PS3, along with downloadables should give us a lot to play with while we wait.

So what is coming in GT5? It's evidently going to be a while, so anything and everything is possible. I do have high hopes though. Kazunori is a visionary, and from the very first Gran Turismo, Kaz-sama said in interviews that he had dreams of a game of incredible scope and detail that just couldn't be done on the hardware Sony was giving him, both the PS1 and 2.

But this time, the PS3 is a system on par with a very powerful PC and has the capacity to render vast, highly detailed and realistic worlds. It seems clear to me that Kaz was designing a much larger GT4 than we got, so I expect GT HD to have some wonderful surprises for us - and yet to come with downloadables. Kaz has obviously been doing some very big dreaming over the past ten years. Gran Turismo 5 may well be the game we've been wishing for and then some.
 
not sure if anyone mentioned this cause i came from the 1st page but it would be nice to see engine damage if you keep revving at 10k RPM constantly....i know my engine over heats if i do that....it'd be nice to see the guy on the side of the road with steam coming out of his engine as you pass him...lol
 
Please tell me you really didn't do that in your real car? I's certainly one way to shorten the engines lifespan anyway. Damage has been covered both mechanical and visual exstensively though, I'd love to see it in the game.
 
I also don't think the oil changes are all that realistic in the game either. I mean, come on - every racing team in the world would change their oil during a championship if they needed it.
What would be more realistic is (especially if they had damage), you had a certain amount of time between races in a championship to change oil, perform maintenance and repair damage. At least then you could change the oil between races (if you didn't have anything else more important to do, like repairing the car you wrote off during the last race...)
 
You can change oil mid championship in GT4, you can do a few things between races if you want to in GT4.
 
You can change oil mid championship in GT4, you can do a few things between races if you want to in GT4.

You know, I actually didn't know that. I've always just run the championships beginning to end - I thought when you exited out it cancelled the championship, like in GT3. I'll have to check that one out.
 
I think wind noise has to be fixed as well. Not every car has the same Cd of the Cube. I don't like driving the FGT and only hearing wind with engine noise in the background. It should be the other way around.
 
I don't know if it was mentioned but I really liked Rome Circuit in GT2. I wonder why they took it out. Add it back into GT5!
 
I would like to see options for cars. Such as being able to order a car. An example would be like this:
Dodge Charger 2007
Trim packages
SE
SXT
R/T
Daytona
SRT and you would pay more or less for extra options,too.
And if you were to buy used cars the condition of the car would be something other than like new. You could have the whole scale of conditions from near junk condition to brand new. Maybe even rust and tired engines. How cool would it be to take a beater 64 Falcon with a straight 6 that leaks oil racing? You could do have body work added too. Even have the ability to remove parts your self to lighten the car for free. Remove Bumpers rear seat etc. Have an actual garage where you can walk around the car too. Do some of your own work on the car. Maybe stuff like this is too advanced for the PS3. But wouldn't it be cool?
 
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