- 30,025
- Cuddington, Cheshire
- JDA1982
I agree with you that the clutch would lack having the feel, but I'm not talking about making it nessecary to feel the bite or anytihng like that. That's just going to be impossible to implement. However, for games like GTR, RFactor, LFS ect, a clutch button is implemented, you don't have to use it to change gears unless you specify that you want to, however it does come in handy to get going again fast after a spin, without having do come out of gear, sometimes you can recover from a spin and get going again without dropping down to first if you keep enough forwards momentum. Alternatively, if your in a car where it accelerates just fine in 2nd and it's not worth the time it takes to shift from 2nd to 1st, to neutral back to first and then back to second. Not featuring a clutch would prevent that from being possible. Also a clutch really helps when your in an underpowered car going up hill, or stuck in a gravel trap, it'd be much better to use than a neutral gear. Using it to change gears, the feel and the biting point wouldn't be there, but that's only an issue when your setting off really. But as I said, I was thinking more along the other lines than that.