I'm with sheruken--I apologize if I repeat something from one of the previous 100+ posts but it's simply too deep to cover right now.
1. The first reply in this thread really stressed the need for improved realism. I agree with some of the ideas, as turning this game into a full-bore simulator will improve the game in some players eyes, no doubt. On the other hand, I feel it will alienate more loyal followers than it will impress. Don't get me wrong, but I am a fan of racing sims, and have spent far too much time playing and tweaking GTR2, GT Legends, Grand Prix Legends et cetera. I revert to the Gran Turismo series when I just want to race w/o having to spend hours calibrating the toe angle on by Spoon Civic. PD has done a good job striking a balance between the real and the arcade, a trait that will keep it ahead of up and comers like Forza for years to come. While I am a purist when it comes to all things automotive, I still feel we need a good balance, such as the on achieved by the GT series.
That being said, there are still improvements that can be made in the realsim department w/o going over the top, for example:
a.) The damage issue has been (pardon the pun) stressed in many replies to this thread and I agree fully. That is an aspect that needs to be added. No more of this "the manufacturers don't like to see damage done to their cars" bs. If a newbie like Forza/2 can do it (and pretty well, I might add) than surely a vet like PD should be able to figure something out. Does anyone remember Porsche Unleashed or Viper Racing? Those games are 5-7 years old respectively and you could knock the crap out of those vehicles. We haven't even seen Porsches in the GT series to date, let alone damaged ones. Hmm.
b.)My all time favorite: a dashboard view w/working dials. GTR2 really got this one right, as you could look around the cockpit a la Microsoft Flight Sim using your mouse. Oops. Forgot. The PS3 doesn't come with a mouse. Too bad. Still, give us a realistic dashboard view. While not the most realistic view (that would technically be the hood cam), it is so cool to see the RPM needle whizz clockwise then snap back on an aggressive upshift.
c.) i. I can't remember who it was but someone mentioned that they'd not only like to see more cars on track, but a variety of classes as well and this is a fabulous idea. GT racing is all about variety and nothing beats seeing a GT4 Z06 battle it out with an Aston Martin Vantage, only to have the two overtaken on either side by a GT1 Maser being chased by a Murci GT. Class variety could also fix the problem some people are having with their car either being too overpowered or underpowered compared to the competition. With various classes on track, the chances are better that there will always be some competition for you, with the game deciding on the class in which to place your car.
ii. On the race type note: Please, oh please, no more head to head rallies. If you're gonna include rallying make it point to point like it should be. If you're gonna have off-road style races against opponents rather than against the clock, call it rally-cross and don't use full-blood WRC cars, use more compact rally-crossers like the Ford RS200, MG Metro 6R4 (the classics!) or newer offerings from manufacturers like Citroen with the Group N Xsara/C4 or Vauxhaull Astras. If you must have two cars on the road at once, make the stages akin to the WRC SuperSpecials where while the cars are technically racing against each other, they are on a divided track. And if they must be on the same track for coding reasons or whatever, do away with the ridiculous penalty time. I assume that was included in GT4 so players wouldn't punt opponents into the wall, but with the institution of damage and proper collision physics players would surely refrain from this habit. I can't imagine relying on the classic "Gran Turismo bump and run" move if I new I would lose money on repairs in the best-case scenario or lose an entire car to damage in the worst-case scenario.
2. I won't compile a car wish list that includes everything from a 1971 Datsun to a 2008 Audi R8, 'cause this isn't the place. I will simply say that to everyone who feels 700+ cars need to be included, ask yourself: How many times did you actually use that 1991 Silvia K in a race? Would you rather numerous 'updated versions' of the same car, or would you rather better modelling done on each individual vehicle, even if it meant having to do away with being able to choose from 50 different used Skylines?
I could go on and on (better custom paint jobs/decals, realistic pit crews, etc) but those are my basic wishes. Again, sorry if I have repeated previous postings. It will never...happen...again.
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