Just last night, I played GT4 for the first time in months, for about one hour. It's still fun at times, but I felt so distant from the dizzying array of icons haphazardly placed on the screen that I wanted to say something.
"UI"
I think this is a fair suggestion. I have always found the UI in GT games to be a bit frustrating. Getting from one place and another logical destination shouldn't mean backing out of numerous menus and digging deep into other menu trees.
I don't know why PD left out the shortcut icons at the top of the screen in GT2; I've never heard anyone complain about them. Let's see, there was "Home", "Race", "Exit to main screen", and a back button, IIRC. GT2 had the best user interface of all of them, although GT1 was the simplest (there wasn't that many manufacturers nor side-stuff, anyhow).
Come to think of it, there's so much side-junk PD has added over the last two full versions. They could eliminate to get back to the basics of being a video game again. Get a car, mod it if you choose, tune, practice, race. Repeat until no longer entertained is what a (GT) game is all about, among other necessities like licenses, options, and used cars.
Stuff like Photomode, wheels, car washes, machine tests, B-spec, and maintenance (I work in a service shop, so don't bother telling
me about realism) are pointless window dressing and time wasters for a
game. I know some 99% of you like it, but it's meaningless fluff to me.
Stop over-diversifying the dealerships for a single car, and making me spend extra time finding the right place to tune it (remember how you did it in GT3? One shop, thank you!)
Warn me when a car can't be modded or has a CVT or goof-ball transmission, or at least allow me to bitch at the folks at GT Auto that can't figure out where the oil drainplug is at times.
Stop making me wait for 2 minutes while the other cars start off on grid for mission hall events. Making me wait is another way of saying you want me to play a competitor's game.
I was playing GT2 today, and I actually think the AI is better in that, then in GT4... mostly their overtaking down straights. If you slow down a bit, they actually pass you at a safe distance. In the corners, it's a whole different story.
The AI is good for one thing in GT2: Variety. There tends to be a lot more variety
and the same car isn't the "rabbit" every time. There's some tail-end-Charlies, and some perrenial front-runners...but it's not as predictable as previous versions; sometimes they run slow or make mistakes. I detest having to tune/select my car based on the fact there's only one competitor that's far away the best of the rest. You're in a 2-car race so many times.
Now that I rarely play games in general (the rare times are GT4), I'm not as obsessed with winning. I've completed everything I can do with my time, I've won nearly every car possible (there's one or two stragglers), and have plenty of cars, both used and unused in the garage. Winning isn't really everything, making a good race is. The last couple of times I've played, I've had fun battling for 3rd or 4th place, rather than dominating the 2nd place car.