Tokyo Xtreme Racer 2025

Is it out only in certain regions? Ya'll got me checking my Steam page & it's still just on my Wishlist. It's only 2 days, but the videos got me hyped.
 
Around a day to go and I keep thinking back to playing TXR: Zero on PS2 way back and the Night Warriors documentary short that was on the DVD.



Fingers crossed this is going to do well and lead to a restart of the Kaido Battle series as well.
 
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Around a day to go and I keep thinking back to playing TXR: Zero on PS2 way back and the Night Warriors documentary short that was on the DVD.



Fingers crossed this is going to do well and lead to a restart of the Kaido Battle series as well.

This time period really is a vibe we'll never experience again outside of video games. Like street racing and modifying cars have always been a thing, sure, but there's just something about this specific era of it that makes it feel like more of a lucid dream than reality.
 
This time period really is a vibe we'll never experience again outside of video games. Like street racing and modifying cars have always been a thing, sure, but there's just something about this specific era of it that makes it feel like more of a lucid dream than reality.
Yep, it's a bit like being in a work meeting and a new manager goes 'And my hobbies include, walking, socialising, and taking part in 180mph illegal street races' and no-one batting an eyelid.

We even (rumoured) had them in the UK in the mid to late '80's around the M25.

 
Fingers crossed this is going to do well and lead to a restart of the Kaido Battle series as well.
It looks to be a solid foundation with generally very positive impressions & feedback so far, with room for some improvments obviously.
Hopefully it'll translate into decent sales numbers as well. I'd love to see Kaido Racer 3 in the future.
 
Not gonna lie, I was so sad when I finally saw Street Gambler for the first time after 24 years...

Expectations:
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Reality (TXR '25):
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It went from being a Mid-Engine widebody pickup-truck crazy custom build, to just a boring standard FF bone-stock looking bB 24 years later...
 
Yep, it's a bit like being in a work meeting and a new manager goes 'And my hobbies include, walking, socialising, and taking part in 180mph illegal street races' and no-one batting an eyelid.

We even (rumoured) had them in the UK in the mid to late '80's around the M25.

Yeah, I think that's it. Japanese media around street racing rarely touched on the fact that it was illegal, like the Fast and Furious movies did. More often it instead it explored the aspect that the quest to be the fastest racer could quickly turn into a dangerous and self-destructive obsession. TXR kinda goes into that as well since the final boss of Zero is a shadow version of your own car, since the only one left on the highway to outrace is yourself.
 
Not gonna lie, I was so sad when I finally saw Street Gambler for the first time after 24 years...

Expectations:
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Reality (TXR '25):
View attachment 1422822

It went from being a Mid-Engine widebody pickup-truck crazy custom build, to just a boring standard FF bone-stock looking bB 24 years later...
He's packing like 500 HP, tho. Sucks he's not driving the custom car, but its funny as hell watching playthroughs and seeing the guy just pull away doing a front wheel peeler lmao
 
This time period really is a vibe we'll never experience again outside of video games. Like street racing and modifying cars have always been a thing, sure, but there's just something about this specific era of it that makes it feel like more of a lucid dream than reality.
May I suggest following Craig Liebermann on YouTube (the guy who provided the cars for F&F movies), he talks a lot about the rise and demise of the (import) tuning scene. Today there's hardly a scene remaining, but the original cars that starred in the movies go for 6 and 7 figure numbers. And nobody will actually drive them because most of the companies that provided parts are long gone, so if you get damage there's no way to replace.

Not sure how/if this translates to Japan though, and if the scene there is still alive or not.
 
I must say that the game feels good, Looks good (Not GT7 good BTW) and it runs unexpectedly good considering that it's an UE5 Game and I have an RX 6600XT with a Ryzen 7 3800x.
I can confirm that it runs on Linux Day One.
It detects my DFGT but steering feels that it's meant to be for gamepads.
Overall, it has been a really good experience so far.
 
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I must say that the game feels good, Looks good (Not GT7 good BTW) and it runs unexpectedly good considering that it's an UE5 Game and I have an RX 6600XT with a Ryzen 7 3800x.
I can confirm that it runs on Linux Day One.
It detects my DFGT but steering feels that it's meant to be for gamepads.
Overall, it has been a really good experience so far.
There are options to adjust the steering controls, as well as a "steering angle limiter" setting that you'd probably want to turn off if you're using a wheel. It dynamically changes the maximum steering angle depending on your speed, which is perfectly fine for an analog stick but definitely wouldn't be good for wheel driving.

Also, barely an hour in and the game already has 100+ reviews, and my activity tab on Steam is filled up with notifications that people are playing this now. I'd say that's a good indicator of how much people have been wanting this game.
 
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May I suggest following Craig Liebermann on YouTube (the guy who provided the cars for F&F movies), he talks a lot about the rise and demise of the (import) tuning scene. Today there's hardly a scene remaining, but the original cars that starred in the movies go for 6 and 7 figure numbers. And nobody will actually drive them because most of the companies that provided parts are long gone, so if you get damage there's no way to replace.

Not sure how/if this translates to Japan though, and if the scene there is still alive or not.
Craig also likes to talk as the definitive voice w/ exaggeration, so I don't know how much stock I put into his telling of the demise of the import scene.

Japan wise, I'd follow Larry Chen or his friend Dino. They seem to follow & know the Japanese scene very well. From my experience & what I've learned, it's very much alive, just very secretive in gatherings.
 
Craig also likes to talk as the definitive voice w/ exaggeration, so I don't know how much stock I put into his telling of the demise of the import scene.

Japan wise, I'd follow Larry Chen or his friend Dino. They seem to follow & know the Japanese scene very well. From my experience & what I've learned, it's very much alive, just very secretive in gatherings.
I'll follow those, thanks 👍
 
Man I've been waiting for this game for so long to come back, on release date we just found out the game wouldn't be released in Canada due to licensing issues. I'm so heartbroken I have all the titles of Tokyo Extreme race that I can get my hands on. It's hands down my favorite racing game of all time. Hopefully they can work it out and we can get a release date in Canada
 
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I’m in the middle of the tutorial but I can tell you already that the vibe this game gives me is amazing. It’s like FF7 but with cars!

Edit: Also, good thing I’ve played a lot of SRP in the last couple of months, everything is familiar!

Edit 2: Goddamn, the music! Perfection!
 
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Perfect nostalgia hit from this one.

It runs great, drives exactly as I remember TZR:Zero doing and has that 'one more challenge' loop going for it.

One fun new thing, you can now challenge anyone, flash your lights at a car and you get a race (truck, taxi, anyone), add in that you don't need for an after-race screen to go into autopilot, you can just set it and it just adds a couple of nice new touches.

Would love a cockpit view, but I can live with bonnet cam, and while I can get my Moza R9 to work, it's got no FFB, but its more a controller title anyway.
 
Would it be possible to guesstimate how much content/(re)playability there is at this stage i.e hours of gameplay? This is something I've had on my radar despite not having played any of the predecessors, I've held off on other early-access launches while waiting for the full package (e.g Hades 2) but the few early reviews I've seen so far seem promising.
 
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Would it be possible to guesstimate how much content/(re)playability there is at this stage i.e hours of gameplay? This is something I've had on my radar despite not having played any of the predecessors, I've held off on other early-access launches while waiting for the full package (e.g Hades 2) but the few early reviews I've seen so far seem promising.
A watched a youtuber saying he ”rushed” through it in around 20 hours.
 
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