TRAVIAN : Browsergame :Build villages & go to war! NEW : TRAVIANER (info : last page)

  • Thread starter Max_DC
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standard235
No, you send the scouts alone. They can only be killed by other scouts

Static scouts (rather than scouting scouts) can be killed by regular infantry/cavalry even if they aren't accompanied by their own scouts.
 
Can some one please give me a quick run down on the benefits (or purpose) of a Townhall.

I see it listed in the building tree, but it's not listed in the instructions section, so I can't find out it's purpose.

Cheers. :)
 
Azuremen
Hey hey.

How can I get info on a guy when he kills me scouts? I sent 1 phalanx.. thinking the report would tell me what was going on.. but no =/


If you send scouts to a village, and they have close to, or more of them in their village than what you sent, then your scouts will get killed and you will not get a report.

Also, if you send just one troop in an attempt to scout and he gets killed, then you won't get that report either.
 
boombexus
If you send scouts to a village, and they have close to, or more of them in their village than what you sent, then your scouts will get killed and you will not get a report.

Also, if you send just one troop in an attempt to scout and he gets killed, then you won't get that report either.

Basically someone has to return with the information.
 
ferrari_chris
Can some one please give me a quick run down on the benefits (or purpose) of a Townhall.

I see it listed in the building tree, but it's not listed in the instructions section, so I can't find out it's purpose.

Cheers. :)

You can throw parties there to get more culture points.
 
dbartucci
You can throw parties there to get more culture points.
The thing is this: I've built 2 cranny's to keep all my loot safe.

After some quick maths, I now see that I'm not going to have enough squares to build all the buildings! :nervous:

I thought that maybe I could do without the Townhall then?

Is there any way I can demolish a building?... :)
 
LOL.

Someguy I scouted, one of hte larger villages in my area, IGMed sayin "bring it, I ain't gonna take s**t from anymore" Or something like that.

His user name is... TheJiveMonkey

Located at (54|-56)

Anyone feel like hurting him? I think he has maybe 20 impersians and some imperitos.

Just hit me up on messenger if you care.
 
Hey... I', currently accepting donations of... everything. :sly:

Yeah... I mismanaged badly at first.

EDIT: Oh yeah... Location : -55 | 49 on the dot com.
 
(G)
Hey... I', currently accepting donations of... everything. :sly:

Yeah... I mismanaged badly at first.

EDIT: Oh yeah... Location : -55 | 49 on the dot com.

You're very close to grandmacougar :guilty:, she's been farming EVERYONE in a 1h 40m radius. Ask her for some resources, she might help out if it's not a lot.
 
standard235
Ok guys. We severely need to quit posting ANYTHING of value ot anyone.


Search for travian.com and you will see THIS thread as #2 or #3...


Yikes.

standard235
Player: Points:
1. Haudruf 339
2. Don_Vito 303
3. grube 184
4. Jannik 165
5. Klostro 145

from Klos's pwning?

Yes, and that's all we're saying about it.
 
cardude2004
It doesn't matter if GTP-R or Paragon releases information about an attack on you. Alliances keep attack information inside the alliance.

I think LoudMusic is talking about troops returning to your village with the information, not sharing that info in public.
 
Well, I scouted and attacked that guy that was talkin big. He had no troops when I showed up, and i walked off with 400 or so crop.

I think he has been getting attacked by someone from BB
 
When you enhance your troops with the armoury/blacksmith, does it enhance only ones built after that point, or all of them?
 
Famine
When you enhance your troops with the armoury/blacksmith, does it enhance only ones built after that point, or all of them?

I would be very surprised that it wouldn't affect your current troops, the combat sim doesn't allow more than one level per units.

I don't think it's a good investment though, unless you have a very large army and military production, since the upgrade effects seem to be quite small per level, and yet their cost is relatively high.
 
I was just thinking it might be a laugh if I had 100 level 10 Phalanx standing by. It'd be more cost-effective than 1000 level 1s - and use less crop too.
 
Famine
I was just thinking it might be a laugh if I had 100 level 10 Phalanx standing by. It'd be more cost-effective than 1000 level 1s - and use less crop too.

More cost-effective in upkeep perhaps, but the upgrade costs must be quite high to get to lvl 10.

I'll do more tests in the combat sim to see if the levels provide linear increases in strenght.
 
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