camber
👍Useful video, but you can't help but question whether or not this is the right track to test the physics on. Tsukaba is the slowest and tightest track in the game, would we not see different results on a track with more normal cornering speeds? My understanding is that he felt like it was quicker through slow tight corners, but it had less rotation at higher speeds. Are the results consistent on cars running more downforce or different tyres?
Good starting point but without more context it fails to provide a concrete answer. Would be interested to see results at a track like Spa or Suzuka while using a Gr.3 car that's capable of higher cornering speeds and loads.
Couple of weird example? Setting gearbox limited to 251 km/h will results in huge PP drop on literally every high powered car which gives you better lap times in anywhere but SS Route X and Sarthe No Chicane. PP system is not okay.I just don't get the mindset to be honest. The PP system more or less works as intended as an indicator of how different cars will stack up against each other. If you use it in good faith, it performs its intended role perfectly well, even when comparing different classes of cars. But we are acting like it's useless because there are couple of weird examples where you can exploit the measurement system to gain an unfair advantage?
The issues people are observing with the PP system are all fixable but those fixes would make the system more complicated and harder for most players to understand and use. Instead of 'PP doesn't work' threads you'd have 'how does PP work' threads.
Feel free to take that last sentence out of context.
I get that for Sport mode there needs to be greater control, but honestly they're probably better off using other kinds of restrictions anyway. Using a simple power/weight ratio would work at least as well as a PP system for races that are restricted to a specific classification of car and would remove any weird transmission/top speed tricks, whilst still giving players the widest choice possible of how they want to setup their car.
I still don't see any evidence against the idea that 99% of the time, the PP system works perfectly well.
Sorry but what's your point? Yes that's a weird example that only applies in a specific PP range of maybe 500-650. Try it in a Gr.3 event and you will lose. Try it on a 700pp or above road car event and you will lose.Couple of weird example? Setting gearbox limited to 251 km/h will results in huge PP drop on literally every high powered car which gives you better lap times in anywhere but SS Route X and Sarthe No Chicane. PP system is not okay.
What? No you dont lose. For example you can drop F1500T-A to 700PP range Just by limiting its top speed while keeping race compounds. Same thing can be done to Both Redbull x2019 and x2014, All Gr1, Gr2, Gr3 and Gr4 cars. Result is you get better grip and Acceleration and possibly more downforce depending on your tune which only limited by the top speed which hardly matters. In the sport mode there used to be gr4 nurb race and best lap times were done by using this exploit.Sorry but what's your point? Yes that's a weird example that only applies in a specific PP range of maybe 500-650. Try it in a Gr.3 event and you will lose. Try it on a 700pp or above road car event and you will lose.
Again, if you use the system as intended it works fine. Declaring it as broken because there is an exploit which is only relevant to players trying to cheese their way through single player events is a bit dramatic no?
I love how you say I'm wrong and then proceed to produce examples which completely ignore what I said.What? No you dont lose. For example you can drop F1500T-A to 700PP range Just by limiting its top speed while keeping race compounds. Same thing can be done to Both Redbull x2019 and x2014, All Gr1, Gr2, Gr3 and Gr4 cars. Result is you get better grip and Acceleration and possibly more downforce depending on your tune which only limited by the top speed which hardly matters. In the sport mode there used to be gr4 nurb race and best lap times were done by using this exploit.
PP system is there to avoid any exploits and make races fair but in current system its too easily exploitable. It affects pretty much all lobbies and tuning allowed sport races not just single player. To be honest I always thought Forza PI system is complete Dumpster Fire but Gt7 literally set a new standarts.
Under 170 pp, over 240 mph.
And it can go as low as 75 pp but only go 200 mph so it doesn't win that race. I think what could be the most interesting would be to make a custom race of the very low pp transmission glitch vehicles because I don't know how the AI would cope with the gearing. Once I get a few more unique vehicles to race, I will do a custom race. I do still have a few ideas for unique vehicles left.AND? With that you can´t win any interessting Race or things like this.... So its only stupid not more to do things like this.
on the tokyo wtc600 event you can exploit the broken tuning system and have a tomahawk x under 600pp and go over 500km/h and complete the race at half the time.Funnily enough, try the same thing at the new 600pp Tokyo Expressway single player event. Because everyone is in a road car they all have a lot more power than Gr.4 cars have at 630pp. As a result running the top speed exploit is not possible because other cars are reaching 180mph on the straight while you are stuck at 149mph.
Wall ride are not Racing... its only "Stupid" ( sorry ) grinding.on the tokyo wtc600 event you can exploit the broken tuning system and have a tomahawk x under 600pp and go over 500km/h and complete the race at half the time.
actually that is the most popular credits grind right now.
Yes and that is different to the 149mph max speed exploit to which I was responding to.on the tokyo wtc600 event you can exploit the broken tuning system and have a tomahawk x under 600pp and go over 500km/h and complete the race at half the time.
actually that is the most popular credits grind right now.
if you cant manage it without wall riding...well that's on you and your skillWall ride are not Racing... its only "Stupid" ( sorry ) grinding.
Here's the thing though... you are isolating every single thing per case, and try to come up with examples saying that "well, thats no real problem, it works as intended 99% of the time"Yes and that is different to the 149mph max speed exploit to which I was responding to.
Like I said, a couple of weird exploits which exist in a system which works as intended 99% of the time. Literally every game has bugs and exploits. If they fix these exploits more will come up. There are other bugs that haven't been brought up here, on some cars if you put literally one kg of ballast and change the positioning of it you get significant PP drops which whether they are reflected or not on track, shouldn't be happening. I think the only problem they have is that they are using it as an restrictor when it should either be used purely as a gauge, or it should be used alongside other types of restrictions that are impossible to exploit, like power/weight ratio restrictions.
But the system doesn't need an overhaul lol, the two biggest issues right now are the 149mph top speed exploit, and the transmission exploit. There are other oddities but they don't enable the impossible, just a matter of small margins.if you cant manage it without wall riding...well that's on you and your skill
however, for the nth time you are out of topic
Here's the thing though... you are isolating every single thing per case, and try to come up with examples saying that "well, thats no real problem, it works as intended 99% of the time"
and that unfortunately is not the case.
I named this topic "Tuning system is broken", and that goes for a wide range of things: transmission, aero, camber, ballast, etc and their conjunction.
there is really no merit in trying to argue that "yes, but it doesnt matter almost all of the time"
Tuning system is broken and really needs a re-make. Pretending that is not the reality really serves no good purpose in my opinion.
I read earlier people that are worried if polyphony patch-out the tomahawk.
I dont think they will. Because if they do, its just a matter of time that people will fiddle around with the broken tuning system on another car, and they will manage to "create" the next tomahawk.
The problem lies in overhauling the entire system. And the people pretending that "ah, this is just fine" are not helping making the game any better.
my 2c's
If YOU don't like what I write, then YOU shouldn't create a public topic. Then think your part and that's it. If YOU are looking for all sorts of tricks to manipulate the current system of calculating PP value, then this is your business. But then also accept that others do NOT see the problems you "manipulate" or see these exceptional cases as not so dramatic. And like I said, it's my opinion that if you ride the Tomahawk and change it soooo much that it's in a ridiculously easy league, then don't be surprised that others see it as "pointless".if you cant manage it without wall riding...well that's on you and your skill
however, for the nth time you are out of topic