Having driven nearly all types of cars, at speed, competitively, I'm going to Eco a couple things I've said in other threads...
Snap sensation (unintended reaction) - falling off the cliff, loosing control quickly "something broke"
Kick sensation (intentional action) - sudden abrupt motion within the performance envelope that is induced by the driver. You try and kick as a reaction to a mistake, and you can over to it.
Drifters kick their car sideways, not snap them. Its a skill, not a reaction.
There is a reason racers say; "the car got away from me..."
And again; "nothing in auto racing 'snaps' unless there is a mechanical failure or oil on the track.
In real life;
MR cars are the easiest to drive because the entire mass of the car moves more predictably in a single direction so tires work more collectively, not as much front or rear bias to balance/control. Consequently they are harder to recover beyond the envelope for the exact same reason. Its a trade off.
FR cars are the hardest as they 'push' power from a lighter rear to a heavy front. There is a sizable envelope to correct. And a balance that is clearly felt through you're butt and adjusting angle of attack can be manipulated rather predictably with throttle. More control is the trade off for more things to balance (racers mostly prefer FR, as control and skill is their main tools)
RR require an entirely different driving style and has inherent advantages as the weight is over the power axels and they put power down instantly, especially effective in weather. You do everything earlier, including getting on the throttle sooner at corner exit. The rear controls the entire car much like a boat, the front carves. In short, its point and shoot. You are either a Porsche factory racer with uniquely developed skills to the RR car, or you're not and driving anything else.
FF cars are actually quite challenging as you feel much less, its easy for the rear to go loose and relies on throttle to keep it planted. Torsion flex often lightens one side of the car while turning and lack of feel do to the pull characteristics creates a more reactionary behavior as it's easier to get on the throttle early but you can cook a power wheel pretty easily and this forces you to back off... Do this a few times and your tire is gone. FF race cars are mostly found in spec series like BTCC or in their own class or cup series.
4wd is like a FR with the added pull effect that helps balance the car but the weight of the system often outweighs the benefits as you're trading performance for tire eating stability... Unless your Nissan who has invested two decades in aids to compensate... PD was part of that development btw, beyond the screen interface. A lot more can be said about these cars but do to the advantage in weather it can unbalance a race series and why there really are few all wheel drive factory race cars. I jump at any chance to drive one in a race if there is even a hint of rain...
That is about as short and simple as I can keep it from a driver perspective, but one thing is for sure, nothing in auto racing 'snaps', in fact auto racing is very fluid and more about a smooth flow and when you exceed limits it's actually quite slow and linear, but a race driver with a 190 pulse and adrenaline makes everything seem slow so what it looks like in an instant of a video feels like minutes in the cockpit.
Currently, that sensation people get in stock MR
race cars feels more like a rear blowout or failed control arm than natural, it even forces you to over compensate in exactly the same way. But it's less exaggerated the lower you go in PP for obvious reasons. I suspect its a flaw in weight and aero. Check my posting history for that theory.
People who prefer oversteer likely don't mind it as much in GT 6 but the fact is its too sensitive and does compromise the benefits of why one chooses to race an MR car. And congrats for learning to compensate, real drivers are always having to compensate in some way as the perfect set up is a black art heavily dependent on driving style...
In real life, a car that is 'hard' to drive is lazy driver speak fora lousy setup... And why its always a mechanic asking why?
I don't spend much time with MR cars anymore in GT 6 because its counter intuitive to what I know as a driver, whereas other cars do what I expect them to do for the most part, even when setup poorly. A good setup increases stability, that's it. It's what you do with that stability and new found confidence that amounts to reduced lap times.
If a car is inherently unstable you can improve it but as a platform it's still more compensating than enhancing.
PS I type all my messages on a phone with my thumb so pardon odd wording (auto correct) at times... My posts are even too long for me to edit