- 11,660
- GTP_Orido
So, in reply to those, saying only "There's no problem at all.", or "That's easy."... etc. are just not helping. Not helping at all. It's just like saying 'Can't you moron do such an easy stuff?'. It's rude and useless. Let's not bashing each other by contempt. It's not helping.
There's no way MR cars are that dangerous and have that much violent snap over steer in real life, and are that impossible to correct when it does happen.. If they did, everyone who ever drove one fast would be dead!
It is nonsense to think that in real life, MR cars would act as though they have their engines hanging 20 feet above and10 feet behind the car on a pole.. because that is how they act in this game...
Yeah you can "fix" it with ridiculously unrealistic suspension and diff settings, but come on, that alone tells you something about how "realistic" the handling of these cars are. Then when you set it up like that, there are consequences that cannot be fixed.
If this is a difficult car for you to drive, your argument on MR physics is invalid.
After reading all this post about MR car, I'm thinking to buy one IRL... I'm driving a boring FF car at the moment![]()
Nope. Your real life experience is null and void because guys like LVRacerGT claim the GAME is fine. So everyone must shut up and bow to them and their opinion. Which is founded on what exactly? You can manipulate a game? I can clear super Metroid in under 2 hours, does that make me a master of theoretical physics since that game breaks every rule of nature?
This is example from real world for two MR cars.
You can see in this video which(understeering or oversteering) car is faster on the race track,and which car is more fun to drive.Test driver Tiff Needell.
http://www.streetfire.net/video/fifth-gear-18x02_2073492.htm
You can skip ahead to 12:50 min.
Ayrton Senna driving the MR car Honda NSX, a car that "only" has 280 HP. He drives it quite fast at Suzuka... Notice all the countersteering and the tail-hapiness.
This.Informative but we don't know what kind of tires he's on. In GT6 every car handles like that on on Comfort Hards or Mediums given enough power. If he's on decent street tires...and 20+ years ago, they are probably no better than CH or CM's...if...
Those were stock tyres because he was doing official Honda testing of the stock car for future improvements. Probably the equivalent of Sports hard. I dont think Honda would've put cheap/bad tyres on that car.Informative but we don't know what kind of tires he's on. In GT6 every car handles like that on on Comfort Hards or Mediums given enough power. If he's on decent street tires...and 20+ years ago, they are probably no better than CH or CM's...if...
Stock road tires from the early 90's would be nowhere close to Sports Hards in GT6 IMO. They have more grip in 2014 than current supercar tires.Those were stock tyres because he was doing official Honda testing of the stock car for future improvements. Probably the equivalent of Sports hard. I dont think Honda would've put cheap/bad tyres on that car.
I mentioned this one time in a thread similar to this dealing with mainly the R8 LMS, but I have driven an R8 (4.2 V8). Although no where near the Bilstein and such not, it is relatively close to the GT3. However, i should say that i drove it in Audi's experience program (or whatever it is called) where you can drive the RS5, TTRS, and the R8 on a track near you. I live in Atlanta so the track it was hosted at was Road Atlanta. Although the track isn't in GT, i have information to share about an MR.With all due respect, has anyone that has a serious grievance with GT6's MR cars, actually driven an MR car in real life? AND at the same level of aggression that you would in GT6? I drive a Lincoln LS in real life - a 280hp, FR luxury/sport sedan with 50/50 weight distribution, so I'll accept that it's a completely different animal - but even that car can get tempermental if I try to accelerate or brake too abruptly without the wheels pointed straight ahead.
I don't want to pull rank either, but I do think that driving skill has something to do with it. The only cars I have had any trouble with are the old school Italian supercars (Stratos, Dino, 512BB, etc.), with their 40 year old braking and suspension technology. Even then, I was able to correct them with a few reasonable suspension tweaks that made sense, at least to me.
Is there something off in GT6's physics engine that could be causing these cars to be a little snappier than they should be? That's absolutely a possibility, I don't know how we could ever confirm for sure.
But they're far from being "broken undrivable POSs" like so many are quick to claim.
My E36 M3 used to do the same thing until I replaced the hilariously worn out rear trailing arm bushings.There are some other factors at play IRL. The SW20 MR2's for example actually have rear suspension that changes geometry depending on weight transfer. Speaking from direct experience from owning one over the last 14 months, it is pretty intense.
Accelerating through/out of a corner we have an advantage over most FR vehicles for obvious reasons, and it is quite stable. Holding throttle through a corner is also stable and uneventful. But oh lord, if you decide to lift off that throttle anywhere near the edge of grip, you are now dealing with a rear track that just went from toe-in, to pant-soiling toe-out.
That change forces the rear end to come around, which is actually desirable in low-speed corners in race situations, and toyota designed it like this on purpose (though, I'm not really sure for whom). If you lift throttle quickly, you better be ready -anticipating the snapping change and reacting like Colin McRae to catch it. Over time and with practice though, you can learn to control your foot when lifting off that throttle, performing the lift more slowly and smoothly.
I'm not sure if most MR cars actually incorporate such drastic changes in suspension geometry, though. And I'm pretty confident that Gran Turismo does not program such intricate (but striking) effects into the physics.. yet. For high-speed, large-radius turns which most supercars are intended to tackle, this 'changing' effect would likely do you no good. I believe that most MR supercars have some natural lift-off oversteer, but not snap oversteer. Someone please correct me if I'm wrong, as most of my re.. re.. study has been on the little duece..
OK, it's not a perfectly clean race, I cut the first chicane a bit, and spun out of track a few times. I even hit the tree (or wall?) at the inside of final curve and made it spin like a top. Crossed the line, it wasn't pretty, with wrinkled surface and dirty spots all over the place. And the 2nd car was only 0.5 sec behind (or the likes). However, I'm so amused, because I couldn't finish a lap of free running in the short Brands Hatch only days ago. It's one of the most satisfying moment in this game. Better than those mighty X-whatever cars have given me, mind you.
Ayrton Senna driving the MR car Honda NSX, a car that "only" has 280 HP. He drives it quite fast at Suzuka... Notice all the countersteering and the tail-hapiness.
I would put to this Porsche Cayman wider front tires and I bet that will make it faster.See? A MR car can be understeering. But I have yet to find one in GT6. Well, maybe the MP4-12C, but the understeer was very mild and it got me confident to push the car more and I got better lap times because of this.
I don't think the handling of the whole lot of MR cars are wrong, but some of them must be. I'm certain that most manufacturers tune their cars to understeer a little to be safer on the hands of less experienced drivers. But that's not what I see in GT6.
15" rims with tire technology from 20 years ago.Informative but we don't know what kind of tires he's on.
Wrong, wrong, wrong. The only thing that proves is that cars with broken suspension do whacky things.
It does highlight another issue with GT6 broken physics.. When a tire is wore down to "0", "1" or sometimes "2", it acts as though the tire is not attached to the car anymore, or it acts as if the suspension is broken, not like the tire is just wore down.
Without setup changes?
I can also drive the piss out of MR cars with crazy diff settings.. I'm only talking about stock, or realistic setups. You know, when some MR cars act as I described in post above. Same thing OP is talking about.
True, when a tyre tread had gone it's almost better in dry conditions, it's now sort of a slick!!
Toe in to increase rear stability. (on the BMW's)
A lot of cars are set up like this irl. BMW's rear axles for example are designed so that when you brake and the rear end lifts, it increases rear toe to improve braking stability..
I mentioned this one time in a thread similar to this dealing with mainly the R8 LMS, but I have driven an R8 (4.2 V8). Although no where near the Bilstein and such not, it is relatively close to the GT3. However, i should say that i drove it in Audi's experience program (or whatever it is called) where you can drive the RS5, TTRS, and the R8 on a track near you. I live in Atlanta so the track it was hosted at was Road Atlanta. Although the track isn't in GT, i have information to share about an MR.
Like others have mentioned, you don't ever want to lift in a knee-jerk reaction. Otherwise, you will get too much turn in and spin, like we do in the game. Hitting the power is a bit of a no-no as well when in the corner, as it will handle like an R8 LMS in the game. However, I have barely noticed it in GT6 but they seem to have implemented the fish tail effect where i can keep the wheel perfectly straight, and the back swings out and then comes under controller after 20 yards or so (note, it wont work in all MR cars, but in my case it did, esp on a track right after PLM).
However, my information shouldn't be taken too much for consideration. I only did three laps with the car, one out lap, one hot lap, and the in lap because the car literally scared me to death. I learned what I and others have explained above, not to lift, punch, or try to turn in but use more acceleration rather. I chose after that to drive the RS5 because I thought it was a bit more suited for me, and I felt that I could actually drive it really hard for a good 15 minutes (or 3-4 laps).
Overall with the characteristics of the R8 LMS, I have two opinions.
1. It is a bit difficult even with a "decent" tune to keep up to cars such as a Z06, or even the Schulze. You cant really take hard turns with apex's more than 45* balls to the wall, but you cant take them too slow either. You just have to keep the tires spinning (rolling) without the LSD actually coming into mess everything up. If you go too fast, the rear wheel on the outside seems to spin way too fast to flip you out, and if you go too slow, the inside wheels seem to stop or slow down. There is that 49-2-49 chance you actually hit that perfect speed every time starting out. I mean, it's not like it's our career to drive these things because they are paid to win...
2. Once you feel as if the LSD is the problem, if you don't race in the cockpit view, your going to want to after this. I rarely ever drive anything but the roof view, however one day I wanted to drive the cockpit in the R8 LMS. I noticed going into the first hairpin at Silverstone (sorry, not familiar yet with the track turn names) that my wheel turns to the left a lot more than some of the other cars do at the same speed. I tried it with a BMW GT2 and I noticed that (at least the hands) dont go that far to the left as the R8 does. I then thought, could the deadzone for this car just be non-existant, or is there not a lock on the steering radius causing this? Im not sure exactly as to the actual steering deadzones of the R8, but I feel as if that is the problem with the car. Any other car I can take balls to the walls and go into a turn full left, and not have a problem, (and it being an MR) and I cant replicate it with an R8. Im not an expert, but those are my thoughts of the car...