- 926
- machschnel
I mean, yeah we could all just kind of say "it would be great if PD made GT6 in such a way that everyone got exactly what they wanted," but that's never the reality. Which is why we have these debates.
Ummm... Forza 4?
I mean, yeah we could all just kind of say "it would be great if PD made GT6 in such a way that everyone got exactly what they wanted," but that's never the reality. Which is why we have these debates.
If I'm not mistaken GT6 will have from the beginning all cars available to buy,there's no more level also and no more used garage since all the cars are available right away, that's why probably they're given away 1000 000$ when you pre order the game, so you can start buying cars right away. Correct me if I'm wrong.
Not to derail the thread, but you guys that want arcade completely open (which I've agreed with, not debating that), did you have similar concerns when other racing games in the past did this? I'm just saying that unlocking cars progressively has been around awhile, so is it the staleness that isn't liked, or did you guys hate it from the beginning? Or some other reason?
Also, those games didn't have to deal with managing 1200+ cars. It's funny how the sheer quantity of cars is a problem for PD in more ways than one. I'd be fine with half that amount, but that's another story.
Hopefully someone else can research the games that did this, I can't at the moment.
It's been around for a while, but it's always been a terrible idea. It's unnecessary in a video game of any kind.Not to derail the thread, but you guys that want arcade completely open (which I've agreed with, not debating that), did you have similar concerns when other racing games in the past did this? I'm just saying that unlocking cars progressively has been around awhile, so is it the staleness that isn't liked, or did you guys hate it from the beginning? Or some other reason?
There could be 2 cars, there is no need for unlocks.Also, those games didn't have to deal with managing 1200+ cars. It's funny how the sheer quantity of cars is a problem for PD in more ways than one. I'd be fine with half that amount, but that's another story.
Rule of thumb, all simulation games give you things for free.Hopefully someone else can research the games that did this, I can't at the moment.
I have never really cared much for the arcade mode and I would not want all the cars available in GTMode from the start, I mean it would be fine if they are not locked but you should have to earn credits and buy them to use them in career races. It will hurt the game if you could just pick a car and drive it in a GT mode race.
For online racing I have no problem with being able to drive the stock version of any car in the game but I think you should only be able to tune the ones you actually own.
I really don't get the "I just bought a car game but I don't want the cars available to me". Especially when it's cars you've driven in other games or unlocked in earlier GT games. I mean assuming you bought all the cars in GT5, why would you want those cars locked away in GT6? Don't you just want to, you know, drive them?
No, I want to earn them again, that is what makes GT so interesting for me. I played three times trough GT5 while imposing various restrictions upon myself.
Even when I bought the DLC I deleted the tickets and bought the cars form the dealership using my earned money.
I want to get rewarded for playing the game, getting money, win rare cars and so on. Thats why I am so bored with PC Sims. Everything is available at day one, so where's the fun? I can imagine that I am not the only one who thinks like that.
I don't personally mind a free and open arcade mode but i proposed the unlock system because it feels more "rewarding" when you finally complete a goal or objective and you can finally get a certain car you've always wanted. I like my idea because it personally adds replay value for me, i understand that that may not be the case for others so an "option" may be the best of both worlds.
The fun is going out and driving/racing the cars, surely?
Ummm... Forza 4?
ZoidFileA good friend for example plays iRacing and all he ever does is hot lapping. He never plays on line, he just drives lap after lap with the same two cars on the same two tracks over and overagain. I would go insane of boredom.
That was a reference to Forza having free Arcade mode.Ahahaha, good one. 👍 Go on the official Forza forums, you'll see that's not quite the case.
I have the exact same kind of friend, he plays iRacing for hours, just hotlapping. I couldn't stand more than ten minutes of it. If I wanted that kind of experience, I'd play iRacing. or rFactor. Or Assetto Corsa. Or any other PC sim ever. But GT has never been that way. Maybe it will change, but for me personally I'd like to see it stay the same. There's no right or wrong answer.
Like I said I can understand it for career mode to a degree but I can't understand why you would purposely want to lock the cars away altogether, not able to just drive one whenever you like. I even remember one thread someone here was quite happy to NEVER drive a car in the game, if he could never acquire it.
But I guess it's something I'm never going to understand.
Semi off-topic, but I have to say one of my favorite small things about old Gran Turismo (not counting GT5 cause the standard/premium distinction really screwed things up) was that you'd have the regular dealerships where you could buy a manufacturer's latest cars, but then the super-rare historics, concepts, and certain race cars would only be acquirable through winning races and championships. So when you won one - keep in mind this was in the old days, before people knew a game's entire car roster before it launched - you felt like you unlocked something really special, like you uncovered a secret. The Nissan GT-R LM Concept from GT4 and the Altezza LM from GT2 stick out in my mind as examples, those cars were sick.
Ahahaha, good one. 👍 Go on the official Forza forums, you'll see that's not quite the case.
T_ExigeI always liked the GT1-2 unlocking system, where you had to race the tracks with class D cars and after completing you would unlock class C, B, A ... with faster cars and more tracks.
I liked the reward system in previous games. The GT5 arcade mode was nice the first days, but was no match for GT mode.
Every car was unlocked from the start in the Arcade Mode of Forza 4.
I've never heard one complaint about it.
Very few cars were unlocked from the start in Arcade Mode of GT5. I've heard a lot of complaining about it.
I think it's because one method affects no one, the other affects a fair few people (ie those who have no interest in A Spec).
Um, did you not see my post?Am I the only one who liked GT3's arcade mode where it had its own miniature career mode integrated into it? That was flipping awesome!