Unlocking system via Arcade mode

  • Thread starter Brutaka
  • 64 comments
  • 5,067 views

Thoughts about Arcade mode

  • All cars unlocked

    Votes: 28 56.0%
  • Set amount of cars available (a la GT5)

    Votes: 1 2.0%
  • Unlock cars through challenges in arcade and/or career mode

    Votes: 19 38.0%
  • No arcade mode at all

    Votes: 1 2.0%
  • Other (please specify in discussion)

    Votes: 1 2.0%

  • Total voters
    50
If I'm not mistaken GT6 will have from the beginning all cars available to buy, there's no more level also and no more used garage since all the cars are available right away, that's why probably they're given away 1000 000$ when you pre order the game, so you can start buying cars right away. Correct me if I'm wrong.
 
If I'm not mistaken GT6 will have from the beginning all cars available to buy,there's no more level also and no more used garage since all the cars are available right away, that's why probably they're given away 1000 000$ when you pre order the game, so you can start buying cars right away. Correct me if I'm wrong.

These were never confirmed. We don't know anything about the career aspect of the game.
 
Not to derail the thread, but you guys that want arcade completely open (which I've agreed with, not debating that), did you have similar concerns when other racing games in the past did this? I'm just saying that unlocking cars progressively has been around awhile, so is it the staleness that isn't liked, or did you guys hate it from the beginning? Or some other reason?

Also, those games didn't have to deal with managing 1200+ cars. It's funny how the sheer quantity of cars is a problem for PD in more ways than one. I'd be fine with half that amount, but that's another story.

Hopefully someone else can research the games that did this, I can't at the moment.
 
Not to derail the thread, but you guys that want arcade completely open (which I've agreed with, not debating that), did you have similar concerns when other racing games in the past did this? I'm just saying that unlocking cars progressively has been around awhile, so is it the staleness that isn't liked, or did you guys hate it from the beginning? Or some other reason?

Also, those games didn't have to deal with managing 1200+ cars. It's funny how the sheer quantity of cars is a problem for PD in more ways than one. I'd be fine with half that amount, but that's another story.

Hopefully someone else can research the games that did this, I can't at the moment.

I want all the cars available in Arcade if only for test drive purposes and simply for cruising around in various cars I may not want to buy but might want to run a few laps with. I also understand how some people may not want that and may want to progressively unlock cars which is why I'd advocate giving everyone a choice in how they want their own personal game set up from the beginning so it can be tailored to individual tastes and desires. The age of a "one size fits all" GT disappeared for sure with GT5 and the advent of online gaming as a completely different path to playing the game. I think PD needs to really take a look at the various approaches gamers take to the GT series and accomodate them as much as possible, as simply as possible.
 
Not to derail the thread, but you guys that want arcade completely open (which I've agreed with, not debating that), did you have similar concerns when other racing games in the past did this? I'm just saying that unlocking cars progressively has been around awhile, so is it the staleness that isn't liked, or did you guys hate it from the beginning? Or some other reason?
It's been around for a while, but it's always been a terrible idea. It's unnecessary in a video game of any kind.


Also, those games didn't have to deal with managing 1200+ cars. It's funny how the sheer quantity of cars is a problem for PD in more ways than one. I'd be fine with half that amount, but that's another story.
There could be 2 cars, there is no need for unlocks.

Hopefully someone else can research the games that did this, I can't at the moment.
Rule of thumb, all simulation games give you things for free.
 
I have never really cared much for the arcade mode and I would not want all the cars available in GTMode from the start, I mean it would be fine if they are not locked but you should have to earn credits and buy them to use them in career races. It will hurt the game if you could just pick a car and drive it in a GT mode race.

For online racing I have no problem with being able to drive the stock version of any car in the game but I think you should only be able to tune the ones you actually own.

I am 100% for everything being available in Arcade mode in its stock trim. No tuning, no customization, no nothing, just you and the car. GT Mode and maybe even Online, should be the only place to buy, tune and customize your cars. Online should probably have all cars as well, but again, only in stock trim, and be able to use any car from your garage. I am so not into this you can only favorite a set amount of cars crap to use in arcade mode in GT5.

I agree that all cars should never be unlocked in GT Mode, those should be earned. God I pray they change this for GT6.
 
I think the OP means you can unlock the car in Sim Mode via the Arcade Mode races and achievements you do. So you don't have to save up millions of dollars for cars. Just finish a goal that unlocks that car in Sim Mode. But, just having all the cars available in Arcade Mode from the start would be great, or for just finishing the license tests or something basic like that. 👍

I think it's a good idea and many people could benefit from it. But the purist, OCD in me wouldn't let me do that. I love tackling every challenge PD throws at me :sly:


Jerome
 
Am I the only one who liked GT3's arcade mode where it had its own miniature career mode integrated into it? That was flipping awesome!
 
Personally I'd like to see a separate Arcade mode scrapped altogether and have it integrated into the GT mode. Currently in GT mode you can go to practise and have a free run on any track or a single make race, it would be much better to add more options here in my opinion. Just add in the arcade time trial / race / drift events / 2p Split-screen as options here - no need to exit GT Life and enter Arcade mode. Then you can use any car from your garage just as you do in GT mode. I would also like to see the options for arcade races greatly expanded with the same sort of options that the new online racing will give us and the ability to choose your opponents.
 
I really don't get the "I just bought a car game but I don't want the cars available to me". Especially when it's cars you've driven in other games or unlocked in earlier GT games. I mean assuming you bought all the cars in GT5, why would you want those cars locked away in GT6? Don't you just want to, you know, drive them?

No, I want to earn them again, that is what makes GT so interesting for me. I played three times trough GT5 while imposing various restrictions upon myself.
Even when I bought the DLC I deleted the tickets and bought the cars form the dealership using my earned money.

I want to get rewarded for playing the game, getting money, win rare cars and so on. Thats why I am so bored with PC Sims. Everything is available at day one, so where's the fun? I can imagine that I am not the only one who thinks like that.
 
I don't personally mind a free and open arcade mode but i proposed the unlock system because it feels more "rewarding" when you finally complete a goal or objective and you can finally get a certain car you've always wanted. I like my idea because it personally adds replay value for me, i understand that that may not be the case for others so an "option" may be the best of both worlds.
 
No, I want to earn them again, that is what makes GT so interesting for me. I played three times trough GT5 while imposing various restrictions upon myself.
Even when I bought the DLC I deleted the tickets and bought the cars form the dealership using my earned money.

I want to get rewarded for playing the game, getting money, win rare cars and so on. Thats why I am so bored with PC Sims. Everything is available at day one, so where's the fun? I can imagine that I am not the only one who thinks like that.

The fun is going out and driving/racing the cars, surely?

I don't personally mind a free and open arcade mode but i proposed the unlock system because it feels more "rewarding" when you finally complete a goal or objective and you can finally get a certain car you've always wanted. I like my idea because it personally adds replay value for me, i understand that that may not be the case for others so an "option" may be the best of both worlds.

I like to be rewarded as well but that's why career modes are for. In arcade mode I don't see why you'd restrict yourself just driving a car in a game about driving cars.
 
The fun is going out and driving/racing the cars, surely?

Of course the driving it self is fun too, but if want drive a certain car I want to earn it first. Acquiring that car is a goal that makes me play the game. If I play without a goal I always get that guilty feeling that I waste my time.

A good friend for example plays iRacing and all he ever does is hot lapping. He never plays online, he just drives lap after lap with the same two cars on the same two tracks over and over again. I would go insane of boredom.
 
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Ummm... Forza 4?

Ahahaha, good one. 👍 Go on the official Forza forums, you'll see that's not quite the case.

ZoidFile
A good friend for example plays iRacing and all he ever does is hot lapping. He never plays on line, he just drives lap after lap with the same two cars on the same two tracks over and overagain. I would go insane of boredom.

Ding ding ding! We have a winner.

I have the exact same kind of friend, he plays iRacing for hours, just hotlapping. I couldn't stand more than ten minutes of it. If I wanted that kind of experience, I'd play iRacing. or rFactor. Or Assetto Corsa. Or any other PC sim ever. But GT has never been that way. Maybe it will change, but for me personally I'd like to see it stay the same. There's no right or wrong answer.
 
I'm not saying there is a right or wrong answer, just trying to understand your point of view.

The hardest part I have understanding is earning the same cars over and over. If you've earned all the cars in GT5, you've then driven them to your heart's desire where does your desire come from to want to lock them back up in the next game and do it all again? I totally get the feeling in a game of working towards the highest prize and then the great feeling when you finally get to use whatever it is, but in this example if that prize was one of the LMP cars or something, you've already had that thrill now. Why wouldn't you want to fire up GT6 and drive some of the best/fastest cars you've already previously earned straight away?

Like I said I can understand it for career mode to a degree but I can't understand why you would purposely want to lock the cars away altogether, not able to just drive one whenever you like. I even remember one thread someone here was quite happy to NEVER drive a car in the game, if he could never acquire it.

But I guess it's something I'm never going to understand.
 
Ahahaha, good one. 👍 Go on the official Forza forums, you'll see that's not quite the case.
That was a reference to Forza having free Arcade mode.





I have the exact same kind of friend, he plays iRacing for hours, just hotlapping. I couldn't stand more than ten minutes of it. If I wanted that kind of experience, I'd play iRacing. or rFactor. Or Assetto Corsa. Or any other PC sim ever. But GT has never been that way. Maybe it will change, but for me personally I'd like to see it stay the same. There's no right or wrong answer.

I don't get it. You can race in iRacing. I did a lot of hot lapping in GT since the racing could get really bad.
 
Like I said I can understand it for career mode to a degree but I can't understand why you would purposely want to lock the cars away altogether, not able to just drive one whenever you like. I even remember one thread someone here was quite happy to NEVER drive a car in the game, if he could never acquire it.

But I guess it's something I'm never going to understand.

Semi off-topic, but I have to say one of my favorite small things about old Gran Turismo (not counting GT5 cause the standard/premium distinction really screwed things up) was that you'd have the regular dealerships where you could buy a manufacturer's latest cars, but then the super-rare historics, concepts, and certain race cars would only be acquirable through winning races and championships, and you wouldn't know they were in the game because they never appeared. So when you won one - keep in mind this was in the old days, before people knew the entire car roster before launch - you felt like you unlocked something really special, like you uncovered a secret. And I would always get excited about what hidden cars were in each new game. The Nissan GT-R LM Concept from GT4 and the Altezza LM from GT2 stick out in my mind as examples, those cars were sick.
 
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Semi off-topic, but I have to say one of my favorite small things about old Gran Turismo (not counting GT5 cause the standard/premium distinction really screwed things up) was that you'd have the regular dealerships where you could buy a manufacturer's latest cars, but then the super-rare historics, concepts, and certain race cars would only be acquirable through winning races and championships. So when you won one - keep in mind this was in the old days, before people knew a game's entire car roster before it launched - you felt like you unlocked something really special, like you uncovered a secret. The Nissan GT-R LM Concept from GT4 and the Altezza LM from GT2 stick out in my mind as examples, those cars were sick.

There are many reasons why people like unlocking. There are as many reason why people don't. But all of it doesn't matter since it's trivially easy for a game to have both. Devs just need to catch on.
 
You may be on to something. I enjoy unlocking things and I wouldn't be apposed to getting a few goodies via arcade mode. It's one of those neglected features of GT for myself. I Guess I'd use it more if I had people over but, somehow I doubt it. Anyway we can enhance the over all experience and tap into the full potential of the game, I vote YES.

I hate having 1500 cars and only driving the same 20 over and over and over and over and over and ...........
 
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Ahahaha, good one. 👍 Go on the official Forza forums, you'll see that's not quite the case.

Every car was unlocked from the start in the Arcade Mode of Forza 4.

I've never heard one complaint about it.

Very few cars were unlocked from the start in Arcade Mode of GT5. I've heard a lot of complaining about it.

I think it's because one method affects no one, the other affects a fair few people (ie those who have no interest in A Spec).
 
On top of this, online should have a stock version of each car in the game available in the recommended garage (at least that's what it's called in GT5.
 
I always liked the GT1-2 unlocking system, where you had to race the tracks with class D cars and after completing you would unlock class C, B, A ... with faster cars and more tracks.
I liked the reward system in previous games. The GT5 arcade mode was nice the first days, but was no match for GT mode.
 
T_Exige
I always liked the GT1-2 unlocking system, where you had to race the tracks with class D cars and after completing you would unlock class C, B, A ... with faster cars and more tracks.
I liked the reward system in previous games. The GT5 arcade mode was nice the first days, but was no match for GT mode.

I think that system worked for those modes as their we're far fewer cars in GT1 & 2's arcade modes. I would like Arcade mode to be a sandbox mode where you can pick any car & track from the start, set the race condition and go. You should also be able to load you garage cars from GT mode. Online races should have an option to enable, disable or even force access to the arcade mode cars which would all be stock.
 
Every car was unlocked from the start in the Arcade Mode of Forza 4.

I've never heard one complaint about it.

Very few cars were unlocked from the start in Arcade Mode of GT5. I've heard a lot of complaining about it.

I think it's because one method affects no one, the other affects a fair few people (ie those who have no interest in A Spec).

I said it would be nice if everyone got what they wanted in GT6, you said "like Forza 4?" and that's what I was responding to. The idea that Forza 4 was a perfect game. Didn't know you meant the arcade mode specifically.

I mean GT5's arcade mode is by no means perfect. Either you limit the content at the start and provide a method for unlocking it, or you make everything available at once. GT5 didn't commit to one or the other, it fell somewhere in the middle where content is locked and you have no means of progression. There's your Favorites list of course, but then once you remove a car from that list it's unavailable in Arcade, so that doesn't really count.
 
I think it's the name that's the problem. Arcade mode implies a certain gameplay. Clearly that's not what a lot of people want.

Open Mode: Choose any car, choose any track, choose opponents, race
Arcade Mode: Set list of chooseable cars to start, progress from track to track, reward-based access to cars and tracks
GT/"Career" Mode: Garage, money, sim-aspects, etc.
Online Mode: Open Mode, but online obviously

None of these modes should overlap.

OK, that's enough of me saying "mode" for today, haha.
 
On second thought, I change my mind. I like the sense of accomplishment when unlocking stuff, similar to Enthusia where classes of cars can be unlocked through that "license thingy", can't remember the name.

Overall I like unlocking stuff, but I wouldn't mind if we had all cars unlocked.
 

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