Update 1.03 (Released - January 14th)

Have they done nothing in preparation for this event?

No one here would know what they have actually done. I think that it is not unreasonable to think maybe it was not quite ready and that would explain why they did not set it to download with the seasonals.

My point was that even though we may very well see it sometime during their Monday workday we should not assume that it will be 10 seconds after they begin work for the day, it could be up to 8-10 hours after that or even a different day depending on what they need to do
 
I did the very same when I couldn't take the game's icy physics, input lag, glued on to AI and other issues it had anymore. It was just the worst experience I ever gotten in a racing game. I did go back to play it again after reading someone's post saying they found a setting that gave more response. It did work and I was having alittle fun, though the physics and AI weren't doing it for me.

I'm not sure about the next game being made by the same devs (oooh lord), but I'll be getting it for PS4. However, I'm keeping my expectations really low for it, and I highly recommend you and others to do the same if you are getting it as well. The hype around it is just odd to me.

Shift was ok on the controller but it was unplayable with a wheel, I couldn't even drive in a straight line
 
...Well...

Actually, I think they DO realize they're using distance measures rather than units of time...

Haven't you heard the term "miles ahead"...? :P
I have :P And in some cases it's technically correct, and I understand they use it for 'products' that are better or more advanced than the same product of a competitor, but still... Plus, in the Dutch language, I don't think we have a similar saying with a distance unit, on rare occasions we use the literal translation of 'miles ahead' but otherwise it's mostly 'years ahead' or similar... afaik anyway... I should stop nitpicking on that people say.. I'm even annoying myself :P
 
He said that GT7 for PS4 was coming soon and used GT5 as an example. And GT1, which makes no sense on two levels:
1: There was no prequel to GT1
2: GT1 took 5 years to make

Well Kaz did say that GT could be on the PS4 in a year or two and that strongly indicates GT7 will be coming to the PS4 soon though it could end up being some sort of prologue version
 
No one here would know what they have actually done. I think that it is not unreasonable to think maybe it was not quite ready and that would explain why they did not set it to download with the seasonals.

My point was that even though we may very well see it sometime during their Monday workday we should not assume that it will be 10 seconds after they begin work for the day, it could be up to 8-10 hours after that or even a different day depending on what they need to do
I know. Just trying to stir up some excitement. start trouble.
 
Just for the record kids, when discussing time using "light years", a light year is no different than "a year", since it refers to the same amount of time, ie, the distance that light travels in one earth year.
A light year is not even a unit of time, but a unit of distance, and therefore very different from a normal year
 
Have they done nothing in preparation for this event?

I'm sure during New Years break they were you know... partying and taking a breather. I'm also pretty positive that they were working towards the patch and new content before Dec. 31st. I mean its their job. They work as a game company. It would be hilarious and disappointing if all PD did beforehand was sit at their desks and count how many sales over Forza they got. XD
 
Not sure what that is meant to mean?

He's right. Trust me, with 50+ cars in my garage, I've pretty much ran out of cars to buy that are not affected by this. as a matter of fact, I'm sure half of my cars are affected, but I chose to ignore it since the stagger is minimal. But mostly I've limited myself to AWD cars, some very few FR's and FF cars. Others, I have no choice but to keep the stock wheels, or just pray for PD to fix the issue and buy them until then.

If it affects performance or not, it really doesn't matter. This glitch shouldn't be there. There is no excuse for PD.
 
I'm not sold on PCars. It reeks of overhyping. We shall see though.
The worst case it could be is making GT7 even better because it will have a PS4 competitor, I don't need to say what the best case scenario for Project CARS will be...
The invitations to P.CARS are closed, but again, if you "dig" and research a little you will find not only that the visual and audio parts are much much better than GT6 (which you can see and hear on all their videos), but from actual players who play these development stages, and guess what, they all love it... it's also nothing compared to NFS Shift.

I'm not saying I seen the future, but the future of racing simulation looks pretty good with Project CARS, Assetto Corsa and GT7. At least 1 of these games will be better than the other 2 and competition makes the best incentive into making a great game.
For me it's only good news...

I am not a life time dedicated fanboi, of Playstation or GT series, I will go where the better experience in simulation is and what I consider to be best for me. For now, GT6 is "ok", but far from what I want and expect... that's why I like to keep my options open and my eyes the same.
 
A light year is not even a unit of time, but a unit of distance, and therefore very different from a normal year

Right, in the same way that a "pound-foot" / "foot-pound" is neither a distance nor a weight; it is a distance multiplied by a weight; which is a distance by a force; i.e. a torque / couple. That's the same units as an amount of work: force*distance; but torque (pseudo-vector) is technically not a measure of energy (scalar) until you multiply by a relative amount of rotation ("dimensionless"; radians). Blimey, that was unnecessarily complicated, for the sake of covering my back on the definitions... Units, eh? :rolleyes: :P

In that sense, a light-year is "the speed of light" multiplied by a year of time - a scalar distance, indeed.
 
That's true. But the input lag was also the problem too, even when using a controller.

Shift was just horrendous. No matter how you tampered with the controller settings, it was just a mess. It had such a great potential to be a great game, but if people bash on GT for being "unfinished" or "half arsed," they obviously haven't played Shift. That was the last NFS I ever bought. I gave up to the NFS series after it.
 
Shift was just horrendous. No matter how you tampered with the controller settings, it was just a mess. It had such a great potential to be a great game, but if people bash on GT for being "unfinished" or "half arsed," they obviously haven't played Shift. That was the last NFS I ever bought. I gave up to the NFS series after it.
It was the last one I've bought too, but I did play the new hot pursuit and it's a pretty good arcade racer.
 
It was the last one I've bought too, but I did play the new hot pursuit and it's a pretty good arcade racer.

It's funny, because I've had more NFS's than GT's. Been buying every single NFS since NFS Underground 1, but I always had the hope that the game would be polished after every sequel, but it just got worst (NFS U2 was great though).

I think the last NFS I really liked was NFS Undercover, even though it had terrible reviews. I think it was great and underrated. Awesome engine sounds, good arcade physiscs and a very impressive soundtrack.
 
Shift was just horrendous. No matter how you tampered with the controller settings, it was just a mess. It had such a great potential to be a great game, but if people bash on GT for being "unfinished" or "half arsed," they obviously haven't played Shift. That was the last NFS I ever bought. I gave up to the NFS series after it.
I so agree with you Husky. Shift can even be used as a example of a "unfinished" game, and a perfect one too. It was just impossible to enjoy that game, really it was. I did get other NFS games like NFS Most Wanted 2012 (best arcade racer for me). :)
 
A light year is not even a unit of time, but a unit of distance, and therefore very different from a normal year

Technically true, but in the context of common speak, some *do refer to time when saying light year. I'm not disputing the accuracy of what you're contending, since it's not really arguable from a physics perspective, just saying that if one uses the term "light-year" to refer to time, and ignoring an expected "common speak" misunderstanding of what it really refers to, they're just referring to the same year either way. The distance light travels in one earth year (a lightyear) is a distance, but that "year" which dissolves the time in distance/time is still a standard earth year.
 
It's funny, because I've had more NFS's than GT's. Been buying every single NFS since NFS Underground 1, but I always had the hope that the game would be polished after every sequel, but it just got worst (NFS U2 was great though).

I think the last NFS I really liked was NFS Undercover, even though it had terrible reviews. I think it was great and underrated. Awesome engine sounds, good arcade physiscs and a very impressive soundtrack.

Ha, the NFSU games were the start of the end for me (well, ignoring Hot Pursuit 2), after the high-water-mark of Porsche. Most Wanted (the original 2005 game; idiot publishers) was good, though. I've only played the Shifts since then.
 
Absolutely, but these things are literally relative. If there's no vector then there is no 'distance'. You can of course argue about how the photons get there (or if they didn't) but it's too late in the evening :)

Erm no. a vector contains more than a magnitude, even when discussed in plain English as if it didn't. A simple example of a vector is a speed with a direction component. That's a vector. Speed alone is just magnitude.
 
Erm no. a vector contains more than a magnitude, even when discussed in plain English as if it didn't. A simple example of a vector is a speed with a direction component. That's a vector. Speed alone is just magnitude.

I see what you're saying and of course you're absolutely right. What I was trying to say (rather ham-fistedly) was that you have the "how far" in the "how long" and the two are inseparable in defining a light-year. There are a number of relativistic constants involved in that definition. I didn't mean that you have to define a vector to find a distance, I was implying that when talking about the speed of light we actually work from our knowledge of its speed rather than an empirical knowledge of how far a given "packet" has travelled.

As I said, it's late, and I didn't do a very good job of it :)
 
I see what you're saying and of course you're absolutely right. What I was trying to say (rather ham-fistedly) was that you have the "how far" in the "how long" and the two are inseparable in defining a light-year. There are a number of relativistic constants involved in that definition. I didn't mean that you have to define a vector to find a distance, I was implying that when talking about the speed of light we actually work from our knowledge of its speed rather than an empirical knowledge of how far a given "packet" has travelled.

As I said, it's late, and I didn't do a very good job of it :)

You're fine. I was being a pendantic prig (even if technically correct). Chill...
 
It's funny, because I've had more NFS's than GT's. Been buying every single NFS since NFS Underground 1, but I always had the hope that the game would be polished after every sequel, but it just got worst (NFS U2 was great though).

I think the last NFS I really liked was NFS Undercover, even though it had terrible reviews. I think it was great and underrated. Awesome engine sounds, good arcade physiscs and a very impressive soundtrack.
It's not that funny... I don't like really any of the NFS games but I think I've got more of them than GT games just due to the sheer number of NFS games farmed out and steam sales :P
 
Ha, the NFSU games were the start of the end for me (well, ignoring Hot Pursuit 2), after the high-water-mark of Porsche. Most Wanted (the original 2005 game; idiot publishers) was good, though. I've only played the Shifts since then.

I played NFS Porsche Unleashed a lot, and I can say that's probably the best NFS ever made, or at least the one I've enjoyed the most, even though there were no other cars than Porsche (not a bad thing). That's a good example of a game made with love and dedication. Everything from PS2 and above, except the Underground series, feels incredibly rushed and recycled.
 
Idk. for a sec I thought we were in a NFS/Forza vs GT6 thread. Can't quite be sure any more. FUnny how subthreads get going.
 
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