Update 1.05 Undocumented Changes in OP - Discussion now open

Status
Not open for further replies.
Not sure if it was already said, but the dealership has some added "stores" in it. They are not necessarily "new" but more like taken out of a bigger category. For example SRT has its own store now.

Once again, I never noticed this before so bare with me if it is not new.
 
Not sure if it was already said, but the dealership has some added "stores" in it. They are not necessarily "new" but more like taken out of a bigger category. For example SRT has its own store now.

Once again, I never noticed this before so bare with me if it is not new.

SRT has been there. Not sure what else might have changed.
 
After update my Fanatec clubsport pedals stopped working. Previously I would plug in the usb to ps3 after the RSv2 wheel is setup in PS3 mode and it would work. Now wheel works but not gas or brake.
Thats odd, i have the simpler pedals and the same wheel and no trouble for me
 
Anyone notice how much better day to night transitions are now?

Many tracks just looked awful visually, much worse than gt5. Some tracks (especially Daytona) you couldn't see a darn thing with cockpit view if it was anywhere near dawn or dusk.

Now all is fixed and looking very good I must say!👍
 
Anyone notice how much better day to night transitions are now?

Many tracks just looked awful visually, much worse than gt5. Some tracks (especially Daytona) you couldn't see a darn thing with cockpit view if it was anywhere near dawn or dusk.

Now all is fixed and looking very good I must say!👍

Considering I got an 80 lap Daytona race with full time cycle sunday this is excellent news!! :D 👍
 
It was not a bug, changing exhaust changes the max RPMs a car can attain and where peak hp and torque are. The gear ratios adapted for this automatically to keep your top speed (remember that setting in gt5?) the same.

I can't confirm if they don't change anymore but if they don't, I consider it now 'broken'.:)

Wow. Who'd a thought it! Makes sense now. This is another one of those days when I learn something cool and interesting on GTP. Thank you, @esoxhntr!

Although changing an exhaust may alter power profile, it will never change the max rpm of an engine. That is solely dictated by the internal reciprocating components.

Not everything you learn on the internet will be correct.
 
Last edited:
Although changing an exhaust may alter power profile, it will never change the max rpm of an engine. That is solely dictated by the internal reciprocating components.

Not everything you learn on the internet will be correct.

I think @esoxhntr was talking about the behavior of the game, and not necessarily the behavior of engines IRL.
 
Not everything you learn on the internet will be correct.[/quote]
Although changing an exhaust may alter power profile, it will never change the max rpm of an engine. That is solely dictated by the internal reciprocating components.

Not everything you learn on the internet will be correct.

Your wrong there, if the exhaust is too restrictive a larger or less restrictive system can
increase rpm by quite a bit.
 
Although changing an exhaust may alter power profile, it will never change the max rpm of an engine. That is solely dictated by the internal reciprocating components.

Not everything you learn on the internet will be correct.

Your wrong there, if the exhaust is too restrictive a larger or less restrictive system can
increase rpm by quite a bit.

No, I'm afraid you're wrong there. Even if it was possible, no engineer in their right mind, never mind a team of engineers, will spec an exhaust restrictive enough to be the limiting factor in engine rpms.

You basically have to be approaching the point of sealing the exhaust ports to have any effect on the rpms, at which point you'd have to be specifically targeting such a goal. You'd also have larger problems than any appreciable drop in rpms - you have an engine that doesn't run.

Again, the only limiting factor in engine rpm is reciprocating engine internals.
 
Last edited:
No, I'm afraid you're wrong there. Even if it was possible, no engineer in their right mind, never mind a team of engineers, will spec an exhaust restrictive enough to be the limiting factor in engine rpms.

You basically have to be approaching the point of sealing the exhaust ports to have any effect on the rpms, at which point you'd have to be specifically targeting such a goal. You'd also have larger problems than any appreciable drop in rpms - you have an engine that doesn't run.

Again, the only limiting factor in engine rpm is reciprocating engine internals.
hate to keep going OT but,

Think of a standard engine, you make the intake system less restrictive and capable of higher gas flow, port the head, bigger valves and such, up the compression, install a larger cam, bigger ignition and all the other bits and pieces to INCREASE THE AMOUNT OF AIR/FUEL THE ENGINE CAN BURN AND TO INCREASE THE RPM RANGE.

So if you do all that and then leave a stock exhaust system in place, you cannot achieve the maximum rpm or power the engine is capable of, in real life or in GT6.
And if you wanna get properly confused, have a look at two stroke exhaust systems, :)
Now please drop it.
 
RPM Range and Max RPM are completely different, exhaust size has nothing to do with max RPM in street or race cars, it has to do with power bands in terms of the RPM range. This might be something in terms of ridiculously high RPM motor like F1 or street bikes but if you put a straw on an engine like that then yes it may restrict the RPM but realistically exhaust does not.

RPM is restricted by the ability of the valve train, valve float, physical strength of rods/piston/bearing and harmonics,
 
Although changing an exhaust may alter power profile, it will never change the max rpm of an engine. That is solely dictated by the internal reciprocating components.

Not everything you learn on the internet will be correct.

this thread is about gt6 where exhaust parts (amongst others) do affect max rpms -- not real life. not sure why you are even bringing this up to be honest. do you like the sound of your voice?
 
What I'm talking about below is both GT6 and real life.

While it is true that improving the breathing of an engine may or may not allow it to rev out further, what it does do is to change the shape and positioning of the power and torque curves.

For that reason, prior to the breathing upgrade, the useful rev range was probably lower, and the gearing would be designed to exploit that useful range, not right out to where the torque has dropped right off. Whether that was enforced with a rev limiter, or softer valve springs or whatever doesn't matter. I think we can assume it's not enforced by disintegration (such as that which provided the name for Bathurst's main downhill straight)!

So having the torque and power curves extended to higher revs makes it only sensible that the gearing should change to make use of those improvements.

PS back in the day, I had a Mini Cooper (998cc). After the breathing was improved, it did indeed (usefully) rev out another 500 RPM.
 
this thread is about gt6 where exhaust parts (amongst others) do affect max rpms -- not real life. not sure why you are even bringing this up to be honest. do you like the sound of your voice?

That's fine. When you stated that it was broken in it's current form, I was mistaken in thinking you were equating it to real life and, therefore, how it should be in the game. If that wasn't the case, my apologies. Regardless, being that this is a game that strives to replicate reality, exhaust alone should have no appreciable effect on maximum rpm.

Not sure what the sound of my voice, and my predilection for or against it, has to do with anything.

hate to keep going OT but,
Think of a standard engine, you make the intake system less restrictive and capable of higher gas flow, port the head, bigger valves and such, up the compression, install a larger cam, bigger ignition and all the other bits and pieces to INCREASE THE AMOUNT OF AIR/FUEL THE ENGINE CAN BURN AND TO INCREASE THE RPM RANGE.
So if you do all that and then leave a stock exhaust system in place, you cannot achieve the maximum rpm or power the engine is capable of, in real life or in GT6.
And if you wanna get properly confused, have a look at two stroke exhaust systems, :)
Now please drop it.

Increasing the area under the curve does not equate to increasing the maximum rpm. That is solely dictated by the engine internals, which includes the valves and the cam you mentioned above. Any and all reciprocating components need to be lighter and/or stronger to significantly increase maximum rpms. Since the cam directly affects the distance over a given period of time that the reciprocating component has to travel, it also has an effect on maximum rpm. However, again, the exhaust has no practical effect on maximum rpm.

If you are incorrect, you are liable to be corrected. If you persist in making false statements, simply demanding that someone 'drop it' does not shelter your false statements from being addressed.
 
@whereSTheFUhd, please read my post above.

The point is that if the useful rev range of a car changes, it's best to change its gearing to exploit that new power and torque band.

And IRL, it is not true that maximum rpm is "solely dictated by the engine internals". It's a system and the breathing is part of that system.
 
I've had two game freezes today on seperate occasions when trying to tune the Clio RS for the seasonal time trial. Both required reboots, triple beep and system check.

Getting mightily fed up with this now.
 
Regardless, being that this is a game that strives to replicate reality, exhaust alone should have no appreciable effect on maximum rpm.

but it does / it's a game. whether or not it should is completely off topic

Not sure what the sound of my voice, and my predilection for or against it, has to do with anything.

the fact that you keep going on and on about a topic (effects of exhaust IRL) that has nothing to do with this thread leads me to believe that you're really in love with your inner voice and almost have a sick obsession with ensuring others hear it -- even if it has nothing to do with the topic at hand.
 
I found using the G27 6-speed and clutch to be much improved yesterday upon trying 1.05 for the first time... anyone else? 3 races of 4 laps each, racing full-out, never missed a shift. 👍
 
Enough with the RPM talk maybe? Regardless of who is right or wrong, to think that any of it is that accurately replicated in GT6 is silly and certainly not worth arguing with strangers on the internet about.

Back OT, I found an insignificant change that I didn't see documented here. When you click on "lobby" the cursor used to default to "create new room" but now it defaults to the first room at the top of the list. 👍
 
Back OT, I found an insignificant change that I didn't see documented here. When you click on "lobby" the cursor used to default to "create new room" but now it defaults to the first room at the top of the list. 👍

I noticed that too, and don't care for it, since I only run online with friends. So now I have to click all the way back to the bottom. Minor issue though.
 
I noticed a very insignificant bug last night in a replay from a race on Tuesday at Autumn Ring. It started raining about halfway through the race. As the track got wetter the surface water % indicator would jump around nonsensically periodically. Just snapping around up to plus or minus 5% (at least 5%, it was moving so fast it was hard to read) from the real surface %. There were no problems in the race it self though.

Is this the right spot for this?
 
I noticed a very insignificant bug last night in a replay from a race on Tuesday at Autumn Ring. It started raining about halfway through the race. As the track got wetter the surface water % indicator would jump around nonsensically periodically. Just snapping around up to plus or minus 5% (at least 5%, it was moving so fast it was hard to read) from the real surface %. There were no problems in the race it self though.

Is this the right spot for this?

The blind optimist in me hopes that PD is trying to replicate having parts of the track wetter than others.
 
The blind optimist in me hopes that PD is trying to replicate having parts of the track wetter than others.

Nah, I don't think there's anything more than the dry racing line in GT6, I reckon it's just a bug. I had the same sort of thing, I saved an online race last night where the surface water never changed from 10%, but in the replay, it was flickering between 9-10% so quickly the numbers were almost a blur.
 
hate to keep going OT but,

Think of a standard engine, you make the intake system less restrictive and capable of higher gas flow, port the head, bigger valves and such, up the compression, install a larger cam, bigger ignition and all the other bits and pieces to INCREASE THE AMOUNT OF AIR/FUEL THE ENGINE CAN BURN AND TO INCREASE THE RPM RANGE.

So if you do all that and then leave a stock exhaust system in place, you cannot achieve the maximum rpm or power the engine is capable of, in real life or in GT6.
And if you wanna get properly confused, have a look at two stroke exhaust systems, :)
Now please drop it.
Your right
 
It's realism. Your tires are cold when you leave the pits in real life. It was a difference maker for online races for who could get the most out of cold tires after a pit stop.
I get what you're saying and agree, but it's particularily annoying that tires are warm already offline. They should be the same offline and online. IMHO they fixed the wrong part0
I hope you're not defending PD, btw, where's the realism in having EVERY new set of tires lasting less than the original ones?
 
I've only played the game once in the last 2 months. Did this update increase the payouts when racing in an online lobby?
 
I've only played the game once in the last 2 months. Did this update increase the payouts when racing in an online lobby?

No. I'd like a raise as well.
 
Status
Not open for further replies.
Back