Update 1.06 Discussion

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I'm doing the same for you. There is no class. It's tuning prohibited. You can only change power limiter. Stop with the "class" crap that doesn't actually exist. If you added an ECU you can't use it. Only way you can use that damn Nissan is bone stock no mods.
The VR Nissan I used had a BONE stock motor, bolts on can be removed and placed back to stock motor mods can't. There is a BIG difference. Are you joking me about no car classes? OH BOY here we go. Right.. Take each car BONE stock and see which car CLASS they fit in. "No class LOL"
 
This is awesome.
Someone should be copying and pasting this stuff...it's classic:lol:

I've been having a lot of stuttering and framerate issues the last few days myself and I can't run at all on Bathurst online anymore. Three different lobbies on three different nights. Sound intermittently cuts out as soon as the track loads, and it cuts out completely as I leave the pits.
 
Someone should be copying and pasting this stuff...it's classic:lol:

I've been having a lot of stuttering and framerate issues the last few days myself and I can't run at all on Bathurst online anymore. Three different lobbies on three different nights. Sound intermittently cuts out as soon as the track loads, and it cuts out completely as I leave the pits.
Yes someone should.
Funny you say that. I was having the same problem at Bathurst tonight, then room died. Thought is was server.
 
The VR Nissan I used had a BONE stock motor, bolts on can be removed and placed back to stock motor mods can't.
What game are you playing, All power parts can be removed in GT6 at any time, You could not remove the stage 1,2,3 engine tuning in GT5 but you can definitely do so in GT6. Unless of course something changed in one of the last updates that I am unaware of.

There are also no classes defined in GT6 unless you mean normal car, GT3, Nascar and such
 
What game are you playing, All power parts can be removed in GT6 at any time, You could not remove the stage 1,2,3 engine tuning in GT5 but you can definitely do so in GT6. Unless of course something changed in one of the last updates that I am unaware of.

There are also no classes defined in GT6 unless you mean normal car, GT3, Nascar and such
I really am starting to believe that Zuel doesn't even own a copy of GT6. First he thinks camber works, then he says he's entered tuning prohibited lobbies with tuned cars, and now he's apparently unaware that you can remove engine mods.
 
The VR Nissan I used had a BONE stock motor, bolts on can be removed and placed back to stock motor mods can't. There is a BIG difference. Are you joking me about no car classes? OH BOY here we go. Right.. Take each car BONE stock and see which car CLASS they fit in. "No class LOL"

Sorry bud, you are wrong and @Johnnypenso is correct. I've exclusively run tuning-prohibited rooms in GT5 and GT6 since the feature was introduced and if you do anything to the car besides adjusting the brake bias and power limiter you will NOT be allowed on track. You can not "build" a car to any kind of "class" for tuning prohibited races, unless by "build" you mean adjusting the brake bias and power limiter. Most people consider "building" a car to entail adding parts to the car and adjusting those parts. You cannot do any of that for a tuning prohibited room.

Is it possible you encountered a one-off glitch that allowed your tuned car to enter a tuning-prohibited room? This is the Real Glitch Simulator so it's theoretically possible, but I bet you 10 gazillion Internets that if you go open a tuning-prohibited room and attempt to enter a car that has anything done to it beyond brake/power limiter adjustments you will not be allowed to enter. This whole argument is based off your recommendation of "building" a car for tuning-prohibited races, and that is just not possible (and that's exactly how it should be). A change to GT6 from GT5 allows you to remove any and all parts/upgrades you've done to your car which will allow you to enter a tuning prohibited room, but removing parts you previously added does not qualify as "building" a car (quite the opposite in fact).

Besides that, the glitch that sometimes prevented the use of the power limiter in tuning-prohibited rooms has been fixed and you can now use it like before. And yes, it can be very valuable for getting a wider range of cars on the track for those of us who enjoy driving cars in stock form.
 
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The VR Nissan I used had a BONE stock motor, bolts on can be removed and placed back to stock motor mods can't. There is a BIG difference. Are you joking me about no car classes? OH BOY here we go. Right.. Take each car BONE stock and see which car CLASS they fit in. "No class LOL"

I already asked you yesterday, but what are the classes in GT6 that you're tuning cars to?
 
The VR Nissan I used had a BONE stock motor, bolts on can be removed and placed back to stock motor mods can't. There is a BIG difference. Are you joking me about no car classes? OH BOY here we go. Right.. Take each car BONE stock and see which car CLASS they fit in. "No class LOL"
Well if you actually answered peoples question you would make life easier for yourself.
 
Double posting, please...

Some people need to understand that their PS3 crashing is down to it being either old or very poorly looked after.

This is entirely false and people need to stop spreading this rumor. I have a slim line PS3 (not the newest one, the one before) that has been VERY well taken care of. Dusted and blown out once a month, constantly deleting old game saves not being used anymore, very little music and pictures on it, no videos, 90% of the hard drive space is left on it.

I constantly get crashes, freezes, and lock ups in GT6 and ONLY GT6. GTA V, Skate 3, Uncharted 3, Dirt 3, F1 2012, BF3, TLoU, all work fine with no issues. I played GTA V a few nights ago for probably 4 straight hours online without a single issue. GT6 has frozen or crashed almost every time I play it.

The crashes and freezes in GT6 is NOT hardware related.
 
This is entirely false and people need to stop spreading this rumor. I have a slim line PS3 (not the newest one, the one before) that has been VERY well taken care of. Dusted and blown out once a month, constantly deleting old game saves not being used anymore, very little music and pictures on it, no videos, 90% of the hard drive space is left on it.

I constantly get crashes, freezes, and lock ups in GT6 and ONLY GT6. GTA V, Skate 3, Uncharted 3, Dirt 3, F1 2012, BF3, TLoU, all work fine with no issues. I played GTA V a few nights ago for probably 4 straight hours online without a single issue. GT6 has frozen or crashed almost every time I play it.
Well how come mine hasn't even frozen or crashed?
 
And, yet again, there are some who never have issues on Slim PS3 :) Like me, 30000km and going, not a single freeze or triple beep. Working data logger, smooth cockpit view in 1.06, even at Bathurst :)

Just like hsv010, not a single issue.

I do have that single white line on the right part of the screen, now that's software issue, easily fixed by using 100% screen size :)
 
Well how come mine hasn't even frozen or crashed?

Couldn't tell you, there are a few people who haven't had issues, but the majority have, and I'm willing to bet the majority don't all have failing hardware.

I'm not saying my auto tech degree makes me a Playstation guru, but knowing how to diagnose and rule out components to narrow down an issue points to GT6 being the problem.
 
I also don't have the long loading time from exiting garage to main menu as some have experienced in 1.06. Has anyone tried to access XMB while driving on the track, meaning no pausing, see how long until the menu shows up completely and how smooth when moving left and right on the XMB. On my PS3, the XMB loads pretty quick, and no jerky or slow down when moving around like when sending messages, reading message etc.
 
And, yet again, there are some who never have issues on Slim PS3 :) Like me, 30000km and going, not a single freeze or triple beep. Working data logger, smooth cockpit view in 1.06, even at Bathurst :)

Just like hsv010, not a single issue.

I do have that single white line on the right part of the screen, now that's software issue, easily fixed by using 100% screen size :)
Isn't your PS3 nearly brand new?

Anecodotal evidence of one person not having troubles or one having troubles will always be inconclusive. But I've seen many people over the past few years report troubles with GT5/6 and many of them say they never have any trouble with any other games and that includes me. Perhaps we should take survey and see what the results are?
 
Isn't your PS3 nearly brand new?

Anecodotal evidence of one person not having troubles or one having troubles will always be inconclusive. But I've seen many people over the past few years report troubles with GT5/6 and many of them say they never have any trouble with any other games and that includes me. Perhaps we should take survey and see what the results are?

Not really brand new, I got it last year in June, CECH3xxx series originally with 160GB, now it has 7200rpm Seagata 500GB HDD.
@Famine already made such survey, there's a thread with a poll about PS3 crashes on GT6, and Slim PS3 gets the choice to play on with the least issues.

GT6 is not the only game that runs well, MGS V Ground Zeroes also runs smoothly even when upscaled to 1080p on mine, I read on gamefaqs, there are many PS3 with stuttering/slowdown issues even on 720p.
 
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Has anyone tried the 3D mode thing??

I have a 3D HDTV, so this excites me if it works well.... I am at work currently but cannot wait to get home to try this out....
it is better than the 3D mode in 5, less ghosting.
 
Someone should be copying and pasting this stuff...it's classic:lol:

I've been having a lot of stuttering and framerate issues the last few days myself and I can't run at all on Bathurst online anymore. Three different lobbies on three different nights. Sound intermittently cuts out as soon as the track loads, and it cuts out completely as I leave the pits.

What are your music output settings in the XMB? (Settings -> Music Settings -> Output frequency)
And sound settings? HDMI or optical?

I have the music output setting on 48 kHz, and only Dolby Digital (plus the two unselectable options) selected for the optical out. I very rarely get any sound streaming issues in the game at all.

I think the default music setting is 44.1 / 88.2 / 176.4 kHz, but that caused stuttering in streaming for me (and others). The game does a lot of streaming.

If yours is the same, try 48 kHz instead and see if there's any difference. Someone else recently had success in doing something along these lines, so it might be worth a shot.
 
And sound settings? HDMI or optical?


If yours is the same, try 48 kHz instead and see if there's any difference. Someone else recently had success in doing something along these lines, so it might be worth a shot.
Optical for the sound and 48 kHz.
I only have this issue on Bathurst, never had it anywhere else on any track in GT5 or 6 and never in any other game.
 
Isn't your PS3 nearly brand new?

Anecodotal evidence of one person not having troubles or one having troubles will always be inconclusive. But I've seen many people over the past few years report troubles with GT5/6 and many of them say they never have any trouble with any other games and that includes me. Perhaps we should take survey and see what the results are?

Just to provide more anecdote, I've had many freezes, crashes and triple beeps from GT6 ok two different consoles of different age/wear. I'd never had a freeze or crash or triple beep on any game before GT6 and now it's happens several times a month. Why some are effected and some aren't I can't say but there is definitely something in GT6 that's causes issues to some/most consoles. Seriously, in 4 years of heavy use I'd never encounters a triple-beep shutdown of my PS3 and I've now had dozens of them since December 6, 2013. (GT5/6 are the only games to grace my consoles besides a brief fling with F1 2013).
 
Optical for the sound and 48 kHz.
I only have this issue on Bathurst, never had it anywhere else on any track in GT5 or 6 and never in any other game.
I've never had sound issues in any other game either, and Bathurst is fine for me.

The music output setting is a red herring, potentially (it seems I've unwittingly used both), but you should at least try the other option - nothing to lose. I doubt very much that the issue is random (from console to console), but you never know.

I think the specific list of output formats that you select needs to be minimal - you didn't say what output settings you have actually selected for the optical connection.
 
My take on 1.06

3D - bitter sweet. I really didn't think it would return do to the changes in rendering from GT 5 but it has, and sadly, it's not done well. They cut the resolution of 3D objects by 50% at least.

Performance increase - the only hint here is in the smoke, those "grid lines" are caused by not rendering (or not rendering actually) half the scan lines. This might be an optimization technique to maintain FPS. So the renderer will drop half the scan lines (reducing rendering) at some predetermined threshold.

Physics - not a single change to my cars...

Data analyzer - cool as a nerdy toy but buggy and not done right when I look at it like a real world racer.

First, you need solid reference for context of data so you need a solid visual of the racing line to make sence of the deltas. What we have is too small and top down to be any real value. You should be able to change pov.

Second, G meter is also useless in its current state and should include references to lateral force. And frankly should be merged with the track overlay.

Third, the "speed" setting is using engine noise as a measure of force and speed and that has to be a big. When analyzing engine performance it's taken from two key points, throttle on, throttle off. Everything in between in subtle measurement for driver reaction and skill. I would consider this a glaring bug...

So pd again with good intention completely choked up the execussion.

My tests aren't at all comprehensive as I only played for a few hours before being overcome by bordom and lack of motivation or meaningful reason to keep "playing".
 
I've never had sound issues in any other game either, and Bathurst is fine for me.

The music output setting is a red herring, potentially (it seems I've unwittingly used both), but you should at least try the other option - nothing to lose. I doubt very much that the issue is random (from console to console), but you never know.

I think the specific list of output formats that you select needs to be minimal - you didn't say what output settings you have actually selected for the optical connection.
Same as you, Dolby Digital 5.1 + the defaults

@Lawndart thanks for the review but reviews go Here This thread is for cataloging undocumented changes from the update.
 
Same as you, Dolby Digital 5.1 + the defaults
Well I've actually been using 44.1 / 88.2 / 176.4 kHz in the music settings for most of my GT6 play time, so that's all that's left between us in terms of these settings.

The only other thing I can think of is that I'm running at 720p only, but that shouldn't have much to do with the SPUs (unless sound buffers are smaller to accommodate the larger frame buffer when playing at 1080p, but that would only be if something was displaced from the graphics memory by the larger frame buffer into the main memory where the sounds should be).

If that doesn't work, then I guess it's just bad luck.
 

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