Update 1.070.000 is live (Patchnotes inside)

  • Thread starter Rivanov
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If they wanted extra revenue they could have followed a Forza/Ride method which I would have happily done. The VIP member ship in Forza for buying the ultimate edition came with an exclusive car pack and double credit payout. Ride 4 you can buy a credit multiplier for £3.99 to give double payout.

I'd have done that quite happily.
 
Well, its still would be around 80 times cheaper than buying 200 mil in US store
Your post was in response to someone pointing out that 200 mil equates to 2 mil in the non-Japanese game. The Japanese version of the game has all in-game money values at 100x higher than the American version.
 
If you play something like World of Warcraft, do you demand to be able to raid the hardest boss a couple of weeks after release, so that all players can enjoy the content? It wouldn't feel rewarding at all for the people actually working their way towards it. Most people playing WoW never get to experience that at all, ever.

My only complaint with the credit rewards is the low payout for online racing. Doing daily races and championships you're actually contributing to the game's attractiveness.
 
Jim Ryan will run PlayStation to the ground. Even Poliphony is going the route of GaaS. What a ****show.
The difference is, the cost of GaaS should be amortised over the period, not both...

Source: I work for a large IT vendor who provide IaaS
 
If you play something like World of Warcraft, do you demand to be able to raid the hardest boss a couple of weeks after release, so that all players can enjoy the content? It wouldn't feel rewarding at all for the people actually working their way towards it. Most people playing WoW never get to experience that at all, ever.

My only complaint with the credit rewards is the low payout for online racing. Doing daily races and championships you're actually contributing to the game's attractiveness.
As I have just commented in response to another post - WoW is an 'aaS' game. You pay monthly for it and, as such, don't expect everything on release. This is a first party AAA title, as such you have paid for it all up front.

Imagine getting Uncharted 4, playing the first 3 levels and then being told you need to go back and do levels 1-3 another 100 times before you can play level 4...
 
Some payouts were observed as being comparatively way too low, Fishermans ranch was apparently way too high. Clearly these were errors in the first place, and now it reads like they're fixing them. Simple as that.
Given the general state of the games economy before the update, I'm inclined to believe that these changes weren't rolled out with the pure intention of Goodwill.

It does show, however, that PD is out of touch with the feedback their customers are giving them.
 
Now I'm wondering, being that the game is 'always-online', what is going to happen when the GT7 servers inevitably get shut down? Will the GT7 disc turn into an expensive drinks coaster? Will it get patched so that single-player always remains accessible?
 
Instead of this underhanded approach to MTX, why don't Sony and PD charge for DLC car packs? That way things don't come across badly and the community won't be on your back. They could give circuits free, so we can all play them online, but keep cars premium so you will have an additional revenue stream. I would not have an issue with that at all.
 
Now I'm wondering, being that the game is 'always-online', what is going to happen when the GT7 servers inevitably get shut down? Will the GT7 disc turn into an expensive drinks coaster? Will it get patched so that single-player always remains accessible?
The problem is the people using cheats like Save Wizard on offline save and make MTX useless
 
As I have just commented in response to another post - WoW is an 'aaS' game. You pay monthly for it and, as such, don't expect everything on release. This is a first party AAA title, as such you have paid for it all up front.

Imagine getting Uncharted 4, playing the first 3 levels and then being told you need to go back and do levels 1-3 another 100 times before you can play level 4...
If GTS is anything to go by, GT7 will receive substantial free content updates over its lifespan. If they choose to monetize it via whaling instead of trying to charge everyone a recurring subscription fee or selling paid DLC, I think I’m ok with that as it’s surprisingly compatible with the way GT’s economy has always been tuned.

And sorry, but that Uncharted analogy is rather disingenuous. That’s a single-player story campaign that you play through and beat, a very different beast than GT which is an evergreen type of game that you’re meant to keep playing.
 
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Now I'm wondering, being that the game is 'always-online', what is going to happen when the GT7 servers inevitably get shut down? Will the GT7 disc turn into an expensive drinks coaster? Will it get patched so that single-player always remains accessible?
That's a question that'll likely be answered whenever GT Sports servers go down. With GT5 and 6, the disc is still playable and progress can be saved, it's just that all the online events are gone. Since GT Sport and GT7 require internet connection to even save your progress, it'll be interesting to see what happens with GT Sport.
 
Instead of this underhanded approach to MTX, why don't Sony and PD charge for DLC car packs? That way things don't come across badly and the community won't be on your back. They could give circuits free, so we can all play them online, but keep cars premium so you will have an additional revenue stream. I would not have an issue with that at all.
I prefer to have tracks, cars and events for free via updates like GT Sport !!!
 
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PD turned 2+ years of hype in utter disappointment in just 2 weeks.

They are a fossil of the gaming industry whose only redeeming quality in Sony's eyes is not to make a good game, but to peddle microtransactions.

Absolutely regret buying this game for 80€ and i'm putting it down for the foreseeable future.
 

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