Update 1.21 Released

  • Thread starter Paiky
  • 1,542 comments
  • 114,925 views

Considering the wait, are you happy with how the finished product appears to look?


  • Total voters
    417
Anyone know how to access reference pictures on the HDD from BlueStacks?

Right now I'm trying to import a reference image I made in PhotoShop and I'm currently stuck here.

pVjksty.jpg
"C:\ProgramData\BlueStacks\UserData\SharedFolder"
Helping? Paste pictures there, or what ever your shared folder for it is.
 
Someone made Old Hokenheim and it very good made... Just forgot to put kerbs and more grand stand in motodrom section... Track itself is very good...
 
"C:\ProgramData\BlueStacks\UserData\SharedFolder"
Helping? Paste pictures there, or what ever your shared folder for it is.

Unfortunately I cannot find UserData or any other folders in BlueStacks Program Files - just images, icons, and extensions. I did however manage to upload my track image to Imgur, download it while on BlueStacks' internet browser, and use it from there.
 
One thing I wish they would change is to allow us the ability to place individual cambered corners. Right now, we can choose "Normal", "Very Steep" or "Very Gentle" from the Bank Angle box. The problem is, that's the setting for every single turn on the track. It shouldn't be too hard to allow users to have a relatively flat track with gently banked turns and then all of a sudden a big banked turn in a high speed section of the track.

I hope the PD continues to work on the Track Editor and we are not stuck with v1.0.0 forever. I'm not going to hold my breath on that as I'm sure they are much more concerned with GT7 at this point...and frankly, I don't blame them.

Also, it seems rather strange that we are limited to courses of 10,000m in length. My guess was triple that length solely because of the length of La Sierra. It would have been nice to create a 20 mile long cruising road.
 
My biggest complaints over the limitations, problems and issues with this app so far:

-crashes every time I try to load .kml files created in Google Earth, had to convert .kml files to .gpx

-doesn't use elevation data from .gpx/.kml files for the track, which means...

-... you have no control over elevation on the track itself. All you can do is use the default elevation from the themes provided as a guess.

- Have you ever thought about making a track on the edges of a precipice or canyon? Forget about it. You have no control over the surrounding terrain.

The import of terrain elevation data for the surrounding terrain and then to allow to either create a track there from scratch or use the elevation of .gpx/.kml files to place the autogenerated track in the imported terrain would be perfect.

-doesn't use .gpx/.kml files to autogenerate tracks (you'll always have to draw tracks from scratch, files are just to serve as outline for drawing tracks)

-when using files from real world circuits as overlay, it considers plenty of track sections as being too short and corners as being too tight!! lol

-Not only is the radius of the corners you want to make very limited (which is odd because plenty of GT6 tracks have way tighter corners), you also won't be able to make square corners like those found in the London circuit

- The scale the app uses from .gpx/.kml seems to be wrong

-Doesn't allow track sections to be "close" to one another, even though in real life they're 30+ meters apart!

- Forces tracks to have the same width throughout the whole track!
Real life circuits have sections/corners that are wider than others! They should allow 1-2 meters difference between sections up to the maximum width permitted.

- Limited track length, should be at least 25 kilometers.

For all these reasons, forget about trying to replicate most real world circuits layouts, even simple ones...
let alone long, complex tracks like Pikes Peak.
And i'm talking about replicating track layouts, not real world scenarios: a Pikes Peak track layout with trees until the summit would be fine by me...
The uber amount of lag is horrible
 
The CM server seems to be much faster to load right now after the first day traffic.

Maybe there's a reason behind the Android 12 hours delay?
 
I really wish we could have an individual corner editor. Like a separate screen where you could make/edit a corner, then save it and later use it in the track editor. Set elevation, curvature (use individual anchors to vary the corner), banking, surface, then decoration. The track editor could be a simple connect-the-dots after that.
 
One thing I wish they would change is to allow us the ability to place individual cambered corners. Right now, we can choose "Normal", "Very Steep" or "Very Gentle" from the Bank Angle box. The problem is, that's the setting for every single turn on the track. It shouldn't be too hard to allow users to have a relatively flat track with gently banked turns and then all of a sudden a big banked turn in a high speed section of the track.

I hope the PD continues to work on the Track Editor and we are not stuck with v1.0.0 forever. I'm not going to hold my breath on that as I'm sure they are much more concerned with GT7 at this point...and frankly, I don't blame them.

Also, it seems rather strange that we are limited to courses of 10,000m in length. My guess was triple that length solely because of the length of La Sierra. It would have been nice to create a 20 mile long cruising road.
GT5 has them, ironically.
 
Fun tricks with Eifel.

Try make a very long straight with a finish line at the end of the straight. Then race with AI on rain with the speed over 200mph. Enjoy the mayhem.

OR, Do above but with Tomahawk X. Literally even the AI cant handle the power. Even the AI thinks the VGT sucks.
 
Fun tricks with Eifel.

Try make a very long straight with a finish line at the end of the straight. Then race with AI on rain with the speed over 200mph. Enjoy the mayhem.

OR, Do above but with Tomahawk X. Literally even the AI cant handle the power. Even the AI thinks the VGT sucks.
They'll put comfort hards on if you put them on also right? *rubs hands like the evil doers do*
 
I just wish we had dirt and snow surfaces or even mix them in one course. Dirt/tarmac, Snow/tarmac.
One of the reasons I went back to GT5 after not playing it a whole year and oh my. It is refreshing to generate your own dirt and snow surfaces. That made up the lack of dirt and snow tracks in GT5 at least...
 
Last edited:
The addition of other environments would be most interesting, indeed. Altough I do believe the ability to use Reference Images on all of them would be absolutely brilliant.
 
Bug: While i view an online race with a course maker from a middle time, the laps always says lap 1.but when somebody crosses the line, the lap shows the true lap number.

I got lap 1 then jumped into 10.
 
Back