Update 2.08 Now Available with Big Changes!

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Canada
London, Ontario
Starky513
Gran Turismo 5 version 2.08 is now available as a 227MB download and brings with it a number of bug fixes and minor features.

The following is an official changelog

  • Now possible to select “Disable collisions” in the [Event Settings] of online races.
  • ID’s are now shown above cars when watching online races.
  • Response of the clutch pedal when using the steering wheel controllers “G25 Racing Wheel”, “G27 Racing Wheel”, “T500RS” and “TH8RS” has been adjusted.
  • Rate of tire wear in endurance races has been slowed (excluding formula cars).
  • Amount of air resistance change when altering aerodynamic wing settings has been increased.
  • Autopilot has been adjusted to prevent colliding with the wall when exiting the pit lane on the Tsukuba circuit.
  • Adjusted the changes in control characteristic when altering vehicle height from standard height.
  • New (DLC) Cars are in Premium dealer.

gran_turismo_photo_mode_FT86_toyota.jpg

What is your favorite part of this update? Why?
I am properly excited to see how the new Clutch response works.
Power shifting, here we come!
 
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disable collisions. finally i wont get smashed by a bunch of people that think you can win the race in the first corner.
 
So basically it's exactly what the patch note released earlier before stated.

Bah, I still need to fix my psn connection issue so I can even play GT5.
 
Adjust Ride height. Big league race this weekend and excited to see how she handles.

Tuning all week on GT5 when time constraints allow, Priceless
 
We can't give out the full "break-down" until the servers come back online.


No one wants to give out the "offline" information, I think, because it's inaccurate and irrelevant to so many of us, who like online.

The physics systems are still different, though, until otherwise stated by PD. :sly:
 
We can't give out the full "break-down" until the servers come back online.


No one wants to give out the "offline" information, I think, because it's inaccurate and irrelevant to so many of us, who like online.

The physics systems are still different, though, until otherwise stated by PD. :sly:

Just use the clutch offline and tell us what it does! :dopey:

Edit: I have just recieved word, that... The clutch is "unaltered".
---- This had better be unreliable information or I am going to be quite unhappy.
 
Just use the clutch offline and tell us what it does! :dopey:

I don't have a steering wheel. You're not the only person interested in the changes, and, I'm just reminding people that the update is available, but, the servers are down.


I'll compare my lap times today, against the lap time from yesterday: 1:50.661 at Grand Valley Speedway, in a detuned DTM car. (405 hp @ 1200 kg)
 
The BRZ sounds noticeably different from the 86 and FRS. I have hope that PD is improving in the sound department.
 
Just wiped a thick layer of dust off GT5 because I heard there was a "clutch adjustment." Sweet.









STILL GOES INTO NEUTRAL.
Back to studying. :grumpy:










Okay, it is a little bit better.. for those who wanted to know. I can't really enjoy it since my logitech pedals are going haywire as usual. It is easier to slip the clutch when going from a dig. I've noticed the grab point is now almost to the floor instead of in the middle of the pedal. Rah rah, how much is it to ask to be able to powershift 1-2 in a ZR1. You can do it in real life.. and everyone else using automatic mode/paddles shifts unrealistically fast.

This is a video game, I just want to have fun abusing cars. Typical 👎
 
Download completed and upon loading I'm greeted with.....

Failed loading save data, however a backup data was found would you like to load save data from the backup? Choose "No" to start a new game instead.

Oh boy.....
 
So last time around, they messed with the Saleen S7's exhaust. I wonder which car's exhaust they messed with this time. :scared:
 
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