The First Ever
"CASIO'S GUIDE to doing a track at speed"
(A slow speed, but a slow speed is still speed nonetheless)----
When crossing the starting line stay was wide as possible to the very left, without going on the white chalky stuff. I can not stress this point enough, WHITE CHALKY STUFF IS BAD FOR FAST TIMES! Once you've practised driving in a straight line, we can move onto the next task.
When you see the kink coming into view, start turning! You want to get as far that is allowed to the right! If that means having 2 wheels on the rumble strip, and 2 on the pointy green stuff, then do exactly that! If you wish to turn in later you have two options. Either you brake to make it round the corner, killing all speed you developed from staying off the white chalky stuff. OR . You take it flat out miss the apex and smash head on into the wall. I can not stress this point enough, HEAD ON COLLISIONS WITH WALLS IS BAD FOR FAST TIMES! Now that we've got past turn 1, we can move on to turn 2.
For turn 2, if you've taken turn 1 correctly, you should be some where near the middle of the road (Which is good 👍 ) Brake from there, don't bother moving over to the right, it's not worth the hassle, you'll only unstable the car. See the line on the left of the road, about 4ft out from the green stuff. Try to follow that some of the way around, until you get to the point where you can accelerate fully out of the corner, don't go to early, or you'll smash into the high green rocky stuff on the right. I can not stress this point enough! (YADA-YADA-YADA). Continue with the slight right that follows turn 2, and on to the next corner.
This corner can be taken flat out in exactly the same way as turn 1, except you want to try to avoid the white chalky stuff on the inside. (See 2 paragraphs up for detailed desciption of white chalky stuff) When exiting the slight right after turn two, you want to get over to the right, but not all the way, because it's to much effort, and again, will unbalence the car.
The next corner, is a painful series of corners which makes me convulse just thinking about it.
I brake from near the middle of the track for the first right, so you can take the uphill right - left series at full speed. Make sure you hit these two apexi, late, so you can take them at full speed. To early, you'll end up in the side of a mountain (RUNNING INTO MOUNTAINS IS NOT GOOD FOR FAST TIMES). Enter the tunnel, but be ready to come out straight into hell....
Look ahead, what do you see. Some of you will say, "Casio, I see the inside of a tunnel", if you are one of these people, this means you are facing the wrong way. Turn around, it'll help your times 👍 . For the people who say, "Casio, look, a big scary hill! Watch out for trolls and mountain goats!". I am here to save you. Stay as left as possible when going up the hill, and make sure you ARE GOING STRAIGHT WHEN YOU JUMP! and DO NOT DO ANYTHING WHILE IN AIR! Once you have landed, dab the brakes and turn right, and try to get over the the right rumble strip. Don't do anything insane when going down the hill, like hit the handbrake, open the sunroof, start to fill helium ballons. etc. Keep smooth and sane and common sence will provale.
Onto the big, long, hard
sweeping left hander. Try to keep on that white line about 4ft away from the wall. When you start seeing the end of the corner, tap the brake very slighty and you should make it though without smashing into the wall on the side.
Once though this corner, move to very left, and start braking when the road goes into a little dip, you'll know it when you do it. Turn slightly late, so you are read for the next corner, DO NOT TAKE THIS CORNER TO FAST!
The next two corner are treated as one, after the previous corner, where you come out on the middle of the road, turn in for the slight left, then brake slighty after. The correct speed should have you on the right of track, turn in early for the left! In much the same way as the first kink, cut as much off as is allowed!
Now a left kink, again turn-in early, and lift off slighty. A brake is overkill, and I doubt this corner can be taken flat without destorying the balence and ruining the line for the next corner. Too Fast = Solid Wall. Welcome to Casio's Math Class.
Sorry, I havn't worked out the best line for the rest of the track, I'll study it and update tomorrow.
Until then.
CLASS DISMISSED