Well, it's been a year now: Was it worth it?

Did GT6 shape up in to what you were hoping it would be?

  • Totes!

    Votes: 63 14.4%
  • Almost there...

    Votes: 133 30.5%
  • Just another update or two.

    Votes: 107 24.5%
  • Nopes.

    Votes: 133 30.5%

  • Total voters
    436
I was tempted to go on a rant of all of GT6's shortcomings, but the truth is, I've played it a lot, and I wouldn't have done, if I wasn't enjoying it for the most part.

Then again, there's the moronic AI troubling you in offline, and a less than stable online experience. But nevertheless, I wouldn't want to go back to GT5 for anything. The menu-loading times alone, not having access to all cars in the dealership - in principle I like the game much more than I did like GT5.

On the other hand, did it fulfill my expectations? No, or at least, not yet. They probably will add the last promised features at some point, but I don't expect them to add more current cars anymore. Sure, there will be VGT's and some cars that the manufacturers want to feature, but like we have seen since launch, other cars that people would like to see will not make an appearance. Why? I think it's pretty simple. They probably planned paid DLC, but very soon after launch they knew they didn't have the number of sold games that would really have made it profitable. It then makes no sense to give away the "crowd-pleasers" for free, so they will be keeping them for GT7. And since I expected DLC-carpacks, it ultimately will not fulfill my expectations, even if some update will bring a course creator and b-spec.
 
I would rather have waited another year and get a full game with all the features available at launch, than all this drama, waiting, not knowing what we will get. After one year I'm kinda bored by the game and I moved on new stuff. But yeah the game feels almost complete, missing just the track editor.
Well the single player experience is still total crap in my opinion and the AI still sucks but we knew that already from before...
 
I waited for a few months after release and bought GT6 for about $29.00. The little time I played GT6 was enjoyable. A lot of nice features added to the game and a lot of improvements over GT5. The way PD handled the standards was miles ahead of GT5 by a longshot. The standards ruined GT5 for me. I ended up only renting GT5 and skipped that game.

While I still hate the fact that PD has standards, GT6 was an improvement over GT5 and enabled me to enjoy GT6 for a short time. Unfortunately it wasn't enough to keep me interested in the series any longer and about a month ago, I traded in my PS3, GT6, and my PS3 games. The series is going to need massive changes before I consider getting another GT game. I wont even consider another GT game until all 1,200+ cars are all premium. Long time fan of the GT series, but the ship has sailed. Hopefully PD and GT can make a massive comeback on the PS4 and recover some of the lost fans. Even more, I hope Kaz is able to truly create his GT passion and vision on the PS4 with the next page in the GT series. :cheers:
 
Paid £40 for the game, and so far have clocked up around 300 hours gameplay, so 13p an hour.. well worth the purchase price.

Paid £450 for a Thrustmaster T500RS wheel, just for GT6, which would take it to £1.63 an hour... still well worth it in my opinion.

If it weren't for GT6, I'd probably have spent those 300 hours in the pub... say 2 pints an hour at £3.20 /pint on average.. that's £1920.... so actually GT6 has saved me £1430. Thanks Kaz 👍 (I could almost afford to join the PC master race for that :D)

Seriously though, I had to vote 'almost there', simply because there are features advertised that are not available yet.
 
PD got me good with GT6. I gave them every benefit of the doubt. Surely, I thought, such a successful developer would learn from their "misses" in GT5.

Kaz seems to have developed some strange concept of offline play as an extended time trial. That's all GT6 is offline: a time trial with rubbery obstacles. Even the Senna content was just glorified time trials. For those of us who don't have the time/option for online play, it doesn't give us a whole lot to do. And don't get me started on "quick" matches...

GT6 was a chance to make the AI better than in GT5 but in many ways it got worse. Add to that the absence of fuel/tire use from most career races (and completely from single races), mechanical damage, one-make races, qualifying/practice, endurance races, and B-spec. GT6 has very little to offer over GT5 offline.

Even as a long time GT series fan, GT6 has convinced me to go in a different direction for my next racing game. Instead of the PS4/GT7, I am looking at PC/pCARS. In the meantime, I just got GTR2 for my old PC and I am loving it so far!


You summed it up perfectly. The offline experience of GT6 is useless for anyone who wants some intense, door-to-door, bumper-to-bumper racing because all you get is "mentally challenged" road blocks that you have to fly by as fast as possible. The only racing to be had is with your friends online, and if your friends aren't online then you're out of luck. Most of the good offline racing features from GT5 were removed (one make, endurance, rally, anything with tire/fuel wear and damage). Most of what we get now is rolling roadblocks or time trials, neither of which interest me personally. The Senna content was a complete joke, "Here's some awesome new cars and new versions of tracks! Now go drive around by yourself for a while and don't even think about racing them in any kind of championship format or anything that resembles a race weekend."

Because of this I recently broke down and got a PC and it's shocking to see how good offline racing can be with proper AI, qualifying, and standing starts (or even rolling starts where the cars aren't 100 meters apart). I got GTR Evo in the Steam Black Friday sale and even a game that old (nearly 6.5 years old) just completely blows Gran Turismo out of the water, the AI, physics and FFB are fantastic and the graphics are great considering how old it is (looks nearly as good as GT). In my 3 weeks with the PC I've had about 10x more enjoyment than I got in nearly a year's worth of GT6 (offline). GT6 online with friends can be as fun as anything, but after racing the same cars and tracks (mostly) for nearly 5 years over two iterations of the game, combined with the ever increasing network instability, the fun had gone away.

It's nice to know some people still enjoy the game (though I do wonder what on earth they do to enjoy themselves) but for some of us it's clear that the franchise is going more in the car collector/hot lapping direction than anything resembling motorsports and that's a disappointment.
 
My brother bought me GT6 for my birthday. And I couldn't wait until the day arrived. What I got, and what should have been, I can only use a comparison to explain my feelings: what I got was like playing FIFA 14 by my own, four or five matches at a time before turning the game off. What I expected was like playing FIFA 14 with friends: that is, playing until there's no tomorrow, or better said, until you have to leave.

GT6 offline is like playing with nobody, in the literal sense, because those cars you see in front of you are obstacles. There's no gratification in winning, other than money. Playing online, provided you get the right people and using a car you enjoy and that remains competitive, is a whole different thing. You enjoy it, you are thrilled. All that is lost when playing offline, something that wouldn't be an issue if online wasn't the mess that it is.

EDIT: Just realized there aren't one make races, YOUR own one make races with the AI driving your current car. Is PD for real? What's worse is that someday PD will get right everything it has done wrong, and many will clap like seals at them.

This, this, this and THIS! You can have an absolute blast finding a good room with friends, but offline mode is like a ghost town. Perfect metaphor, the AI are obstacles, nothing realistic about them.
 
It's nice to know some people still enjoy the game (though I do wonder what on earth they do to enjoy themselves) but for some of us it's clear that the franchise is going more in the car collector/hot lapping direction than anything resembling motorsports and that's a disappointment.

Made more clear by the fact that a lot of the most entertaining events in the game are hot-laps, like the Ayrton Senna and Goodwood events.
 
I must admit, I didn't read the thread at all.
But I've posted my answer to the poll: Nopes.
Like, Low. Just low and low and even lower...

I'm really disappointed about, what PD have "sold" and "updated" to me by now in terms of "GT6". No "blind" buying of GT7 for me then. If "GT7" won't support my current wheel of choice, I'm out there, too.
This posting is not meant to be a threat, but more like a foresight.

PD, I really loved your games up until GT6. GT6 was a major disappointment. I want GT7 to support LOGITECH G25/G27 wheels. PLEASE, understand that and take APPROPRIATE measures about it. I still don't believe that "security chip" thing. Just make it happen, I know you can turn things on that..
 
I would say I'm happy with the game but less so about the updates. I mean, I was under the impression that we would be getting regular car updates and I don't mean VGTs, I mean real life cars. Alas, it just hasn't materialized. The ones we were given came out very early (M4, TS030 etc) and since then it's pretty much been just VGTs, a few tracks and online updates that don't interest me. I'm wondering when we're going to receive some decent cars packs like we had with GT5, maybe 4 or 5 desirable cars together...
 
Bring back missing features from GT5 and were good PD. That can make me wait till GT7 in 2016 or whenever.
 
I've actually enjoyed it quite a bit. Sure I hate grinding to buy cars, I hate that you're limited to 10 or so races if you actually want to earn a fair amount of cash, and I hate the daily bonus nonsense. But at the end of the day, I have fun driving... when I can actually drive what I want on the track I want and actually feel challenged by the AI.
 
Is there a list anywhere that contains all the DLC that's been provided since GT6 came out?
 
Is there a list anywhere that contains all the DLC that's been provided since GT6 came out?

From memory:-

Cars:
BMW M4
Toyota FT-1 Concept
Mario Andretti's Hudson
Toyota TS030
Lexus ISF CCR
GT-R GT3 YouTube
GT-R NISMO
FT-1 Graphite
M4 Safety Car
Mercedes AMG VGT
Mercedes AMG RS VGT
BMW VGT
Mitsubishi XR-PHEV Evo VGT
VW GTi Roadster VGT
Nissan Concept 2020 VGT
Aston Martin DP-100 VGT
Toyota FT-1 VGT
Subaru Viziv VGT
Lotus 97T
WSR F3
DAP racing Kart
Corvette Stingray Gran Turismo Concept
Red Bull X2014
Red Bull Kart
Red Bull Junior

Tracks:
Circuit de la Sierra
Brands Hatch 80's
Monza 80's
Red Bull Ring
Red Bull Ring Short
Suzuka 2014

Obviously doesn't include features like paintable calipers, instruments, MoTeC data export, quick match, community features, the Senna slideshows, Goodwood track update, the Senna or Red Bull events etc.
 
Seasonal Grinding: Important to me 'cos I never did the money glitch & would like to own all of the 20M cars & the Red Bull grind hammers my wheel.

The seasonal races are disappointing compared to GT5. At least there we had the opportunity to race on many different tracks to earn decent credits. Now, as soon as they add 3 new seasonals, the previous 3 fall off, so you never have more than 3 track options. I just find I get bored with the limited tracks very quickly... 👎
 
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From memory:-

Cars:
BMW M4
Toyota FT-1 Concept
Mario Andretti's Hudson
Toyota TS030
Lexus ISF CCR
GT-R GT3 YouTube
GT-R NISMO
FT-1 Graphite
M4 Safety Car
Mercedes AMG VGT
Mercedes AMG RS VGT
BMW VGT
Mitsubishi XR-PHEV Evo VGT
VW GTi Roadster VGT
Nissan Concept 2020 VGT
Aston Martin DP-100 VGT
Toyota FT-1 VGT
Subaru Viziv VGT
Lotus 97T
WSR F3
DAP racing Kart
Corvette Stingray Gran Turismo Concept
Red Bull X2014
Red Bull Kart
Red Bull Junior

Tracks:
Circuit de la Sierra
Brands Hatch 80's
Monza 80's
Red Bull Ring
Red Bull Ring Short
Suzuka 2014

Obviously doesn't include features like paintable calipers, instruments, MoTeC data export, quick match, community features, the Senna slideshows, Goodwood track update, the Senna or Red Bull events etc.

Looking at the list it's bigger than I might have thought.

I think possibly because in all those cars there is a grand total of one real car that you could actually drive every day, the M4. All the others are concepts and/or race cars. I think that's a big part of why I personally find the DLC to be so unengaging and underwhelming.

Oh, Gran Turismo, how far you've come from your humble beginnings. :(
 
Looking at the list it's bigger than I might have thought.

I think possibly because in all those cars there is a grand total of one real car that you could actually drive every day, the M4. All the others are concepts and/or race cars. I think that's a big part of why I personally find the DLC to be so unengaging and underwhelming.

Oh, Gran Turismo, how far you've come from your humble beginnings. :(

GT-R NISMO would count as a new real car too, no?

I've said it before, and I'll say it again, VGT (though I do quite like it) is deflection of attention whilst modelling of new actual cars takes place for the launch of GT7. But I agree, stuff like the Senna Lotus (or infact most officially licensed real racing cars, LMP, NASCAR, SGT, GT3 etc) are pretty redundant if you compare it to Gran Turismo's roots, and influences.
 
GT has become one big 'vision' of an eccentric visionary, you can see it both in how the game plays (weird race formula, driving on the moon, disregard for what the fans want), and also in the DLC with the single focus on those fantasy rides. Nice for some but just plain weird to most of us who experienced it's humble beginnings.
 
If I have to compare where GT6 is after 1 year, to where GT5 was one year ago, I would definitely say that the switch from 5 to 6 was not worth it.

The only major difference between the two is the physics, and for me (DS3), GT5's physics were good enough (perhaps not "good enough"...but I don't feel like GT6's are that drastically different).

Any of the cars and tracks added to 6 could have been done in GT5.

Took a year to get the community menu back...and while that's great, it's nothing to get that exited about...it's usefulness has its limits. It should have been in GT6 from day one.

Lost out on Course Creator (GT5's was better than nothing), Shuffle, Trading, etc.

I would much rather have seen a 3.0 update to GT5...the new courses, cars, updated standards, paint/number options, new photo mode locations, "club" aspect of the community, etc., all could have been updates for GT5, instead of GT6.
 
GT-R NISMO would count as a new real car too, no?

I suppose you're right.

It's just another GTR though, and you could probably build it by upgrading a normal GTR in game so it's not like it's anything that we didn't have access to before.

So yeah, one or two depending on how you feel about Polyphony's love affair with GTRs.

I've said it before, and I'll say it again, VGT (though I do quite like it) is deflection of attention whilst modelling of new actual cars takes place for the launch of GT7.


I do wonder a bit sometimes. The new premiums added to GT6 had a similar problem, a very low proportion of cars that weren't concepts, race or supercars.

With their low modelling rate, they'll have to make a serious effort to bring the everyday car count up to scratch for GT7, and I'm not really that sure that they'll be able to avoid the allure of modelling more rare and unique cars instead.
 
1.00? aren't we at 1.14 now? or were you talking about something else? did you mean Spec 2.0?

I believe he is calling the current version effectively a beta, hence the early access reference, since it is still missing so much. Spec 2.0 may just bring GT6 up to release quality, if we ever get it.
 
For me, I'd say it probably was not quite worth it overall. I spent a lot of time doing all the offline stuff, but I don't know that I enjoyed more than a couple hours of it. Driving the cars is great, and having several nice new street cars to drive in stock trim(or mod as I please) is great. But every event that isn't a time trial(and one which does not force me to use SRF) has been more unpleasant than pleasant for me for all the reasons everyone already knows about.

All the career events were simply stuff to check off a list while making money, essentially no fun in any of them. The seasonals TT's are ok but have mostly managed to somehow not amuse me as much as just driving on my own for no reason. The Senna stuff was nice but too little to actually do. Goodwood would have been fun but SRF made it just "clear and move on." I actually did enjoy driving on the moon but again so little to do makes for not that much replay. I somehow managed to enjoy the new "Rally" events despite SRF and perhaps the worst AI yet, but it's hardly what I'm really looking to do with my time and I think I've already had all the fun I can possibly have with it at this point.

I'd still consider it to have been worth it if Arcade was better than in GT5 and there were passable endurance races that were at least as good as in GT5, but both are for all intents and purposes absent from GT6 since they are so pathetically inferior and have completely lost what little bit of resemblance to actual racing that they had.

I still might consider it worthwhile if I was playing online but for whatever reason I've never really gotten going online in GT6 so I really can't count that. I've had some fun with some of the Quick Matches but that doesn't go very far.

As purely offline games, GT5 was clearly superior despite it's many faults and the fact I prefer just plain driving in GT6... or at least I did until the last sound update. Then again, my purchase of a new copy GT6 was largely due to the fact that I had gotten plenty of value out of my used copy of GT5 so I'm not bothered about the money, just the time I spent doing things I'd rather not have done. And maybe I'll eventually get playing online and my opinion might change, or maybe there won't be anyone left to race with by then or maybe they'll tell me I have to spend another thousand dollars if I want to play GT online by then.
 
I believe he is calling the current version effectively a beta, hence the early access reference, since it is still missing so much. Spec 2.0 may just bring GT6 up to release quality, if we ever get it.
Oh ok, nicely done. I hope it Spec II (if it ever comes out) will make of GT6 a great game.
 
After buying the signature edition of GT5, my expectations for what GT6 could be were no doubt high. I expected it to be better than 5. I thought that should be a safe assumption to make. I kept on visiting GTPlanet eagerly as the news and hype slowly trickled out from Polyphony and my excitement grew over the announced features that were listed on their website. The game finally came out and when I picked up the game box at the store I looked on the back to see just two bullet points.

1. Take on the world in over 1200 stunning cars.
2. Race on new real-world tracks like Silverstone, Brands Hatch and Bathurst or cherished, classic circuits from GT history.

At that point I got a little concerned. I felt like I was reading the description of a mobile/tablet/PSVita port of GT5. I tried not to let it worry me too much, bought the game, went home and installed it. Ever since then it has been a constant waiting game of mystery.

A lot of features from GT5 I assumed would be available from day one have taken months to appear and the much hyped list of features, some that are in GT5 still haven't made it to GT6. Sure, there has certainly been some nice surprises like the Senna challenge but I cannot help but think that I would have more respect for them if they chose to prioritize their resources solely on the feature list that was on their website first. This makes the released features like the "NISMO GPS Data Logger" feel like a kick in the nuts to those waiting for the Course Creator (with GPS function that is expected to go with it shortly after.)

Why would they act in such a way? How much tolerance do they expect? It feels like their ambitions for the game have grown over the years but they haven't taken enough extra staff to accommodate the extra demand of such growth. If GT7 was to be released on the PS3 I would expect one bullet point on the back of the box.

1."Contains cars and tracks."

I can't help but think that if Polyphony made the choice to be more transparent to it's customers the frustrations and tolerance towards the clear shortcomings of GT6 (particularly in relation to GT5) would be a whole lot different to what it currently is. Polyphony clearly underestimate the negative effects of over-hyping and under-delivering. Something that is becoming a lot more evident in recent times with other games such as Destiny and Assassins Creed. It's issues like these that make me question if "Online" functionality in consoles has done more bad than good for the quality of the console industry as a whole.

This is my opinion as someone who has followed the series since GT1.

End of rant!
 
Driveclub Free DLC in the next week or 2.
Gran Turismo 6 Big update in the next week or 2.

You know christmas is almost here.
 
Premium price paid for a day 1 preordered anniversary edition with promises of much to come? Aside from promotional bits and pieces which are generally developed by someone else, very little REAL additions to game play over 12 months other than seasonals which come and go anyway.

Completely underwhelmed and loss of interest in game other than occasional logging on patches so as to lift payout when new seasonal comes around, do the seasonals, then put game away until new seasonal. Seasonal play gets extended somewhat due to PS3 constantly crashing whenever seasonal events are played. GT7 will be very unlikely unless rated reviewers give good feedback.

Was it worth it? Sincerely ******* doubt it.
 
Not really. Sure some of the stuff they did was pretty cool (VGT, all the new cars, community features,the new tuning stuff, etc) but PD didn't fix ANY of the major problems that GT5 had, and instead of fixing the problems, they added a bunch of irrelevant stuff. If you ask me, PD should listen to more community feedback, so GT6 can shape up to be the game it should of been.
 
Driveclub Free DLC in the next week or 2.
Gran Turismo 6 Big update in the next week or 2.

You know christmas is almost here.

The point of a big update at this time of year is to drive sales for Christmas though.

There are two weeks to go until Christmas. If they're going to have a big update, they need to do it right now or they'll miss the biggest portion of the potential income. There's no point doing it two days before Christmas when everyone has their shopping done already.

Really, they should have done it this week or last week, but this coming Tuesday surely has to be the last opportunity for a big patch that will drive sales over the holidays. Anything we get after that will likely be random token update for the season, maybe a VGT or two.
 
Hmm let's see...

PD's communication with fans has still not gotten to an acceptable level yet. The things they tell the fans are still vague as hell and most of the time doesn't amount to much at all. It's unfortunate that they would spend the time to create a blog and then hardly ever use it to answer our questions or to clarify what is going on with the series. The update logs are a great example of their inability to be transparent.

Major features like B-Spec and Course Maker have still not been added, and what is going on with them is up in the air to us.

New content has been abysmal. PD argues that Standard cars should stay in the game because of the large fan bases surrounding these cars, and yet they waste time creating VGT cars that has no such fan base. Most of the tracks added to the game are rehashed versions of existing tracks. That said, the number tracks were already at a pretty good level to begin with, so I'm not gonna harp on this too much.

AI is crap and consequently there isn't any competitive racing at all. The sound is terrible still. Drivetrain simulation is terrible still.

...

I think what can conclude from these results is that PD can't make a game to the standards that they reached in the past. The series is seriously lacking in many regards and other racing games are lightyears ahead with the racing and fun aspect of what would amount to a racing simulator. Even mentioning the idea of keeping Standard cars for the next game shows me that PD doesn't really care about how their game does among the torrent of racing games that are showing up.
 
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