Well, it's been a year now: Was it worth it?

Did GT6 shape up in to what you were hoping it would be?

  • Totes!

    Votes: 63 14.4%
  • Almost there...

    Votes: 133 30.5%
  • Just another update or two.

    Votes: 107 24.5%
  • Nopes.

    Votes: 133 30.5%

  • Total voters
    436
I think if you could not entertain yourself for 40 hours with GT6 you might need to rethink what kinds of games you are buying.
I bought GT6 and most certainly struggled to get half that time (nevermind how much of it was entertainment and how much of it was waiting for the "good part" to drop); but I don't particularly think my tastes in games versus the games I buy is the issue at hand since after I sold it I just went back to playing GT5 (until they shut down the servers), GT2, and Forza 4.



Unless, I suppose, those three aren't the same kinds of game GT6 is.
 
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I bought GT6 and most certainly struggled to get half that time (nevermind how much of it was entertainment and how much of it was waiting for the "good part" to drop); but I don't particularly think my tastes in games versus the games I buy is the issue at hand since after I sold it I just went back to playing GT5 (until they shut down the servers), GT2, and Forza 4.

Unless, I suppose, those three aren't the same kinds of game GT6 is.
Well I guess your taste is a bit different than mine. There is no way I could play GT2 even for 10 minutes at this point the graphics alone would be painful to look at now. I would rather play GT6 than GT5 especially when I first got GT6 as it was different with new tracks, better physics and a few new cars.

Forza 4 I could still play but haven't since GT6 was released. I think I have only loaded the game once since then just to see if there were any cool new rivals events but there weren't so...
 
The poll question and the thread question are two very different things. Is GT6, taken on its own, worth it? If I were asked by a hypothetical person - this person that owns a PS3 in 2014, though not an X360, X1, or PS4, and is interested in racing games, leaning more towards the sim side of the genre, but yet apparently isn't familiar with GT - I'd tell them it's probably worth the price of admission. In that sense, it's worth it: even the worst GT game is still a pretty good driving game, overall. $40 (or whatever it is these days) gets you a lot of stuff.

As a GT fan? The least impressive GT yet. GT5 was sort of like a mediocre cover band: I knew the material, but it never really felt authentic. Generally, the long gestation time was blamed on the PS3, and whether it's that simple or not, most of us accepted that. We were assured that GT6 wouldn't be the same bunch of mistakes, that GT5 had build a solid foundation. In a way, that was true: GT6 wasn't the same bunch of mistakes. It was a whole batch of new ones.

I'll admit to starting to believe PD had learned from the errors with GT5. That GT6 had a strong announcement event, with a clear release date goal from the off, was encouraging; it wasn't a bunch of slow-drip PR. I went to one of the pre-release media events a few months before GT6 launched, and I left enthusiastic. It seemed PD had ironed out their issues. Yet here we are, over a year from release, with one of the major bullet points for their pre-release hype, the course maker, still nowhere to be seen, and no hint as to when it might be. I mean, we should've seen that coming; the constantly-shrinking number that was quoted for its size should've been clue number one.

We were promised a "quantum leap" of DLC, and got a pathetic amount of new cars compared to the competition. Even including the R3's. Yes, free DLC is great, but it's hardly a good thing for PD to be releasing content for nothing, so one has to wonder why they're doing it. How much confidence does PD have in vanilla GT6? They haven't taken to crowing about sales numbers this go-round either. Why?

Features that were in GT5 were cut from GT6, for no given reason. Those Photo Travel locations they spent so long modelling for GT5? Gone. B-Spec? Gone. Gifting? Gone. We were told Standards would be improved, and were met with less than 1/10th of them getting any sort of update. The 120-ish cars that were actually new to the series consisted of the new GT trademark: number-padding near-duplicates. Here are two Huayras, one with... a splitter! Here's an imaginary Veyron! GT5 was a game that struggled to present itself consistently, with frame rate issues and screen tearing. GT6's solution was to bump resolution and make frame rate issues a constant problem. Success? The paint chips were at least handled a bit better, though there's now no easy way to sort them, and we're still laughably far away from a proper livery editor.

It's far and away the GT I've played the least, and it's convinced me to not buy GT7 until I can either try it out, or get detailed reviews from those I trust on the subject around these parts. Yet there are still those who insist that GT7 will be where PD really gets it right, even though they've a) spent around half the span of GT's life working on titles that didn't do that, and b) already set up the perfect scapegoat for if GT7 doesn't end up a return to form ("working on a new system is HARD"). But more than ever, I can't think of another company - especially a first-party developer - that so often blames the system for its shortfalls, when they of all devs should have an inherent idea of where the limits lie with the system. If an interior designer is told by a condo developer that he only has 600 square feet to work with, and comes back with a sprawling, gorgeous condo layout that takes up 1200, it's still his fault for not staying within the guidelines.
 
Oh I'd love to see them try. It'll be difficult after Yamauchi said "Becuse the Playstation 4 system is very simple, it's like having a blank canvas."
The flipside to that is that any issues with the game can no longer be chalked up to the hardware, we will know for a certainty that weaknesses in the game are by design or lack of attention. Any and all issues that are GT6esque should magically disappear. Worst AI on console, frame rates, standard cars and tracks, horrible Career Mode, lack of customization in almost all aspects of the game etc. etc. etc. So far they've had the console to themselves but the way I see it, anything Slightly Mad is capable of doing with Project Cars, PD should be able to match or do one better, after all it's a bigger, more established, first party studio. Not that they want to, PCars is an all out sim and GT is definitely not, but at least we'll know for a certainty that anything lacking in GT is not due to the hardware, but by design, something we suspected up until this point, but we will know for certain from this point forward.
 
There is no way I could play GT2 even for 10 minutes at this point the graphics alone would be painful to look at now.
Uh huh, okay...

:crazy:

----------------------

Anyway, I originally voted "totes" for the poll, but I changed it to almost. GT6 felt worth the buy for me as I already said; it gave me exactly what I expected with a bit more thrown in.

As for how it's shaping up, it's not quite there yet. It's almost there though as I have been happy with the things thrown in with a lot of the updates, but I'd say it'll be there once PD updates the customization once more and finally releases the course maker. After that, I think I'll be fine.
 
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Oh I'd love to see them try. It'll be difficult after Yamauchi said "Becuse the Playstation 4 system is very simple, it's like having a blank canvas."
People around here majorly paraded around the "big bad Sony forced PD to rush GT5 out for the holidays" after this:

it's at a point we can release it any time we want
From mid-2009, which then became this:
We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include.
Which ultimately led them to release the game 6 months later broken anyway to the extent of constantly apologizing for it on Twitter.



So I wouldn't sell anyone at PD short. Also:
"To be honest, I can't really say the [original PlayStation] or the PlayStation 2 were able to sufficiently represent the realistically modeled physical world we wanted [in previous Gran Turismo games]," Yamauchi said. "With the PS3, we will be able to perform true physical modeling for the first time."




Unrelated, but something I found funny when looking for that above interview:
"If you count the color variations, there are 4,500-plus cars."

:lol:
 
People around here majorly paraded around the "big bad Sony forced PD to rush GT5 out for the holidays" after this:


From mid-2009, which then became this:

Which ultimately led them to release the game 6 months later broken anyway to the extent of constantly apologizing for it on Twitter.

I remember these articles. They really need to work on their PR! I guess it's like thinking mint chocolate chip ice cream is good but then realising it tastes worse as you go. (True story)

So I wouldn't sell anyone at PD short. Also:

Unrelated, but something I found funny when looking for that above interview:

Now these ones I haven't seen. Didn't start following Polyphony's shenanigans until 2008-ish. This is gold. :lol:
 
Really? 40 hours is not much, to date the only racing games I have purchased that fell short of that mark were Shift 2 and Horizon neither of which made it to the 8 hour mark before they retired.

In GT6 I probably spent at least 40 hours just racing with one friend online and more than that running through the GT mode and probably that much again tuning and test driving various cars on Willow Springs.

I think if you could not entertain yourself for 40 hours with GT6 you might need to rethink what kinds of games you are buying.
Spot on! What you just said fits the was it worth it question! Absolutely!

Sometimes - not often - I play for 6 hours a day. I mean, practice, qualify, race. That is usually my case. Sometimes I race karts for 5 hours, or NASCAR.

When I have league race (long ones are on Sundays), I sometimes have 5 hours into testing for tire wear and hot lapping my car. And then it is a 1.75 to 3.5 hour race! And to note, the car is tuning prohibited. With tuning I would imagine at least 1 more hour to the testing time maybe more for a qualify and race setup.

Sorry I am rambling. :lol: I will stop. You know what I mean! ;)

EDIT: I will do the math tomorrow to see how many hours I have a week/day on GT6.
 
I put 40+ hours into Shift 2. Why? It was fun. It gave you the sense of speed. It had variety. It made you love your cars. Plus livery editor.

I put 60+ hours into GT5. My first GT on the PS3 after GT4, 3, and 1 ( I missed 2 -the best one :()

Midnight Club:LA got 80+ hours. Loved it.

GT6.... 30+ hours of nothing but drifting cruising and some drag racing (pointless really)

Why drifting? Because it was fun. It still gave me the fun from GT5.

I get excited when I see big file updates, only to find out that most of that size is due to a movie about a VGT car.

I really wanted to love this game. However it just felt like a port.

Plus the fact that the servers were closed in May, I didn't have a choice.

So I'm still playing GT5 modding the crap out of it because doing something which PD's main competitor offers from the get-go is forbidden.


I mean a simple rim and tire width option would get me excited again. I'm driving a car on stilts FFS! :mad:

I'll stop here before I rant like on the wishlist thread.
 
My brother bought me GT6 for my birthday. And I couldn't wait until the day arrived. What I got, and what should have been, I can only use a comparison to explain my feelings: what I got was like playing FIFA 14 by my own, four or five matches at a time before turning the game off. What I expected was like playing FIFA 14 with friends: that is, playing until there's no tomorrow, or better said, until you have to leave.

GT6 offline is like playing with nobody, in the literal sense, because those cars you see in front of you are obstacles. There's no gratification in winning, other than money. Playing online, provided you get the right people and using a car you enjoy and that remains competitive, is a whole different thing. You enjoy it, you are thrilled. All that is lost when playing offline, something that wouldn't be an issue if online wasn't the mess that it is.

EDIT: Just realized there aren't one make races, YOUR own one make races with the AI driving your current car. Is PD for real? What's worse is that someday PD will get right everything it has done wrong, and many will clap like seals at them.
 
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Why they haven't managed to provide it within 12 months makes me wonder just how much resource they are prepared to throw at GT6 to complete what they promised.

This is an interesting situation, because it means one of two things, possibly both.

The stuff they want to build for GT6 is possibly proving to require a lot of extra, unexpected work, like getting Zahara to run.

Or, most of the team is working on GT7.

There could be a lot of overlap. Things like an Event Maker, Livery Editor, Course Maker, Race Mod and whatever, could be being co-developed for GT6 as well as 7 on PS4. And squeezing them into the PS3 could well be an ordeal.

My thinking is that most of the team is slaving away on GT7, with some trickle down of goodies into the GT6 team who are doing their own thing.
 
This is an interesting situation, because it means one of two things, possibly both.

The stuff they want to build for GT6 is possibly proving to require a lot of extra, unexpected work, like getting Zahara to run.

Or, most of the team is working on GT7.

There could be a lot of overlap. Things like an Event Maker, Livery Editor, Course Maker, Race Mod and whatever, could be being co-developed for GT6 as well as 7 on PS4. And squeezing them into the PS3 could well be an ordeal.

My thinking is that most of the team is slaving away on GT7, with some trickle down of goodies into the GT6 team who are doing their own thing.

I agree. Because gt6 sales are low and releasing these features won't drastically improve sales i think they have almost abandoned it and left a skeleton crew while the rest focus on GT7. If they pit 110% resources into GT6 they could have been done months ago. But they know financially it's not worth it so will focus on delivering GT7 instead.
 
I'm glad I didn't buy this at launch. As a twenty quid game it's a lot of fun so far. The AI and sounds are improved a little over the previous version. Good thing I have other racing games though.
 
For me I believe it has been worth it. Anyone who is into cars would own GT6 and other games on various consoles. I still remember the feeling and excitement when I first played GT1 on the PS1, I think that game I played non stop and cost me a few relationships. lol I hope GT7 brings back that excitement for me on the PS4. I think PD have done a good job in pushing the PS3 to it's limits with GT6. I would hope that GT7 on the PS4 has more original cars and reduce the duplication of various makes like the MX5 for example IMO.
 
I've enjoyed it in patches, but on balance, I think GT6 has fallen short of it's potential. I tend to spend most of my time in career mode and seasonal events, and the number of races and format (rolling start/chase rabbits) is not good enough in my opinion. There's too many standards, and too many cars that are as near as makes no difference identical, and the credit rewards aren't enough to encourage you to get those more expensive cars.

If/when GT7 comes around on PS4, I'd quite like PD to take a leaf out of Turn 10's book and get things rebuilt for the new generation console, focusing on quality rather than quantity.
 
The poll question and the thread question are two very different things. Is GT6, taken on its own, worth it? If I were asked by a hypothetical person - this person that owns a PS3 in 2014, though not an X360, X1, or PS4, and is interested in racing games, leaning more towards the sim side of the genre, but yet apparently isn't familiar with GT - I'd tell them it's probably worth the price of admission. In that sense, it's worth it: even the worst GT game is still a pretty good driving game, overall. $40 (or whatever it is these days) gets you a lot of stuff.

Hey Slip, long time no see, hope you are well. Mate you nailed it as far as I am concerned. The OP asked two distinctly different questions. I bought two Anniversary Editions prelaunch for me and my bro' in law and don't regret the purchase one bit. We have both had plenty of hours having fun with GT6 but I also voted No to the question of whether the game met my expectations. PD pull the wool over my eyes every time! Lots of hype but poor delivery (just look at the mess with Vision cars).

Not playing much now and neither is my bro' in law. He is not connected to the internet so he is still running on version 1.0 poor bugger. I tried to upgrade him to 1.12 recently but he has the slimline with the small hard drive so he now can't upgrade the game either. Tried everything but I couldn't even get him an older update to load at least some of the new material (like the improved win payouts etc).

Definitely not a PS4 in my future! I'm getting close to the end of my sim racing career and there are a few PC race games I will probably have a look at before I pension off the race chair. Cheers
 
There should be 1.00 coming out on Christmas - can't wait.
I can review it then. ;)

So far I'm happy with my early access.

What-is-Early-Access.png
 
I would be more happy with GT6 if I had not heard all of the promised items that never developed. If I did not know that they were working on the capability to map our own tracks using our cell phone GPS data, I would be happier. If PD hadn't promised a 7 point chassis testing rig, I would be happier. If the return of B-spec hadn't been mentioned prior to purchase, I would be happier. Endurance races... should I go on?

PD has to learn to under promise and over deliver, not the other way around. I laid down my pre-order 65 dollars based upon the promised features, most of which we still, after one year, do not have. I have been a loyal fan of GT for the entire series, but I am seriously considering a switch to Xbox.
 
this may not be of any concern but there is scheduled maintenance tonight for two hours. We may or may not get anything tonight.
 
this may not be of any concern but there is scheduled maintenance tonight for two hours. We may or may not get anything tonight.

It's pretty much the last opportunity.

I'm a bit surprised that they haven't mentioned the 1 year anniversary already, I thought there would at least be a Pitstop post or something on the main site. You know, thanks for sticking with us for the first year of GT6, look at how far we've come, we look forward to all this new stuff together in the future, the normal PR bollocks.

Apparently Sony/PD hasn't even figured out that throwing up random news item on anniversaries and important dates is good PR.
 
PD got me good with GT6. I gave them every benefit of the doubt. Surely, I thought, such a successful developer would learn from their "misses" in GT5.

Kaz seems to have developed some strange concept of offline play as an extended time trial. That's all GT6 is offline: a time trial with rubbery obstacles. Even the Senna content was just glorified time trials. For those of us who don't have the time/option for online play, it doesn't give us a whole lot to do. And don't get me started on "quick" matches...

GT6 was a chance to make the AI better than in GT5 but in many ways it got worse. Add to that the absence of fuel/tire use from most career races (and completely from single races), mechanical damage, one-make races, qualifying/practice, endurance races, and B-spec. GT6 has very little to offer over GT5 offline.

Even as a long time GT series fan, GT6 has convinced me to go in a different direction for my next racing game. Instead of the PS4/GT7, I am looking at PC/pCARS. In the meantime, I just got GTR2 for my old PC and I am loving it so far!
 
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Reasonably happy.

I mostly spend my limited time on the Seasonal time trials... Occasionally, you get a car/track combination that's just sublime in feel. At these times, I love the game.

Negatives; Not really bothered about the missing content, but there are still some big holes in the physics engine, and the AI are utter junk. Fix these, and the game would be pretty much perfect as far as I'm concerned.
 
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