What do you expect from GT5 in terms of weather

  • Thread starter Stevisiov
  • 149 comments
  • 11,883 views

What do you want from GT5 in terms of weather?


  • Total voters
    218
  • Poll closed .
If PD will do this with GT5, I think it would be extremely realistic and a breakthrough in racing game, maybe?:lol: I know some people won't like this idea so here goes nothing.

Kazunori has mentioned about the location of different players and how there will be real time weather forecast for the area that the player(s) are from and also the time of day. If it is possible with current generation technology, which I have a feeling it isn't possible. They could implement that into the game and have weather changes occur realistically in the game as it's happening in real life and same goes for time of day.

Let's say you're racing an endurance race in Japan on the Suzuka circuit and it's 9 o'clock at night. That's what the time of day should be in the game and it'll of course realistically follow the actual time of day and weather changes in Japan for that day. Everyone still with me on this? :lol:

Ok, here is the part that I think some people may not like. If there is a down pour or a snow storm in certain areas where the track is located on the day you decide to start up the game and race on that track in an event, you wouldn't be able to because of weather condition. That race would either be delayed or cancelled and rescheduled for another time when weather will permit. This happens in real life races and I think it would be sweet to implement it into a Gran Turismo game. Maybe not GT5 but GT6 or 7?

This way, it might add something completely different to the gameplay due to the fact that you have to pick and choose your races not only based on what you want to race that day but also based on the location of the event and the current weather. I think the extent of the weather system in GT5, for circuit races, should be sunny, cloudy or rainy. If they really want to simulate weather, they should simulate realistic temperature of the day and the track and also add into the physics of the engine overheating due to a hot day or the tires not gripping as well due to a cold day and track surfaces. They would, of course, be able to do more as far as weather goes for Rally/Snow races.

These are just some crazy ideas I have in my head and just thought I'd throw it out for kicks. :D
 
I like this idea because its what happens in real life.And thats the whole theme of the GT series...the more realistic EVERYWHERE the better.
 
http://www.gamersyde.com/stream_4370_en.html

This should be the one. 👍 please tell me your views.

I think you'll find the 'orange tinge' is more likely due to the quality of the video capture by the camera off the display panel. Looks to me to be the exact same time of day in the rest of the videos from GC2007.

Changeable weather would be awesome, but the number of simultaneous cars might take a hit. GT3's wet tracks cut the number of cars by a 1/3 and GT4's wet Tsukuba only allowed two cars. :crazy:
 
Basically, you can't have day/night changes or even night races for that matter on tracks that aren't fully lit, unless headlights are actually functional.

Plus, Formula cars don't have headlights, so even if there are night races on usually daylight tracks, these won't probably be allowed to compete under those conditions.
 
Basically, you can't have day/night changes or even night races for that matter on tracks that aren't fully lit, unless headlights are actually functional.

Plus, Formula cars don't have headlights, so even if there are night races on usually daylight tracks, these won't probably be allowed to compete under those conditions.

How many races would you expect to be day night?

I would expect only to see a few endurance races, 24 hours of daylight isn't right, so Le Mans should have it programmed, headlights are on the LM cars so it would be foolish to take an F1 car round there for 24 hours purposes, mind you la sarthe is lit up like a christmas tree for Le Mans, so as you said it would only be for a select group of tracks, I wouldn't expect all tracks to have night races anyway, my local track doesn't feature and night races.

@MGR I think your right, the video quality has an unusual red tint, so it is most probably the poor quality video.
 
I understand, but still the headlights would need to be functional.

No matter how many lights you might have around the circuit (and there are parts of the track that are not that well lit), it would be damn near impossible (or at least extremely dangerous) to run any race, let alone a 600/700HP+ car race without headlights that actually work.

The Formula was just for example, of course I would't race a Formula car at night.
 
I understand, but still the headlights would need to be functional.

No matter how many lights you might have around the circuit (and there are parts of the track that are not that well lit), it would be damn near impossible (or at least extremely dangerous) to run any race, let alone a 600/700HP+ car race without headlights that actually work.

The Formula was just for example, of course I would't race a Formula car at night.

The Singapore Grand Prix next season is on a street track and will take place at night.

All tracks should have races set at all sorts of time of day. It would make for more Variety. :)
 
I understand, but still the headlights would need to be functional.
Other games with day/night changes didn't have this. Night just ended up being like movie darkness, where it is dark, but not so dark you can't see. Although when it combined with rain it became quite a pain, as it would be in real life.


Although, for a long time I have wanted an actual light projection effect from the headlights. It is a small thing for me, but I think it would look better if it was properly implemented.
 
*shameless bump

There a few fairly negative threads up on the main GT5 page so I thought I would reintroduce this thread.

It certainly seems PD have considered weather change, we saw a wet track in both GT3 and GT4, for me Weather cycles is essential for adding depth to the Gran Turismo series, particularly when it comes to endurance races when we could potentially see dynamic weather transitions.

Before this can happen PD has to model wet and intermediate tyres, It brings in an element of tyre choice, an added bit of strategy for endurance races.

We are also desperately missing day night cycles, the 24 hours of la sarthe is somewhat odd having 24 hours of daylight. Not all cars have headlights? it doesn't have to be real darkness, just movie darkness like SSR5.

What do you want to see in terms of weather/ do you even want weather> Lets hear your thoughts.

[edit] Poll added.
 
Last edited:
Yes this how it goes when i was playing GT4 i was doing a 24hour race and it stayed sunny for 24hour mmmmmmmmmmmmmmm ok i no it is only a game but in real life race world it goes morning afternoon night time i think they need to look it closely in GT5 Endurance races.
 
Last edited:
I would like fully dynamic, realistic, unpredictable weather plus the option to choose the conditions for arcade and online mode. Real life datas ala Microsoft Flight Simulator would be great too.

I expect the same as GT4.
 
dynamic and cycles during 24h races, both optional in Arcade mode on lets say 40% tracks and preset in GT mode.
 
The weather change according to real time!

Its a good possibility we already have some weather information on GT5P and it will make the races even more real, especially the Endurance ones.

:D
 
The weather change according to real time!

Its a good possibility we already have some weather information on GT5P and it will make the races even more real, especially the Endurance ones.

:D

Yes that will be so cool to have in GranTurismo 5 real life weather change like when your playing GT5 outside will be raining and game will act the some has real life yeah will see about that if it happened GT5.
 
Dyanamic weather is to hard to implement, just add day night cycles to endurance races.



I think that's first thing PD should work after Damage. Dynamic weather I bet is super hard... maybe we can have a patch after game releases.. and we dont need thunder storms, just like rain.
 
If I am not mistaken, GTR has dynamic weather, if they can implement it I am sure PD are capable of pulling it off.

I don't like the idea of it as an updatable patch, I like the idea of the game coming with full features to begin with, but that's for another thread...

The main reason it wouldn't work as a patch is because then it misses out GT mode, you can't really implement changeable weather after I have 75% completetion. It wouldn't be a problem for arcade mode but it would ruin the experience for GT I am sure.

It's the same story with damage too. Don't save it for a patch please. :indiff:
 
I'd definitely like weather-changing satellites. That almost certainly sounds like the most realistic option, and GT is aimed at realism.
 
If I am not mistaken, GTR has dynamic weather, if they can implement it I am sure PD are capable of pulling it off.

I don't like the idea of it as an updatable patch, I like the idea of the game coming with full features to begin with, but that's for another thread...

The main reason it wouldn't work as a patch is because then it misses out GT mode, you can't really implement changeable weather after I have 75% completetion. It wouldn't be a problem for arcade mode but it would ruin the experience for GT I am sure.

It's the same story with damage too. Don't save it for a patch please. :indiff:

👍

Yeah that is true as well, it should be a FULL game and not patchable..
Patches should be there to fix glitches, add events, tracks and cars. Body kits..
 
I think night/day cycles are a need. It gets boring to drive 24hs straight and not seeing the weather change at all. I also voted for weather to change according to satellites, but it doesn't make sense at all, now that I think about it, because then the changes would be drastic and irreal.
 
This is tough. I don't know if Kazunori-dono is determined to have real time weather, or even if the weather effects are good enough yet. Other PS3 games have it, to one extent or another, but then this is sensei Yamauchi Kazunori's masterpiece (family names come first in Japanese).

I would like both weather and day/night cycles in GT5 on the BR disc, but I just don't know if it will be included from the start.
 
I'd love to see weather changes within the race, wether it be affecting all of the scenery or just the track.

What we will actually get are loads of sunny tracks, some slightly dull ones and 2 rain effect tracks. It's what PD does best from past experience. They promise new things for every game but never deliver.
 
I want weather effects of some sort. Even if it's just rain (actual rain, not just a wet track), I'd be pretty happy. Looking at PC sims (GTR2 at least), weather really affects how a race is won, and GT5 could probably last twice as long if they give us some weather.
 
What we will actually get are loads of sunny tracks, some slightly dull ones and 2 rain effect tracks. It's what PD does best from past experience. They promise new things for every game but never deliver.

Give them some credit, its not like we haven't seen new features in Gran Turismo over the years. Whether we will see weather implemented the way many of us want to see may be a pipe dream, but we know from previous games that weather is on PD's minds, rainy SSR5, Rainy Tsukuba. Sure these were pretty much token gestures since we didn't have wet tyres but perhaps we will see them developed.

I know the GT series has had lots of promises before which ever materialised, however, I am fairly hopeful that weather isn't going to be one of those lots promises.
 
I want nothing but absolute realism with the weather effects...nothing less!! :dopey:

Seriously, weather effects would be nice, and can't be that hard to put into the game. Even Formula 1 '97 on the PSX had changeable weather during the race, very basic effects but it still had them!!
 
Seriously, weather effects would be nice, and can't be that hard to put into the game.
Well, the rain effect in Ferrari Challenge was pretty lame, a simple animated sheet that never changed no matter what the angle, though the water on the track looked great. Evidently it's a lot harder than you think. But I'm with you on that. The PS3 has the power, and if it's proving difficult to implement, I'd rather PD skip a few effects and just give us an "after the storm" look with a dark sky and wet track. The same with damage. It should be full visual and physical, or I don't think they should have it.
 
Well, the rain effect in Ferrari Challenge was pretty lame, a simple animated sheet that never changed no matter what the angle, though the water on the track looked great. Evidently it's a lot harder than you think. But I'm with you on that. The PS3 has the power, and if it's proving difficult to implement, I'd rather PD skip a few effects and just give us an "after the storm" look with a dark sky and wet track. The same with damage. It should be full visual and physical, or I don't think they should have it.

I think you have hit the nail on the head there, it seems the GT3 and GT4 wet tracks were simply wet tracks and not in the process of raining. I presume this is why we didn't see the idea taken any further in GT4, modelling the actual rain effects is much harder than modelling a wet track. After all PD go to a lot of effort to make their game the best looking game around, they don't want half arsed rain effects ruining it all. If PD can sort out a decent visual rain then I think we can expect fully dynamic weather, if not then we won't have any at all, I don't think there is a half way house on this, just like damage modelling.

P.S the GT5 forum is suddenly lively again :P
 
Sure would be a great feature but I'm not holding my breath. I have seen it discussed a few times, like this from an old interview....asked about 1080p

Yamauchi: That's an early question. [Laughs] First, while working at this resolution and this frame rate, we'd like to try to get weather and a lot of lighting effects added to the game.
 
Back