What does GT5 have over FM3?

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What advantage does GT5 have over FM3? Truth is hardly anything aside from a few cosmetic features, but other than that FM3 and GT5 are very much alike in the fact they aren't really true driving sims.
 
See again this may be between newer clutches and old clutches. What GT5 does isn't a "stall" in the sense of the word or experience I've had with driving clutch. Of course we know we can't get the seat of pants feeling with a game but the whole thing just doesn't act like what I know from a stall. But a true stall is impossible in both games (again as I know it) because neither game shuts the engine off at any point. So what GT5 does is just completely foreign to me. I just haven't been in anything that does that, or at least I haven't messed up in anything that does that. I've driven some "newer" cars but I never messed up in them to know so I just don't know what that would feel like. All this clutch talk is making me miss my standards :( DAMN YOU AUTOMATIC!!!! lol

in a way what u tell me is u dont now how to drive do u even know what is flat foot shifting
 
By that logic, NFS Shift should be more immersive than both games. From what I can gather, it's GT5's tyre model that lends the game its sense of immersion.

That would only be true if you assume more is better...

Shift's camera shake is not so spot on and the dramatic blur and DoF effects do give me a sense of immersion that other games don't, but they don't do it as well as GT5.

Seriously, plop GT5 in and then Forza (pretty much any one) and tell me if the first thing you notice isn't that Forza feels like it's super smoth and almost stiff with it's camera.
 
By that logic, NFS Shift should be more immersive than both games. From what I can gather, it's GT5's tyre model that lends the game its sense of immersion.

To some extent, Shift was immersive.

But let me rephrase what I said - I think the shaky camera adds to the immersion along coupled with the physics. ;)

GT5 driving and physics are not comparable with Forza 2, GT5 feels primitive and outdated.

Each car in Forza 2 drives different, you can immediately spot the difference even between Elise and Speedster besides they share same platform.

Forza 3 is a different story.

You do realize that you are the only one who says this right?

Take the hint. 💡
 
I do it all day long with BMW's and i learned it from GT series, never got a crash...

GT series? Let's make it clear - GT4 was around same simulator as Mario Karts. GT5 feels somewhere decent, still not top class.

My rating is: Forza 2 > LFS > rFactor > Shift (without patches) > GT5 > Forza 3
 
I also suspect that grip in Forza 3 is too high. Spinning anything less than 400 hp is mission impossible

I feel this I truer for GT than forza. I don't think I've spun out yet on GT without aid from the AI cars...
 
I also suspect that grip in Forza 3 is too high. Spinning anything less than 400 hp is mission impossible

I suspect not. Many of us have no issues with spinning cars less than 400hp.

I feel this I truer for GT than forza. I don't think I've spun out yet on GT without aid from the AI cars...

Agreed.

I decided to take a break from the GT Grind last night and pop in my Forza 3 again. What have I learned? Forza 3 car graphics trail WAY behind GT5 premium car graphics. However, the Forza 3 physics are much better.

Boy did I miss that game. Gonna pop in GT5 again once we get a SPEC1 update and see if they address the physics and rail grip as well as other issues.
 
I feel this I truer for GT than forza. I don't think I've spun out yet on GT without aid from the AI cars...

hmmm, with hard comforts i can't drive straight, seems you're using race softs a bit to much...

try some other tires, it will help, or go visit a drift lobby and let them explain it to you, ;)👍


Or your wheel is still on arcade and not on simulation, or skid recovery like one said here is still on...
 
One thing it has over FM3 is choice of cars.

Over at one of the lotus forums we are tuning for 256 max hp and 930 min weight.

This brings out a vase choice of different cars, one night the grid was.

Clio
BMW 2002
Lancia Stratos
Some 1970's japanese thing
Vauxhall VX220 turbo

You simply dont have that level of choice in FM3 and that is why I love GT
 
The things I would say GT5 has over forza 3 is

1. amount of cars(but it's pain to get most of them from the used car dealership)

2. graphics(forza always seemed cartoonish to me, it looks good but the colors are just to smooth or something)

3. physics(GT5 really gets me clenching my teeth sometimes. I hated how forza always had some kind of magic steering aid that could not be turned off.)

4, sense of speed. ( I think they did a great job with the camera shake. It's the best game yet for making me feel like I'm going fast.)

5. I want to say nascar and wrc but they are so poorly implemented that I thinks it's a negative more then a positive. I was really excited about both, but neither was done well, and they are just kind of a smack in the face.

6. Wheel support ( I use a turbo s so for me it doesn't matter. I have friends though that will be playong the game for the first time with a wheel soon, and it's because you can get the DFGT for 80$ refurbished.)




Really though the gameplay of GT5 is killing me. I'm done with it for a few months. It's kind of how socom was when it was released, so many faults that I will enjoy it alot more if I wait a few months and let them add the features that were suppose to be in the game from the start.

Here's what kills me. There is no way that if you were playing call of duty's single player, and you beat the 5th level, but to play the 6th level you had to have a certain gun that you needed to get by going back and playing level 4, 20 times in a row, you would accept that. I refuse to play the same levels on easy over and over again to advance in a game. That is really, really bad design, maybe the worst I have ever seen in gaming history, and I've been playing games since pong.

Really though, I think that GT5 will be great when all is said and done, and that's what I'm going to wait on before I go any farther in the game. I want to experience GT5 how it was meant to be, and right now there is no way the game is suppose to be like it is. The single player is a train wreck.
 
I feel this I truer for GT than forza. I don't think I've spun out yet on GT without aid from the AI cars...
Special Events, second Top Gear challenge, Lotus Elise.

Looks like a lot of GT players posting here don't know its game, just the fact that comfort tire grade exists make the lack of grip more challenging than any thing possible in Forza. Same with the fixed active steering aid, switchable off in GT5:





Or the speed sensitive steering buffer:



Or the lack of dirt tires effect and loss of traction in grass or gravel, noticeable in the second vid when the car run out ot track without aids and at full power.
 
One thing it has over FM3 is choice of cars.

Over at one of the lotus forums we are tuning for 256 max hp and 930 min weight.

This brings out a vase choice of different cars, one night the grid was.

Clio
BMW 2002
Lancia Stratos
Some 1970's japanese thing
Vauxhall VX220 turbo

You simply dont have that level of choice in FM3 and that is why I love GT

I read on some tuner forum that they were holding a race with 1980s Japanese cars only. This was only possible if there were many models within that specific time range, something GT has plenty of.
 
Seriously, plop GT5 in and then Forza (pretty much any one) and tell me if the first thing you notice isn't that Forza feels like it's super smoth and almost stiff with it's camera.
Mainly because the lack of car body roll and the super smooth tracks, also the car inputs and reactions seem smoothed.

The camera is only the end link of the chain, not the chain in a whole.
 
However, the Forza 3 physics are much better.

:indiff: Is stablish that there is a hidden TCS in game,cars like the F40 are not that stable and the fact that the cars are more controllable or have more grip doesn't mean that the game is more realistic.

I been playing both FM3 and GT5 the last two days so physics wise GT5 wins,(you probably will say no and for some magical reason FM3 for you will be better),the reason of why GT5 physics are better is simple,in FM3 you have the options of tire setup and fine tuning(you have to buy the tires but it can be done),and GT5 allows you to do that in pre-race,the thing about GT5 is that there is a larger line-up of tire compounds to test,and in that aspect is were FM3 should beat GT5,but the thing is that FM3 doesn't beat it,it falls back because the tire compound in a car like an F40 or F430 doesn't have that amount of grip,in GT5 there is more tire compound to choose and you eventually come across(specially in the S range)a fine set-up to duplicate real life condition and the do the test.

In my case I took both F430 and F40 over TG test track,(sound are better in FM3 I amid it ,the F430 just sound amazing),but S3 tires in hammerhead looks exactly the same as the show does,also the chassis in GT5 seem to more spot on,it bounces and is noticeable while driving,after that you start to play with the settings and tires,for this I use the same TG test track and Fujimi Kaido,both games feels complete different even if you intent to make them drive in the same way(TCS,ABS,MT-AT,same tires set up),in the GT5 case the car feels a bit more alive,in FM3 as well but in GT5 the cars have more identity,graphics FM3 cars sometimes doesn't feels right,like the engine bay seems like a cardboard box were snake can hide(look FM3 F40 engine bay),and GT5(premiums)just are almost perfect,is hard to find mistakes on premiums(there is a jagged edge behind the pedals on GT5 that's what I found so far).

So contact to the road in FM3 is not realistic because the cars feels glued to the road and that is not realistic in cars like Dodge viper and Alfa Romeo 8C,the only way to tell both physics is just play both games,side to side and then comparing it with a real world video.

And finally against what other people say the standard cars can be good fun,Audi RS6 can be good fun,more fun that in Forza cockpit view because that car feels more free to the road and more alive,something strange because Audis in FM3 are fun but not as fun as GT5 versions(even standards).
 
F40 isnt as wild in both game as it is in real game, I saw it drive by some people several time and everytime it just seems like a beast, nowhere near the grip monster we get in GT5/FM3. No Turbo lag on it and it was one of the most famous car for that.
 
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One thing it has over FM3 is choice of cars.

Over at one of the lotus forums we are tuning for 256 max hp and 930 min weight.

This brings out a vase choice of different cars, one night the grid was.

Clio
BMW 2002
Lancia Stratos
Some 1970's japanese thing
Vauxhall VX220 turbo

You simply dont have that level of choice in FM3 and that is why I love GT

actually, all of those cars (with the possible exception fo the "some 1970s japanese thing", depending on what it is) are available in FM3.

as for the physics, once again, the physics between the two games are both similarly accurate, what puts GT5 over the top is that it has an option to turn the active steering assist off. that, along with limited weather, limited night racing, rally stages and larger groups on track are the main advantages GT5 has over FM3.
 
F40 isnt as wild in both game as it is in real game, I saw it drive by some people several time and everytime it just seems like a beast, nowhere near the grip monster we get in GT5/FM3. No Turbo lag on it and it was one of the most famous car for that.
No turbo lag? grip monster?? how did you play it?

Made this vid time ago with GT5P:

 
Never driven it in FM3, but the F40 is the absolute opposite of a grip monster in GT, at least on its stock tyres. It's all over the place unless you're real smooth.
 
Forza 3 physics better?


Talk about opinions.

LOL, well said! GT5 clearly smashes FM3 right in the mouth where physics are concerned. FM3 is so easy to drive I don't even turn on traction control unless it's a R1 class car. Braking in FM3 is also super easy and have never needed ABS in a single car. In GT5 you have to be much more careful when braking.
 
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