What does GT5 have over FM3?

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GT5 has the best racing experience, bar none. By this, I mean "when you get to the track, with a car, it feels the best" - This bodes well for us as consumers, with Forza 4 on the horizon. T10 will want to top the GT5 experience for sure and a bit of "inspiration" from playing this game will surely bring it. I also think that T10 have had no real competition, no "guide ropes" for the past 5 years. Yes there have been racing games, but the only "giants" of the console scene are GT and Forza. Now they both have major releases out there and a lot of scope for trying to out-do one another. This excites me :) - i look forward to seeing how things advance in the next year.

GT5 has the best photomode and easiest way to get pics off your console onto USB stick, I would say. It's such a shame you can't do this with videos, though. F3's videos were 30 seconds max and were, IMHO, pretty useless. It seems that a PC with a capture card is still the ONLY proper way to do it.

F3 is a more "complete" package, it has a livery editor, it has online leaderboards. It has a car class system, whether you love it or hate it, it IS far better than the GT free-for-all. It has the storefront too, for sharing setups/designs/logos. It also has far more events that make use of more cars and car types.

Both games are great, I prefer GT5 - but I seriously miss the Storefront, Leaderboards & Tuning setup file creation features. For me, the racing experience counts for 80% of the game - so while forza has lots of better secondary features, GT5 is my favourite for the way that it FEELS to drive and the fun of driving.
 
Ok lets get real, the whole A Spec thing is fine its just YOUR choice if you wanna have fun or not. I chose cars in the right league and I had some great races. Especially the Japanese Touring races, they were tailgating right behind me, had to drive my best!
Can people stop using that as an excuse cause it's a load of crap.
Every racing game there is an option to use fast cars or cars in the AIs' league. Need for speed is a good example of this.

Also the sounds in GT5 feel like they have life in them. Not just a pre recorded sound which they just added to a random car.
You pass a car it sounds like there is someone in there, trying to race.
 
As a GT player since the very first game and all since, it pains me to say that if I could have GT5's driving feel and "open" (not restricted to the rubbish MS wheel or expensive Fanatec) wheel support in Forza, I would probably not play Gran Turismo.

The entire experience outside of actually racing just tries to fight you at every turn. There are constant "why on earth did they think that was a good idea" or "didn't they even test this at all" moments.
 
Ok lets get real, the whole A Spec thing is fine its just YOUR choice if you wanna have fun or not. I chose cars in the right league and I had some great races. Especially the Japanese Touring races, they were tailgating right behind me, had to drive my best!
Can people stop using that as an excuse cause it's a load of crap.
Every racing game there is an option to use fast cars or cars in the AIs' league. Need for speed is a good example of this.
I agree. Both games have a way to help make the races easier to more casual gamers. Gt5 A spec allows you to choice pretty much any tire you want which makes a huge difference while Fm3 gives you the unlimited rewind feature.
Both games have cars that blows away all other cars in the same class. With Fm3 leader board anyone can find out these overpowering cars in each class. In some tracks in the higher classes in FM3 I felt like I have to have those cars to keep the AI from smashing into me the whole race in career.
With GT5 I learn about the key cars here in this forums to help win some of A-spec tougher races.

@ Shrimp
I agree X360 needs it's own G27 wheel badly. A good wheel that half the cost of the expensive Fanatec wheel. Microsoft seems to be holding back the Froza series with the lack of wheel support. If only that series was on the PC.
 
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Ok lets get real, the whole A Spec thing is fine its just YOUR choice if you wanna have fun or not. I chose cars in the right league and I had some great races. Especially the Japanese Touring races, they were tailgating right behind me, had to drive my best!
Can people stop using that as an excuse cause it's a load of crap.
Every racing game there is an option to use fast cars or cars in the AIs' league. Need for speed is a good example of this.

Also the sounds in GT5 feel like they have life in them. Not just a pre recorded sound which they just added to a random car.
You pass a car it sounds like there is someone in there, trying to race.

THIS

Tha career mode in FM3 is always the same. Choose one of three races, finish all three of them, then one championship race, then again, select one race between 3 choices...

As I said, A-Spec is not the best but anyway much better than FM3 career...

Do you think T10 would gave us this 6 new seasonal events for free like PD did? Hell no, they would have 400MS points I bet!

And as many other members said, the cars in GT5 sounds not like an audio sample... I registered this also as I pass cars in corners... You hear how the AI gives throttle, brakes, gives throttle, corrects the car... And you hear it...
 
Having to grind puts GT career mode a second for me.
Oh and I have driven a real car with a real engine and everything.
 
Rabid fans.

Edit: Also the GT5 fanboys raving about sound must not have seen the 223 page thread about the sounds in GT5.
 
Rabid fans.

Edit: Also the GT5 fanboys raving about sound must not have seen the 223 page thread about the sounds in GT5.

I think they're referring to the sound engine, not sound samples for the cars. Which is true, the sound engine of GT5 is the best I've seen. You can tell when an opponent is coming up behind you on the left or right, you can hear opponents as they pass you, and as you pass them. Not only that, but in replay half the experience is the sound - it's just a blast :drool:

And not all sounds are bad, the LP640 is spot on, and the 787B's is pure car divinity, there is still something lacking in the sounds though, but if the patches are any indication, they will be improved over time.

And judging from that statement, I take maybe you should have a look at the sound thread.
 
I don't like "Rayman"
I like Rayman. ;)

Both games are great, I prefer GT5 - but I seriously miss the Storefront, Leaderboards & Tuning setup file creation features. For me, the racing experience counts for 80% of the game - so while forza has lots of better secondary features, GT5 is my favourite for the way that it FEELS to drive and the fun of driving.
I miss the Livery Editor in Forza and the Storefront. Making race cars in Forzxa practically became a career for me in and of itself. This really needs to be in GT6, and patched into GT5 at some point if at all possible.

If it wasn't for the fact that Turn 10 seems hell bent on ruining some aspects in every Forza - you know, like Kaz did some things in GT5, I'd have reassembled my 360 and painted up a race car of some kind in F3 this week. Instead, I'm grinding away on the American Championship so I can ransack the used lots and dealerships to make a fleet of single color race cars with no decals. And when I build and paint those cars, I run them on Cape Ring, Indy Road Course and the Nurb, and watch at least one lap of replay.

Other racing games? Sure, they exist, but they don't deliver one-tenth of what a Gran Turismo game does. Even one as weird as GT5.
 
I think they're referring to the sound engine, not sound samples for the cars. Which is true, the sound engine of GT5 is the best I've seen. You can tell when an opponent is coming up behind you on the left or right, you can hear opponents as they pass you, and as you pass them. Not only that, but in replay half the experience is the sound - it's just a blast :drool:

And not all sounds are bad, the LP640 is spot on, and the 787B's is pure car divinity, there is still something lacking in the sounds though, but if the patches are any indication, they will be improved over time.

And judging from that statement, I take maybe you should have a look at the sound thread.

I have posted in the sound thread :ill:

Strange thing is, when I play FM3 I hear all the tings you are describing, well besides the 787B because there is none. I hear superchargers whining, turbos sucking in air and muscle cars rumbling in FM. I drive in cockpit view in all of my FM cars except some race cars because some of them are to obscured, but when I go to bumper cam the sounds come out even more. Oh and looking around the car with the right stick in bump cam mode changes the sounds of my car and surrounding cars.

So come again.
 
As a GT player since the very first game and all since, it pains me to say that if I could have GT5's driving feel and "open" (not restricted to the rubbish MS wheel or expensive Fanatec) wheel support in Forza, I would probably not play Gran Turismo.

The entire experience outside of actually racing just tries to fight you at every turn. There are constant "why on earth did they think that was a good idea" or "didn't they even test this at all" moments.


👍👍👍
 
Sorry to say, but the hate against the forza franchise started when Dan stepped on the stage and started flaming only towards GT and PD, while bragging on what he got in his game that's not in PD...

That's not a way to sell a game...

http://www.youtube.com/watch?v=QdD2_NfSMOA&feature=related

Only found this piece on youtube from it. I'm looking for the full movie now.

He's just way to cocky and that ruined it for me more then a year ago.
If you hear somebody new talk about your hero since childhood like that, without repsect and cocky sounding...
You can forget i will ever turn my head around at you again...
It's a way of selling franchise, but not the European way, or even Asian...
http://www.videogamer.com/news/yamauchi_hasnt_done_anything_for_me_in_years.html
 
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GT5:
Better Graphics
More Cars
Track Creator
Top Gear Test Track
3D
16 Cars At Once
Night Racing/Weather Effects
Rallying
B-Spec
Go-Karting

Forza 3
Custom Liverys
Drag Racing
Porsche
More Customization Than GT5
Storefront(Sell Designs/Tunes/Liverys)
Auction House
 
Gt5 has a feel that you're their, specially the lemans historic cars.. like driving the ford mark iv on rainy nurburgring and see the sun rising... oh my god its epic! im not lying.. its feels im on their lemans 60's after watching also the real 1960 lemans race on redtube.com
 
GT5:
Better Graphics
More Cars
Track Creator
Top Gear Test Track
3D
16 Cars At Once
Night Racing/Weather Effects
Rallying
B-Spec
Go-Karting

Forza 3
Custom Liverys
Drag Racing
Porsche
More Customization Than GT5
Storefront(Sell Designs/Tunes/Liverys)
Auction House

One of the best posts. The graphics in GT5 are inconsistent however, at times it looks better and at times it looks worse.
 
I've just written a massive essay comparing every aspect of Forza 3 with GT5, then realised that no one wants to read that. So instead I'll just say this.

Forza 3 was a good game, a great one, even. GT5 is not a great game, it's mediocre. However, I'm not playing GT5 or Forza 3 as a game, I'm playing them as simulators, and it just so happens that, under GT5's terrible online portion and strange levelling system, it feels miles better than Forza 3 to actually drive.

Forza 3 is more up to date, with a better set of community features (still not sure why GT5 doesn't have an online leaderboard) for a start and things that please less, er, enthusiastic sim racers, like the car models all being of the same level of detail, being able to do some completely ridiculous tuning and the levelling system being somewhat easier than GT5's, but none of those matter to me, personally.

The one single element of GT5 that makes me prefer it to Forza 3 is the driving physics model, and in my opinion it is miles better than Forza's, and it's as simple as that. GT5 could have half the cars and circuits Forza has and I'd still play GT5.
 
I'd like to see a racing game with:

- Forza's AI
- GT's 16 cars
- A mix of FM & GT5 tracks
- A mix of FM & GT's car list (minus the many variations of MX5, RX7 & Skylines)
- GT's Weather
- GT's Day/night
- Forza's online
- Forza's modding features
- GT's physics
 
I normally don't chip in on threads like this, but since the OP asked for opinions, here's mine. I've played every GT game and every Forza game extensively, and enjoy both.

GT5 - The Good
  • The lighting model is amazing in most situations.
  • Premium models are gorgeous.
  • Track creator is pretty slick.
  • The overall feel of the handling physics is eerily good - though not perfect.
  • Used cars are fun to browse, and make collecting addictive.
  • Vehicle sounds - though only unmodified, and even then it seems hit-or-miss.
  • Sense of speed is really noticeable, and can almost be scary. FM3 never really captured this.
  • The tracks are generally very well modeled. Especially the 'Ring.
  • Rally stuff is a nice addition/continuation, but needs a bit more depth.
  • FFB is awesome - leaps and bounds above FM3's offering.
  • Top Gear Test Track - finally! But what's with all the invisible walls?! :ouch:
  • Weather and time changes are neat.

GT5 - The Bad
  • The lighting model falls flat in certain situations.
  • Aliasing is really noticeable and kills the mood in replays. Not a big deal during racing.
  • B-Spec is kinda silly and nothing more than a time-suck. I wouldn't complain if it was optional.
  • Only 200 premium cars. The other 800 just don't "fit" with the game's overall look.
  • Fit and finish is a real problem. Like a roller-coaster ride of design prototypes.
  • The career "mode" is seriously lacking in depth and options.
  • Bugs, bugs and more bugs.
  • Lack of brake upgrades - though it has been suggested that the balance controller is a stand-in?
  • Lack of gear customization, even with "full customizable" transmission. Bug? Feature?
  • NASCAR. Really? I didn't pay $60 for a NASCAR game. Or, frankly, a rally game either.
  • MMORPG aspects (levelling, XP reward amounts, requirements) are so off-kilter it's painful.
  • Rewards for winning races/series are sometimes laughable. Especially being forced to build a car to win one race that then gives you that car as a reward...

FM3 - The Good
  • Decent physics with tons of options for the beginner, though truly hardcore folks might see some issues.
  • Smooth-as-butter graphics engine.
  • Excellent car selection with continuing DLC.
  • Highly accessible career mode. Varied events.
  • Customization. Dead horse, I know - but this is FM's primary feature.
  • The Storefront was a great idea and adds social aspects.
  • Online options bolstered by the power of Live and its options.
  • Very polished interface and overall experience.
  • Detailed tuning options that make a real difference in performance.
  • Validated lap times and automatic leaderboards.

FM3 - The Bad
  • Graphics are getting a little long-in-the-tooth (normally not a complaint, but since this is a GT5 comparo...).
  • Physics model is a small step behind GT5 for that realistic "feel".
  • Strange number of bugs held over from previous versions - never seem to get fixed.
  • MAGIC SAND! :mad:
  • Odd steering issues when using a controller. Wheel experience is much better.
  • Track detail can be a bit lacking in places and downright wrong in others.

Things people argue about that don't really matter
  • The on-track car counts. Really? Does having more cars on the track dramatically change your racing experience? Do you often come in 9th in GT5?
  • The track counts. We all know that both companies over-inflate their track count numbers by including variants and such. Complain about specific tracks not being included, not the number.
  • The car counts. Don't compare the numbers on the box. Compare the number of usable, likable, well-modeled cars from the games. Then narrow that down to the actual number you will drive during the course of your career. See now how it doesn't matter?
  • The graphics and resolution wars. We're talking two different games on two different platforms with two different sets of capabilities made by two different sets of people in two different business environments. They are going to look different. The arguments regarding the difference in poly counts is what really makes my want to tear my hair out. Anyone notice the difference in poly counts when they are using the game for what it was intended for? Racing? Sorry, maybe it's my eyes, but I don't notice the number of triangles in the Ford logo as I'm passing the AI Mustang in front of me at 120 MPH.
  • They are games, people. Both the top racing games on their respective platforms. I'm sorry, but arguments for one or the other are moot and silly. Play whatever one you have the console for. Or both, if you have both. Or decide on your own which you like better. Unless one reaches out and punches your dog, why bash it?

I know this has gone on too long and will probably be ignored by every fanboi, but I felt the need to express my opinions - per the OP's request. In summary, I have enjoyed most of the time I've spent with both the GT and FM franchises (which has been a lot of time). Do I think one is "better" than the other? Well, such a label is very, very subjective - as is almost every single argument for one or the other ever had on the subject - so I will refrain. If you're having trouble with this concept, please really consider the meaning of words like "better" and focus your attention on how that labels your argument as an opinion - not fact. You cannot say that one game has "better" graphics than another without it being called an opinion. Sorry, that's just the way it is. I've been coming to GTP for many, many years and it never seems to change; people seem to think that their opinions are fact when they are not. By definition they are not.

So, in the future - if you wish to avoid looking foolish - preface any post on a thread like this with: "it is my opinion, given the time I've spent logically comparing the two sides of the argument, that". You'll save yourself a lot of face in the eyes of people like me.
 
Things people argue about that don't really matter

[*]The on-track car counts. Really? Does having more cars on the track dramatically change your racing experience? Do you often come in 9th in GT5?
More cars keeps the track from being so empty. In Seasonal event it means more cars to pass. So you don't think there a difference between a F1 game with 8 cars compared to 24 or Nascar without 43 cars on the track? More cars also mean more players racing in the same race online.
....

[*]The graphics and resolution wars. We're talking two different games on two different platforms with two different sets of capabilities made by two different sets of people in two different business environments. They are going to look different. The arguments regarding the difference in poly counts is what really makes my want to tear my hair out. Anyone notice the difference in poly counts when they are using the game for what it was intended for? Racing? Sorry, maybe it's my eyes, but I don't notice the number of triangles in the Ford logo as I'm passing the AI Mustang in front of me at 120 MPH.
I think graphics are important and I really do find higher resolution very helpful. Higher horizontal resolution for triple screen support (Fm3) and higher vertical resolution to see more details farther down the track(GT5). Car graphics are important since they are not moving as fast related to your speed.
 
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Zoom, your points are valid - for the most part. Are there 24 cars on the GT5 track for F1 races? Are there 43 cars on the track in the NASCAR races? I'll give you the online point though.

I'll put "triple screen support" in my list of things that shouldn't really be a point of contention. What's the percentage of the GT5/FM3 user base that is capable or willing to run triple screens?
 
Zoom, your points are valid - for the most part. Are there 24 cars on the GT5 track for F1 races? Are there 43 cars on the track in the NASCAR races?
Nope which is why I really hope the new Nascar game will be really good coming in Feb.
 
Gt5 has a feel that you're their, specially the lemans historic cars.. like driving the ford mark iv on rainy nurburgring and see the sun rising... oh my god its epic! im not lying.. its feels im on their lemans 60's after watching also the real 1960 lemans race on redtube.com

watching the race on...Whaat!? :D
 
Gt5 has a feel that you're their, specially the lemans historic cars.. like driving the ford mark iv on rainy nurburgring and see the sun rising... oh my god its epic! im not lying.. its feels im on their lemans 60's after watching also the real 1960 lemans race on redtube.com

Wow...Freudian typo much?
 
Gt5 has a feel that you're their, specially the lemans historic cars.. like driving the ford mark iv on rainy nurburgring and see the sun rising... oh my god its epic! im not lying.. its feels im on their lemans 60's after watching also the real 1960 lemans race on redtube.com

:cheers:
 
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