What does GT5 have over FM3?

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Wow...Freudian typo much?

:lol:

Funny how, despite all the rabid FM3 fans lurking here, this comment was conveniently ignored. :D

I shouldn't expect much more than this. Typical.

GT5 as a game has some serious, serious shortcomings, ones that are borderline inexcusable considering the development time. However, the simulation part is still arguably the best on consoles (bar the sticky barrier syndrome), and racing online with friends highlights that. I'm using the offline play as nothing more than a credit generator; my garage is going to be built for having fun with friends. We had a 6-man race around the 'Ring last night, 3 laps, full 24h time cycle compressed to that, and I was running from cockpit view without the HUD on. With a wheel and headset, I can't think of a time I've enjoyed more than heading up towards the Karussell, late-braking to overtake someone for the lead, while the sun's coming up.

Forza has a car lineup, that while smaller, feels larger since it doesn't make do with dozens of near-identical models like GT's padding. It also, on the whole, interests me more, as GT is seriously lacking in the 2005-2010 stakes, not to mention some classics (E30 :( ). The storefront and livery editor are the two other major features it holds well above GT, and deserves credit for. I'm still shocked we weren't given a livery editor in GT5; surely they've seen what it can do for the community!

I'll never quite understand why some users hold the "DG slagged GT" point up as validation though, or as an excuse to point and laugh. I clearly remember an "expect perfection" sound-bite from Kaz, so as far as I'm concerned, both bosses deal in hyperbole. I don't even see much of a problem with it; they have to double as the producers and main touch-stones for the media. Some marketing speak is expected.
 
A better driving experience. A higher level of detail. More accurate cars and tracks. Time of day, rain, snow, rally. Photo mode. A caRPG style of direction, with a high level of addiction.
 
I do not get bored for driving in GT5. Forza physics just are uninteresting even though sounds rock compared to GT5.
 
I don't play role playing games, probably because I like racers more.

The caRPG slogan is wasted on me. I like earning credits to buy car's but that's it.
Unlocking tracks is a big no no for me and leveling up.
 
I don't play role playing games, probably because I like racers more.

The caRPG slogan is wasted on me. I like earning credits to buy car's but that's it.
Unlocking tracks is a big no no for me and leveling up.
Don't really care about your opinion.
You're a solid Forza fan.
 
Don't really care about your opinion.
You're a solid Forza fan.

No I dont like RPGs.
I like Forza and GT. Is that a crime? Don't bother answering I don't care about your opinion or hairstyle.
 
  • open wheel cars
  • dynamic weather
  • dynamic time of day
  • my lounge
  • custom public lobbies
  • active aerodynamics
  • better animation of suspension movement
  • an affordable steering wheel is available
  • steering via gamepad feels more direct
  • license tests
  • special events
  • better lighting
  • up to 16 cars on track (but frame rate suffers)

yes yes and yes 100% agree. and the wheels are too much for the xbox!
 
The one thing I think FM3 has over GT5 is driving with the controller. Maybe it's also a bit because I like the xbox controller way better than the DS3 ones but it seems Turn10 nailed controller driving. Since I got a DFGT I'll never ever drive with a DS3 anymore. In fact I think I'd totally suck if I tried. On the xbo360 however I do pretty great with the controller. Good thing since there's no affordable wheel for the 360 anymore (it's a mystery to me why that is).
 
No I dont like RPGs.
I like Forza and GT. Is that a crime? Don't bother answering I don't care about your opinion or hairstyle.
Wow my bad. Thought you were this other guy talking about how forza is ultimately superior lol. Also I thought you were saying how GT5 is like a boring RPG.
Silly afro.
 
Here we go, all aboard. Who has the popcorn for the fanboy battle.
Any post with a hint of just facts not skewed opinion gets ignored in this thread.
 
I will give my opinion of both since both games have some things that the other doesnt. I have owned both since their respective released dates. I have the MS Wheel for Forza and DFGT for GT5. Forza 3 doesnt have has many points where its better but the ones they have are some big ones .( 1, 2 and 4 on the list to be specific. )

Better in GT5:

1. Car physics

2. Rally

3. Night racing

4. Weather

5. Course creator (it could be better but its better than nothing)

6. Go karts

7. Oil changes and engine rebuilds are a nice touch of reality

8. Graphics (everything except standard cars)

9. Its played on the PS3 so online racing is FREE

10. Active Aero

11. Open wheeled cars

12. License tests

13. 16 cars on the track at the same time.


Better in Forza 3:

1. Livery editor

2. Engine sounds

3. Car list (GT5 has more but Forza3 has less repeated cars and more different cars such as Porsche, Ferrari F50, Gumpert Apollo, and the list goes on and on.

4. Drag Racing ( could be better but better than nothing )

5. Lots more rims and body parts than GT5

6. Free run (allows you to drive every car in the game in stock form on any track without having to buy it)
 
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It seems like many people are offering their opinion based on how they wished or imagined these games are.

If you don't have an xbox and a PS3 AND a wheel for each, how can you compare them?

Both of these games have good points. But they have different tire models and it takes more than a couple of hours at a friend's house to get used to that. And why even bother giving opinions if you have only tried them with the controller?? Every time I read someone telling me how great the physics model is...and by the way, I'm using my thumbs, I'm like WTF?

I have both sets of hardware, and many hours in club racing (real life)

The factors that make me want to play one over the other are as follows:

1) triple screen! Someone mentioned that only a small number of people play this way...but once you have the setup, it's hard to go back. I'm sure this was intended to be in GT5 and was just dropped at the end. The in-car view is a real win with this. GT5 mirrors in cockpit are too small and misplaced to play without it. Forza win.

2) tire model. The GT5 tire model is very simple for temperature and pressure effects compared to what is going on with FM3. Lots of potential discussion here, but as I said, I have enough real world experience to judge and once you push hard for a couple turns in Forza and get the tires working, then over do it and have to let them recover...you realize these guys were working with real tire data during development. Huge kudos to the Turn10 guys for this.

3) racing with friends. I'm sure GT5 will get multiplayer sorted (actually I doubt it, but it's possible) But right now the lobbies are chaos. Look through a list of every room in the country to find my friends?? Are you kidding me? (maybe they corrected this by now) Head over to FM3 cycled production hoppers and you will find some impressive, clean racers. There are some hacks, but there is some great competitive racing. Forza win (so far)

4) Challenge. Ok, as senseless as it is...I'm grinding away on B-spec to slowly earn enough credits for a decent car to climb past level 24. So GT5 wins for challenge. I never felt compelled to complete the Forza one player mode...maybe because online is where the real racing happens.

5) Hard object interaction. GT5 is bizzare. At game launch, every time you touched another car, you were glued to them and the cars slowed down. WTF? maybe they fixed that. But it still is the case that every big contact gets a big bass drum sound and a big bounce. Hit something in Forza, and the barrier and cars exhibit compressibility. much more realistic. Does the big drum still sound when damage unlocks at level 40 or whatever?


In conclusion, if you love GT5, grab a Fanatec wheel. Then later, for the cost of an xbox, you can have another epic car game to play while waiting for GT6. These two products are great competition for each other and will ultimately result in better FM4 and GT6.

Peace
 
I have posted in the sound thread :ill:

Strange thing is, when I play FM3 I hear all the tings you are describing, well besides the 787B because there is none. I hear superchargers whining, turbos sucking in air and muscle cars rumbling in FM. I drive in cockpit view in all of my FM cars except some race cars because some of them are to obscured, but when I go to bumper cam the sounds come out even more. Oh and looking around the car with the right stick in bump cam mode changes the sounds of my car and surrounding cars.

So come again.

Gah it's hard to describe the difference :nervous:

Maybe Griffith would better be able to do so. Ask him.
 
Funny how, despite all the rabid FM3 fans lurking here, this comment was conveniently ignored. :D

I asked the question because I tried Forza and got nothing out of it but a few hours of wasted time and a lighter wallet.
GT5 straight out of the box felt so much closer to driving a real car it wasn't funny.
If I wan't to play 'pimp-my-ride' I'll maybe put FM3 back in the 360. But for now I'm racking up some serious hours on GT5 because nothing feels quite like nailing a corner when you screwed it up 4 times before and then seeing your lap times crumble.
 
I asked the question because I tried Forza and got nothing out of it but a few hours of wasted time and a lighter wallet.
GT5 straight out of the box felt so much closer to driving a real car it wasn't funny.
If I wan't to play 'pimp-my-ride' I'll maybe put FM3 back in the 360. But for now I'm racking up some serious hours on GT5 because nothing feels quite like nailing a corner when you screwed it up 4 times before and then seeing your lap times crumble.
Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.

Now you can knock FM3 for the "rewind" feature, but so far in my 3-4 days with GT5 (currently level 20, grinding away, doing seasonal challenges, winning almost all races on the first try) I've yet to miss a "rewind". Why? I'm not getting pushed to the limit like I am in FM3.

From a racing perspective, FM3, to me, is simply the better racing game, and there is a difference between racing and driving.
 
Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.
www.caranddriver.com
GT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.

the racing is excellent—credit the finely tuned physics engine and attention paid to individual cars’ handling characteristics—and isn’t that what the game is supposed to deliver?

And so Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza may feel slightly less realistic than GT5, but that just means inexperienced players can dive right in

Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less-skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds. In Forza, for example, the GTI absolutely refused to exhibit anything resembling bad behavior—you’ll notice our less-experienced player turned the faster lap in the VW—turning in crisply no matter the entry speed, while GT5’s VW faithfully recreated the real car’s penchant for tossability, responding to midcorner throttle lifts with a progressive rotation of the back end and a balanced feel. Cooking into corners with the VW in GT5 also sent us realistically understeering through them.

Forza’s physics engine, however, does not feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 years or so ago!). The experience, to me, is more of an arcade game; easier to jump in and start playing with less of a learning curve. With the GTI, you simply get somewhere close to your braking marks, turn in, and the car zips around the corner under throttle. GT5’s GTI is far touchier, with the front end washing out more dramatically if you carry too much speed. You must be much more precise and have greater finesse to master GT5. I noticed several corners that were particularly tricky in GT5, yet were surprisingly easy to ace in Forza.

Power oversteer, however, is much easier to manage and thus more entertaining in Forza. The M3 frequently slides around under power, but it was easy to catch and modulate. Again, more arcade-like. GT5, conversely, can get pretty wild if you like to go sideways; the drifting events are the most difficult in the entire game because it’s so easy to get crossed up. You really have to be on top of the car’s behavior and it can get away from you very quickly.

the properly warmed sport tires in Gran Turismo felt about the same as the normal tires in Forza.

Going off track in Forza was less detrimental to vehicle speed and control (less realistic) than in GT5.

Overall, they’re both great driving games. But Forza is the game, while GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.

Forza is what you play with your friends when hanging out; GT5 is what you attempt to master in solitude—and what makes you end up throwing the controller across the room, because it’s more difficult than it looks.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-feature

Seriously.
 
Definently the graphics. Track and car detailing. Most of the cars are more realistic. Better tracks. More in-depth tuning. Weather, Track Generator, 2008 Epson NSX..... All it needs is V8 Supercars
 
Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.

Now you can knock FM3 for the "rewind" feature, but so far in my 3-4 days with GT5 (currently level 20, grinding away, doing seasonal challenges, winning almost all races on the first try) I've yet to miss a "rewind". Why? I'm not getting pushed to the limit like I am in FM3.

From a racing perspective, FM3, to me, is simply the better racing game, and there is a difference between racing and driving.
This doesnt reflect my experience with the game at ALL. and it's categorically false on the 'Ring at least. Since we're putting forth ancedotal evidence as our argument, in my experience, the 'Ring is way too forgiving in FM3, (in addition to being visually inaccurate) you can drive the first half of it like a total maniac. Parts where I drove like a maniac in FM3 were simply impossible to drive in the same manner in GT5 because the bumpiness of the road required far more throttle control. In Fm3, the sections immediately following Hatzenbach dont even come close to rocking the suspension the way it does in GT5.
 
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I would say we can use the games of Snooker and Pool to descibe Forza and GT5.

Pool is a more pick up and play with some buds and beer, and do things like hanging your nuts over the pocket while your mate goes to line up the 8 ball. Fun but more wham bam thank you man! Thus Pool is more Forza like!

Snooker is a game that commands respect, with more focus on control and getting everything millimetre perfect rather than blasting the balls as hard as you can, its still a fun game, the only difference is the enjoyment in snooker/GT5 comes from perfecting your art.

Now more are ultimately the same game, just one has more balls/cars than the other and the feel of one game feels more like a sutble art form than a roudy bash with friends laughing at your mistakes.

I personally find myself not playing GT5 to see how quickly I can finish and beat the game, but more the ultimate goal is to beat myself, Perfecting everything I do to that last millimetre braking to 1 degree more steering.

When playing Forza I always found myself enjoying racing with friends more than being bothered to beat my last lap time...

So I think thats the main difference for me Forza is a party game racer you play quick fire battles on with your friend (for a fee though if its online, which is bulls*it) and GT5 is the skill you learn and develop over time, but which youre never happy and think you can always improve... like Golf... damn it I should have used Golf not Snooker!
 
Follow up to my last post: yup, just drove FM3's Nordschleife to refresh my memory and I stand by what I said. Feels completely different and noticably easier, even with all driving aids off. In GT5, I play with a pad and keep the TCS at 3 or 4 and the ABS at 1 (everything else if off) and the Ring is still tougher and more unforgiving to drive than in FM3 with all aids off. I even veered off into the grass and was able to recover cleanly with a bit of effort , whereas in GT5, if I hit the grass with even a rear wheel, I'm 70% certain to smack a barrier.

edit: jesus. hit the long straight at LeMans in either game and watch the front and back of the cars from chase cam in both games.
 
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