- 415
- GTP_infamousDee
So has anyone who prefers FM3 actually ever driven a real car. You know IN REAL LIFE?
Funny how, despite all the rabid FM3 fans lurking here, this comment was conveniently ignored.
So has anyone who prefers FM3 actually ever driven a real car. You know IN REAL LIFE?
Wow...Freudian typo much?
Funny how, despite all the rabid FM3 fans lurking here, this comment was conveniently ignored.
Don't really care about your opinion.I don't play role playing games, probably because I like racers more.
The caRPG slogan is wasted on me. I like earning credits to buy car's but that's it.
Unlocking tracks is a big no no for me and leveling up.
Don't really care about your opinion.
You're a solid Forza fan.
Do we need this thread ?
Seems like its going to get interesting, give it a sec.
- open wheel cars
- dynamic weather
- dynamic time of day
- my lounge
- custom public lobbies
- active aerodynamics
- better animation of suspension movement
- an affordable steering wheel is available
- steering via gamepad feels more direct
- license tests
- special events
- better lighting
- up to 16 cars on track (but frame rate suffers)
Wow my bad. Thought you were this other guy talking about how forza is ultimately superior lol. Also I thought you were saying how GT5 is like a boring RPG.No I dont like RPGs.
I like Forza and GT. Is that a crime? Don't bother answering I don't care about your opinion or hairstyle.
I have posted in the sound thread
Strange thing is, when I play FM3 I hear all the tings you are describing, well besides the 787B because there is none. I hear superchargers whining, turbos sucking in air and muscle cars rumbling in FM. I drive in cockpit view in all of my FM cars except some race cars because some of them are to obscured, but when I go to bumper cam the sounds come out even more. Oh and looking around the car with the right stick in bump cam mode changes the sounds of my car and surrounding cars.
So come again.
Funny how, despite all the rabid FM3 fans lurking here, this comment was conveniently ignored.
Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.I asked the question because I tried Forza and got nothing out of it but a few hours of wasted time and a lighter wallet.
GT5 straight out of the box felt so much closer to driving a real car it wasn't funny.
If I wan't to play 'pimp-my-ride' I'll maybe put FM3 back in the 360. But for now I'm racking up some serious hours on GT5 because nothing feels quite like nailing a corner when you screwed it up 4 times before and then seeing your lap times crumble.
Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-featurewww.caranddriver.comGT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.
the racing is excellentcredit the finely tuned physics engine and attention paid to individual cars handling characteristicsand isnt that what the game is supposed to deliver?
And so Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza may feel slightly less realistic than GT5, but that just means inexperienced players can dive right in
Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less-skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds. In Forza, for example, the GTI absolutely refused to exhibit anything resembling bad behavioryoull notice our less-experienced player turned the faster lap in the VWturning in crisply no matter the entry speed, while GT5s VW faithfully recreated the real cars penchant for tossability, responding to midcorner throttle lifts with a progressive rotation of the back end and a balanced feel. Cooking into corners with the VW in GT5 also sent us realistically understeering through them.
Forzas physics engine, however, does not feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 years or so ago!). The experience, to me, is more of an arcade game; easier to jump in and start playing with less of a learning curve. With the GTI, you simply get somewhere close to your braking marks, turn in, and the car zips around the corner under throttle. GT5s GTI is far touchier, with the front end washing out more dramatically if you carry too much speed. You must be much more precise and have greater finesse to master GT5. I noticed several corners that were particularly tricky in GT5, yet were surprisingly easy to ace in Forza.
Power oversteer, however, is much easier to manage and thus more entertaining in Forza. The M3 frequently slides around under power, but it was easy to catch and modulate. Again, more arcade-like. GT5, conversely, can get pretty wild if you like to go sideways; the drifting events are the most difficult in the entire game because its so easy to get crossed up. You really have to be on top of the cars behavior and it can get away from you very quickly.
the properly warmed sport tires in Gran Turismo felt about the same as the normal tires in Forza.
Going off track in Forza was less detrimental to vehicle speed and control (less realistic) than in GT5.
Overall, theyre both great driving games. But Forza is the game, while GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.
Forza is what you play with your friends when hanging out; GT5 is what you attempt to master in solitudeand what makes you end up throwing the controller across the room, because its more difficult than it looks.
This doesnt reflect my experience with the game at ALL. and it's categorically false on the 'Ring at least. Since we're putting forth ancedotal evidence as our argument, in my experience, the 'Ring is way too forgiving in FM3, (in addition to being visually inaccurate) you can drive the first half of it like a total maniac. Parts where I drove like a maniac in FM3 were simply impossible to drive in the same manner in GT5 because the bumpiness of the road required far more throttle control. In Fm3, the sections immediately following Hatzenbach dont even come close to rocking the suspension the way it does in GT5.Did you really play FM3? Now I play FM3 with all assists off and currently have 20 or so hours on GT5 with everything off but ABS at 1 and sometimes traction at 1-3. I use hand controllers on both. The driving in GT5 seems very easy, even with the higher powered cars. Get wheels off track? No big deal. Now on FM3, if you get one side off in the dirt you get massive loss of traction on one side and the car wants to spin hard. It takes a lot more of my attention to turn repeatable, good laps in FM3 than GT5. In GT5 you can cut corners, keep traction in the grass, wall bounce, etc to cut your lap times.
Now you can knock FM3 for the "rewind" feature, but so far in my 3-4 days with GT5 (currently level 20, grinding away, doing seasonal challenges, winning almost all races on the first try) I've yet to miss a "rewind". Why? I'm not getting pushed to the limit like I am in FM3.
From a racing perspective, FM3, to me, is simply the better racing game, and there is a difference between racing and driving.