Exactly, still don't see the contradiction huh?
Are your saying GT5's 'ring is also inaccurate? If so thats not what he said...
I'll rephrase: Forza's Nurburgring was inaccurate, but GT5's wasn't [inaccurate] (Double negative).
Exactly, still don't see the contradiction huh?
Does Forza have roots in the racing community as much as Gran Turismo? I really don't know.
I think it's pretty painfully clear that PD has zero knowledge about how actual racing works. For example, which 4 drivers did you run in the Indy 500? WTF!?!?! ...in your LM car. WTF?!?
B spec speaks volume. It's typical of Asian culture to imagine racing drivers timidly driving around until they get scolded by their supervisor and told to speed up, or pass, etc. How about the pit stop strategy for long races...you set how tired you want the driver to get. If PDiddy spent 15min trying to understand real racing they might notice pit stops are determined by tires and fuel... Herbert collapsing after the Mazda 787b lemans win after a double stint.
Do some f'n homework PD.
To Me Gt5 has This Over F3
why this car is not in f3 i will never understand
You remind me of a guy i was playing online with yesterday who honstley thought Vipers are the greatest cars ever, and that they kick the 🤬 out of every other car in the game. Actaully, you wouldn't happen to be that guy would you? haha
well it is my favorite car ever
so yea i think the dodge viper is the greatest car ever .. Flame me for that its not gonna change what the viper means to me:tup:
and No i was not that Guy
What does GT5 have over FM3?
It has that wonderfully archaic Menu System.
It has a Used Car Dealer where you will have difficulty finding the car you want.You have Seasonal Events... OK I like that.
Collector's Dealership with a selection of cars to relieve the frustration of not finding them in the UCD.
You have some Photomode locations that are not Racetracks.
You have Use once Paint Chips rather than a Custom Pallete and the ability to use any colour available on the car.
You have 40 levels for your driver rather than the 50 easier to get levels in Forza (with a new prize car for each).
You have Bob rather than Hiring a competant driver (overpowered cars required) who will charge you for the provelege.
You get more cars, though each game has ridiculously expensive models available (more in GT5).
You get to Gift a car a day compared to unlimited Gifts in Forza.
You can backup your save in GT5.
You have the Museum in GT5.
You have fewer type of upgrade in GT5 which I presume helps the novice.
On FM3 I would be under F308GTB. Mind you I don't run hot laps. All my times are based on career mode, so getting clean laps can be a challenge. My clean lap times are generally pretty good. But you know FM3 - an AI car can be drafting off of you 1-2 seconds back and it negates your clean lap.
Then we should stop calling GT the "real driving simulator"!
Didn't say I couldn't get a flawless lap. What I said was that it takes more effort/concentration. And since I do only post lap times in races, I would definitely be outside the 5% on the 'Ring due to drafting. I'm merely comparing the two games with assists off. Nothing more.
In my opinion, the downforce is simply dialed up a little too high in GT5, and I remember the same thing in GT3 and GT4. It's been forever since I played GT and GT2, so I can't comment. And like you, there are things I can get away with in FM3 that I can't in GT5, such as trying to quickly overcorrect a steering input. GT5 whips me around. But then again, there are things I can get away with in GT5 that I can't in FM3. Who is to say which is the correct model? Unless you, I or others have track time behind some high powered car, we can only imagine. But I've got a library of some 100+ racing and driving games to form my personal opinions.
And don't confuse mechanical grip (those big fat NASCAR tires) with aerodynamic grip. On a course like the 'Ring the mechanical grip comes into play on those 2nd gear turns.
Whatever. Haven't been online with GT5 due to the horror stories I've heard about. And frankly, having been through the online experience with other racing games over the years and having more than my share of teens cornhole me in the first turn, I've pretty much given up on the experience. This is even moreso in the first several months of a game. Everyone and their punk brother is online. Wait a year and you'll be left with diehards and a better experience.
I fully agree with you. But you have to get straight in FM3 as well. I just think, based on the hours I've put in GT5 and FM3 (and F355, Race Pro, GPL, NASCAR Heat, Pro Race Driver, F1 on PC, some on rFactor, and dozens of others) that GT5 is a little more forgiving than FM3. It is my opinion. Doesn't make it fact. Just like YOUR opinion is the opposite. But hey, a ton of people thought Avatar was a great movie, but that doesn't make it so. The fact that I thought it was "meh" doesn't mean it sucks for everyone.
You know what they say, opinions are like "a holes" - everyone has one. But one thing I think we can both agree on is that driving in either game pales in comparison to the real thing. You just can't get the feedback in a game like you do in real life. I get a lot more enjoyment driving my real cars (I've got a FF, FR, and MR) than the fake ones.
One thing I just realized in FM3 when you run over a curb you can rollover.
When I search for GT5 rollover all I see is stunts where the car crashes or rolls over the side of hill.
GT5 feels much better than FM3 but what's up with the rollover physics.
I've actually hit a curb (medium) somewhere around 45 mph IRL and my car barely move. It did damage my tire and wheel.He was turning in when he hit the curb,I think you would rollover given the 50 miles or so he was travelling... Just my opinion though...
He was turning in w
Ok i have both games. And i will try to give you a good idea of how these two games match up. I started out playing Gt1 and 2 back in the days. (Totally awesome!) Then about 5 years ago i found Forza 2 and it was the best and most enjoyable game in my gaming career.👍 Then when Forza 3 came out it was even better than Forza 2.I always hear what FM3 has over GT5, but I wanna hear honest opinions from FM3 players who played both games.
^^^this 👍Ok i have both games. And i will try to give you a good idea of how these two games match up. I started out playing Gt1 and 2 back in the days. (Totally awesome!) Then about 5 years ago i found Forza 2 and it was the best and most enjoyable game in my gaming career. Then when Forza 3 came out it was even better than Forza 2.
Even before Gt5 was released i bought the Ps3 just for GT5. I was mad hype about it and would expect it too rip all the Forza's.. I did NOT. I am a vivid racinggame FAN that doesn't bother with the fanboyism. I also tried SHIFT AND GRID and Both those games are ridiculous bad games. With a bad physics engine. GT5 does look better overall in but thats mostly the awesome lighting engine PD made. Interiors are the best ever hands down. Physics wise GT5 and Forza 3 are very close only GT5 wins by a small margin. Anybody that says Forza 3 physics are Arcade is in denial.
No back too FORZA 3 THIS IS THE BEST RACINGGAME OUT TOO DATE. I just does what you would expect from racinggame (the Carlist, Tracks, Interaction in menu's, Livery editer, Simple Photomode, Leaderboards, Tuning Galore, real life Tuning products (Tubi for ferarri etc) Mad bodykits for Japanese cars(No need for 50 skylines). I do like GT5 sortfoff but boy oh boy was it dissapointing... Jaggy shadows, No fluent 60 frames ever... dont get me started i dont want too rant too much about it. I just advice you guys too buy a 360 and try the new forza ultimate collection with all of the released DLC too DATE... that means 540 cars with interior and custumisation.
He was turning in when he hit the curb,I think you would rollover given the 50 miles or so he was travelling... Just my opinion though...
What? what are you trying too say?Erm...is this thread a joke? I mean apart from the fact it looks like GT4 graphically then no, nothing. 400+ 'standard' cars, yeah great!
http://forzamotorsport.net/en-us/game/default.htm
Read this, it's hilarious;
http://forums.forzamotorsport.net/forums/thread/4353835.aspx
Erm...is this thread a joke? I mean apart from the fact it looks like GT4 graphically then no, nothing. 400+ 'standard' cars, yeah great!
http://forzamotorsport.net/en-us/game/default.htm
Read this, it's hilarious;
http://forums.forzamotorsport.net/forums/thread/4353835.aspx
One thing I just realized in FM3 when you run over a curb you can rollover.
When I search for GT5 rollover all I see is stunts where the car crashes or rolls over the side of hill.
GT5 feels much better than FM3 but what's up with the rollover physics.
I will not say arcade but at times an small margin is enought to make a big difference.Physics wise GT5 and Forza 3 are very close only GT5 wins by a small margin. Anybody that says Forza 3 physics are Arcade is in denial.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-featurewww.caranddriver.comGT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.
the racing is excellentcredit the finely tuned physics engine and attention paid to individual cars handling characteristicsand isnt that what the game is supposed to deliver?
And so Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza may feel slightly less realistic than GT5, but that just means inexperienced players can dive right in
Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less-skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds. In Forza, for example, the GTI absolutely refused to exhibit anything resembling bad behavioryoull notice our less-experienced player turned the faster lap in the VWturning in crisply no matter the entry speed, while GT5s VW faithfully recreated the real cars penchant for tossability, responding to midcorner throttle lifts with a progressive rotation of the back end and a balanced feel. Cooking into corners with the VW in GT5 also sent us realistically understeering through them.
Forzas physics engine, however, does not feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 years or so ago!). The experience, to me, is more of an arcade game; easier to jump in and start playing with less of a learning curve. With the GTI, you simply get somewhere close to your braking marks, turn in, and the car zips around the corner under throttle. GT5s GTI is far touchier, with the front end washing out more dramatically if you carry too much speed. You must be much more precise and have greater finesse to master GT5. I noticed several corners that were particularly tricky in GT5, yet were surprisingly easy to ace in Forza.
Power oversteer, however, is much easier to manage and thus more entertaining in Forza. The M3 frequently slides around under power, but it was easy to catch and modulate. Again, more arcade-like. GT5, conversely, can get pretty wild if you like to go sideways; the drifting events are the most difficult in the entire game because its so easy to get crossed up. You really have to be on top of the cars behavior and it can get away from you very quickly.
the properly warmed sport tires in Gran Turismo felt about the same as the normal tires in Forza.
Going off track in Forza was less detrimental to vehicle speed and control (less realistic) than in GT5.
Overall, theyre both great driving games. But Forza is the game, while GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.
Forza is what you play with your friends when hanging out; GT5 is what you attempt to master in solitudeand what makes you end up throwing the controller across the room, because its more difficult than it looks.
Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shadows and the irremovable HUD, the crappy engine noise just kills the realism for me.There's something weird about the car weight, lack of downforces and center of gravity in Forza rollovers:
In GT5 with a little tune and with certain prone cars you can rollover over curbs:
I will not say arcade but at times an small margin is enought to make a big difference.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-feature
The unremovable HUD is removable nowthe unremoveble HUD
The better representation of the 'Ring (and the better feel of driving on it) is one of the prime reasons for me to stick with GT5 over Forza 3, despite all the stuff I miss from Forza 👍I just hope FM4 will finally get rid of that HORRID Nordschleife track-model done by Bizzare for Gotham 2 and re-used as an asset in all Gotham and Forza games after that.
Everything on that model is so wrong and stupid that it is beyond expectable.
Forza, in my opinion, is just the better OVERALL racing game. More tracks, more interesting tracks, better racing. I'm likewise a bit bored with GT5. At level 25 and the tracks are just getting repetitive. Yeah there are 70 or so tracks, but they don't have the variety of the 110+ tracks in FM3. I've got 3 variations of Suzuka, 2 of Tsukuba, etc in FM3. The performance index in FM3 means I can quickly tune or de-tune my car to have an exciting race. In GT5, I've lept to the front even with a weaker car, something I can't do at all in FM3. FM3 is a bigger challenge for sure. That's not to say you can't make a beast of a car, but if you keep the reigns on the game pays you back with challenge. Granted the race for the lead is typically only a 2-4 car affair, but it's better than the racing in GT5.Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shawows and the unremoveble HUD, the crappy engine noise just kills the realism for me.
www.caranddriver.com
GT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.
PD doesn't ban you from exploiting (money) glitches like T10 does.
Even if rebound is too strong as the left side lifting would greatly effect right side grip especially since they are already leaving skid marks which mean the tires are already pushed to the max. Also in my case the tires themselves take most of the blow when hitting a curb which broke it's steel belt. My weight was also shift to the right side as I was trying to avoid a car from smashing into my side.What I was trying to impress on the forum. Also,if he has set the rebound too strong,it could flip. Anyways,point taken,I could be wrong. Cheers
And that's because there is a difference in target between GT and Forza games. Most people can't come back to Forza 3 after playing GT5 because the physics don't feel right to them and others want to come back because GT5 is not the Forza clone with better graphics they expected.Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shawows and the unremoveble HUD, the crappy engine noise just kills the realism for me.
Sometimes i start up Forza 3 or 2 just too hear the engine noises rumble as the car stands still...goosebumps...