What does GT5 have over FM3?

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Exactly, still don't see the contradiction huh?

Are your saying GT5's 'ring is also inaccurate? If so thats not what he said...
I'll rephrase: Forza's Nurburgring was inaccurate, but GT5's wasn't [inaccurate] (Double negative).
 
Does Forza have roots in the racing community as much as Gran Turismo? I really don't know.

Seriously?

I think it's pretty painfully clear that PD has zero knowledge about how actual racing works. For example, which 4 drivers did you run in the Indy 500? WTF!?!?! ...in your LM car. WTF?!?

B spec speaks volume. It's typical of Asian culture to imagine racing drivers timidly driving around until they get scolded by their supervisor and told to speed up, or pass, etc. How about the pit stop strategy for long races...you set how tired you want the driver to get. If PDiddy spent 15min trying to understand real racing they might notice pit stops are determined by tires and fuel... Herbert collapsing after the Mazda 787b lemans win after a double stint.
Do some f'n homework PD.
 
I think it's pretty painfully clear that PD has zero knowledge about how actual racing works. For example, which 4 drivers did you run in the Indy 500? WTF!?!?! ...in your LM car. WTF?!?

B spec speaks volume. It's typical of Asian culture to imagine racing drivers timidly driving around until they get scolded by their supervisor and told to speed up, or pass, etc. How about the pit stop strategy for long races...you set how tired you want the driver to get. If PDiddy spent 15min trying to understand real racing they might notice pit stops are determined by tires and fuel... Herbert collapsing after the Mazda 787b lemans win after a double stint.
Do some f'n homework PD.

Kaz should know having ran the N24! The thing is that his head is in the clouds when it comes to GT.
 
To Me Gt5 has This Over F3
why this car is not in f3 i will never understand
dodge_viper_srt10_coupe_2_09.jpg
 
To Me Gt5 has This Over F3
why this car is not in f3 i will never understand
dodge_viper_srt10_coupe_2_09.jpg

You remind me of a guy i was playing online with yesterday who honstley thought Vipers are the greatest cars ever, and that they kick the 🤬 out of every other car in the game. Actaully, you wouldn't happen to be that guy would you? ;) haha
 
You remind me of a guy i was playing online with yesterday who honstley thought Vipers are the greatest cars ever, and that they kick the 🤬 out of every other car in the game. Actaully, you wouldn't happen to be that guy would you? ;) haha

well it is my favorite car ever:sly:
so yea i think the dodge viper is the greatest car ever .. Flame me for that its not gonna change what the viper means to me:tup:
and No i was not that Guy:dunce:
 
well it is my favorite car ever:sly:
so yea i think the dodge viper is the greatest car ever .. Flame me for that its not gonna change what the viper means to me:tup:
and No i was not that Guy:dunce:

That's your opinion and I respect that, but this guy was just crazy :)
 
What does GT5 have over FM3?

It has that wonderfully archaic Menu System.

It has a Used Car Dealer where you will have difficulty finding the car you want.

You have Seasonal Events... OK I like that.

Collector's Dealership with a selection of cars to relieve the frustration of not finding them in the UCD.

You have some Photomode locations that are not Racetracks.

You have Use once Paint Chips rather than a Custom Pallete and the ability to use any colour available on the car.

You have 40 levels for your driver rather than the 50 easier to get levels in Forza (with a new prize car for each).

You have Bob rather than Hiring a competant driver (overpowered cars required) who will charge you for the provelege.

You get more cars, though each game has ridiculously expensive models available (more in GT5).

You get to Gift a car a day compared to unlimited Gifts in Forza.

You can backup your save in GT5.

You have the Museum in GT5.

You have fewer type of upgrade in GT5 which I presume helps the novice.
 
What does GT5 have over FM3?

It has that wonderfully archaic Menu System.

It has a Used Car Dealer where you will have difficulty finding the car you want.You have Seasonal Events... OK I like that.

Collector's Dealership with a selection of cars to relieve the frustration of not finding them in the UCD.

You have some Photomode locations that are not Racetracks.

You have Use once Paint Chips rather than a Custom Pallete and the ability to use any colour available on the car.
You have 40 levels for your driver rather than the 50 easier to get levels in Forza (with a new prize car for each).

You have Bob rather than Hiring a competant driver (overpowered cars required) who will charge you for the provelege.

You get more cars, though each game has ridiculously expensive models available (more in GT5).

You get to Gift a car a day compared to unlimited Gifts in Forza.

You can backup your save in GT5.

You have the Museum in GT5.

You have fewer type of upgrade in GT5 which I presume helps the novice.

I can tell you now that the things I've highlighted aren't exactly "having something over FM3", they make the game slightly more realistic but a lot more annoying...

It's probably worth noting I own both
 
Drive on Tskuba, Suzuka and Nurburgring on both Forza3 and GT5 and you will see straight away which one is better (only tracks I can think of that are in both games).
The handling in GT feels so much better. The visibility of the tracks mentioned above is another aspect that GT nails.
Another thing that bugs me about Forza is you have to redline the eff out of cars just to keep up with the AI (on hard). Forget using the torque of some cars as the AI will just blow you away.
 
On FM3 I would be under F308GTB. Mind you I don't run hot laps. All my times are based on career mode, so getting clean laps can be a challenge. My clean lap times are generally pretty good. But you know FM3 - an AI car can be drafting off of you 1-2 seconds back and it negates your clean lap.


Then we should stop calling GT the "real driving simulator"!



Didn't say I couldn't get a flawless lap. What I said was that it takes more effort/concentration. And since I do only post lap times in races, I would definitely be outside the 5% on the 'Ring due to drafting. I'm merely comparing the two games with assists off. Nothing more.


In my opinion, the downforce is simply dialed up a little too high in GT5, and I remember the same thing in GT3 and GT4. It's been forever since I played GT and GT2, so I can't comment. And like you, there are things I can get away with in FM3 that I can't in GT5, such as trying to quickly overcorrect a steering input. GT5 whips me around. But then again, there are things I can get away with in GT5 that I can't in FM3. Who is to say which is the correct model? Unless you, I or others have track time behind some high powered car, we can only imagine. But I've got a library of some 100+ racing and driving games to form my personal opinions.

And don't confuse mechanical grip (those big fat NASCAR tires) with aerodynamic grip. On a course like the 'Ring the mechanical grip comes into play on those 2nd gear turns.


Whatever. Haven't been online with GT5 due to the horror stories I've heard about. And frankly, having been through the online experience with other racing games over the years and having more than my share of teens cornhole me in the first turn, I've pretty much given up on the experience. This is even moreso in the first several months of a game. Everyone and their punk brother is online. Wait a year and you'll be left with diehards and a better experience.


I fully agree with you. But you have to get straight in FM3 as well. I just think, based on the hours I've put in GT5 and FM3 (and F355, Race Pro, GPL, NASCAR Heat, Pro Race Driver, F1 on PC, some on rFactor, and dozens of others) that GT5 is a little more forgiving than FM3. It is my opinion. Doesn't make it fact. Just like YOUR opinion is the opposite. But hey, a ton of people thought Avatar was a great movie, but that doesn't make it so. The fact that I thought it was "meh" doesn't mean it sucks for everyone.

You know what they say, opinions are like "a holes" - everyone has one. But one thing I think we can both agree on is that driving in either game pales in comparison to the real thing. You just can't get the feedback in a game like you do in real life. I get a lot more enjoyment driving my real cars (I've got a FF, FR, and MR) than the fake ones.

Why dont you try some different tyres. Ive found sport hards to be the most fun and most realistic grip levels.

A good rule of thumb I like to use is sport hards for medium powered cars, sports soft for higher powered cars, and racing tires only for race cars.

You have to remember the racing slicks you put on your car do give you a crazy amount of mechanical grip. And some cars just grip too much and arent fun to drive anymore.
 
One thing I just realized in FM3 when you run over a curb you can rollover.

When I search for GT5 rollover all I see is stunts where the car crashes or rolls over the side of hill.



GT5 feels much better than FM3 but what's up with the rollover physics.
 
One thing I just realized in FM3 when you run over a curb you can rollover.

When I search for GT5 rollover all I see is stunts where the car crashes or rolls over the side of hill.

GT5 feels much better than FM3 but what's up with the rollover physics.

He was turning in when he hit the curb,I think you would rollover given the 50 miles or so he was travelling... Just my opinion though... :dunce:
 
He was turning in when he hit the curb,I think you would rollover given the 50 miles or so he was travelling... Just my opinion though... :dunce:
I've actually hit a curb (medium) somewhere around 45 mph IRL and my car barely move. It did damage my tire and wheel.
P.S Also notice in the video the tires are already skidding so the right side tires would not hold like super glue when the left side starts to lift.
 
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I always hear what FM3 has over GT5, but I wanna hear honest opinions from FM3 players who played both games.
Ok i have both games. And i will try to give you a good idea of how these two games match up. I started out playing Gt1 and 2 back in the days. (Totally awesome!:)) Then about 5 years ago i found Forza 2 and it was the best and most enjoyable game in my gaming career.👍 Then when Forza 3 came out it was even better than Forza 2. :)

Even before Gt5 was released i bought the Ps3 just for GT5. I was mad hype about it and would expect it too rip all the Forza's.. I did NOT:crazy::ill:. I am a vivid racinggame FAN that doesn't bother with the fanboyism. I also tried SHIFT AND GRID and Both those games are ridiculous bad games. With a bad physics engine. GT5 does look better overall in but thats mostly the awesome lighting engine PD made. Interiors are the best ever hands down. Physics wise GT5 and Forza 3 are very close only GT5 wins by a small margin. Anybody that says Forza 3 physics are Arcade is in denial.

No back too FORZA 3 THIS IS THE BEST RACINGGAME OUT TOO DATE:tup:. I just does what you would expect from racinggame (the Carlist, Tracks, Interaction in menu's, Livery editer, Simple Photomode, Leaderboards, Tuning Galore, real life Tuning products (Tubi for ferarri etc) Mad bodykits for Japanese cars(No need for 50 skylines):drool::drool:. I do like GT5 sortfoff but boy oh boy was it dissapointing... Jaggy shadows, No fluent 60 frames ever... dont get me started i dont want too rant too much about it. I just advice you guys too buy a 360 and try the new forza ultimate collection with all of the released DLC too DATE... that means 540 cars with interior and custumisation.



original.aspx
 
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Ok i have both games. And i will try to give you a good idea of how these two games match up. I started out playing Gt1 and 2 back in the days. (Totally awesome!) Then about 5 years ago i found Forza 2 and it was the best and most enjoyable game in my gaming career. Then when Forza 3 came out it was even better than Forza 2.

Even before Gt5 was released i bought the Ps3 just for GT5. I was mad hype about it and would expect it too rip all the Forza's.. I did NOT. I am a vivid racinggame FAN that doesn't bother with the fanboyism. I also tried SHIFT AND GRID and Both those games are ridiculous bad games. With a bad physics engine. GT5 does look better overall in but thats mostly the awesome lighting engine PD made. Interiors are the best ever hands down. Physics wise GT5 and Forza 3 are very close only GT5 wins by a small margin. Anybody that says Forza 3 physics are Arcade is in denial.

No back too FORZA 3 THIS IS THE BEST RACINGGAME OUT TOO DATE. I just does what you would expect from racinggame (the Carlist, Tracks, Interaction in menu's, Livery editer, Simple Photomode, Leaderboards, Tuning Galore, real life Tuning products (Tubi for ferarri etc) Mad bodykits for Japanese cars(No need for 50 skylines). I do like GT5 sortfoff but boy oh boy was it dissapointing... Jaggy shadows, No fluent 60 frames ever... dont get me started i dont want too rant too much about it. I just advice you guys too buy a 360 and try the new forza ultimate collection with all of the released DLC too DATE... that means 540 cars with interior and custumisation.
^^^this 👍
 
He was turning in when he hit the curb,I think you would rollover given the 50 miles or so he was travelling... Just my opinion though... :dunce:

It has more to do with grip than speed (although speed is of course a factor).

A narrow road car, with slick tyres can often flip when on the limit, particularly if there is a curb involved. I've never seen that happen in gt5, which is a shame.
 
Erm...is this thread a joke? I mean apart from the fact it looks like GT4 graphically then no, nothing. 400+ 'standard' cars, yeah great!

http://forzamotorsport.net/en-us/game/default.htm

Read this, it's hilarious;
http://forums.forzamotorsport.net/forums/thread/4353835.aspx

I didn't read all of Forza's GT5 thread but from what I did see they are saying nicer things about GT5 than some of the people on here. The only thing I don't get is some of the bad pics they put up of GT5 they look terrible but I havn't seen anything as bad as that in the game. Ive seen simalar pics on other sites , I saw one which was from GT3 and they wre trying to pass it off as GT5 :lol:. Maybe some are photoshopped to look bad.
 
One thing I just realized in FM3 when you run over a curb you can rollover.

When I search for GT5 rollover all I see is stunts where the car crashes or rolls over the side of hill.



GT5 feels much better than FM3 but what's up with the rollover physics.

There's something weird about the car weight, lack of downforces and center of gravity in Forza rollovers:

...

...


In GT5 with a little tune and with certain prone cars you can rollover over curbs:

...



Physics wise GT5 and Forza 3 are very close only GT5 wins by a small margin. Anybody that says Forza 3 physics are Arcade is in denial.
I will not say arcade but at times an small margin is enought to make a big difference.

www.caranddriver.com
GT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.

the racing is excellent—credit the finely tuned physics engine and attention paid to individual cars’ handling characteristics—and isn’t that what the game is supposed to deliver?

And so Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza may feel slightly less realistic than GT5, but that just means inexperienced players can dive right in

Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less-skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds. In Forza, for example, the GTI absolutely refused to exhibit anything resembling bad behavior—you’ll notice our less-experienced player turned the faster lap in the VW—turning in crisply no matter the entry speed, while GT5’s VW faithfully recreated the real car’s penchant for tossability, responding to midcorner throttle lifts with a progressive rotation of the back end and a balanced feel. Cooking into corners with the VW in GT5 also sent us realistically understeering through them.

Forza’s physics engine, however, does not feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 years or so ago!). The experience, to me, is more of an arcade game; easier to jump in and start playing with less of a learning curve. With the GTI, you simply get somewhere close to your braking marks, turn in, and the car zips around the corner under throttle. GT5’s GTI is far touchier, with the front end washing out more dramatically if you carry too much speed. You must be much more precise and have greater finesse to master GT5. I noticed several corners that were particularly tricky in GT5, yet were surprisingly easy to ace in Forza.

Power oversteer, however, is much easier to manage and thus more entertaining in Forza. The M3 frequently slides around under power, but it was easy to catch and modulate. Again, more arcade-like. GT5, conversely, can get pretty wild if you like to go sideways; the drifting events are the most difficult in the entire game because it’s so easy to get crossed up. You really have to be on top of the car’s behavior and it can get away from you very quickly.

the properly warmed sport tires in Gran Turismo felt about the same as the normal tires in Forza.

Going off track in Forza was less detrimental to vehicle speed and control (less realistic) than in GT5.

Overall, they’re both great driving games. But Forza is the game, while GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.

Forza is what you play with your friends when hanging out; GT5 is what you attempt to master in solitude—and what makes you end up throwing the controller across the room, because it’s more difficult than it looks.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-feature
 
There's something weird about the car weight, lack of downforces and center of gravity in Forza rollovers:




In GT5 with a little tune and with certain prone cars you can rollover over curbs:



I will not say arcade but at times an small margin is enought to make a big difference.


http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-feature
Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shadows and the irremovable HUD, the crappy engine noise just kills the realism for me.

Sometimes i start up Forza 3 or 2 just too hear the engine noises rumble as the car stands still...goosebumps...:)
 
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I just hope FM4 will finally get rid of that HORRID Nordschleife track-model done by Bizzare for Gotham 2 and re-used as an asset in all Gotham and Forza games after that.

Everything on that model is so wrong and stupid that it is beyond acceptable.
 
the unremoveble HUD
The unremovable HUD is removable now ;)

I just hope FM4 will finally get rid of that HORRID Nordschleife track-model done by Bizzare for Gotham 2 and re-used as an asset in all Gotham and Forza games after that.

Everything on that model is so wrong and stupid that it is beyond expectable.
The better representation of the 'Ring (and the better feel of driving on it) is one of the prime reasons for me to stick with GT5 over Forza 3, despite all the stuff I miss from Forza 👍
 
Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shawows and the unremoveble HUD, the crappy engine noise just kills the realism for me.
Forza, in my opinion, is just the better OVERALL racing game. More tracks, more interesting tracks, better racing. I'm likewise a bit bored with GT5. At level 25 and the tracks are just getting repetitive. Yeah there are 70 or so tracks, but they don't have the variety of the 110+ tracks in FM3. I've got 3 variations of Suzuka, 2 of Tsukuba, etc in FM3. The performance index in FM3 means I can quickly tune or de-tune my car to have an exciting race. In GT5, I've lept to the front even with a weaker car, something I can't do at all in FM3. FM3 is a bigger challenge for sure. That's not to say you can't make a beast of a car, but if you keep the reigns on the game pays you back with challenge. Granted the race for the lead is typically only a 2-4 car affair, but it's better than the racing in GT5.

www.caranddriver.com
GT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.

I race FM3 with all assists off, including ABS. And I race with AI difficulty at the highest level. In GT5 I race with all assists off but ABS to 1 due to the highly unrealistic braking/shuddering with ABS off (I've currently got a '78 Ferrari 308 GTB and also grew up with pre-ABS brakes so I know how brakes should or shouldn't behave). With ABS on 1, I have never felt in GT5 that hitting the braking zones were critical. I can late brake with reckless abandon in GT5. Likewise the turn-in points. Worst case scenario in GT5 is I brake too late and wall bounce, carrying 90%+ of my original speed through the turn. Or hit a little grass, maintain full control, and be on my way. In FM3, if I miss my brake zone I either lose a ton of grip in the grass, get bogged down in the grass/dirt (highly unrealistic but it does penalize you), or get mechanical damage. I have to have a lot more concentration when racing in FM3 than I do in GT5. A LOT more. One mistake and I'm off the pace. Same for turn-in points.

Where GT5 is showing an advantage for me is 1) track modeling - the bumps in places like Le Sarthe are fantastic. 2) Seasonal Event races before PD made them a cakewalk - reminded me of the overtake challenges in the PGR series. 3) License tests and special events - I'm a sucker for these. But for pure racing, FM3 wins hands down. I'd also put a variety of other titles ahead of GT5 for pure racing.

Also, I tried the online mode in GT5. Jeez what a horrible interface. I went online on a whim, and the interface was bad enough for me to stay away. Neither GT5 or FM3 win points from me for their online modes. I miss the days of Pro Race Driver on the Xbox - everyone in even cars so it came down to car setup and driver skill alone.
 
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PD doesn't ban you from exploiting (money) glitches like T10 does. ;)

That's probably one of the inherent differences between a paid service like Xbox Live and a free service like PSN.
Whether that's worth paying fees for, that's erveryone to decide for themselves, I guess.

But I can only imagine the uproar of biblical proportions that would ensue if PD decided to ban glitchers from PSN, all of a sudden :lol:
 
What I was trying to impress on the forum. Also,if he has set the rebound too strong,it could flip. Anyways,point taken,I could be wrong. Cheers :)
Even if rebound is too strong as the left side lifting would greatly effect right side grip especially since they are already leaving skid marks which mean the tires are already pushed to the max. Also in my case the tires themselves take most of the blow when hitting a curb which broke it's steel belt. My weight was also shift to the right side as I was trying to avoid a car from smashing into my side.
 
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Yes that's true Gt5 Physics are a step up but not that much and that is due too Forza 3 steering aid. But have you ever tried or played it? The fact that i'm still LOVING FORZA 3 and am already totally bored with GT5 says enough. After a year AND the arrival of GT5 is still catch myself going back for my Forza 3 fix. You know why? Because their is ALWAYS something you can do in FORZA : Tune, Paint, Design your own sticker and Liveries, Photomode (much better than the GT5 one), Auction House. Sell designs tunes etc. Don't get me wrong but i like driving in GT5 but the shawows and the unremoveble HUD, the crappy engine noise just kills the realism for me.

Sometimes i start up Forza 3 or 2 just too hear the engine noises rumble as the car stands still...goosebumps...:)
And that's because there is a difference in target between GT and Forza games. Most people can't come back to Forza 3 after playing GT5 because the physics don't feel right to them and others want to come back because GT5 is not the Forza clone with better graphics they expected.

Even with the steering aids off there are a lot of things to address in order to be able to look face to face with GT5 and no one knows if there are more physics coded belows those aids.

Also I find funny how Forza people have no problem calling the sounds in GT5 crappy but want to call the difference in physics minimal or by a small margin. To me that difference is bigger than the existing in the sound between the two games.

What makes the photomode in Forza much better? it's the first time I read that, even the output resolution and quality is more limited. Since the last update you can disable the full HUD.
 
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