What does GT5 have over FM3?

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FYI, I drive both FM3 and GT5 with the gamepads. All assists off in FM3 and only ABS at 1 in GT5. I find oversteer MUCH easier to catch in GT5. I've blown countless races in FM3 via oversteer mistakes. Perhaps it's because GT5 just doesn't push me as hard, but there have been no issues like that in GT5 for me.

The only cars I found you can lose control without traction control on Forza are the race cars, like the Acura LMP 4. I tried some fast sport cars, full lock left and right and it is impossible to lose grip and control. I was suprised by this as I saw some reviews saying it is a good simulation. Then I heard about active steering and this seems to be the case to why people find this game arcadey.

After playing for a couple of days, it gave me the feeling of Need For Speed Shift but tamed down. Haven't played it much since as I don't have the Xbox 360 set up anymore.

Gran Turismo series seems to have a bright future, and it finally has the natural look of a car in replays. You can relate to real life onboards and videos when cars get out of shape and also throttle input and braking. I find some PC sims to have grip levels a bit off from what I see on F1 onboards but GT has them closer. For sure, the next generation version of GT on PS4 will be amazing and I see GT5 as a huge beta to get things right for the next-generation.

Forza 4 will show what direction T10 are taking with the game, I hope they bring it to PC as it might be fun to have a game on my laptop with a huge amount of stock cars. The game I'm most looking forward to this year is rFactor 2, but Shift 2, TDU2, Dirt 3 and Forza 4 will be fun too. Will try out the demos on these for sure but I think GT5 and rFactor 2 will be good enough for me this year and next until the next sequel comes out. I hope Forza 4 can get the cartoon lighting out the game and reduce the feeling that the cars look like they are floating around the track. It will be a good step in catching GT5 in terms of visual feel of the car. The only thing I can think of that Forza 3 has over GT5 is the Livery editor, I can't think of anything else Forza 3 excels on over GT5.
 
O really??
2w36xzm.jpg

Firstly that's not in game. Compare a cabin view between the two games and GT5 does look better both in detail and lighting (Even though the shadows are blocky GT5 still at least does them in the cabin)

Secondly that's a car without an interior in GT5 so they can't be compared. Any that do are more detailed in GT5.

The two games have each got their fair share of strengths and weaknesses visually, but with cock pits, other than number of cars including them GT5 is ahead.
 
Have you even played Forza? Because FYI, the racing in it is pretty kick ass too. You sound like one of those tools that never played it, and just goes along with every other fanboi saying Forza is just about painting, when in fact that's just a bonus thing that it does on the side, the game is not about painting, it's all about racing.

Last time I played Forza 3, Im pretty sure it has tons of tracks, realistic cars, sounds and physics, interiors in every car, even more tuning options than GT5, engine swaps, full mechanical damage, real time telemetry. It's a racing sim, get off your jealous high horse and come back down to reality, Forza is not midnight club racing, not even remotely close, it's MUCH close to GT, and is as much of a sim as GT5, and even more in some ways. What the hell kind of racing sim doesnt have brake settings or engine swaps? Im pretty sure you can do those things in real life. Seems all you fanboi's due is make crap up about Forza to help yourself sleep better at night.

Yea, you could say I played a bit of Forza. Infact, not to brag, but if you take a bit of a look around the leaderboards of all 3 Forza's it won't take you long to figure out I played all 3 extensively.

I know someone else said something about me being a GT fanboy. Nothing could be further than the truth. In fact, up till the release of the god awful noob simulator FM3, I might have even been considered a Forza fanboy. In fact, I can sit here and discuss the problems with both games equally. Something it appears that not many around here are capable of. Which makes you the fanboy.

Now I just realize that all these games are so flawed it's laughable really. But at the end of the day, GT5 is the superior RACING game. I say this because it's clear that PD wants this game to be a racing game, and not a painting picture taking game. One example of this can be seen in the competitions run on the game. Biggest prize on FM3 - A new car to whoever made the best video. Biggest prize on GT5 - GT Academy and the chance to be a real race car driver.

Again, PD's focus is racing. T10's used to be. It is no longer. They are in love with themselves and the UGC (painting). Since FM1 we've seen car clubs, custom public lobbies, local leaderboards, in lobby tuning, career mode lb's, exhibition mode and online tournaments amongst a list of other racing features too long to list have been removed from the game. Removing racing related feature after feature so you can add more paint layers and storefronts and video editor LB's is not a focus on racing.
 
I bought forza 3 at launch and have just purchased a PS3 with GT5 on Friday.
Both games have their ups and downs but what really grabbed me about GT5 is the kart races, the way the karts handle is purely sublime and during a race, for a split second I really do feel like I am on a kart with the way the kart slides around corners. Forza 3 has never made me feel that.
I feel that forza3's director Dan Greenawalt has an amazing vision that is hampered by microsoft, he wanted a photomode with no compression and didn't get it, he also wanted the ability to move photos with USB sticks and didn't get that either. They even included a branded USB stick in the limited edition.
And now they are being forced to use some sort of kinect function in forza 4.
As long as Dan works for MS, I feel his vision will be hampered by the suits at microsoft.
But I also think Kaz of PD needs some guidance from sony, he needs to streamline the GT5 UI more, he also needs someone to keep him to a strict deadline.
I can't help but feel he is using sony to fund his real life driving addiction and that the GT franchise has jsut become a second thing to him. I know he uses his experience for the gameplay but I have no idea what they have been doing for 6 years because it certainly wasn't making GT5.
 
So you have picked the worst possible picture of Standards Yes Most don't look brilliant but the lighting System in GT5 Kind of makes up for them plus the Fact that with little Editing

5334151122_3d9fa99762.jpg


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They don't look that bad :sly: .If one day someone combined Forza with GT everybody will win for now though it depends on what you need a Fun casual game or a Hardcore Simulator ?
No offense, but with a little editing, Forza 3 & plenty of other games can look amazing as well.
 
- Graphics
- Physics ( might be a matter of preference, Forza just did not feel right even with fanatec and microsoft wheel )
- Support for mainstream wheels. A driving game with poor support for steering wheels, this is is just terrible.

Forza has some aspects better than GT5, But they are just not the ones that matter to me.
 
Forza 3 doesn't only offer super cars and exotics, just like GT5 doesn't either. There are those slower cars in FM3 but most have some racing pedigree of some sort, whether pro or amateur...

You said you played FM3, but it seems you don't even remember any of the non super/exotics?
Well, in that post I was yanking around JoeMaPampang just a bit. ;) But sure, I chose a Ford Fiesta if I recall as my first ride.

fiesta07a.jpg

(thank heaven this one came out pretty well) :P

But what I did say previously is that Forza's car list is slanted toward the supercars and race cars. While on the face of it this is what you want in a racing game, there are a lot of very fun rides which T10 leaves off. There are probably ten times as many cars to use in a Hot Hatch league in GT5 than in Forza 3, for example.

And I will have to add that I was surprised to be reminded by TRC G-Dawg's post above of all the things that T10 yanked out of F3. But I have a feeling that even in the shape GT5 is in now, they'll make amends to their grumpy fans and do everything possible to make them ignore it in favor of Forza 4.
 
I used a Volvo C30 in my hot hatch in forza.
Only things lacking in forza for me is open wheelers.
 
After going through this thread, it reminded me a whole lot of this one...

https://www.gtplanet.net/forum/showthread.php?t=132607&page=13


It lead to me getting banned which I had no problem with due to the circumstances. The Forza supporters were simply not being honest which is why I took such a cold stance with most of them.

That said, I look at it like this, the ball is currently in T10's court. They should be able to capitalize on the things that GT5 has advanced in as well as maintain the customization advantages they already had. We'll see what happens.
 
- Graphics
- Physics ( might be a matter of preference, Forza just did not feel right even with fanatec and microsoft wheel )
- Support for mainstream wheels. A driving game with poor support for steering wheels, this is is just terrible.

Forza has some aspects better than GT5, But they are just not the ones that matter to me.

Cant really blame the game for lack of steering wheels, when its M$ who really locked their console to certain wheels (had to buy the tech for it)
 
Cant really blame the game for lack of steering wheels, when its M$ who really locked their console to certain wheels (had to buy the tech for it)

It may be MS rather than T10's fault but it's still something that GT has and Forza doesn't
 
26) For pity's sake, FIX THE PHOTO SHARING AND FILE HANDLING! GAH! It made me drop Forza 3 like a rotten potato.

This might come as a surprise to you, D... but I agree with everything you've said the past couple posts in this thread ;).

Just quoting this one because PD took a huge step backwards with their file handling in GT5, specifically transferring Photomode pictures. It's a huge pain now, and a simple "Select Multiple" option like in the XMB would be a god-send. Plus, it bogs down too; every time I click the Photo tab after having more than 100 images, it hangs and takes quite a while to load up. Same with replays if you have a good amount of them.

I know it's on a whole other planet (heh), but LBP2 really shows what's possible when it comes to sharing, on PSN. It's entirely possible for GT5 to have been more socially aware; the lousy way track sharing has been handled, for example, isn't a limitation of the network, it's a limitation because of how PD designed it. Which is unfortunate, because it'd be a hell of a lot of fun to actually, y'know, race our friends on our tracks.

But yes, we need a livery editor. Can't stress that one enough 👍

To those glorifying FM3's 400, "fully-modelled" cars, higher polygon counts doesn't necessarily imply better graphics. Take this screenshot of a Standard car in GT5, for example. The headlights may be nothing but a flat texture, but it looks convincing nonetheless.

The_Top_Gear_Test_Track_7.jpg

As has been covered countless times, take pictures from far enough away and anything will look good. And minimize the noticeable amount of difference in quality. Compare apples to apples and Standards just can't compete.

It's optional. 50% of GTs career it is compulsory.

Yep, this.

After going through this thread, it reminded me a whole lot of this one...

https://www.gtplanet.net/forum/showthread.php?t=132607&page=13


It lead to me getting banned which I had no problem with due to the circumstances. The Forza supporters were simply not being honest which is why I took such a cold stance with most of them.

That said, I look at it like this, the ball is currently in T10's court. They should be able to capitalize on the things that GT5 has advanced in as well as maintain the customization advantages they already had. We'll see what happens.

"Not being honest" works on both sides. I would assume you've recognized this now.

The ball is in T10's court, and more so than ever, they have the potential to really cause an upset. GT5 has not been what most were hoping, to the point FM3 is considered a better game in some regards, despite it being a year old. FM4 really could just be FM3 with the bugs fixed and the requisite new cars/tracks, and comfortably succeed in the reviews and sales worlds. GT5 no longer is an unknown quantity, and that was always its best defense before release. The good thing though, is we still don't know how many updates we'll have before November rolls around; GT5 v1.05 is already a much different game than the one we received on release day, a year of potential updates could bring all kinds of excitement.
 
To me track layouts and physics is most important.
Secondly is the fun factor. The ability to do things that would never be able to do in real life. Graphics while important wont sway me either way.

GT5 wins with the layouts and physics. Slam dunk.
Fun Factor, personally I like Forza 4's imposing grid of challenges. GT5 has maybe a a quarter of the challenges including special events and licenses.
Additionally the "after market" section of Forza is alot more encompassing then just "stage 1 stage 2" etc etc. I like the fact that I can increase displacement and even convert to a awd or rwd. I know this sounds "NFS" for alot of you, but people do those things in real life

Graphically the majority of Forza's cars look good. The premium cars of GT5 outshine those however. But the inclusion of the standard cars bring down the average as far as im concerned, so while I do think GT5 looks graphically the best, its only when concerning a minority of cars.

I own both, I dont consider myself a fanboi of either. I like them both for what they are. There are just some areas that 1 game excels at while the other not so much
 
Now I just realize that all these games are so flawed it's laughable really. But at the end of the day, GT5 is the superior RACING game. I say this because it's clear that PD wants this game to be a racing game, and not a painting picture taking game. One example of this can be seen in the competitions run on the game. Biggest prize on FM3 - A new car to whoever made the best video. Biggest prize on GT5 - GT Academy and the chance to be a real race car driver.

Sorry I have to disagree.

GT5 isn't about racing. On the single player side It lacks basic elements which makes racing demanding, no damage, tire and fuel simulation off in the most part, no wear and tear, and with the troublesome AI it's hotlapping with moving obstacles at best.

The online part is better, but compare to FM3's finer restriction and match type options, you have a much more organized online racing experience on FM3 if you have a private lobby. But then it is offset by the lack of custom public lobby in FM3, but still the online racing element of GT5 isn't really useful other than casual 5 lappers.

Forza also has driving competitions, but both ain't actually about racing, it's hotlapping. Hotlapping is simply the art of going as fast as possible, while in racing you have to read the race, perserve tires, make strategic moves etc.

both game lacks in some respect, but if I want to run a serious competition against good racers, I'll go to Forza, the restriction options makes closer competition and the more realistic tire data encourages the need to drive at an optimal manner.

GT5 for me is about driving fast, its about the sensation of being in a car, but not really about the importance of racecraft.
 
Man, as much as I love GT5 (the whole gt series as well) I became a big fan of Forza today after finally picking up an xbox and fm3. PD really needs to release more events asap!!! I have not repeated a single race in Forza and I am having a blast driving my Honda Fit...lol
 
Sorry I have to disagree.

GT5 isn't about racing. On the single player side It lacks basic elements which makes racing demanding, no damage, tire and fuel simulation off in the most part, no wear and tear, and with the troublesome AI it's hotlapping with moving obstacles at best.

The online part is better, but compare to FM3's finer restriction and match type options, you have a much more organized online racing experience on FM3 if you have a private lobby. But then it is offset by the lack of custom public lobby in FM3, but still the online racing element of GT5 isn't really useful other than casual 5 lappers.

Forza also has driving competitions, but both ain't actually about racing, it's hotlapping. Hotlapping is simply the art of going as fast as possible, while in racing you have to read the race, perserve tires, make strategic moves etc.

both game lacks in some respect, but if I want to run a serious competition against good racers, I'll go to Forza, the restriction options makes closer competition and the more realistic tire data encourages the need to drive at an optimal manner.

GT5 for me is about driving fast, its about the sensation of being in a car, but not really about the importance of racecraft.

I disagree.

If you are lapping cars in a race then you chose the wrong car. You where given a choice, if you have chosen the easy way out, not a reason to complain and say that "it's not it's not a racing game". A close race is a race even without damage, tire wear, fuel etc.

One more thing ... hot lapping is not racing? Getting the best time is not racing?
I guess autocross is not racing, time attacks is not racing, WRC is not racing, Dakar is not racing ... i see.
 
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Just quoting this one because PD took a huge step backwards with their file handling in GT5, specifically transferring Photomode pictures. It's a huge pain now, and a simple "Select Multiple" option like in the XMB would be a god-send. Plus, it bogs down too; every time I click the Photo tab after having more than 100 images, it hangs and takes quite a while to load up. Same with replays if you have a good amount of them.
Unless you're referring to uploading just specific photos, the option to upload multiple pics to the XMB is there.
 
I disagree.

If you are lapping cars in a race then you chose the wrong car. You where given a choice, if you have chosen the easy way out, not a reason to complain and say that "it's not it's not a racing game". A close race is a race even without damage, tire wear, fuel etc.

One more thing ... hot lapping is not racing? Getting the best time is not racing?
I guess autocross is not racing, time attacks is not racing, WRC is not racing, Dakar is not racing ... i see.

overtaking everything and then let them streaming past on the straight, then catch up again isn't racing.

Racing is against similar opposition, where you have to plan and create chances and overtake although your car has no advantage at any particular part of the track.

You can claim that is a race, but for me it's the bottom level of racing, just merely trying to run your own pace while navigating around cars much slower in corners.

I don't count autocross and time attacks etc as true racing, they are time trials in the end, but I would give WRC the nod because it's physically impossible to have multiple cars on a narrow track, so they have to make do with it. Dakar is racing because they run at the same time on the same piece of road (although a very wide piece). You can disagree and I'm sure it differs from the official definition of what racing is, but for me racing involves more than finishing first in a fixed distance, it's a dynamic game of chess where the physical existence of your rivals determines how you run it.
 
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I guess you haven't done any "non racing" event like autocross, sure felt like i was racing when i was doing it though.

Quite convenient that you can separate timed events into racing and non-racing. :)
 
I race karts, so what you feel when autocrossing is pretty much what I feel in qualifying.

I guess I didn't feel it was actual racing because there weren't cars 5 inches front and rear in a train that last 20 laps, that's racing. :)

it's just my definition of racing in the end, don't dwell on it.
 
You are right, i see karts in autocross, the little things go and it should feel like qualifying in a kart.

I had the opportunity to race karts as well.

Don't dwell on it either. :)
 
For me what GT5 has on FM3 is that it's running on the PS3
I don't own a xbox360 and am not planning on getting one :sly:
 
WRC is not racing. it is rally.

time attack is not racing. it is hot lapping.

none of these things are racing, but they are all forms of motorsport.
 
Firstly that's not in game. Compare a cabin view between the two games and GT5 does look better both in detail and lighting (Even though the shadows are blocky GT5 still at least does them in the cabin)

Secondly that's a car without an interior in GT5 so they can't be compared. Any that do are more detailed in GT5.

The two games have each got their fair share of strengths and weaknesses visually, but with cock pits, other than number of cars including them GT5 is ahead.
Dude this is INgame and once Forza 4 hits the lightingeffects like GT5 it will be fair too say that Forza will be the new king of racing simulators. I will agree that when things look good in GT5 they look AWESOME. But when they look bad its terrible.
 
And now they are being forced to use some sort of kinect function in forza 4.
Dude where do you get your information? Nobody will be forced too do anything with Kinect if they dont want too use it.
You aint seen nothing yet..


And not this
73075073.jpg
 
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Forza should really get their physics straight, I can easily see even in a video that physics look weird, it's not like a real video of a car spinning out or sliding etc. It look fake and superficial, soften in a way no sports car could actually behave like that. All my life as I remember myself I have been watching racing on the TV and am a bit of a racer myself and I tend to be a bit straight forward, to me Forza is not about realism of the handling, more like a game that you play and then forget about it and it also is good with customization, but you never play it for realism, you play it for a "game". GT5 on the other hand feels much more genuine and looks genuine in the replays as well. The Veyron on the Nurb the other day, I watched with such pleasure the replay through the whole lap, the car in the game looks just like the real thing if you stay away from the TV, or squint your eyes.
 
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